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Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results

Abstract

[EN] This work aims to identify the arousal and presence level during an emotional engineering study. During the experimental sessions, a high-immersion Virtual Reality (VR) system, a CAVE-like configuration, will be used. Thirty-six volunteers will navigate through virtual houses that can be customized and that have been designed for emotional induction. Emotional induction will be obtained by stimulating the senses of sight, hearing and smell. For this purpose, the ambient lighting, music and smell will be controlled by the researcher, who will create a comfortable environment for the subject. Several physiological variables –Electrocardiogram (ECG), Respiratory signal and Galvanic Skin Response (GSR) – will be recorded during the sessions. The obtained results will help furniture companies identify the senses that have more influence on emotions and will be the basis for new studies about user needs in the sector of furniture and interior decoration.

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Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results

Author: Rodríguez Ortega, Alejandro,Rey Solaz, Beatriz,Alcañiz Raya, Mariano Luis
Publisher: Interactive Media Institute (IMI)
Year: 2011
Source: https://riunet.upv.es/bitstream/10251/78716/2/Rodriguez%2c%20Rey%2c%20Alca%c3%b1iz_Immersive%20Virtual%20Environments%20for%20emotional....pdf
Imme si e Vi ual En i onmen s o Emo ional
Enginee ing: Desc ip ion and P elimina y Resul s
Alejand o RODRÍGUEZ a,1, Bea iz REY a and Ma iano ALCAÑIZ a,b
a Ins i u o en Bioingenie ía y Tecnología O ien ada al Se Humano, Uni e sidad Poli écnica de Valencia, Camino
de Ve a s/n, 46022 Valencia (España)
b Cibe Fisiopa ología Obesidad y Nu ición (CB06/03) Ins i u o Salud Ca los III
Abs ac . This wo k aims o iden i y he a ousal and p esence le el du ing an emo ional enginee ing s udy. Du ing he
expe imen al sessions, a high-imme sion Vi ual Reali y (VR) sys em, a CAVE-like con igu a ion, will be used.
Thi y-six olun ee s will na iga e h ough i ual houses ha can be cus omized and ha ha e been designed o
emo ional induc ion. Emo ional induc ion will be ob ained by s imula ing he senses o sigh , hea ing and smell. Fo
his pu pose, he ambien ligh ing, music and smell will be con olled by he esea che , who will c ea e a com o able
en i onmen o he subjec . Se e al physiological a iables –Elec oca diog am (ECG), Respi a o y signal and
Gal anic Skin Response (GSR) – will be eco ded du ing he sessions. The ob ained esul s will help u ni u e
companies iden i y he senses ha ha e mo e in luence on emo ions and will be he basis o new s udies abou use
needs in he sec o o u ni u e and in e io deco a ion.
Keywo ds. emo ional induc ion, emo ional enginee ing, Kansei, CAVE, HRV, espi a ion, GSR
1. In oduc ion
Emo ional enginee ing is a ield ha s udies he complex emo ional ela ionships ha connec objec s, en i onmen ,
e c. o indi iduals, wi h he aim o iden i ying use needs. The applica ion o imme si e i ual en i onmen s (VEs)
o emo ional enginee ing is a ield ha has no been widely s udied, despi e i s po en ial o p o iding new use ul
in o ma ion abou human beha io . Nowadays, i ual echnology used o emo ional enginee ing s udies has been
limi ed o ob ain cus om p o o ypes o objec s [1-3].
An imme si e VE o a ki chen, o example, was used by Nagamachi, ounde o Kansei Enginee ing, in a s udy
on emo ional enginee ing [4]. In his i ual ki chen, he pa icipan s could na iga e in he VE and hey deco a ed
he ki chen. In o ma ion ex ac ed om he cus omized i ual ki chen was used by ki chen designe s wi h he
pu pose o c ea ing an emo ional ki chen. These s udies we e called Kansei Theo y Type V o ViVA sys em by
Nagamachi [4]. A head-moun ed display and da a glo es we e used o his expe imen . Howe e , mo e imme si e
i ual echnologies, such as CAVE-like sys ems o s e eoscopic sc eens, can be used in any ViVA s udy.
These kinds o highly imme si e sys ems ha e been widely used by Sla e in s udies abou p esence and a ousal
o subjec s du ing na iga ion in i ual wo lds [5-6]. Analysis o physiological signals has been used in hese wo ks
wi h he objec i e o s udying he ela ionship be ween hese signals and a ousal and p esence le els.
In his s udy, we o e a new app oach o he communica ion, ma ke ing, design and manu ac u e p ocesses
applied o u ni u e and o he habi a p oduc s, based on hese p e ious wo ks [4-6]. The goal is o use Vi ual
Reali y (VR) o analyze he a ousal and p esence le els while pa icipan s na iga e in i ual houses c ea ed o
emo ional enginee ing s udies.
1 Co esponding Au ho : Alejand o Rod eiguz, Ins i u o en Bioingenie ía y Tecnología O ien ada al Se Humano, Uni e sidad Poli écnica
de Valencia, Camino de Ve a s/n, 46022 Valencia (España); E-mail: [email p o ec ed].
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2. Me hod
Kansei Theo y Type V was applied in he s udy, combined wi h VR. Th ee VEs we e de eloped wi h Viza d. Each
o hem con ains a di e en li es yle house (Figu e 1). A i ual home applicable o a ealis ic li es yle was designed
o he young social sec o (Figu e 1a). A VE o a ma e ialis ic li es yle was gene a ed o ano he social g oup
(Figu e 1b), which g ouped amilies wi h kids. Finally, he hi d en i onmen was a wo k en i onmen (Fig. 1c). All
VEs we e de eloped om eal d a s o homes ha we e designed by a company dedica ed o in e io design. Du ing
he expe imen al sessions, a CAVE-like sys em wi h head- acking and s e eoscopic ision will be used o achie e a
mo e imme si e expe ience.
Figu e 1. Th ee VEs o h ee li es yle houses, a) Realis ic li es yle en i onmen . b) Use na iga ing in he CAVE-like sys em h ough he
ma e ialis ic li es yle en i onmen . c) Wo k li es yle en i onmen .
In he global s udy ha will be conduc ed, 36 olun ee s will be exposed o his VE and will ha e o eely
deco a e he house. Senso y s imula ion (hea ing, sigh and smell) will be applied o he subjec s while hey eely
na iga e h ough he cus om VE in o de o induce posi i e emo ions. Ambien music will be used o hea ing
s imula ion. Changes in illumina ion o he i ual house, which will depend on he ime o he day ha we wan o
simula e, will be used o sigh s imula ion. To s imula e he sense o smell, i will be necessa y o use a scen
deli e y sys em (SDS100; Biopac Sys em, Inc.), shown in Figu e 2, ha will p o ide di e en ag ances in he
CAVE-like sys em. Speci ic so wa e was implemen ed o allow a con olled s imula ion by he esea che .
Du ing he s udy, physiological signals will be eco ded. ECG, espi a o y signal and GSR [5-6] will be
analyzed o -line (using Ma lab) o ob ain di e en pa ame e s, in bo h ime and equency domain [7-9]. Cus om
so wa e w i en in MATLAB will be used o his pu pose.
Figu e 2. Scen Deli e y Sys em. SDS100.
Fu he mo e, ques ionnai es conce ning p esence (SUS: Sla e , Usoh & S eed ques ionnai e [9]) will be
comple ed by he subjec s a he end o he expe imen .
P e iously o his global s udy, a pilo s udy has been conduc ed wi h he objec i e o measu ing he p esence o
a small popula ion g oup when using he sys em. An addi ional pilo s udy will be used o usabili y es ing.
In he ollowing subsec ion, we a e going o commen in mo e de ail on he pilo s udy on p esence.
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2.1. Pilo S udy
Ten olun ee s ( i e men and i e women) aged be ween 23-30 yea s old (mean age, 26.80; s anda d de ia ion,
1.751) pa icipa ed in he pilo s udy. All he pa icipan s had no mal o co ec ed- o-no mal ision. All pa icipan s
signed in o med consen o ms and he e hics commi ee app o ed his s udy.
In his pilo s udy, subjec s had o na iga e h ough he i ual house in wo di e en expe imen al condi ions.
In one o hem, hey na iga e h ough he VE ha was p esen ed in he CAVE-like sys em wi h s e eoscopy o i e
minu es. In he o he condi ion, hey also had o na iga e o i e minu es h ough he same en i onmen , bu , in his
case, i was p esen ed wi hou s e eoscopy. The o de o p esen a ion o hese wo condi ions was coun e balanced
ac oss he pa icipan s.
The ealis ic en i onmen was used o his pilo s udy. P e iously, all he olun ee s lea ned o use he con ols
o na iga e in a aining en i onmen . The SUS ques ionnai e [9] was comple ed by all pa icipan s a he end o
each expe imen al condi ion.
3. Resul s
In his sec ion, we p esen p elimina y esul s abou p esence in ou pilo s udy and u u e esul s which we hope o
achie e wi h he global s udy.
SUS-mean (mean o all he indi idual esponses o he p esence ques ionnai e) and SUS-coun (numbe o
answe s o he p esence ques ionnai e wi h a alue equal o g ea e han 6) ac o s we e calcula ed o each subjec .
The mean alue o each indi idual ques ion, SUS-Mean and SUS-Coun can be obse ed in Table 1.
A pai ed-samples T es was applied o compa e be ween hese ac o s in he wo expe imen al condi ions.
Signi ican di e ences we e ob ained o SUS-mean, (9)= -2,885; ρ= 0,018 and alues close o signi icance o
SUS-coun , (9)=-2,248; ρ=0,051.
Table 1. Mean o ac o s calcula ed wi h and wi hou s e eoscopy.
Va iable Wi h S e eoscopy Wi hou S e eoscopy
SUS-Mean 5,23 4,65
SUS-Coun 2,80 1,50
SUS-Q1 5,70 5,10
SUS-Q2 4,80 5,00
SUS-Q3 5,50 4,90
SUS-Q4 5,40 4,50
SUS-Q5 4,60 3,90
SUS-Q6 5,40 4,50
O he pai ed-sampled T es s we e conduc ed o analyze di e ences be ween condi ions in each o he ques ions.
The s a is ical esul s a e shown in Table 2. Signi ican di e ences ha e been ound in all ques ions excep ques ions
wo and h ee.
These esul s show a di e ence be ween he p esence le els ha subjec s el in he s e eoscopic en i onmen
and he non-s e eoscopic en i onmen .
Table 2. Va iable, (deg ees o eedom), and signi icance.
Va iable (9) Sig
SUS-mean (wi hou – wi h) -2,885 0,018
SUS-coun (wi hou – wi h) -2,248 0,051
Q1_wi hou -Q1_wi h -3,674 0,005
Q2_wi hou -Q2_wi h 0,480 0,642
Q3_wi hou -Q3_wi h -1,964 0,081
Q4_wi hou -Q4_wi h -3,250 0,010
Q5_wi hou -Q5_wi h -3,280 0,010
Q6_wi hou -Q6_wi h -2,862 0,019
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In ou comple e s udy, a ousal and p esence le el will be ob ained using ques ionnai es and analyzing hei
co ela ion wi h physiological pa ame e s. This way, we will s udy he in luence on physiological signals o
emo ional induc ion du ing he na iga ion in he i ual house in he di e en expe imen al condi ions based on ligh ,
ambien sound and scen cus omiza ion. A ile wi h all ac ions o he subjec du ing he s udy will be gene a ed by
he sys em a e each es .
4. Conclusions
The objec i e o he pilo s udy was o conduc a es whe e we could measu e he p esence le el ha he designed
VE p o ided o he subjec s using he s e eoscopic en i onmen and non-s e eoscopic p esen a ions. P e ious
sec ion esul s show g ea e p esence in he s e eoscopic en i onmen han in he non-s e eoscopic en i onmen .
This indica es ha use s will eel mo e p esen in ou VEs when hey a e p esen ed wi h s e eoscopy. P esence is an
impo an measu e ela ing o he subjec i e expe ience o pa icipan s in s udies o VR. I a high sense o p esence
is p o oked in pa icipan s by ou VE, i will be a good indica o ha ou s udy can be a success.
On he o he hand, he objec i e ha ou comple e s udy pu sues is o c ea e a Kansei ype V me hodology and
o use he esul s and conclusions ob ained o help u ni u e companies iden i y di e en ways in which human
senses in luence emo ional esponses o subjec s exposed o new u ni u e p o o ypes. This in o ma ion will help
hem o design u ni u e ha is be e adap ed o hei consume s.
Acknowledgemen s
This s udy was unded by Minis e io de Educación y Ciencia Spain, P ojec Game Teen (TIN2010-20187) and
pa ially by p ojec s Consolide -C (SEJ2006-14301/PSIC), “CIBER o Physiopa hology o Obesi y and Nu i ion, an
ini ia i e o ISCIII” and Excellence Resea ch P og am PROMETEO (Gene ali a Valenciana. Conselle ia de
Educación, 2008-157).
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