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USE OF INTERACTIVE METHODS AND GAMES IN PRIMARY SCHOOLS

Author: Bazarova Shirin Desyarovna
Publisher: Zenodo
DOI: 10.5281/zenodo.17334690
Source: https://zenodo.org/records/17334690/files/249-251.pdf
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Resea chBib IF - 11.01, ISSN: 3030-3753, Volume 2 Issue 10
USE OF INTERACTIVE METHODS AND GAMES IN PRIMARY SCHOOLS
Baza o a Shi in Desya o na
P ima y school eache a Inspi ing In e na ional School,
Ang en ci y.
h ps://doi.o g/10.5281/zenodo.17334690
Anno a ion. This a icle discusses he heo e ical signi icance o he use o in e ac i e
me hods and educa ional games in he p ima y g ades. The heo e ical ounda ions o he
o ganiza ion o he eaching p ocess in p ima y educa ion a e also co e ed.
Keywo ds: p ima y educa ion, in e ac i e me hods, game me hods, echnology,
pedagogue.
ИСПОЛЬЗОВАНИЕ ИНТЕРАКТИВНЫХ МЕТОДОВ И ИГР В НАЧАЛЬНОЙ
ШКОЛЕ
Аннотация. В данной статье рассматривается теоретическая значимость
использования интерактивных методов и развивающих игр в начальных классах. Также
рассматриваются теоретические основы организации учебного процесса в начальной
школе.
Ключевые слова: начальное образование, интерактивные методы, игровые
методы, технология, педагог.
E ec i e use o pedagogical and in o ma ion echnologies in he class oom, aking in o
accoun he cu iosi y and need o knowledge o p ima y school s uden s, equi es oday's
educa o s o keep pace wi h he imes. In addi ion o such me hods as "Analysis o concep s",
"Wheel", "S ep by s ep", he use o didac ic games such as "I'll check mysel ", "Impossible",
"Find he excess", "Find he pai " pu pose ul.
The Concep Analysis, Wheelchai , and S ep-by-S ep me hods can be used in all
elemen a y school subjec s. When hese me hods a e used in he class oom, hey can be used in
pai s o in small g oups. "Compa ison o wo ds". S uden s a e asked o compa e wo wo ds wi h
di e en meanings (digi and plu al). The s uden s' ask is o gi e as many examples as possible
o he in e ela ionships be ween hese wo ds. Hook Game: This game can be used o ask
addi ional ques ions in all lessons o in a ious ai y ales. Ques ions a e w i en on he pape in
he shape o ish, and i on clips a e a ached o one end. A od is a ached o he end o a ishing
od and a magne ic s ip is a ached o he end o he ope. Many didac ic games ha e been
c ea ed o elemen a y school ma h classes. Some didac ic games in ma hema ics and a i hme ic
can be di ided in o he ollowing g oups.
1-g oup. Nume ical games in he op en: "Coun o 10", "Coun o wa ds and
backwa ds", "Add and sub ac wo".
G oup 2. Numbe -s eng hening games: "Numbe 4", "Thea e ", "Wha has changed?".
"No oncha", "Zanji cha".
G oup 3. Games ha s eng hen he skills o coun ing a e he op en: "Who's gone?"
and so on.
G oup 4. Games ha educe and inc ease he numbe o uni s, he p oblem-sol ing skills:
"Topchi, how much?" and so on.
Didac ic game o g oup 1 "Coun ing hings o 10": "Silence".
Didac ic ask: o iden i y and s eng hen child en's unde s anding o simple coun ing.
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The ask o he game is o "imagine" he exac objec s and show he equi ed numbe wi h
you inge s.
Cou se o he game: he s uden akes he lead.
Teache : -Child en, le 's play he game "Silence". I’m going o show you di e en hings
igh now. You will need o ind hei numbe . The kids suddenly s a alking. No kids. You
need o aise you hand be o e e u ning he answe . The eache d aws ci cles and s icks o he
child en. Now I will show you hings. You coun wi hou making a sound and poin wi h you
inge s how many he e a e. When he eache shows 4 puppe s, all he child en poin o 4
inge s.
Silence in he class oom. All o he child en’s a en ion is ocused on comple ing he ask.
Teache : Ba akalla, you a e all igh . Now I ake he s ick om one hand o he o he , and
you coun hem silen ly, and hen you show me how much i is. The child en ollow he eache 's
mo emen s and coun and poin 10 inge s. The eache said, "Now coun he squa es." He pu s
he squa es in a ow on he boa d. The child en coun and poin o 6 inge s. This is whe e he
app oxima e le el o child en's knowledge o he i s en is de e mined, and he abili y o coun
as many inge s as possible is s eng hened. In addi ion, hey de elop he skills o coun ing "in
he imagina ion" wi hou making a sound. Child en can’ ac ually achie e coun ing all a once
wi hou epea ing i aloud, only he ules o he game ha equi e hem o si quie ly o ce hem
o do so, and hey coun silen ly. The ad an age o his is ha all he child en's a en ion is
ocused only on he ask. In he nex lesson, he game condi ions will be u he complica ed.
Th ough his game, s uden s' abili y o mo e quickly is s eng hened. A he same ime, i
is possible o de e mine who is doing he ask as e and who is slowe . "Colo he numbe s"
me hod. Madsad. S uden s become mo e in e es ed in he opic, mas e he opic, de elop an
aes he ic ou look. S uden s will be gi en a ca d wi h a a ie y o geome ic shapes and numbe s.
They will ha e o d aw he numbe s on he ca ds on he shapes, ha is, colo hem wi h
colo ed pencils. Fo example, le 's say 3/4. Tha 's he way o pain a ci cle.
Bli z su ey me hod
The goal. Tes s uden s' esponsi eness.
P ocedu e. Quick ques ions a e asked. The ques ions a e in he o m o pic u es and hey
ha e o ind he numbe in he gi en pic u e.
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To he 1s s uden
To he 2nd s uden
To he 3 d s uden
Game p oblems can be de eloped and used in ma h classes. The e a e a a ie y o
ma e ials on many o he opics co e ed in elemen a y school. Assignmen s o a ying le els o
di icul y help de elop each s uden ’s cogni i e and c ea i e abili ies. The use o compu e
anima ed slides in sol ing p oblems inc eases he un o he lesson. Thei ad an age is ha hey
can go back o he beginning o he issue a any ime, s op a speci ic pa s, alk o s uden s, lis en
o hei opinions. In elemen a y school, you can use slides wi h anima ion o mo e. Anima ed
pic u es om he In e ne can be used o c ea e such slides. The use o hese me hods leads o he
de elopmen o o al speech o young and knowledge-hung y s uden s, he de elopmen o e bal
a i hme ic skills, c ea i i y, esea ch and hinking skills.
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