scieee Science in your language
[en] (orig)

Playful Probes for Design Interaction with Machine Learning: A Tool for Aircraft Condition-Based Maintenance Planning and Visualisation

Abstract

Aircraft maintenance is a complex domain where designing new systems that include Machine Learning (ML) algorithms can become a challenge. In the context of designing a tool for Condition-Based Maintenance (CBM) in aircraft maintenance planning, this case study addresses (1) the use of Playful Probing approach to obtain insights that allow understanding of how to design for interaction with ML algorithms, (2) the integration of a Reinforcement Learning (RL) agent for Human–AI collaboration in maintenance planning and (3) the visualisation of CBM indicators. Using a design science research approach, we designed a Playful Probe protocol and materials, and evaluated results by running a participatory design workshop. Our main contribution is to show how to elicit ideas for integration of maintenance planning practices with ML estimation tools and the RL agent. Through a participatory design workshop with participants’ observation, in which they played with CBM artefacts, Playful Probes favour the elicitation of user interaction requirements with the RL planning agent to aid the planner to obtain a reliable maintenance plan and turn possible to understand how to represent CBM indicators and visualise them through a trajectory prediction.

Read accessible full text

Playful Probes for Design Interaction with Machine Learning: A Tool for Aircraft Condition-Based Maintenance Planning and Visualisation

Author: Ribeiro, Jorge,Andrade, Pedro,Carvalho, Manuel Costa,Silva, Catarina,Ribeiro, Bernardete,Roque, Licínio
Year: 2022
DOI: 10.3390/math10091604
Source: https://estudogeral.uc.pt/bitstream/10316/100502/1/Playful-Probes-for-Design-Interaction-with-Machine-Learning-A-Tool-for-Aircraft-ConditionBased-Maintenance-Planning-and-VisualisationMathematics.pdf


Ci a ion: Ribei o, J.; And ade, P.;
Ca alho, M.; Sil a, C.; Ribei o, B.;
Roque, L. Play ul P obes o Design
In e ac ion wi h Machine Lea ning:
A Tool o Ai c a Condi ion-Based
Main enance Planning and
Visualisa ion. Ma hema ics 2022,10,
1604. h ps://doi.o g/10.3390/
ma h10091604
Academic Edi o : Al edo Milani
Recei ed: 16 Ma ch 2022
Accep ed: 2 May 2022
Published: 9 May 2022
Publishe ’s No e: MDPI s ays neu al
wi h ega d o ju isdic ional claims in
published maps and ins i u ional a il-
ia ions.
Copy igh : © 2022 by he au ho s.
Licensee MDPI, Basel, Swi ze land.
This a icle is an open access a icle
dis ibu ed unde he e ms and
condi ions o he C ea i e Commons
A ibu ion (CC BY) license (h ps://
c ea i ecommons.o g/licenses/by/
4.0/).
ma hema ics
A icle
Play ul P obes o Design In e ac ion wi h Machine Lea ning:
A Tool o Ai c a Condi ion-Based Main enance Planning
and Visualisa ion
Jo ge Ribei o * , Ped o And ade , Manuel Ca alho , Ca a ina Sil a , Be na de e Ribei o
and Licínio Roque
CISUC—Cen e In o ma ics and Sys ems, In o ma ics Enginee ing Depa men , Uni e si y o Coimb a,
3004-531 Coimb a, Po ugal; [email p o ec ed] (P.A.); [email p o ec ed] (M.C.);
[email p o ec ed] (C.S.); [email p o ec ed] (B.R.); [email p o ec ed] (L.R.)
*Co espondence: [email p o ec ed]
Abs ac :
Ai c a main enance is a complex domain whe e designing new sys ems ha include
Machine Lea ning (ML) algo i hms can become a challenge. In he con ex o designing a ool o
Condi ion-Based Main enance (CBM) in ai c a main enance planning, his case s udy add esses
(1) he use o Play ul P obing app oach o ob ain insigh s ha allow unde s anding o how o design
o in e ac ion wi h ML algo i hms, (2) he in eg a ion o a Rein o cemen Lea ning (RL) agen
o Human–AI collabo a ion in main enance planning and (3) he isualisa ion o CBM indica o s.
Using a design science esea ch app oach, we designed a Play ul P obe p o ocol and ma e ials, and
e alua ed esul s by unning a pa icipa o y design wo kshop. Ou main con ibu ion is o show
how o elici ideas o in eg a ion o main enance planning p ac ices wi h ML es ima ion ools and
he RL agen . Th ough a pa icipa o y design wo kshop wi h pa icipan s’ obse a ion, in which
hey played wi h CBM a e ac s, Play ul P obes a ou he elici a ion o use in e ac ion equi emen s
wi h he RL planning agen o aid he planne o ob ain a eliable main enance plan and u n possible
o unde s and how o ep esen CBM indica o s and isualise hem h ough a ajec o y p edic ion.
Keywo ds:
design; emaining use ul li e; isualisa ion; machine lea ning; ein o cemen lea ning;
condi ion based main enance; ai c a main enance planning
MSC: 68U35; 91A12; 68T20
1. In oduc ion
The Ai c a Main enance (AM) domain poses new challenges o he design o deci-
sion suppo sys ems such as Condi ion-Based Main enance (CBM). Human and Machine
Lea ning (ML) con luence can gi e ise o new decision suppo sys ems ha allow he
inc ease in he ai c a ’s ligh ime and he cos educ ion p omised by CBM [
1
]. This
echnique exploi s ML-based componen s and sys ems ailu e o ecas s o pe o m main e-
nance only when necessa y ins ead o using a ixed in e al app oach, inc easing ai c a
a ailabili y and sa e y while educing cos s.
In oducing ML algo i hms in c i ical and highly egula ed ope a ional con ex s e-
sis s expe imen a ion and aises addi ional challenges o design app oaches o human
owne ship and con ol o e new ML algo i hms. I , on one hand, in e ac ing wi h ML
ools equi es an app oach ha ecognises and empowe s he use o design new p ac ises,
on he o he hand, i is necessa y o design he echnology o a se o p ac ises ha a e
s ill nonexis en .
The use o he main enance planning ool, he eina e e e ed o as planne , has he
g ea esponsibili y o cons an ly ha ing a eliable plan. As such, i is na u al ha he/she
may dis us he ope a ion o a new ML agen . No only is i impo an o p o ide he
planne wi h an in e ac ion wi h he ML planning algo i hm ha mee s hei expec a ions,
Ma hema ics 2022,10, 1604. h ps://doi.o g/10.3390/ma h10091604 h ps://www.mdpi.com/jou nal/ma hema ics
Ma hema ics 2022,10, 1604 2 o 20
bu also ensu e ha he agen i sel esponds e ec i ely o he planning challenge by
gene a ing a good plan. Ai c a main enance has a signi ican in luence on he o al
ope a ing cos o an ai line. The e o e, i is impe a i e o imp o e he cu en planning
p ac ices and look owa ds main enance op imisa ion. An e icien planning algo i hm
aims o minimise he lee g ound ime and, consequen ly, inc ease i s a ailabili y and
enable e enue g ow h o he ai line.
CBM is made possible by using ML componen s o p oduce Remaining Use ul Li e
(RUL) es ima es o ai c a sys em componen s. S ill, in addi ion o p oducing he es i-
ma es, i is necessa y o p esen hem o he main enance planne so ha his in o ma ion
empowe s he human ole in he decision-making p ocess.
To gain insigh and be e unde s and how CBM planning could be in oduced in
a c i ical indus y such as a ia ion, we designed a CBM Play ul P obe. As p oposed by
Bodke and Kyng [
2
], we should ocus on pa icipa ion ha ma e s. The e o e, such a
p obe aims o empowe pa icipan s o play wi h al e na i e scena ios, de elop and exp ess
hei own unde s andings on he si ua ion in ques ion, o iden i y he necessa y changes
o he isualisa ion o he RUL as he in eg a ion o a Rein o cemen Lea ning (RL) agen
o collabo a ion in main enance planning.
The main esea ch ques ion o his wo k is: can he use o Play ul P obes enable
insigh s ha allow he design esea che s o unde s and how o design o in e ac ion
wi h ML algo i hms? Th ough he use o Play ul P obes i was possible (1) o ob ain a lis
o design ou comes ha allow us o unde s and how o design o in e ac ion wi h ML
algo i hms in a CBM con ex . Th ough hese design ou comes, i was possible o design
(2) he in eg a ion o a Rein o cemen Lea ning (RL) agen o human–AI collabo a ion in
main enance planning and (3) he isualisa ion o CBM indica o s ha will be included in
a u u e unnable e sion o he CBM planning ool.
As a u u e wo k, we wan o c ea e a unnable Play ul P obe o build on he knowledge
o domain expe s and p ac i ione s, empowe ing hem o specula e on how CBM planning
can wo k o hem. Mo eo e , we wan ed o ame he ML objec [
3
] by pu ing au oma ion o
es ima es and plan gene a ion o hei se ice. Howe e , i s , we need o unde s and how
Play ul P obes can be e be designed, aking he o m o a CBM main enance simula ion
game. This pape epo s on a Design Resea ch p ocess ha uns a Pa icipa o y Design
Wo kshop (PDW) o e alua ing a p oposed Play ul P obe design in he o m o a “ i ual
pape p o o ype”.
The nex sec ion e e s o some backg ound concep s ela ed o in o ma ion isuali-
sa ion, explainabili y and RL. Nex a e p esen ed wo ks ela ed o Play ul P obes. In he
Design Case sec ion we p esen ou case o s udy. The Me hod sec ion p esen s he ma e-
ials and me hodology o he play ul used in he PDW. In he Resul s we p esen con en
coding and he PDW con e sa ion analysis. In he Design Ou comes sec ion we p esen
he main ou comes designs esul ing om he use o Pay ul P obes as well as he esul
o hese design ou comes in he In eg a ion o he RL agen o human–AI collabo a ion
in main enance planning and he isualisa ion o CBM indica o s. Finally we p esen he
Discussion and Resul s.
2. Backg ound
To enable planne s o unde s and and in e ac wi h he gene a ed main enance plans,
hey need o be able o us and unde s and he in o ma ion p esen ed, how i came o
be and how likely o accu a e he p ognos ics/es ima es a e. We aim o do his by elying
on In o ma ion Visualisa ion (In oVis). Based on he de ini ions and concep s explo ed
in Aigne e al.
[4]
and Munzne
[5]
In oVis is he a ea ha s udies he use o isual
me apho s and a e ac s o mo e e icien ly con ey in o ma ion, making i mo e accessible
and unde s andable. One o he main subjec s o esea ch in In oVis is p ecisely how o
deal wi h big quan i ies o da a, specially ime-based da a.
Keeping in mind ha he ai line indus y is no p one o adical changes, i is impo -
an o conside he classical ways o ep esen ing ime and ime-based da a, such as he
Ma hema ics 2022,10, 1604 3 o 20
imeline, he line and a ea plo s [
4
,
5
]. To connec he classical In oVis echniques wi h his
mode n p oblem we elied on he “Wha ? Why? How?” abs ac analysis, as p esen ed by
Munzne
[5]
, which aims o pick apa and ca ego ise e e y aspec o a isualisa ion p ob-
lem o acili a e he compa ison and bo owing o me hods and echniques used in di e se
ields and con ex s.
The inc easing de elopmen o AI algo i hms and he need o humans o in e ac wi h
hem inc ease he need o p o iding guidelines o human–AI in e ac ion as [
6
,
7
]. W igh
e al.
[8]
p esen a de ailed compa a i e analysis o indus y human–AI In e ac ion Guide-
lines. Guzdial e al.
[9]
no ed, howe e , ha i is no ye clea how bes o design AI
in e aces ha ocus on explainabili y o co-c ea i i y. Abdul e al.
[10]
and
Wang e al. [11]
ag ee ha explainable, accoun able and in elligible sys ems emain key challenges. In
his line o hough , much esea ch has been pe o med on explainabili y: Zhou e al.
[12]
p esen s a comp ehensi e o e iew o me hods o he e alua ion o ML explana ions
and
Lina da os e al. [13],
a e iew o ML in e p e abili y me hods. In a mo e use -cen ed
pe spec i e, Bha e al.
[14]
syn hesise he limi a ions o cu en explainabili y echniques
ha hampe hei use by end use s.
Rein o cemen Lea ning (RL) has been used o main enance planning op imisa ion in
mul iple domains. Knowles e al.
[15]
used a basic Q-Lea ning in a main enance scheduling
p oblem o decide, a each s ep, i a main enance job should be pe o med o no . An
RL solu ion o op imise main enance scheduling in a low line sys em was p oposed by
Wang e al. [16].
Ba de e al.
[17]
uses an on-policy i s isi Mon e Ca lo o ob ain he
op imal eplacemen policy ha minimises he down ime o mili a y ucks, composed
o di e en ypes o componen s wi h andom ime- o- ailu e. In he a ia ion domain,
Hu e al. [18]
p opose he Q-lea ning algo i hm o sol ing he p oblem o ai c a long- e m
main enance decision op imisa ion.
3. Rela ed Wo k
We desc ibe ways o isualising he indica o s needed o conduc CBM and we desc ibe
me hods ha can be used o ca y ou main enance planning using ML and in e ac ing
me hods wi h ML planning algo i hms in Sec ion 2. Howe e , how should he use
explo a ion o he CBM planning me hods be enabled, helping o de elop he pa icipan
pe spec i e and app op ia ion o a new ool?
Cul u al P obes we e p oposed by Ga e e al., as “An app oach o use -cen ed
design o unde s anding human phenomena and explo ing design oppo uni ies” [
19
]
and “P obes a e collec ions o e oca i e asks mean o elici inspi a ional esponses om
people—no comp ehensi e in o ma ion abou hem, bu agmen a y clues abou hei
li es and hough s” [
20
]. J. Wallace e al. a gue ha he p ocess o media ing bo h he
ela ionship be ween pa icipan and esea che and pa icipan and he own eelings abou
a ques ion can be achie ed wi h design p obes ha p o ide mo e han jus inspi a ion o
he design [
21
]. Fu he mo e, cul u al p obes can be a ool o designe s o unde s and
use s [
22
]. F. Lange-Nielsen shows some s udies in which p obes a e used as a scien i ic
me hod o a design ool and [
23
,
24
] show how echnology p obes can be a p omising new
design ool in he design o new echnologies. Using suppo a e ac s, cul u al p obes
allow pa icipan s o documen hei ac i i ies and expe iences, o be used as esea ch
ma e ial. While collec ing he pe spec i e o he pa icipan s in he p ocess, his me hod
allows hem o explo e new hings beyond he expec ed.
The ole o play ulness in cul u al de elopmen has been ecognised a leas since
Huizinga
[25]
. Since hen, he e has been ex ensi e wo k on his opic in he scien i ic
communi y. Play ul p obing app oach uses games designed speci ically o he s udy, and
hese games a e ailo ed o he esea ch a ea and pu pose [
26
]. Sjo oll and Gulden
[27]
sugges s ha a game designed o play ul P obing “opens up o a play ul and au onomous
en i onmen o da a-ga he ing which in ol es lea ning abou indi idual and sha ed social
p ac ices”. The Play ul P obes echnique uses simila p inciples o hose o Cul u al P obes
while exploi ing games as a esea ch ool o enable lea ning and da a collec ion. Play ul
Ma hema ics 2022,10, 1604 4 o 20
P obes could also po en ially enable he explo a ion o he CBM planning me hods, helping
o de elop he pa icipan pe spec i e and app op ia ion o new ools [
28
]. A p elimina y
s udy [
29
] showed ha Play ul P obing a e ac s can be used o design new ML algo i hms
in a c i ical and highly egula ed ope a ional con ex .
4. Design Case
In he con ex o he de elopmen o a p o o ype planning ool in a new ai c a main-
enance CBM pa adigm, we s udied how he decision suppo ool should be designed o
(1) gi e he use a eading and unde s anding o he indica o s o p ognos ic ai c a com-
ponen s/sys ems ob ained by ex e nal sys ems and s o ed in Da abase and (2) o in eg a e
he ein o cemen lea ning (RL) agen o human collabo a ion in planning main enance as
can be seen in Figu e 1.
Figu e 1.
Condi ion-Based Main enance (CBM) planning ai c a ool a chi ec u e. The use in e -
ac s wi h a G aphical Use in e ace (GUI) ha eques s plans o he Rein o cemen Lea ning (RL)
au oma ic planning agen and eques s Remaining Use ul Li e (RUL) isualisa ions o a ce ain com-
ponen /sys em. Bo h he Au oPlan agen and he RUL isualisa ion ob ain he his o ical in o ma ion
om he Da abase.
Figu e 1 ep esen s he h ee componen s we p opose o a CBM Main enance Planning
Ai c a Tool. We can see ha i is composed by he au oma ic planning agen , by he
g aphical use in e ace ha allows he in e ac ion and e inemen o he plan by he
planne , and by isualisa ion o he RUL indica o s ha gi es he planne he con idence o
a pa icula main enance plan.
We did no ha e any in o ma ion abou wha indica o s we could use o RUL and
how hey could be isualised. We s a ed o use he RUL o he componen /sys em in
a simple way, jus as a alue in Fligh Hou s (FH). Rega ding he au oma ic planning
algo i hm, we ha e al eady de eloped a i s e sion o a planning algo i hm o long- e m
ou ine main enance when we s a ed his s udy.
5. Me hod
Play ul P obing app oach p oposed by Be nhaup e al.
[26]
uses games designed
speci ically o he s udy ailo ed o he esea ch a ea and pu pose o he s udy. I is he
app oach we used o s udy how o design he planning ool o a new CBM pa adigm
since i was in ended o explo e he design o he new ool by p o oking inspi a ional
esponses om pa icipan s. F om a p ac ical poin o iew, planne s play wi h he a e ac s
in pape p o o ype o m o sol e a main enance challenge p e iously p epa ed o he
wo kshop (see Figu e 2). In he game scena io, he planne s a e con on ed wi h a new
RUL in a main enance in he main enance plan. To sol e his game planne s ha e o mo e
he main enance blocks in ime and mo e ligh plans o o he ai planes o espec he new
RUL. Including planne s in his p ocess, we b ing pa icipan s o he de elopmen o he
ool om an ea ly s age, le ing hem app op ia e he new ool. To esea ch he design o he
Play ul P obes we adop ed he Design Science Resea ch (DSR) app oach [
30
]. This wo k
epo s lessons om a DSR i e a ion, wi h use ul esul s o e ine u u e DSR cycles, bu
also o in o m simila e o s by esea che s and p ac i ione s on simila esea ch p ocesses.
Ma hema ics 2022,10, 1604 5 o 20
In he con ex o he ReMap p ojec , we ec ui ed wo domain expe s in ai c a main-
enance managemen o conduc he design expe imen . The pa icipan s, bo h male and
be ween 20 and 40 yea s old ha e a good backg ound in a ia ion and p ac ical knowledge
o planning ools, al hough hey we e no daily p ac i ione s. The wo kshop was acili a ed
by he esea che , who ensu ed he applica ion o he p o ocol and cla i ica ion o doub s
on play scena ios and ma e ials, e.g., ole playing he gamemas e ole, and he designe
esea che who assis ed in he discussion. Wi h his expe imen , las ing 74 min, we expec ed
o open ele an ques ions abou how ML-based Remaining Use ul Li e (RUL) es ima es
could be ins umen ed as pa o he Play ul P obe simula ion.
A ec ed by COVID-19 measu es, hese expe imen s we e conduc ed online wi h he
igma web-based collabo a i e design pla o m [
31
], simula ing he pape p o o ype [
32
]
exe cise. Fo his expe imen , we played wi h simpli ied main enance scena ios ea u ing
wo k packages and only one RUL indica o o each ai c a main enance.
Nex , we will desc ibe he s eps o his p obing me hodology, om wo kshop p epa a-
ion o email in e iews.
1. Ma e ials. The basic elemen s o a main enance schedule (Figu e 2):
Fligh : blue ibbons ep esen ligh s ha some ai c a ( ow) can do a some ime.
Block: A p ede ined ou ine main enance (A-checks).
Clus e : A non- ou ine main enance composed by o he asks no included in Blocks.
This could ha e Due Da e, RUL, bo h, o none.
Can as: The “backg ound” o all a e ac s, he scena io wi h in o ma ion abou he
lee , ime ep esen a ions and es ic ions.
2.
Sol ing he P oblem Pa h. The beginning o he esolu ion was linea , only possible
in one di ec ion. Pa icipan s would be aced wi h he simples concep s o he ligh
plan and main enance. Subsequen ly, he esolu ion would lead o a pa h whe e use s
would necessa ily be aced wi h mo e complex issues such as con lic ing condi ions
and 90% con idence RUL.
This p obe was ins umen ed by placing isual a e ac s RUL es ima es wi h 90%
con idence o con on pa icipan s wi h si ua ions ha could lead o deba e and he
gene a ion o insigh s. The ques ions ha we wan o be aised by he pa icipan s
a e: Does i make sense o ha e a la ge deg ee o unce ain y? How do we ep esen i
o enable decisions?
3.
Tes speci ica ion. To p epa e he wo kshop, all a e ac s we e designed digi ally bu
p in ed and p e- es ed manually as in a common pape p o o ype exe cise. A e es ing
mul iple app oaches o ins umen he p obes wi h isual a e ac s, and adjus men s in
size and complexi y, he exe cise was mig a ed o a digi al collabo a ion ool (Figu e 2).
4.
B ie ing. In an ini ial pa o he expe imen /wo kshop, an in oduc ion was made
explaining wha he basic main enance elemen s o he game we e and demons a ing
how o sol e a simple p oblem.
5.
Play ul p ocedu e. In his pa o he expe imen al session, a i ac s we e p esen ed o
pa icipan s wi h a non- i ial main enance scheduling p oblem o be sol ed, i.e., a
p oblem ha needs se e al plays bo h in he a i ac s o he main enance and a i ac s
o ligh s o espec he new RUL (Figu e 2). The pa icipan ’s oice and he collabo a-
i e can as we e eco ded p esen ing hei ideas and playing wi h he ep esen a ions
o sol e he main enance p oblem. The acili a o answe ed pa icipan s’ ques ions
abou whe he hey could ake a ce ain ac ion o no . Fu he mo e, he ale ed when
hey we e igno ing some impo an condi ions while ying o explo e he p oblem.
6.
Deb ie ing. A e pa icipan s sol ed he scheduling p oblem, a wide discussion
space opened, namely on he ole o RUL isualisa ion and he use o an ML planning
agen in he planning p ocess.
7.
Email In e iew. A e iewing he eco ding, some ques ions we e sen o he pa -
icipan s. The in en ion was o cla i y o deepen he e lec ions ha hey exp essed
du ing phases 5 and 6.

Ma hema ics 2022,10, 1604 6 o 20
Figu e 2.
Main enance scheduling p oblem p esen ed o he pa icipan s in he expe imen al session. Fligh s : blue ec angles; Blocks: ed ec angles; Clus e s:
o ange ec angles; S a : he yellow s a inside Clus e ep esen a new main enance p oblem p esen ing a es ic i e RUL.
Ma hema ics 2022,10, 1604 7 o 20
This PDW gene a ed audio and ideo eco dings. The con e sa ion be ween pa ic-
ipan s and he ideo wi h he manipula ion o game a e ac s ook place in phase 5 and
discussion in phase 6. Da a we e analysed by spli ing in o small ime segmen s, coded
in o g oups acco ding o he i s analysis ca ego ies in he con e sa ion.
6. Wo kshop Resul s
In his sec ion he esul s ob ained in he Pa icipa o y Design Wo kshop (PDW) will
be p esen ed, i s illus a ing he empo al coding o he opics co e ed, and in a second
pa an analysis o he con e sa ion ob ained.
6.1. Con en Coding
The wo kshop was s a ed by explaining he basic main enance elemen s in he game
and illus a ing how o sol e a linea p oblem. In his pa , las ing 10 min, he pa icipan s
clea ed some doub s abou he game mechanics bu did no in e ac wi h a e ac s. The
expe imen ollowed wi h a non- i ial main enance scheduling p oblem o be sol ed.
Pa icipan s’ dialogue and collabo a i e can as we e eco ded, while discussing ideas and
manipula ing plan a e ac s o sol e he main enance p oblem.
The acili a o in e ened o: (a) answe ques ions abou whe he o no some ac ions
we e possible; (b) ale pa icipan s when hey we e missing ele an in o ma ion; (c) y
o encou age hem o u he explo e aspec s o he p oblem, o assess in o ma ional o
ac ion needs. The session de eloped eely ollowing he p oblem o be sol ed, wi h no
cons ain s ega ding o de ing o pa icipan s’ ac ions o managing concu ency among
open explo a ions, a ou ing dialogue while suppo ing each o he ’s explo a ion. A e
pa icipan s sol ed he scheduling p oblem, a wide discussion ocused on he ole o ML
in he planning p ocess. This pa las ed 74 min.
When we look a he ocus o he con e sa ion du ing s age 5 in Figu e 3we can see
ha a he beginning he pa icipan s alk abou he ep esen a ion o planning a e ac s
and deal wi h echnical issues ela ed wi h echnology un amilia o pa icipan s be o e he
wo kshop. Immedia ely a e he p oblem has been placed, pa icipan s s a alking abou
main enance- ela ed me a-speech (p ac ices, p ocedu es o egula ions bu no di ec ly
ela ed o he esolu ion o he main enance challenge). Only a 5:30, hey change he ocus
o sol e he p oblem, and only a 8 min, hey s a o manipula e he a e ac s. F om his
momen onwa ds, he pa icipan s do no lose ocus on sol ing he p oblem un il he end
o he exe cise. This p oblem esolu ion is accompanied al e na ely by momen s o a e ac
manipula ion o main enance- ela ed me a-speech.
Figu e 3. Focus o con e sa ion du ing s age 5.
Ma hema ics 2022,10, 1604 8 o 20
Re lec ions (on ML- ools and p ac ises) mainly ake place du ing s age 6, a e minu e
23, immedia ely a e he p oblem has been sol ed, as can be seen in Figu e 4. Du ing his
phase, i is no ewo hy a qui e in ense discussion abou main enance planning p ac ises.
The discou se al e na es be ween cu en p ac ises and specula ion on wha u u e p ac ises
will look like. The e lec i e discou se in his phase is di ided in o h ee majo blocks.
Be ween 23 and 40 min, we ind a speech oscilla ing be ween cu en and u u e p ac ises;
hen, be ween 42 and 58 min, he con e sa ion is ocused on u u e p ac ises and be ween
58 and 70 min, only cu en p ac ises a e discussed.
Figu e 4. Re lec ion u e ances in pa icipan s’ con e sa ion along he expe imen .
Conce ning he in oduc ion o he Remaining Use ul Li e concep , we could e i y
ha whene e he e is a dialogue abou ime o he con idence in e al, i comes wi h
a discussion on RUL meaning and implica ions i may ha e. This ook place mainly in
he i s block o he mixed discou se be ween cu en and u u e p ac ices (23–44). The
ML deba es ook place du ing his second block. I is in e spe sed be ween he o m o
in e ac ion and e lec ion on he unc ioning o he algo i hms and appea s a se e al poin s
in ime simul aneously. The hi d block was exclusi ely a e lec ion on cu en p ac ices.
Be ween he i s and he second block, a momen o e lec ion on he game (Play ul P obe)
i sel akes place, bu only o 2 min.
6.2. Con e sa ion Analysis
The discussion is based on he analysis o he meanings exp essed in con e sa ion du ing
he expe imen and on he compa ison wi h he eedback om he pa icipan s’ in e iew
answe s. The con e sa ion was e y ex ensi e; we will only ocus on he discussion ela ed o
he isualisa ion o he RUL and he in e ac ion wi h a machine lea ning algo i hm.
These pa icipan s did no s a immedia ely sol ing he p oblem. They begin by ad-
d essing he p oblem using me a-speech, sugges ing ha hey we e “ eading” he p oblem
i s and ob ain he igh connec ion be ween a e ac s and he main enance language ha
hey a e amilia wi h. They ook abou 5 min be ween he momen ha he p oblem was
placed, un il hey s a ed mo ing he elemen s in a e y in ica e collabo a ion p ocess,
such as analysing and nego ia ing he mo emen s as i hey we e lea ning o play a game
o chess. A minu e 13:30, hey decided o each ake a di e en ole “you do he ligh and
I do he main enance”(P1) pe haps as a o m o collabo a ion, bu some hing ha made
sense la e in e ms o eassessing p ac ices.
The pa icipan s ound i easy and clea o unde s and wha needed o be done.
Howe e , hey ound he RUL was no easy o in e p e and conside ed i as a ixed due
da e. P2 said “was qui e icky es ima e wha isk you ook when you in e p e ed he
RUL”, while P1 said he ep esen a ion o RUL equi es some men al e o o isualise,
Ma hema ics 2022,10, 1604 9 o 20
“was a bi challenging o de e mine he due da es o he asks, i equi ed some men al
e o s” P1 adding du ing he exe cise ha “ he di e ence be ween 95 and 99 in my head
is no playing a ole”. Despi e he di icul y o seeing he impac o he con idence le el
du ing he exe cise, hey ha e made an e o o unde s and i , e.g., P1 said “I won’ o
isk, because 90% is qui e high”. Du ing he exe cise, P2 sugges ed a RUL o 60H wi h a
con idence le el o 90%, “i would be nice i we could see (...) 65
±
6 h , han you kind
ha e an idea o how close he edge you a e”, and when asked i a boxplo could i , P1
answe ed “Yeh, I’m hinking ou aloud now, bu pe haps ins ead a squa e box, i could be a
kind o dis ibu ion”.
P1 said ha he planne wouldn’ ma e oo much in a p e en i e ask o a componen
ha usually ails wi h no impac (main enance consequences), bu i i is a componen ha
mus no ail because o he isk o an ai c a on he g ound si ua ion o a ligh being
cancelled; hen i would make a big di e ence. They sugges ed au oma ically isualising
he RUL on he imeline, and P1 also sugges ed i would be good o “ isualise ope a ion
impac ” as cos s, a ailabili y and he main enance componen s, asking P2 “Bu i could
ac ually depend on wha ’s hese 65 h based on, igh ? Wha kind o componen s we a e
alking abou !?”.
A some poin , P1 conside ed scheduling wo hou s main enance o e he limi , and
wonde ed “wha is he consequences o no making he exac Due Da e? wha ’s he
consequences o ha ing he componen illed be o e he p e en i e emo al?” and “How
c i ical is i i we don’ espec a RUL?”, sugges ing ha due da es maybe could be mo e
lexible, i he e u n is la ge enough. A he end o he exe cise, P1 ook a co-cons uc i e
mo e and s a ed using he collabo a ion ool o make some design p oposals. They s a ed
o d aw how his kind o dis ibu ion can occu , as shown in Figu e 5, using as a e e ence
he ep esen a ion o “T ends, Rul, & Unce ain y” by [
33
]. This ep esen a ion can also
be seen as a isual analogy based on how he a i al ime is modeled, bu in his case as a
iew o he isk.
Figu e 5.
The pa icipan p oposed isualizing he RUL wi h a “p obabili y dis ibu ion cu e”,
showing how i could be ep esen ed by oughly d awing he hin black cu e.
P1 complemen ed how his model can wo k when he e is a si ua ion wi h wo
main enance needs pa ially o e lapping, “ he planne can o example choose e e when
he a i al ime is ha close o each o he espec ing his po en ial o e lap (.. . ) we can jus
wide o he le and he igh as much as we can” as shown in Figu e 6.
Figu e 6.
The pa icipan p oposed isualizing wo RUL, showing how i could be ep esen ed by
oughly d awing he wo o e lap hin black cu es.
P2 was cau ious, saying ha wi h cu en p ac ices “we don’ wan ou planne o
access he echnical s a e o he plane (...) I wouldn’ be e y com o able wi h le ing
him decide whe he i ’s an accep able isk o ake”. P1 complemen ed “ ha ’s how we
wo k now, so i he e is a p ognos ic ale , hen somebody makes he due da e, and he
schedule espec s ha due da e, and he guy ha makes he due da e, doesn’ know abou
he schedule, he jus looks a he ask, looks a he c i icali y and hen he says, ok, his needs
Ma hema ics 2022,10, 1604 16 o 20
ep esen he Expec ed End o Li e (EEoL) o he componen mapped in ela ion o he RUL
p ognos ic. Tha is o any poin in he line plo o he ajec o y on he pas side, we ma k
he place in ime ha we expec he ajec o y o end. I he RUL is a PDF we ma k he
minimum, mean and maximum, o he wise jus one numbe . This esul s in an a ea o a
line plo , espec i ely. The a ea esembles a iangle o an in e ed o nado, poin ing o he
end o he ajec o y.
Figu e 11 p esen s a ough 3D ske ch o his ela ion, whe e we can see how he PDF
cu es o m he ed a ea.
We can see an example o a comple e ajec o y in Figu e 12, showing he comple e
ed shape.
By analysing he e ical de ia ion o he slan o he esul ing a ea o line i is much
easie o see i he p ognos ic model p edic ions we e consis en o i he e we e lo s o
co ec ions o e ime. This is because he g ound u h o a ajec o y, i ep esen ed in his
mapping would be a e ical line, cen ed on he end o li e.
I he e a e pa s o he ed a ea ha o e lap wi h he g ey backg ound i means ha
he co esponding RUL p ognos ics expec ed he componen o ail be o e ou cu en
ime. I he o e all shape is leaning o he igh , i means ha he componen is las ing
longe han expec ed. I he o e all shape is leaning o he le i means ha he componen
is de e io a ing as e han expec ed. This a e ac may help o in e how planning can
ela e o u u e beha iou . Fo ins ance, a low RUL can lead o a ligh plan ha makes he
componen las longe han expec ed as i was used on less damaging ou es— his would
be ep esen ed by he ed line poin ing o he igh side.
Figu e 11.
Ske ch ep esen a ion o he RUL ajec o ies and he PDF cu es in 3D. The black line
shows he cu en ajec o y and he ed lines a e o he pas ajec o ies o he same componen , all
in Fligh Hou s. He e we can see ha he ed a ea, men ioned p e iously, is o med by successi e
PDF cu es. In his igu e, he PDF cu es ep esen ed esul om he ajec o y compa ison, and no
om he model, as hese we e single alue RUL p ognos ics. As such he e a e wo ed a eas, he
da ke a ea shows he obse ed in e al and he ligh e one ma ks he 95% con idence in e al, ha
is 2 s anda d de ia ions away om he mean.
We also implemen ed a simple echnique o compa e a cu en RUL ajec o y wi h
pas ajec o ies o componen s o he same ype, o help con ex ualise i s beha iou and
make de ia ions om a “no mal” beha iou much mo e explici . I he e is a ailable da a
wi h pas RUL ajec o ies o o he componen s o he same ype, we can also ep esen he
pas ajec o ies as line plo s. Each pas ajec o y is mapped ela i e o he ime when hei
RUL p ognos ic was closes o he e e ence RUL, as shown in Figu e 13. This esul s in a
dis ibu ion, showing how long o he componen s o he same ype las ed a e ha ing a
simila p ognos ic. The compa ison me hod can be applied o single alue RUL ajec o ies,
o by using he mean alue o RUL PDF ajec o ies.

Ma hema ics 2022,10, 1604 17 o 20
Figu e 12.
RUL isualisa ion a he end o li e, wi h he esul ing iangula shape showing ha all
p edic ions we e e y close o he eal end o li e, specially a he s a and end o he ajec o y. The
black line ep esen s he cu en ajec o y. The ed line ma ks all he Expec ed Ends o Li e acco ding
o he RUL PDF mean, and he wid h o he a ea ma ks one s anda d de ia ion away om he mean.
Wi h his ep esen a ion we y o con ey mo e in o ma ion abou he beha iou o
each componen and also abou he p ognos ics accu acy, so ha he use can ha e a mo e
objec i e no ion abou he in insic unce ain y o any p edic ion.
Figu e 13.
RUL ajec o y compa ison showing some pas ajec o ies aligned wi h a cu en ajec o y.
The cu en ajec o y is ep esen ed wi h he black line and he pas ajec o ies a e ep esen ed wi h
he hin ed lines.The pas ajec o ies a e aligned by he ime hey had a p ognos ic simila o he las
p ognos ic o he cu en ajec o y. Wi h his ep esen a ion we can see how he o he ajec o ies
beha ed a e his poin . When he e is a new p ognos ic, he ajec o ies a e e-aligned using he
new p ognos ic alue.
8. Discussion and Re lec ion
The Play ul P obe app oach, ma e ialised in a sha ed digi al pape p o o ype, enabled
an explo a o y en i onmen in which esea che s and domain expe s we e able o explo e
di e se aspec s o ML adop ion in ai c a main enance. By playing wi h p obe a e ac s
o sol e a conc e e scena io, pa icipan s can ocus and e lec on changes o hei domain
p ac ices and open p oduc i e dialogue on how CBM main enance could be designed, as
e idenced by ou con en and speech analysis ela i e o he exe cise and ma e ialised in he
main design ou comes. By using he design ou comes as a lis o design equi emen s o he
ML componen s o ou design case, i was possible o e ol e he RL agen o Human–AI
collabo a ion in main enance planning and p opose he isualisa ion o CBM indica o s.
Rega ding he RL componen , a planning solu ion capable o op imising main enance
decision-making when acing new unexpec ed e en s was de eloped. This solu ion e ol ed
o e ime o a mo e ealis ic ep esen a ion o a main enance planning scena io by educing
he ime ho izon and including ai c a ligh s in he p oblem. The in oduc ion o he slo
Ma hema ics 2022,10, 1604 18 o 20
hold ea u e also allows he use o ha e mo e con ol o e he esul ing main enance plan.
The au oma ic planning algo i hm can deal wi h aul s o di e en u gency classes and
p ognos ics in o ma ion by op imising he scheduling o he espec i e main enance asks.
The goal is o achie e a balance be ween lee g ound ime and ime slack. Resul s indica e
ha he RL agen is able o p oduce be e main enance plans du ing aining by imp o ing
bo h KPIs. Fu he mo e, by aking in o conside a ion he cu en plan as a baseline, we
a oid c ea ing a comple ely new plan whene e new in o ma ion becomes a ailable, which
would be un easible in eal scena ios.
The e lec ion gene a ed in his exe cise allowed he pa icipan s o specula i ely
imagine how he planne could use his ool in he u u e by inco po a ing he p edic i e
RUL indica o s o ai c a componen s. The RUL indica o igge ed an ex ensi e speech
ha equi ed a cons an e lec i e discou se on cu en and u u e p ac ices. The wo kshop
allowed he in e p e a ion o he RUL indica o and poin ed o a possible o m o ep e-
sen a ion h ough PDF cu es. Al hough box plo s and PDF cu es a e eliable ways o
ep esen ing p obabili y dis ibu ions, in o de o be e isualise he deg ada ion ends i
was necessa y o con ex ualise he ins ance p ognos ics in hei ime ame, i.e., h ough
hei ajec o y. The e o e, he p oposed RUL de ailed isualisa ion was p ima ily ocused
on con ex ualising he p ognos ic ins ances wi hin hei cu en and pas beha iou s. I
can be di ided in o h ee pa s: he RUL ajec o y (Pas ); he cu en RUL p ognos ic
(P esen ); and he Expec ed End o Li e (Fu u e). In o de o p o ide in-dep h knowledge o
he p ognos ics, we p esen he componen ’s cu en condi ion, con ex ualise i in i s pas
beha iou and show how i can ansla e in o he u u e. By ep esen ing his in o ma ion
isually, he use can quickly g asp i he p oposed plan is i o he componen condi ion
o ake ac ion i some modi ica ions a e equi ed. Addi ionally, he isualisa ion idiom
migh help o in e how planning can ela e o u u e beha iou .
All hings conside ed, i was possible o specula i ely bu explici ly gene a e equi e-
men s o a unnable e sion o he planning ool ha includes he au oma ic ML planning
agen and gene a es he de ailed RUL isualisa ion inc easing he planne ’s con idence
in he main enance plan. Howe e , o he o ms o isualisa ion and in e ac ion wi h he
ML agen should be explo ed in u u e uns. The cu en s udy does no ye in o m he
accep ance by planne s o a unnable Play ul P obe as ei he a aining o inal use de ice,
which emains on ou p ojec agenda.
Au ho Con ibu ions:
Concep ualisa ion, J.R. and L.R.; in es iga ion, J.R.; me hodology, J.R.; su-
pe ision, C.S., B.R. and L.R.; alida ion, L.R.; w i ing—o iginal d a , J.R., P.A. and M.C.; w i ing—
e iew and edi ing, C.S., B.R. and L.R. All au ho s ha e ead and ag eed o he published e sion o
he manusc ip .
Funding:
This esea ch was unded by he Eu opean Union’s Ho izon 2020 esea ch and inno a ion
p og am unde he REMAP p ojec , g an numbe 769288.
Ins i u ional Re iew Boa d S a emen : No applicable.
In o med Consen S a emen :
In o med consen was ob ained om all subjec s in ol ed in he s udy.
Da a A ailabili y S a emen : No applicable.
Con lic s o In e es : The au ho s decla e no con lic o in e es .
Re e ences
1.
And ade, P.; Sil a, C.; Ribei o, B.; San os, B.F. Ai c a main enance check scheduling using ein o cemen lea ning. Ae ospace
2021,8, 113. [C ossRe ]
2.
Bødke , S.; Kyng, M. Pa icipa o y design ha ma e s—Facing he big issues. ACM T ans. Compu . Hum. In e ac .
2018
,25, 1–31.
[C ossRe ]
3.
Bødke , S.; Roque, L.; La sen-Lede , I.; Thomas, V. Taming a Run-Away Objec : How o Main ain and Ex end Human Con ol in
Human-Compu e In e ac ion? 2018. A ailable online: h ps://pu e.au.dk/ws/ iles/135965176/bodke _ aming_a_ unaway_
objec .pd (accessed on 15 Ma ch 2022).
4. Aigne , W.; Miksch, S.; Schumann, H.; Al, E. Visualiza ion o Time-O ien ed Da a; Sp inge : London, UK, 2011.
Ma hema ics 2022,10, 1604 19 o 20
5. Munzne , T. Visualiza ion Analysis & Design; CRC P ess, Taylo & F ancis G oup: Boca Ra on, FL, USA, 2015.
6.
Ame shi, S.; Inkpen, K.; Tee an, J.; Kikin-Gil, R.; Ho i z, E.; Weld, D.; Vo o eanu, M.; Fou ney, A.; Nushi, B.;
Collisson, P.; e al.
Guidelines o Human-AI In e ac ion. In P oceedings o he 2019 CHI Con e ence on Human Fac o s in Compu ing Sys ems—
CHI ’19, Glasgow, UK, 4–9 May 2019; ACM P ess: New Yo k, NY, USA, 2019; pp. 1–13. [C ossRe ]
7.
Holb ook, J. Human-Cen e ed Machine Lea ning . 2020. A ailable online: h ps://medium.com/google-design/human-
cen e ed-machine-lea ning-a770d10562cd (accessed on 16 Ap il 2020).
8.
W igh , A.P.; Wang, Z.J.; Pa k, H.; Guo, G.; Spe le, F.; El-Assady, M.; Ende , A.; Keim, D.; Chau, D.H. A Compa a i e
Analysis o Indus y Human-AI In e ac ion Guidelines. 2020. A ailable online: h p://xxx.lanl.go /abs/2010.11761 (accessed on
22 Oc obe 2020).
9.
Guzdial, M.; Liao, N.; Chen, J.; Chen, S.Y.; Shah, S.; Shah, V.; Reno, J.; Smi h, G.; Riedl, M.O. F iend, collabo a o , s uden ,
manage : How design o an AI-d i en game le el edi o a ec s c ea o s. In P oceedings o he Con e ence on Human Fac o s in
Compu ing Sys ems—P oceedings, Glasgow, UK, 4–9 May 2019; pp. 1–13. A ailable online: h p://xxx.lanl.go /abs/1901.06417
(accessed on 24 Ma ch 2020). [C ossRe ]
10.
Abdul, A.; Ve meulen, J.; Wang, D.; Lim, B.Y.; Kankanhalli, M. T ends and ajec o ies o explainable, accoun able and in elligible
sys ems: An HCI esea ch agenda. In P oceedings o he Con e ence on Human Fac o s in Compu ing Sys ems, Mon eal, QC,
Canada, 21–26 Ap il 2018. [C ossRe ]
11.
Wang, D.; Yang, Q.; Abdul, A.; Lim, B.Y.; S a es, U. Designing Theo y-D i en Use -Cen ic Explainable AI. In P oceedings o he
2019 CHI Con e ence on Human Fac o s in Compu ing Sys ems, Glasgow, UK, 4–9 May 2019; pp. 1–15.
12.
Zhou, J.; Gandomi, A.H.; Chen, F.; Holzinge , A. E alua ing he quali y o machine lea ning explana ions: A su ey on me hods
and me ics. Elec onics 2021,10, 593. [C ossRe ]
13.
Lina da os, P.; Papas e anopoulos, V.; Ko sian is, S. Explainable ai: A e iew o machine lea ning in e p e abili y me hods.
En opy 2021,23, 18. [C ossRe ]
14.
Bha , U.; Xiang, A.; Sha ma, S.; Welle , A.; Taly, A.; Jia, Y.; Ghosh, J.; Pu i, R.; Mou a, J.M.; Ecke sley, P. Explainable machine
lea ning in deploymen . In P oceedings o he 2020 Con e ence on Fai ness, Accoun abili y, and T anspa ency, Ba celona, Spain,
27–30 Janua y 2020; pp. 648–657. A ailable online: h p://xxx.lanl.go /abs/1909.06342 (accessed on 1 Feb ua y 2022). [C ossRe ]
15.
Knowles, M.; Baglee, D.; We m e , S. Rein o cemen Lea ning o Scheduling o Main enance. In Resea ch and De elopmen in
In elligen Sys ems XXVII; B ame , M., Pe idis, M., Hopgood, A., Eds.; Sp inge : London, UK, 2011; pp. 409–422. [C ossRe ]
16.
Wang, X.; Wang, H.; Qi, C. Mul i-agen ein o cemen lea ning based main enance policy o a esou ce cons ained low line
sys em. J. In ell. Manu . 2016,27, 325–333. [C ossRe ]
17. Ba de, S.R.A.; Yacou , S.; Shin, H. Op imal p e en i e main enance policy based on ein o cemen lea ning o a lee o mili a y
ucks. J. In ell. Manu . 2019,30, 147–161. [C ossRe ]
18.
Hu, Y.; Miao, X.; Zhang, J.; Liu, J.; Pan, E. Rein o cemen lea ning-d i en main enance s a egy: A no el solu ion o long- e m
ai c a main enance decision op imiza ion. Compu . Ind. Eng. 2021,153, 107056. [C ossRe ]
19. Ma elmaki, T.; Ko keakoulu, T. Design P obes; Uni e si y o A and Design: Helsinki, Finland, 2008.
20.
Ga e , W.W.; Bouche , A.; Penning on, S.; Walke , B. Cul u al p obes and he alue o unce ain y. In e ac ions
2004
,11, 53.
[C ossRe ]
21.
Wallace, J.; McCa hy, J.; W igh , P.C.; Oli ie , P. Making design p obes wo k. In P oceedings o he Con e ence on Human
Fac o s in Compu ing Sys ems, Pa is, F ance, 27 Ap il–2 May 2013; pp. 3441–3450. [C ossRe ]
22.
Celikoglu, O.M.; Ogu , S.T.; K ippendo , K. How Do Use S o ies Inspi e Design? A S udy o Cul u al P obes. Des. Issues
2017
,
33, 84–98. [C ossRe ]
23.
Lange-Nielsen, F.; La on , X.V.; Cassa , B.; Khaled, R. In ol ing playe s ea lie in he game design p ocess using cul u al p obes.
In P oceedings o he 4 h In e na ional Con e ence on Fun and Games, Toulouse, F ance, 4–6 Sep embe 2012; ACM P ess:
New Yo k, NY, USA, 2012; pp. 45–54. [C ossRe ]
24.
Hu chinson, H.; Mackay, W.; Wes e lund, B.; Bede son, B.B.; D uin, A.; Plaisan , C.; Beaudouin-La on, M.; Con e sy, S.; E ans,
H.; Hansen, H.; e al. Technology p obes: Inspi ing design o and wi h amilies. In P oceedings o he Con e ence on Human
Fac o s in Compu ing Sys ems, F . Laude dale, FL, USA, 5–10 Ap il 2003; pp. 17–24.
25. Huizinga, J. Homo Ludens: A S udy o he Play-Elemen in Cul u e; Angelico P ess: B ooklyn, NY, USA 2016.
26.
Be nhaup , R.; Weiss, A.; Ob is , M.; Tscheligi, M. Play ul p obing: Making p obing mo e un. In Lec u e No es in Compu e Science
(Including Subse ies Lec u e No es in A i icial In elligence and Lec u e No es in Bioin o ma ics); 4662 LNCS; Sp inge : Be lin/Heidelbe g,
Ge many, 2007; pp. 606–619._60. [C ossRe ]
27.
Sjo oll, V.; Gulden, T. Play p obes—As a p oduc i e space and sou ce o in o ma ion. In P oceedings o he 18 h In e na ional
Con e ence on Enginee ing and P oduc Design Educa ion, Design Educa ion: Collabo a ion and C oss-Disciplina i y, Aalbo g,
Denma k, 8–9 Sep embe 2016; The Design Socie y: Copenhagen, Denma k; 2016; pp. 342–347.
28. Ga e , B.; Dunne, T.; Pacen i, E. Design: Cul u al p obes. In e ac ions 1999,6, 21–29. [C ossRe ]
29.
Ribei o, J.; Roque, L. Play ully p obing p ac ice-au oma ion dialec ics in designing new ML- ools. In P oceedings o he
VideoJogos 2020: 12 h In e na ional Con e ence on Videogame Sciences and A s, Mi andela, Po ugal, 26–28 No embe 2020;
pp. 1–9.
30.
Vaishna i, V.K.; Pu ao, S., Eds. In P oceedings o he 4 h In e na ional Con e ence on Design Science Resea ch in In o ma ion
Sys ems and Technology, Philadelphia, PA, USA, 7–8 May 2009.
Ma hema ics 2022,10, 1604 20 o 20
31. Figma. Whe e Teams Design Toge he . 2020. A ailable online: h ps://www. igma.com (accessed on 13 July 2020).
32. Nielsen, J. The Usabili y Enginee ing Li e Cycle. Compu e 1992,25, 12–22. [C ossRe ]
33.
Goebel, K.; Saxena, A.; Daigle, M.; Celaya, J.; Roychoudhu y, I.; Clemen s, S. In oduc ion o p ognos ics. In P oceedings o he
Eu opean PHM Con e ence, D esden, Ge many, 3–5 July 2012.
34.
EASA. Ce i ica ion Speci ica ions and Guidance Ma e ial o Mas e Minimum Equipmen Lis (CS-MMEL). 2021. A ailable
online: h ps://www.easa.eu opa.eu/documen -lib a y/ce i ica ion-speci ica ions/cs-mmel-issue-3 (accessed on 1 May 2022).