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Gaming & Gender

Author: Gagulić, Kristina; Pemper, Inga; Prgomet, Antonio
Publisher: Zenodo
DOI: 10.5281/zenodo.17315515
Source: https://zenodo.org/records/17315515/files/Gaming_Gender_ENG.pdf
GEDIS - Gende Di e si y in In o ma ion Science: Challenges in Highe Educa ion. h ps://ub.edu/gedis
Ci a ion: Gagulić, K is ina, Inga Pempe , An onio P gome . 2025. Videoig e i spol. DOI: 10.5281/zenodo.17315482. Gaming & Gende . T ansla ed by: K is ina Gagulić, Inga Pempe and An onio P gome .
DOI: 10.5281/zenodo.17315515
GEDIS p ojec con ex
Co- unded by he Eu opean Union. The iews and opinions exp essed a e solely hose o he au ho (s) and do no necessa ily e lec hose o he Eu opean Union o he Spanish Se ice o he
In e na ionalisa ion o Educa ion (SEPIE). Nei he he EU no he g an ing au ho i y can be held esponsible.
This esou ce is pa o he Eu opean p ojec GEDIS (Gende Di e si y in In o ma ion Science), which p omo es open
educa ional ools o ackle gende inequali ies in highe educa ion, wi h an emphasis on disciplines ela ed o
In o ma ion and Lib a y Science. This educa ional ma e ial was de eloped wi hin he amewo k o Summe School
Ba celona, as pa o he GEDIS p ojec .
Gisbe -Pé ez, Júlia, Manuel Ma í-Vila , Cesa Me ino-So o, Guille mo M. Chans, and Lau a Badenes-Ribe a. 2024. Gende
di e ences in in e ne gaming among uni e si y s uden s: a disc iminan analysis. DOI:
h ps://doi.o g/10.3389/ psyg.2024.1412739.
Pan, Ruiqi. 2023. Video Games and Gende Equali y: How Has Video Gaming Become a Men’s P i ilege? DOI:
h ps://doi.o g/10.54254/2753-7064/6/20230045.
REFERENCES
Gaming & Gende
Challenges
S e eo ypes, oxic beha io , sexualiza ion,
and he c ea ion o alse pe cep ions...
Bene i s
Di e si y, inclusi i y, c ea i i y, educing
s e eo ypes, p omo ing equali y...
Solu ions
Inclusi e design, changes in indus ial p ac ice,
educa ion and p e en ion o s e eo ypes
he ideo game indus y has, om he e y
beginning, been shaped in a male-domina ed
en i onmen – c ea ing a cul u e domina ed by
he male pe spec i e
ideo games we e o iginally designed o a
male audience
di e ences in gaming habi s, mo i a ions, and
expe iences
s a playing ea lie
mo e hou s pe week
compe i ion, iolence,
challenges
s ay in oxic
communi ies
s a playing la e
ewe hou s pe week
c ea i i y, sociabili y,
cus omiza ion
mo e o en a oid oxic
communi ies
powe less o seconda y cha ac e s
o en po ayed in he ole o a “damsel in
dis ess”
sexualized po ayals o women in ideo games
a e linked o lowe sel -es eem among emale
playe s and he ein o cemen o sexis
a i udes among male playe s
Rep esen a ion o women in ideo
games
Ta ge g oups:

S uden s
His o y and Con ex
This OER p esen s he main challenges, bene i s, and solu ions ela ed o gende and ideo games, emphasizing women’s expe iences and
ep esen a ion. I highligh s he impac o s e eo ypes, sexism, and communi y oxici y, bu also poin s o he posi i e e ec s o di e si y
and inclusi e game design. The aim is o highligh key challenges, oppo uni ies, and solu ions ela ed o gende and ideo games in o de o
encou age mo e inclusi e and c ea i e gaming en i onmen s o e e yone.