Ezequiel F ança dos San os
Ph.D. Candida e in Digi al Games De elopmen
IADE – Uni e sidade Eu opeia / IPCA - Ins i u o Poli écnico do Ca ado e do A e
UNIDCOM/IADE – Unidade de In es igação em Design e Comunicação, Lisbon, Po ugal
2Ai – School o Technology, IPCA, Ba celos, Po ugal
[email p o ec ed]
Household ood was e ep esen s a majo sus ainabili y issue wi h signi ican en i onmen al and
socio-economic implica ions [1]. As illus a ed in Figu e 1, ac ions a he op o he ood use hie a chy
such as p e en ion and edis ibu ion o e he highes alue o sus ainabili y. Se ious games ha e
eme ged as p omising ools o os e sus ainable habi s h ough in e ac i e and scalable engagemen
s a egies [2]. Howe e , exis ing in e en ions o en p io i ize awa eness o e measu able ou comes,
lacking obus beha io al e idence [2, 3]. This gap calls o empi ically g ounded app oaches ha
in eg a e beha io al science wi h digi al design o suppo las ing change in eal-wo ld con ex s.
Supe iso s:
Cláudia Se i as (IADE – Uni e sidade Eu opeia)
Ví o Ca alho (IPCA – Ins i u o Poli écnico do Cá ado e do A e)
In oduc ion
• Sys ema ic e iew o 29 in e en ions using PRISMA
guidelines.
• Quali a i e analysis o 9 se ious games ia he Play ul Lea ning
F amewo k.
• Field s udy wi h mobile game in e en ion (o line-capable).
• Pa icipan s: F u a Feia membe s and ma ched non-membe s.
• Ins umen s: In-game beha io al eleme y, p e/pos su eys,
in e iews.
Me hodology Key Iden i ied Gaps
• Lack o eliable me ics beyond sel - epo .
• Few longi udinal o compa a i e s udies.
• Unde u iliza ion o Al e na i e Food Ne wo ks (AFNs) as
con ex s o game in e en ions.
• Li le unde s anding o how alue alignmen a ec s
in e en ion ecep i i y.
Expec ed Con ibu ions
• De elopmen o a se ious game g ounded in beha io change heo y and sus ainabili y esea ch.
• Compa a i e e alua ion o in e en ion ou comes ac oss demog aphically ma ched g oups
(coope a i e membe s and non-membe s).
• Con ibu ion o he scien i ic discou se on digi al sus ainabili y and se ious games o ood sys ems
ans o ma ion.
• Suppo o F u a Feia in unde s anding household-le el ood was e pa e ns and beha io al
impac s among i s consume base.
UN Sus ainable De elopmen Goals
Seconda yP ima y
Re e ences
[1] De Lau en iis, V., Casona o, C., Mancini, L., Ga cia He e o, L., Valenzano, A. & Sala, S. (2024). Building e idence on ood was e p e en ion in e en ions. Luxembou g: Publica ions O ice o he Eu opean Union.
doi:10.2760/684291
[2] San os, E.F., Se i as, C. & Ca alho, V. (2025). Managing Food Was e Th ough Gami ica ion and Se ious Games: A Sys ema ic Li e a u e Re iew. In o ma ion, 16(3), 246. doi:10.3390/in o16030246
[3] Ai ken, J.A., Duncan, S., B agge, P. & Reynolds, J. (2024). Su eys and dia ies and scales, oh my! A c i ical analysis o household ood was e measu emen . Sus ainabili y, 16(3), 968. doi:10.3390/su16030968
[4] San os, E.F., Se i as, C., Ca alho, V.H.M. da, Rod igues, N.F. & Oli ei a, E. (2025). Se ious games o ood was e educ ion: A quali a i e e iew. In: 2025 IEEE 13 h In e na ional Con e ence on Se ious Games and
Applica ions o Heal h (SeGAH). IEEE. doi:10.5281/zenodo.17234252
[5] San os, E.F., Se i as, C., Chalco-Challco, G. & Ca alho, V. (2025). Gami ied in e en ions o compos ing beha io : A case s udy using he Gami low amewo k in a wo kplace se ing. In: 2025 IEEE 13 h
In e na ional Con e ence on Se ious Games and Applica ions o Heal h (SeGAH). IEEE. doi:10.1109/SeGAH65397.2025.11193736
This esea ch con ibu es di ec ly o SDG 12 (Ta ge 12.3) and SDG 2,
and seconda ily o SDG 13 and SDG 15.
Se ious Games o Food Was e Reduc ion
Figu e 1.!Food use hie a chy adap ed om he Was e F amewo k Di ec i e (Eu opean Commission Join Resea ch Cen e, 2024)[1]
• In es iga e how se ious games can educe household ood
was e.
• Co-design and implemen an in e en ion in collabo a ion
wi h he F u a Feia coope a i e.
• Compa e beha io al esponses be ween coope a i e
membe s and non-membe s.
• E alua e ou comes h ough beha io al eleme y, su eys,
and sel - epo .
Objec i es