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Teachers Attitude towards and Actual Use of Gamification

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[EN] Gamification represents an innovative and engaging methodology to motivate students and enhance their learning process. Nevertheless despite an increasing academic interest in gamification over the last years, teachers’ attitude towards gamification and actual use of gamification remains a neglected research area. This exploratory study aims to gain a better knowledge of teachers’ serving in higher education institutions attitude towards gamification. Actual use of gamification is also explored. Main findings suggest only a small percentage of teachers (11.30%) use gamification on a regular basis in their courses although teachers’ attitude towards gamification is positive and high. Results show no differences in use of gamification by age, gender or type of institution (public or private). Nevertheless there is a significant more positive attitude towards gamification for teachers serving in private universities than in public universities. Results revealed no age dissimilarities in use or attitude towards gamification. Results also suggest an attitude-use gap.

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Teachers Attitude towards and Actual Use of Gamification

Author: Martí Parreño, José,Seguí Mas, Diana María,Seguí Mas, Elíes
Publisher: Elsevier
Year: 2016
DOI: 10.1016/j.sbspro.2016.07.104
Source: https://riunet.upv.es/bitstream/10251/72746/1/MART%c3%8d%3bSegu%c3%ad-Mas%20-%20Teachers%20%20Attitude%20towards%20and%20Actual%20Use%20of%20Gamification.pdf
P ocedia - Social and Beha io al Sciences 228 ( 2016 ) 682 – 688
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Pee - e iew unde esponsibili y o he o ganizing commi ee o HEAd´16
doi: 10.1016/j.sbsp o.2016.07.104
ScienceDi ec
2nd In e na ional Con e ence on Highe Educa ion Ad ances, HEAd´16, 21-23 June 2016,
València, Spain
Teache s’ A i ude owa ds and Ac ual Use o Gami ica ion
José Ma í-Pa eñoa, Diana Seguí-Masa,
*
Elies Seguí-Masb
aUni e sidad Eu opea de Valencia, A da. A agón, 30 (Edi icio Eu opa), Valencia 46021, Spain
bUni e si a Poli ècnica de València, CEGEA, Building 7J, Camí de Ve a, s/n, València 46022, Spain
Abs ac
Gami ica ion ep esen s an inno a i e and engaging me hodology o mo i a e s uden s and enhance hei lea ning p ocess.
Ne e heless despi e an inc easing academic in e es in gami ica ion o e he las yea s, eache s’ a i ude owa ds gami ica ion
and ac ual use o gami ica ion emains a neglec ed esea ch a ea. This explo a o y s udy aims o gain a be e knowledge o
eache s’ se ing in highe educa ion ins i u ions a i ude owa ds gami ica ion. Ac ual use o gami ica ion is also explo ed. Main
indings sugges only a small pe cen age o eache s (11.30%) use gami ica ion on a egula basis in hei cou ses al hough
eache s’ a i ude owa ds gami ica ion is posi i e and high. Resul s show no di e ences in use o gami ica ion by age, gende o
ype o ins i u ion (public o p i a e). Ne e heless he e is a signi ican mo e posi i e a i ude owa ds gami ica ion o eache s
se ing in p i a e uni e si ies han in public uni e si ies. Resul s e ealed no age dissimila i ies in use o a i ude owa ds
gami ica ion. Resul s also sugges an a i ude-use gap.
© 2016 The Au ho s. Published by Else ie L d.
Pee - e iew unde esponsibili y o he o ganizing commi ee o HEAd´16.
Keywo ds:Gami ica ion; a i ude; use; highe educa ion; gende ; age
1. In oduc ion
The use o games o games elemen s in educa ion is no new and can be aced back o he six ies when Piage
(1962) poin ed ou ha games could no only help child en o mas e hei en i onmen s bu also o c ea e he wo lds
o hei imagina ion. Games also encou age s uden s o play an ac i e ole in he lea ning p ocess hus suppo ing
* Co esponding au ho . Tel.: +34-912-115-052- Ex : 7732.
E-mail add ess: dianama ia.segui@uni e sidadeu opea.es
© 2016 The Au ho s. Published by Else ie L d. This is an open access a icle unde he CC BY-NC-ND license
(h p://c ea i ecommons.o g/licenses/by-nc-nd/4.0/).
Pee - e iew unde esponsibili y o he o ganizing commi ee o HEAd´16
683
José Ma í-Pa eño e al. / P ocedia - Social and Beha io al Sciences 228 ( 2016 ) 682 – 688
ac i e lea ning, expe ien ial lea ning, and p oblem-based lea ning (Oblinge , 2004). P e ious esea ch has de ec ed
ha he use o games o games elemen s in he class oom can also enhance he class oom a mosphe e (Yang, 2012).
Mo eo e he use o ideo games in he class oom may be appealing and mo i a ing o he new gene a ions o
s uden s ha ha e g own up in he age o ideo games (Glo e , 2013). O he easons suppo ing gami ica ion
include he acili a ion o sca olded ins uc ion based on each indi idual s uden ’s needs (Hanus & Fox, 2015); he
immedia e and equen eedback ha games p o ide (Kapp, 2012); he capaci y o gi e s uden s he eedom o ail
wi hou ea when lea ning (Lee & Hame , 2011); and a ial-and-e o lea ning p ocess which makes mis akes
eco e able (Hanus & Fox, 2015). Despi e all he p omising ou comes ha migh be expec ed om gami ica ion,
eache s play a key ole o implemen new p ac ices and me hods in hei cou ses and li e a u e e iew clea ly
sugges ha se e al ac o s can p e en eache s o in oduce pedagogical inno a ions –and especially echnology-
ela ed inno a ions– in he class oom (Mum az, 2000). A i ude owa ds a a ge beha io (e.g. using gami ica ion) is
one o such key ac o s because a i ude is an impo an p edic o o an indi idual’s in en ion owa d pe o ming he
a ge beha io (Fishbein & Ajzen, 1975). Ve y li le is known abou eache s’ a i udes and ac ual use o
gami ica ion. To ill his esea ch gap his s udy main goal is o analyze: i) eache s’ a i ude owa ds gami ica ion,
and ii) eache s’ ac ual use o gami ica ion. The ole o gende , age, and ins i u ion ype (public s p i a e) is also
analyzed. This pape s uc u es as ollows: i s ly, we e iew li e a u e on gami ica ion and posi ou esea ch
ques ions. Secondly, me hod and esul s a e exposed. Finally, we add ess discussion, conclusions, limi a ions o he
s udy and u u e esea ch lines.
2. Gami ica ion
Su and Cheng (2015) de ine gami ica ion as “The use o game design elemen s and game mechanics in non-game
con ex s in o de o engage people and sol e p oblems” (p. 269). Li e a u e e iew sugges an inc easing in e es in
he use o gami ica ion in educa ion as a means o imp o e s uden s’ engagemen and lea ning ou comes (Cla k e
al., 2011). I has been s a ed ha he elemen s ha make games un –along wi h he na u e o games hemsel es– a e
in insically mo i a ing (McGonigal, 2011). The e o e applying game mechanics o he class oom may inc ease
s uden s’ in insic mo i a ion o lea n (Hanus & Fox, 2015). Games also o e a isual display o p og ess –e.g.
badges– (Kapp, 2012) and gi e s uden s he eedom o ail wi hou ea when lea ning (Lee & Hame , 2011).
Li e a u e e iew also e eals ha he use o games o games elemen s in educa ion has been applied ac oss all le els
o educa ion om p ima y schools (Su and Cheng (2015), o seconda y educa ion (Giannakos, 2013), and highe
educa ion (Dib & Adamo-Villani, 2014). Gami ica ion has been used o each a wide a ie y o subjec s ha ange
om ene gy educa ion (Yang, Chien, & Liu, 2012) o e e ina y educa ion (De Bie & Lipman, 2012), ci izenship
educa ion (Lim & Ong, 2012) o e en nano echnology (Blonde & Sakhnini, 2012). Despi e an inc easing esea ch
on gami ica ion one key d i e on gami ica ion implemen a ion in he class oom, he eache , emains nea ly
neglec ed in gami ica ion esea ch wi h ew esea ch ocused on hem (Pi ec & Pi ec, 2011).
3. Resea ch ques ions
Teache s play a key ole in in oducing pedagogical inno a ions in he class oom, especially echnology- ela ed
inno a ions (Ke elhu & Schi e , 2011; Mum az, 2000), so eache s will play a key ole in adop ing he use o
gami ica ion in hei cou ses based on hei a i ude owa ds gami ica ion. In o de o be e unde s and eache s’
ac ual use o gami ica ion we i s add ess eache s’ a i ude owa ds gami ica ion as a i ude is an impo an
p edic o o an indi idual’s beha io . Teache s’ ac ual use o gami ica ion is hen add essed. The ole o gende , age,
and ype o ins i u ion eache s a e se ing (public o p i a e) is also analyzed.
3.1. A i ude owa ds gami ica ion
A i ude e e s o an indi idual’s deg ee o e alua i e a ec owa d a a ge beha io (Fishbein & Ajzen, 1975).
The e o e a i ude is an impo an p edic o o an indi idual’s in en ion owa d pe o ming he a ge beha io .
A i ude owa ds gami ica ion can be concep ualized as he e alua i e a ec o use gami ica ion as a eaching
684 José Ma í-Pa eño e al. / P ocedia - Social and Beha io al Sciences 228 ( 2016 ) 682 – 688
me hodology. We posi he ollowing esea ch ques ion in o de o gain a be e knowledge o eache s’ a i ude
owa ds gami ica ion:
RQ1: Do eache s se ing in highe educa ion ins i u ions show a posi i e a i ude owa ds gami ica ion?
3.2. Ac ual use o gami ica ion
Ac ual use o gami ica ion can p o ide use ul insigh s on he ole ha gami ica ion plays as a eaching
me hodology in oday’s highe educa ion. In o de o gain a be e knowledge o eache s’ ac ual use o gami ica ion
in highe educa ion ins i u ions we posi he ollowing esea ch ques ion:
RQ2: A e eache s se ing in highe educa ion ins i u ions using gami ica ion in hei cou ses?
3.3. Gende
Gende has been ound o play an impo an mode a ing ole in ideo game con ex s. Al hough gende di e ences
seems o diminish among younge gene a ions (ESA, 2015) boys usually ha e mo e posi i e a i udes owa ds ideo
gaming han gi ls (Bonanno & Komme s, 2008). Gende di e ences ha e also been obse ed du ing gameplay in an
educa ional con ex (B essle & Bodzin, 2013). The e o e we posi he ollowing esea ch ques ions:
RQ3a: Does gende a ec a i ude owa ds gami ica ion o eache s se ing in highe educa ion ins i u ions?
RQ3b: Does gende a ec ac ual use o gami ica ion o eache s se ing in highe educa ion ins i u ions?
3.4. Age
Age has been ound o be a key a iable in educa ion as olde eache s a e supposed o be mo e expe ienced han
younge ones. Ne e heless p e ious esea ch sugges ha age can nega i ely a ec he use o In o ma ion and
Communica ion Technologies (ICT) by olde eache s. Goodwyn e al (1997) ound ha o olde eache s ICT is
gene ally a h ea and he cause o much anxie y. As gami ica ion is a pedagogical inno a ion usually associa ed o
echnology (e.g. ideo games) we belie e ha age migh in uence eache s’ a i ude and ac ual use o gami ica ion.
The e o e he ollowing esea ch ques ions a e posi :
RQ4a: Does age a ec a i ude owa ds gami ica ion o eache s se ing in highe educa ion ins i u ions?
RQ4b: Does age a ec ac ual use o gami ica ion o eache s se ing in highe educa ion ins i u ions?
3.5. Type o ins i u ion
Public and p i a e highe educa ion ins i u ions di e in business models, cos s, and managemen . Because
gami ica ion migh imply addi ional cos s (e.g. eache s aining cou ses, new lea ning ma e ials), along wi h
di e en implemen a ion policies, o e en di e en eache s p o ile we add ess he ole o ype o ins i u ion (public
s p i a e) on eache s’ a i ude and ac ual use o gami ica ion posi ing he ollowing esea ch ques ions:
RQ5a: Does ype o ins i u ion a ec a i ude owa ds gami ica ion o eache s se ing in highe educa ion
ins i u ions?
RQ5b: Does ype o ins i u ion a ec ac ual use o gami ica ion o eache s se ing in highe educa ion
ins i u ions?
4. Me hod
Snowball sampling was used o selec ion o pa icipan s (Goodman, 1961; Bie nacki & Waldo , 1981).
Al hough snowball sampling is unlikely o ob ain a ep esen a i e sample because he e is no eal con ol o he
snowball e ec his o m o sampling is o en used when i is impossible o iden i y be o ehand all hose who migh
all in o he p ojec ’s ca ego y o in e es (Hall & Hall 1996; Winkle & Buckne 2006). Au ho s o wa ded he link
o an online su ey o colleagues se ing in highe educa ion ins i u ions encou aging hem bo h o ake he online
su ey and o o wa d he link o o he colleagues.
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4.1. Sample
A inal sample o 98 eache s se ing in highe educa ion ins i u ions comple ed he su ey. The a e age age o
esponden s is 43.87 yea s old and 56.25% o hem a e male. Table 1 summa izes demog aphic da a o he sample.
Table 1. Demog aphic da a o he sample.
Pe cen age
Means
Gende
Male
56.25
--
Female
43.75
--
Age
--
43.87
Type o uni e si y
Public
56.10
P i a e
43.90
N=98
4.2. Measu es
Th ee i ems we e adap ed om Da is e al (1989) o measu e a i ude owa d gami ica ion (e.g. “My a i ude
owa ds gami ica ion/educa ional games is posi i e”). Ac ual use was measu ed using ime pe iods ha ange om
“ne e ” o “mo e han 3 yea s”. Gende and ins i u ion ype we e measu ed as dicho omous a iables (male/ emale,
and public/p i a e).
5. Resul s
RQ1 add essed eache s’ a i ude owa ds gami ica ion. Resul s show ha eache s ind gami ica ion/educa ional
games a good idea (Mean=4.42/5) and a posi i e hing (Mean=4.35/5). In addi ion eache s ha e a a o able a i ude
owa ds gami ica ion (Mean=4.28/5) (see Table 2). RQ2 add essed eache s’ ac ual use o gami ica ion. Resul s
show ha 38.10% o he esponden s ha e ne e used gami ica ion in hei cou ses. Among he emaining 61.90%
ha ha e used gami ica ion in hei cou ses, 11.30% use gami ica ion on a egula basis (see Table 3).
Table 2. Teache s’ a i ude owa ds gami ica ion
Mean
S d. De ia ion
I ind gami ica ion/educa ional games a good idea (ATG 1)
4.42
0.807
My a i ude owa ds gami ica ion/educa ional games is posi i e (ATG 2)
4.35
0.808
My a i ude owa ds gami ica ion/educa ional games is a o able (ATG 3)
4.28
0.861
N=98
Table 3. Use o gami ica ion o educa ional games by esponden s
F equency
Pe cen age
No, ne e
61
38.10
Some imes
81
50.60
Yes, always
18
11.30
N=98
A - es was conduc ed in o de o ind di e ences in a i ude owa ds gami ica ion be ween gende , age and ype
o uni e si y. RQ3a and RQ3b explo ed gende e ec s in bo h a i ude owa ds gami ica ion and ac ual use o
gami ica ion. Table 4 shows no di e ences in eache s’ a i ude owa ds gami ica ion/educa ional games by gende .
In he same sense, esul s did no e eal signi ican di e ences ega ding eache s’ use o gami ica ion/educa ional
games by gende (see Table 5).
686 José Ma í-Pa eño e al. / P ocedia - Social and Beha io al Sciences 228 ( 2016 ) 682 – 688
Table 4. Teache s’ a i ude owa ds gami ica ion by gende
Male
Female
T- es
Sig.
Mean
S d. De ia ion
Mean
S d. De ia ion
ATG 1
-0.862
0.391
4.31
0.962
4.45
0.647
ATG 2
-0.988
0.326
4.22
1.006
4.39
0.571
ATG 3
-0.603
0.548
4.22
1.006
4.33
0.625
N=98
Table 5. Use o gami ica ion o educa ional games by gende
Gene al
Male
Female
Mean
S d. De ia ion
Mean
S d. De ia ion
Mean
S d. De ia ion
1.73
0.651
1.65
0.597
1.82
0.635
N=98
T- es
-0.603
Sig.
0.548
RQ4a and RQ4b add essed he e ec s o age in bo h a i ude owa ds gami ica ion and ac ual use o gami ica ion.
Resul s did no e eal any co ela ion be ween age and eache s’ a i ude owa ds gami ica ion. In he same way, no
co ela ions we e ound be ween age and ac ual use o gami ica ion (see Table 6 and Table 7).
Table 6. Teache s’ a i ude owa ds gami ica ion by age
ATG 1
ATG 2
ATG 3
Co ela ion Coe icien
0.063
0.032
0.042
Sig. (1- ailed)
0.217
0.344
0.298
N
98
98
98
Table 7. Teache s’ use o gami ica ion by age
Co ela ion Coe icien
0.059
Sig. (1- ailed)
0.236
N
98
Finally, RQ5a and RQ5b main goal was o analyse i he ype o ins i u ion whe e eache s a e se ing a ec s
bo h a i ude owa ds gami ica ion and ac ual use o gami ica ion. Resul s sugges a mo e posi i e a i ude owa ds
gami ica ion in p i a e uni e si ies han in public uni e si ies. The e is a signi ican be e a i ude in p i a e
uni e si ies ega ding he ATG2 a iable (‘My a i ude owa ds gami ica ion/educa ional games is posi i e’).
Al hough he weigh o eache s om p i a e uni e si ies in ou sample is high, a mo e posi i e a i ude owa ds
gami ica ion is sugges ed o his ype o ins i u ion. Resul s show no di e ences in use o gami ica ion o
educa ional games by ype o ins i u ion.
Table 8. Teache s’ a i ude owa ds gami ica ion by ype o ins i u ion
Public
P i a e
T- es
Sig.
Mean
S d. De ia ion
Mean
S d. De ia ion
ATG 1
-1.441
0.153
4.27
0.849
4.51
0.768
ATG 2
-1.720
0.089*
4.18
0.884
4.47
0.702
ATG 3
-1.511
0.134
4.16
0.877
4.42
0.763
N=98
Table 9. Use o gami ica ion/educa ional games by ype o ins i u ion

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José Ma í-Pa eño e al. / P ocedia - Social and Beha io al Sciences 228 ( 2016 ) 682 – 688
Gene al
Public
P i a e
Mean
S d. De ia ion
Mean
S d. De ia ion
Mean
S d. De ia ion
1.73
0.651
1.67
0.640
1.81
0.588
N=98
T- es
-1.123
Sig.
0.264
6. Discussion
Gami ica ion seems o emain a ending me hodology used by jus a small pe cen age o eache s on a egula
basis in hei cou ses (11.30%). Ne e heless ou esul s sugges ha eache s’ a i ude owa ds gami ica ion is
posi i e. An a i ude-use gap seems o be happening and his gap is no a ec ed by gende , age, and ype o
ins i u ion. Ou esul s sugges ha only a i ude is a ec ed by ype o ins i u ion so o he ac o s han gende , age,
and ype o ins i u ion a e a ec ing his a i ude-use gap. P e ious esea ch ound ha main ba ie s p e en ing
eache s o use pedagogical inno a ions –especially echnology- ela ed inno a ions– a e lack o ime, lack o
aining, and lack o economic suppo (see a e iew in: Mum az, 2000) so mo e esea ch is needed in o de o
answe he a i ude-use gap ound in his esea ch.
7. Conclusions, limi a ions, and u u e esea ch
Gami ica ion ep esen s an inno a i e and engaging me hodology o mo i a e s uden s and enhance hei lea ning
p ocess. Th ough his explo a o y s udy we shed ligh on eache s’ a i ude owa ds gami ica ion and ac ual use o
gami ica ion in highe educa ion. One main conclusion o his esea ch is ha i migh be an a i ude-use gap in
gami ica ion: while eache s show a posi i e a i ude owa ds gami ica ion he e is no an in ense use i hei cou ses.
Ne e heless he explo a o y design o his esea ch does no allow o gene aliza ion so u u e esea ch should use
o he ype o design and sample in o de o con i m hese indings. One main limi a ion is he con enience sample
used in his s udy. Because snow ball sampling does no allow o con ol he sample he a e age age o esponden s
is high (43.87). Fu u e esea ch should con ol his a iable o ge a wide age ange o make esul s mo e
ep esen a i e o he a ge popula ion. As gende and age did no p obe a ec ing bo h eache s’ a i ude owa ds
gami ica ion and eache s’ use o gami ica ion u u e esea ch should also explo e o he d i e s and ba ie s han
demog aphics in gami ica ion adop ion (e.g. lack o aining, lack o ime o p epa e gami ied classes). Fu u e
esea ch should also explo e di e ences on a i ude owa ds gami ica ion be ween cu en use s s. non-use s.
Acknowledgemen s
This wo k was suppo ed by Lau ea e In e na ional Uni e si ies h ough he Da id A. Wilson Awa d o
Excellence in Teaching and Lea ning unde G an LIU-WIL2015.
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