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Chapter 1
Musical Haptics: Intr oduction
Stefano Papetti and Charalampos Saitis
Abstract This chapter introduces to the concept of musical haptics , its scope, aims,
challenges, as well as its rele v ance and impact for general haptics and human–
computer interaction. A brief summary of subsequent chapters is gi ven.
1.1 Scope and Goals
Musical haptics is an emer ging interdisciplinary field in v estigating touch and pro-
prioception in music scenarios from the perspecti ves of haptic engineering, human–
computer interaction (HCI), applied psychology , musical acoustics, aesthetics, and
music performance.
The goals of musical haptics research may be summarized as: (i) to understand
the role of haptic interaction in music experience and instrumental performance, and
(ii) to create ne w musical de vices yielding meaningful haptic feedback.
1.2 Haptic Cues in Music Practice and Fruition
Whene ver an acoustic or electroacoustic musical instrument produces sound, that
comes from its vibrating components (e.g., the reed and air column in a clarinet, or
the strings and soundboard of a piano). While performing on such instruments, the
haptic channel is in v olved in a comple x action–perception loop: The player physically
interacts with the instrument, on the one hand, to generate sound by injecting energy in
S. Papetti ( B )
ICST —Institute for Computer Music and Sound T echnology, Zürcher Hochschule
der Künste, Pfingsweidstrasse 96, 8005 Zurich, Switzerland
e-mail: [email protected]
C. Saitis
Audio Communication Group, T echnische Univ ersität Berlin,
Sekretariat E-N 8, Einsteinufer 17c, 10587 Berlin, Germany
e-mail: [email protected]
© The Author(s) 2018
S. Papetti and C. Saitis (eds.), Musical Haptics , Springer Series on T ouch
and Haptic Systems, https://doi.org/10.1007/978-3-319-58316-7_1
1

2 S. Papetti and C. Saitis
the form of forces, velocities, and displacements (e.g., striking the k eys of a ke yboard,
or bo wing, plucking, and pressing the strings of a violin), and on the other hand
recei ving and percei ving the instrument’ s ph ysical response (e.g., the instrument’ s
body vibration, the kinematic of ke ys being depressed, the resistance and vibration
of strings). One could therefore assume that the haptic channel supports performance
control (e.g., timing, intonation) as well as expressi vity (e.g., timbre, emotion). In
particular , skilled performers are kno wn to establish a v ery intimate, rich haptic
exchange with their instruments, resulting in truly embodied interaction that is hard
to find in other human–machine contexts. Through training-based learning of haptic
cues and auditory–tactile interactions, musicians de velop highly precise auditory–
motor skills [ 7 , 28 ]. They then form a base of highly demanding users who expect
top quality interaction (i.e., e xtensiv e control, consistent response, and maximum
ef ficiency) with their instruments–tools that e xtends beyond mere performance goals
to emotional and aesthetical outcomes.
In addition to what described abov e, both the performers and the audience are
reached by vibration con v eyed through air and solid media such as the floor and the
seats of a concert hall. Those vibratory cues may then contrib ute to the perception of
music (e.g., its percei ved quality) and of instrumental performance (e.g., in an ensem-
ble, a player could be able to monitor others’ performances also through such cues).
Music fruition and performance therefore present a well-defined frame work in
which to study basic psychophysical, perceptual, and biomechanical aspects of touch
and proprioception, all of which may inform the design of nov el haptic musical
de vices. There is no w a gro wing body of scientific studies of music performance and
perception from which to inform research in musical haptics, including topics and
methods from the fields of psychophysics [ 19 ], biomechanics [ 11 ], music education
[ 29 ], psycholinguistics [ 32 ], and artificial intelligence [ 20 ].
1.3 Musical De vices and Haptic F eedback
While current digital musical instruments (DMIs) usually of fer touch-mediated inter -
action, they f all short of providing a natural physical e xperience to the performer . W ith
a fe w exceptions, the y lack haptic cues other than those intrinsically provided by their
(passi ve) mechanics, if an y (e.g., the kinematics of a digital piano ke yboard)—in other
words, their beha vior is the same whether they are turned on or of f. Such missing link
between sound production and acti ve haptic feedback, summed to the fact that e v en
sophisticated sound synthesis cannot (yet?) compete with the complexity and li v eli-
ness of acoustically generated sound, generally makes the e xperience of performing
on DMIs less re warding and rich than playing traditional instruments. T ry asking a
professional pianist, especially a classically trained one, to play a digital piano and
watch out! Ho wev er , one could argue that establishing a rich haptic e xchange between
musicians and their digital tools would enhance performance control, e xpressi vity ,
and user experience, while the music listening e xperience would be improv ed by
con ve ying audio-related vibratory cues to the listener . Indeed, a recently rene wed

1 Musical Haptics: Introduction 3
interest in adv ancing haptic interaction design for e veryday intelligent interf aces—
shared across the HCI and engineering communities, as well as the consumer elec-
tronics industry—promotes the idea that haptics has the potential to greatly improv e
usability , engagement, learnability , and the ov erall experience of the user , moreover
with minimal or no requirements for constant visual attention [ 15 , 17 ]. For e xample,
haptic feedback is already used to improv e robotic control in surgical teleoperation
[ 27 ] and to increase realism and immersion in virtual reality applications [ 30 ].
W ith reg ard to applications, haptic musical interfaces may pro vide feedback on
the performance itself or on v arious musical processes (e.g., representing a score). In
addition to enhancing performance control and expressi vity , they ha ve a high poten-
tial as tools for music tuition, for providing guidance in (intrinsically noisy) lar ge
ensembles and remote performance scenarios, and for facilitating access to music
practice and fruition for persons af fected by somatosensory , visual, and e ven hearing
impairments [ 6 , 13 , 21 ]. A notable e xample is: The virtuoso and profoundly deaf
percussionist Evelyn Glennie e xplained her use of vibrotactile cues in musical per-
formance, to the point of recognizing the pitch, based on where the vibrations are
felt on her body [ 10 ]. A further potential application of programmable haptic feed-
back in musical interfaces is to of fer a way of prototyping the mechanical response
of components found in traditional instruments (e.g., the kinematics and vibratory
beha vior of a piano keyboard), thus sa ving time and lowering production costs, as
opposed to traditional hardware de velopment.
Some ef forts were made in recent years to define a systematic approach for the
design of haptic DMIs and to assess their utility [ 3 , 9 , 23 ]. Some of the de veloped
prototypes simulate the haptic beha vior of existing acoustic or electroacoustic instru-
ments, while others implement ne w paradigms not necessarily linked to traditional
instruments. Early examples of haptic musical interf aces consist in piano-like ke y-
boards with computer -driv en mechanical feedback for simulating touch responses of
v arious ke yboard instruments (e.g., harpsichord, organ, piano) [ 4 , 8 ]. More recently ,
a haptic system using magneto-rheological technology was de veloped that could
reproduce the dynamic beha vior of piano ke yboards [ 16 ]. A vibrotactile feedback
system for open-air music controllers, based on an actuated ring or a feet stimulator ,
was proposed in [ 31 ]. Haptic DMIs inspired by traditional instruments (violin, wood-
winds, monochord, and slide whistle) are described in [ 2 , 18 , 22 ]. In [ 26 ], actuators
were used on acoustic and electroacoustic instruments to feed mechanical energy
back and induce or dampen resonances.
Only a fe w commercial examples of haptic musical de vices are currently found.
The Y amaha A v antGrand 1 series of digital pianos embed vibration transducers sim-
ulating the ef fect of vibrating strings and soundboard, and pedal depression. The
system can be turned on or of f, and vibration intensity adjusted. The Ultrasonic
Audio Syntact 2 is a midair musical interface that performs hand-gesture analysis by
means of a camera, and provides tactile feedback at the hand through an array of
1 https:// europe.yamaha.com/ en/ products/ musical_instruments/ pianos/ a vantgrand/ (last accessed
on Dec 7, 2017).
2 http:// www .ultrasonic- audio.com/ products/ syntact.html (last accessed on Dec 7, 2017).

4 S. Papetti and C. Saitis
ultrasonic transducers. The Soundbrenner Pulse 3 is a wearable vibrotactile metro-
nome. The Loflet Basslet 4 and Subpac 5 are wearable lo w-frequency vibration trans-
ducers (tactile subwoofers), respecti vely , in the form of a bracelet and a vest, whose
goal is to enhance the music listening experience.
1.4 Challenges
Research in musical haptics faces se veral challenges, some of which are common to
haptic engineering and HCI in general.
From a technology vie wpoint, the use of sensors and actuators can be especially
problematic because haptic musical interfaces should generally be compact and unob-
trusi ve (to allo w for seamless interaction), efficient in terms of po wer (so they can be
compatible with current consumer electronics industrial processes), and of fer high
fidelity/accuracy (to enable sensing subtle gestures and rendering comple x haptic
cues). Musical haptics would then gain from further de velopments in sensing and
actuator technology in those directions.
From the perspecti ve of HCI and psychophysics, the details of ho w the haptic
modality is actually in volv ed and exploited while performing with traditional musical
instruments or while listening to music are still lar gely unknown. More psychoph ys-
ical e vidence and behavioral e vidence are needed to establish the biomechanics of
touch and ho w haptic cues af fect measurable performance parameters such as accu-
racy in timing, intonation, and dynamics, as well as to better understand the role of
vibration in idiosyncratic perceptions of sound/instrument quality by performers and
music/sound aesthetics by listeners.
What is more, haptic musical interfaces are interacti ve systems that require rigor -
ous user experience e v aluation to help define optimal configurations between percep-
tual ef fects and limitations on the one hand, and technological solutions on the other
[ 5 , 12 , 33 ]. Despite the fact that se veral e v aluation frame works ha ve been proposed
[ 14 , 24 , 34 ], the e v aluation of digital musical de vices and related user experience
currently suf fers from a lack of commonly accepted goals, criteria, and methods [ 1 ,
25 ].
1.5 Outline
The first part of the book presents theoretical and empirical work in musical haptics
with particular emphasis on biomechanical, psychoph ysical, and behavioral aspects
of music performance and music perception. Chapter 2 redefines, with an original
perspecti ve, the biomechanics of the musician–instrument interaction as a tight
3 http:// www .soundbrenner .com (last accessed on Dec 23, 2017).
4 https:// lofelt.com/ (last accessed on Dec 7, 2017).
5 http:// subpac.com/ (last accessed on Dec 23, 2017).

1 Musical Haptics: Introduction 5
dynamic coupling, rather than the mere interaction of two separate entities. Chapter 3
introduces basic concepts and functions related to the anatomy and physiology of the
human somatosensory system with special focus on the perception of touch, pressure,
vibration, and mov ement. Chapter 4 reports experiments in vestigating vibrotactile
perception in finger -pressing tasks and while performing on the piano. Chapter 5
examines the role of vibrotactile cues on the perception of sound/instrument quality
from the perspecti ve of the musician, based on recent psycholinguistic and psy-
chophysical e vidence from violin and piano studies. Chapter 6 reports an experiment
that uses quantitati ve and qualitati ve HCI e v aluation methods to assess ho w various
types of haptic feedback on a DMI af fect aspects of functionality , usability , and user
experience. Chapter 7 considers a music listening scenario for dif ferent musical gen-
res and tests ho w body vibrations—generated from the original audio signal using a
v ariety of approaches—influence the musical experience of the listener .
The second part of the v olume presents design examples, applications, and e val-
uations of haptic musical interfaces. Chapter 8 describes an adv anced hardware–
software system for real-time rendering of ph ysically modeled virtual instruments
that can be played with force feedback, and its use as a creati ve artistic tool. Chapter
9 examines hardw are and computing solutions for the de velopment of haptic force-
feedback DMIs through a case study of music compositions for the Laptop Orchestra
of Louisiana. Chapter 10 proposes and e va luates the design of a taxonomy of vibro-
tactile cues and a stimulation system consisting in wearable garments for providing
information similar to a score during music performance. Chapter 11 reports a series
of experiments in vestigating the design and e valuation of vibrotactile stimulation
for learning rhythm skills of v arying complexity , with a special emphasis on multi-
limb coordination. Chapter 12 e v aluates the use of touchscreen interfaces augmented
with audio-dri ven vibrotactile cues in music production, focusing on performance,
user experience, and the cross-modal ef fect of audio loudness on tactile intensity .
Chapter 13 illustrates common vibrotactile actuators technology and pro vides three
examples of audio-haptic interf aces iterati vely designed through v alidation pro-
cedures that tested their accuracy in measuring user gesture and in deli vering
vibrotactile cues.
A glossary at the end of the book pro vides descriptions (including related abbre-
viations) of concepts and tools that are frequently mentioned throughout the vol-
ume, of fering a useful background for those less acquainted with haptic and music
technology .
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