A concept for non-uniform thermal irradiation emulation in an immersive
virtual environment
Karsten Tawackolian
*
, Lukas Schmitt , Martin Kriegel
Technische Universit¨
at Berlin, Hermann-Rietschel-Institut, Energy, Comfort & Health in Buildings, Germany
ARTICLE INFO
Keywords:
Thermal comfort
Virtual reality
Indoor environmental quality
Non-uniform environment
ABSTRACT
This study addresses the challenge of emulating human thermal environments without the need to build physical
mock-ups. The aim is to complement the established technology of emulating visual environments with head-
mounted displays. For the user, the virtual environment (VE) emulates an arbitrary indoor environment
including visual and thermal aspects. In contrast to conventional climate chambers, we describe a concept to
emulate arbitrary non-uniform environments and room geometries without the need to construct or modify
separate physical mock-ups for each scenario being tested. By fully emulating air temperatures as well as the
thermal irradiation, a user can experience the same thermal sensation as in the actual environment. An air
conditioning system and nine supply air diffusers are used for the air temperature and humidity control. For
thermal radiation, 45 temperature-controlled surfaces are arranged in a hemicube around the user. An arbitrary
environment’s thermal irradiation is emulated by a projection of temperatures on the hemicube surface elements.
This study compares two methods for setting the surface temperatures in the VE to emulate thermal irradiation.
Finally, it presents the results of computational fluid dynamic simulations that benchmark the capability of the
VE to emulate a non-uniform indoor thermal environment. For the non-uniform thermal environment benchmark
scenario, the assumption of a uniform enclosure (using the surface average radiant temperature) resulted in a
surface root mean square error of 2.2 K (local deviation of up to 4.6 K) of radiant temperature on the person
dummy surface. The projection method was implemented for the VE, utilising temperature-controlled surfaces.
Depending on the projection method used to determine the surface temperatures, it was possible to decrease the
root mean square error of the radiant temperature in the emulated environment to a range of 0.4 K to 0.7 K.
1. Introduction
The quality of indoor environments affects human satisfaction and
health, productivity, and building energy use by influencing human
behaviour [1–2]. In an occupant survey of office workspaces, most
complaints were about acoustics/noise (54 % of respondents), followed
by thermal comfort (38 %) [3]. Nowadays, photorealistic visualisations
are used for decision-making in the early architectural design stages.
However, it is still challenging to demonstrate non-visual factors. This
bears the risk that non-visual aspects receive less attention. For example,
large glazed surfaces may be visually appealing but could cause thermal
discomfort due to radiation asymmetry or draughts [4]. Virtual envi-
ronments (VE) are an enabling technology to demonstrate and examine
concepts early and holistically [5–6]. Although the term virtual reality
(VR) became famous with the advent of three-dimensional visualisations
and head-mounted displays it encompasses the stimulation of multiple
senses [7–8]. Virtual environments that emulate thermal conditions, in
addition to visual aspects, could facilitate decision-making processes for
the built environment [9].
Fig. 1 illustrates the main factors and challenges of the present work
which is focused on the emulation of thermal conditions in an immersive
virtual environment. The task is to emulate a non-uniform thermal
environment where the user should experience the same thermal
sensation as in the actual environment. From a thermodynamic stand-
point, the human heat balance with the environment and the basic heat
transfer mechanisms need to be considered. A climate chamber concept
for a VE is examined that enables to control the radiative heat transfer as
well as the convective heat transfer. Thus, a laboratory for arbitrary non-
uniform indoor thermal environments is created. In combination with a
head-mounted display with headphones, it is then possible to emulate a
visual, acoustic, and thermal environment.
An air conditioning system is used to control the air temperature and
humidity of a virtual environment. However, human thermal sensation
* Corresponding author.
E-mail address: [email protected] (K. Tawackolian).
Contents lists available at ScienceDirect
Energy & Buildings
journal homepage: www.elsevier.com/locate/enb
https://doi.org/10.1016/j.enbuild.2024.114748
Received 14 March 2024; Received in revised form 26 July 2024; Accepted 30 August 2024
Energy & Buildings 322 (2024) 114748
Available online 1 September 2024
0378-7788/© 2024 The Author(s). Published by Elsevier B.V. This is an open access article under the CC BY license ( http://creativecommons.org/licenses/by/4.0/ ).
is also affected by the vertical air temperature distribution and air ve-
locities and turbulence caused by ventilation and natural convection (i.
e. draughts) [10,11].
Thermal radiation has also to be considered for thermal comfort
[12]. It is of paramount importance for radiative surface heating or
cooling systems [13] or for persons sitting close to large glazed surfaces
[4]. The temperatures and locations of surfaces in relation to the occu-
pant (view factors) are decisive for the radiative heat transfer [14]. In
the Nußelt (1928) [15] analogy for radiation heat transfer, an external
environment is projected onto a hemisphere, leading to the concept of
solid angles. Each visible surface patch of the environment is replaced by
a surrogate surface patch on the hemisphere with the same view factor.
Instead of a hemisphere, a hemicube can also be used [16]. The hemi-
cube projection was first introduced by Cohen and Greenberg (1985)
[17] for calculating diffuse illuminance (visual irradiation) on surfaces
but can also be applied for diffuse thermal irradiation.
In the proposed VR Lab (Fig. 2) temperature-controlled surrogate
surfaces arranged in a hemicube are used for projecting the thermal
irradiation of an enclosing environment. A benchmark case for this
approach of a non-uniform environment was defined and simulated with
computational fluid dynamic (CFD) simulations. Air temperatures and
velocities and radiation were simulated for the benchmark case and the
VR Lab. The selected benchmark is a surface-heated room with a cool
outer wall with windows. An occupant was either seated in non-uniform
conditions close to the cool wall or in nearly uniform conditions on the
opposite side of the room. The occupant’s distance to the side wall
(lateral) was 1 m and the distance to the back wall (dorsal) 0.5 m in both
cases.
2. Literature survey
2.1. Climate chambers
Climate chambers are widely used to provide reproducible condi-
tions for thermal comfort studies [18,19]. Schweiker et al. [20]
reviewed studies that included multiple types of stimuli, such as thermal
and visual. They found that studies with simultaneous stimuli were often
inconclusive, and the results were partly contradictory. Climate cham-
bers that are capable of emulating non-uniform thermal environments
are less common. Beyer et al. [21] noted that for thermal comfort, the
radiation asymmetry and the vertical air temperature gradient are
connected factors. In their subject study, a heated ceiling caused not
only a thermal radiation asymmetry but also a perceptible vertical air
temperature stratification. Gao et al. [22] re-assessed the currently used
comfort limits for asymmetries due to cool and warm walls and observed
smaller acceptance ranges for longer durations than previous studies. A
typical example of a climate chamber for investigating indoor heating
systems is described in the Appendix and used as a benchmark case in
this work. Conventional climate chambers require physical construction
or modification to create a specific visual or thermal environment. This
inspired the development of virtual environments that do not require
physical mock-ups for each scenario.
2.2. Virtual environments
With a head-mounted display, the visual aspects of an environment
can be emulated without needing to construct it, creating a virtual
environment (VE). Alamirah et al. [23] conducted a review of virtual
environments for comfort research and listed 13 environmental factors
Nomenclature
λAir thermal conductivity
ρ
Air density
η
Air dynamic viscosity
IThermal irradiation on a surface
FView factor for radation
TTemperature
TMRT Mean radiant temperature
UU-Value, heat transfer coefficient for walls and windows
y+Non-dimensional wall distance
Fig. 1. Thermal conditions.
Fig. 2. VR Lab.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
2
that were varied in past studies. Most studies were about visual aspects
(20) and the operative temperate was varied in 5 studies. None of the
reviewed studies varied the radiant temperature, humidity, air velocity,
and ventilation type. Table 1 summarises a literature survey on virtual
environments (VE) with a focus on indoor environments (In), air tem-
perature control (AT), radiation temperature control (RT), air velocity
control (AV) and thermal comfort (TC). Latini et al. [24–25], Saeidi et al.
[26], Yeom et al. [27] and Ozcelik and Becerik-Gerber [5] conducted
subject tests in office environments. They examined how wearing a
head-mounted display affects thermal sensation and the perception of
the virtual environment and largely found that the thermal experience of
participants was similar in the physical environment and virtual envi-
ronment. Vittori et al. [28] developed a laboratory for human comfort
and occupant-building interaction with a VR component. Compared to
the concept in the present study, they arrived at different design de-
cisions on the layout, the heating system, and the ventilation system.
The main difference is that their climate chamber was built to be easily
adaptable for different room layouts by modifying the physical structure
whereas the present study intends to create a climate chamber that can
emulate arbitrary non-uniform thermal environments without changing
the physical construction for each scenario. Previous studies successfully
used head-mounted displays to increase the flexibility in generating
visual environments but were still limited in the flexibility of generating
non-uniform thermal environments.
2.3. Devices for emulating thermal and airflow stimuli
Fans, infrared lights, and Peltier elements were used in the past to
generate stimuli for occupants in virtual environments [29]. Stimuli
were mainly used to increase immersion but not to establish precise non-
uniform indoor thermal conditions. Hülsmann et al. [30] equipped a
three-sided virtual environment (CAVE) with an array of ceiling-
mounted fans and infrared lights to emulate outdoor thermal and
wind stimuli. Moon and Kim [31] placed 20 controllable fans around a
user to emulate wind stimuli. Kulkarni et al. [32] developed a system to
generate a front-facing air movement to emulate outdoor wind condi-
tions. Verlinden et al. [33] employed an array of 8 fans to emulate wind
stimuli for a sailing simulation. Tolley et al. [34] built a controllable fan
array of 90 fans, also targeting outdoor wind simulations. The studies
encountered some issues with fan arrays to generate airflow stimuli. The
interaction of the fans and the thermal buoyancy of the user were
complicated to control. There was noticeable fan noise for fans installed
close to participants, hindering immersion. The air temperature of free-
standing fans corresponded to the ambient air temperature and the fans
created highly turbulent flow. For thermal comfort, air velocity, tem-
perature, and turbulence intensity are relevant, but only air velocities
can be controlled directly with fans. Indoor mechanical ventilation
systems (e.g. mixing ventilation or displacement ventilation) and natu-
ral or window ventilation have well-studied airflow structures that differ
from the local airflow structure generated by free-standing fans.
2.4. Research challenges and opportunities
Previously published implementations of virtual environments were
limited in controlling the environments thermal irradiation, including
surface temperatures and asymmetry. As noted by Zhao et al. [35], some
new energy-efficient concepts such as radiant heating and cooling create
non-uniform environments. The research and understanding of thermal
comfort in non-uniform environments and the combined effects of
various stimuli on human perception of environments are still in an early
stage. Consequently, there persists a need for further subject studies.
This is a motivating factor to create comprehensive virtual environments
(VE) that adequately include non-uniform thermal conditions.
The present concept has potential for the academic and industrial
sectors. In academic thermal comfort research, climate chambers are
typically employed for large-group subject studies to explore statistical
comfort relationships. Climate chambers are, so far, supplemented with
VR technology mainly for enhancing visual aspects. In the industrial
sector, there is interest in employing VR as a tool for demonstrating and
communicating designs for decision-making purposes. While this group
primarily focused on visual aspects in VR, they lack established methods
for incorporating thermal perception aspects. Our proposed concept
bridges these two groups, enabling the transfer of capabilities between
them. It allows the thermal comfort research group to explore novel
methods for representing thermal environments, while providing the VR
group with tools to integrate thermal perception into visualizations.
In the present use case example, a simulated occupant was seated
close to a cool external wall with a window while a local surface heating
element was placed on the back wall. This non-uniform environment
was emulated in the proposed new VR Lab by adopting the surface
temperatures of the climate chamber and controlling the supply dif-
fusers. The resulting quality of the emulation was benchmarked directly
by comparing the thermal irradiation and air temperatures that occu-
pants would experience in both environments.
Table 1
Literature survey on virtual thermal environments.
Study Year VE In AT RT AV TC Content
Latini et al.
[24,25]
2023 ✓ ✓ ✓ ✓ Office room:
Comfort and
productivity
Lyu et al.
[9]
2023 ✓ ✓ ✓ ✓ (Semi-)Outdoor
environment,
28 ◦C
Gao et al.
[22]
2023 ✓ ✓ ✓ ✓ Radiation
temperature
asymmetry due to
cool or warm walls
Vittori et al.
[28]
2022 ✓ ✓ ✓ ✓ (✓)✓Test room with a
VR component
Saeidi et al.
[26]
2021 ✓ ✓ ✓ ✓ Office room:18 ◦C,
24 ◦C, 29 ◦C
Beyer et al.
[21]
2019 ✓ ✓ ✓ ✓ Radiation
temperature
asymmetry due to
a heated or cooled
ceiling
Yeom et al.
[27]
2019 ✓ ✓ ✓ ✓ Office room:
Heating and
cooling from 20 ◦C
and 30 ◦C and
30 ◦C to 20 ◦C
Tolley et al.
[34]
2019 ✓ ✓ Fan array of 90
controllable fans
Ozcelik and
Becerik-
Gerber
[5]
2018 ✓ ✓ ✓ Office room, 18 ◦C
and 28 ◦C:
occupant
behaviour
Hülsmann
et al.
[30]
2014 ✓ ✓ ✓ Outdoor
temperatures and
wind emulation
with ceiling fans
and infrared lights
Verlinden
et al.
[33]
2013 ✓ ✓ Wind emulator for
a sailing
simulation with 8
fans
Kulkarni
et al.
[32]
2009 ✓ ✓ Custom wind
display device
Moon and
Kim [31]
2004 ✓ ✓ Wind sensation
emulation with 20
fans
VE: Virtual environment, In: Indoor application, AT: Air temperature control,
RT: Radiation temperature asymmetry control, AV: Air velocity/wind control,
TC: Thermal comfort.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
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3. Method
3.1. VR Lab
The VR Lab (Fig. 3) is a single-user virtual environment laboratory,
designed to emulate and experiment with indoor environments. The
room is compact (3 m x 3 m x 3 m) to enable fast and precise control of
the thermal environment. It features 45 temperature-controlled surfaces
in a hemicube arrangement and 9 independent supply diffusers to
simulate typical ventilation scenarios. The temperature-controlled sur-
face elements include capillary tube mats for cooling and superimposed
heating fabric mats that enable a faster operative temperature control
(1.3 K/min) in comparison to radiators or floor heating (<0.1 K/min)
[36]. Four slot diffusers (0.45 m ×0.03 m) and a swirl diffuser (0.16 m)
at the ceiling allow to reproduce typical mixing ventilation scenarios.
Four displacement supply diffusers (0.925 m ×0.12 m) at the bottom
walls enable to reproduce displacement ventilation or down-draught
airflows. Floor and ceiling supply diffusers can be combined to sup-
port a vertical air temperature stratification if intended. For non-
uniform thermal conditions, the control of the surfaces and air supply
diffusers can be non-trivial, due to the interaction of the airflows and the
temperature-controlled surfaces. CFD simulations were therefore used
to initially determine and evaluate boundary conditions and to assess
the thermal conditions.
3.2. Benchmark case
Fig. 4 shows the benchmark case to be emulated in the VR Lab. The
environment is a reference climate chamber, described in the Appendix
together with the CFD simulations that were carried out for the bench-
mark reference. For an objective comparison, an occupant was repre-
sented by an elliptical person dummy placed at one of two possible
locations. The person dummy had a heat load of 85 W and the latent heat
transfer component was not simulated. The environmental thermal
irradiation was evaluated on the dummy surface. A vertical probe array
located 0.5 m in front of the dummy position with a height of 1.5 m was
chosen to compare air temperatures. The probe array was located near
the dummy but outside of its thermal plume. As a consistent simulation
approach was used to model the actual room and the VE, the thermal
emulation of the environment can be compared.
3.3. Radiant temperature
The mean radiant temperature TMRT of an environment is defined as
the temperature of an imaginary uniform blackbody enclosure with
which an interior surface would have the same radiation exchange as
with the actual environment [11]. Depending on the application, the
surface can be a small black sphere, a plane square, or the human body
surface which will lead to a single mean radiant temperature. It can also
be a surface patch (of a larger surface). This will result in a mean radiant
temperature distribution [37], which is the definition used in this work.
It results from the thermal irradiation I of an environment on the surface
patch:
(TMRT)4=I/
σ
(1)
The radiation heat transfer of surfaces is related to the fourth power of
their temperatures by the Stefan-Boltzmann law (
σ
is the Stefan-
Boltzmann constant). If we restrict ourselves to blackbody diffuse sur-
face to surface radiation, the mean radiant temperature definition that is
known for thermal comfort is obtained: [11]
(TMRT)4=∑
n
i=1
(Ti)4Fi(2)
The enclosing environment consists of n surface patches with a tem-
perature Ti. The view factors Fi are purely geometric and result from the
orientation, size and distance of the surface patches. The same mean
radiant temperature (and thus the same radiation heat transfer) is ob-
tained if surface patches are replaced with surrogate surfaces (having
different distance, orientation, and size) and the same view factors and
temperatures which is the basic concept for the geometric projection.
Furthermore, it is possible to obtain the same mean radiant temperature
with arbitrary other temperatures and view factors if the sum in Equa-
tion (2) remains the same. The simplest application of this idea is an
imaginary blackbody enclosure with a unity view factor and a constant
temperature. Achieving identical thermal irradiation for other enclo-
sures and non-uniform environments leads to a more generic optimisa-
tion problem. It is pertinent to note that while Equation (2) is prevalent
in the field of thermal comfort, Equation (1) is a more generic definition
of the mean radiant temperature that can be used to include direct ra-
diation sources.
3.4. Irradiation on persons
Simplified mannequins were used in the simulations to represent the
human heat exchange with the environment. Fig. 5 shows the simulated
mean radiant temperature on a thermal mannequin (geometry from
Sørensen and Voigt [38]) seated near the cool wall in the climate
chamber. Due to the cool wall, the mean radiant temperatures on the
right-hand side of the thermal mannequin were lower. There was also
self-irradiation, noticeable especially between the legs and arms. This
confounds the intended evaluation of the thermal environment’s irra-
diation as this is an effect of the mannequin geometry (and temperature)
and not of the thermal environment. It also varies for different arm and
Fig. 3. VR Lab. Left: concept. Right: Current state of construction.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
4
leg positions. Thus, the detailed thermal mannequin was unsuitable for
objectively comparing the thermal irradiation of two environments. A
compromise was devised because thermal environments should be
compared objectively in this work, but also the heat transfer of the
occupant should be simulated. To retain similar view factors and surface
heat transfer, the mannequin was replaced by an elliptical cylinder with
the same surface area and similar dimensions (outer dimensions 0.23 m
×0.46 m ×1.36 m, surface area 1.6m 2), see Fig. 6.
3.5. Projection of enclosing environments
Fig. 7 visualises the surface elements of the VR Lab. Directions (Left,
right, etc.) refer to the perspective of the occupant. The ceiling and side
walls were split into nine surfaces, respectively, according to the nine
temperature-controlled surfaces on each wall.
3.6. Geometric projection
As was pointed out by Nußelt (1928) [15], surface patches of an
environment can be projected geometrically to other surfaces with the
same view factor using the concept of solid angles. For the VR Lab, the
geometric projections originating from the centre of the seated occupant
are shown in Fig. 8 and Fig. 9. The centre of the seated occupant was
placed at a height of 0.6 m. This is a typical choice for thermal comfort
measurements with globe temperature sensors [39]. The projected sur-
faces corresponding to these solid angles in the reference environment
are visualised in Fig. 8 for the central element of each side of the VR Lab.
They were generated by constructing pyramids and determining their
intersection with the reference room surfaces. Temperatures for each of
the 54 surface patches were then evaluated as average surface temper-
atures on the corresponding surface patches in the reference room
(Fig. 9). The generalized mean with power four of the temperature was
used for averaging. The averaging neglected the variation of the view
factors on each surface patch. For position 1, the occupant was seated
Fig. 4. Benchmark case. The occupant position was either near the windows (position 1) or on the other side of the room (position 2).
Fig. 5. Mean radiant temperature for a thermal mannequin in the asymmetric
environment.
Fig. 6. To avoid self-irradiation, the thermal mannequin was replaced by an
elliptical dummy.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
5
close to the back wall. The surface temperatures in the VR Lab back wall
(green) therefore need to reproduce the higher temperatures on the
heated surface behind the occupant.
3.7. Optimisation approach
As an alternative more sophisticated approach, surface temperatures
were determined by optimisation. In the optimisation approach, the
mean radiant temperature distribution on the person dummy in the
reference configuration at position 1 (Fig. 14) was specified as a target
that should be emulated in the VR Lab. A parametric CFD simulation of
the VR Lab was set up. A surface-to-surface radiation calculation was
used, and the simulations took into account the local view factors of all
surface patches of the person dummy. For comparison, in the geometric
approach, only a reference point at a height of 0.6 m was used.
Furthermore, while the geometric projection approach assumes diffuse
radiation, the optimization approach only aims at reproducing the mean
radiation temperature distribution on the person dummy surface
(Equation (1). This could include direct radiation, although in the pre-
sent case, only diffuse surface radiation was present. A batch of CFD
simulations was carried out where the surface temperature set points on
the VR Lab’s surface elements were varied as free design parameters.
The goal for the optimiser was to minimize the average quadratic de-
viation of the mean radiant surface temperatures on the person dummy
from the reference surface temperatures. Therefore, the target mean
radiant surface temperatures should reproduce the reference and
thereby the irradiance of the reference environment. A separate CFD
simulation was carried out for each design iteration, i.e., each set of
boundary temperatures. The optimisation had 54 free parameters,
which were the specified temperatures on the surface elements. A total
of 10,000 design iterations were carried out, and the best iteration was
selected as the solution. As the VR Lab lacks a floor cooling, the opti-
misation approach was additionally carried out with a fixed floor tem-
perature as a constraint.
3.8. Supply air diffuser control
In the second step, the supply air temperatures and airflow rates
were specified to emulate the reference air temperatures and air veloc-
ities. For this purpose, numerical experiments were carried out with CFD
simulations. One possible supply diffuser configuration was selected for
position 1 and two configurations for position 2. Whereas for deter-
mining the surface temperatures, a systematic approach was used, the
supply airflows and temperatures were determined manually. An auto-
matic approach would, in principle, also be possible for determining the
supply airflow parameters. However, this would be computationally
costly because of the higher computational cost of fluid flow
simulations.
In the present reference room at positions 1 and 2, the air velocities
at a distance of 0.5 m in front of the occupant were below 0.06 m/s and
were considered insignificant for human thermal sensation. As a refer-
ence, the draught rate model in the standard ISO 7730 [40] has a lower
Fig. 7. Visualisation of the VR Lab surface elements.
Fig. 8. Geometric projection. The emulated reference room is behind the
VR Lab.
Fig. 9. Projected hemicube surface elements for position 1.
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Energy & Buildings 322 (2024) 114748
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air velocity limit of 0.05 m/s and the ASHRAE standard 55–2020 [39]
defines air velocities below 0.1 m/s as still air. The velocity field in the
vicinity of the person dummy was mainly determined by the thermal
plume generated by the heat of the person dummy and not by the
ventilation diffusers. To ensure low air velocities in the VR Lab, multiple
supply diffusers were used simultaneously for position 1.
4. Results
4.1. Surface temperatures and radiant temperatures
Fig. 10 shows the surface temperatures obtained from the simula-
tions of the reference case for Position 1 and Position 2. The surface
patches that were used to extract temperatures for the VR Lab in the
geometric projection approach are outlined by black boundaries. Fig. 11
shows the resulting mean radiant temperature on the person dummy
surface at a height of 0.6 m for the two positions. For position 1, the
radiant environment was asymmetric with a difference of about 2 K
between the left and right side of the person dummy and about 6 K
between the front and back. The temperature differences were well
within the allowed range by the ASHRAE standard 55–2020 of 10 K for
walls cooler than air and 23 K for walls warmer than air. The steep
gradients on the left and right sides result from the elliptic shape of the
dummy. For position 2, the mean radiant temperatures at 0.6 m varied
less than 0.5 K. The small difference between the front and back sides
was caused by the person dummy itself which was placed 0.5 m close to
the back wall. For position 1, the influence of the cold wall extended to
most of the dummy front surface, as seen when comparing the front
surface temperatures of position 1 with position 2.
Fig. 12 shows the projected surface temperatures in the VR Lab
determined for position 1 with the geometric approach on the left and
with the optimisation on the right. The highest temperatures occurred at
the warm back wall. At the ceiling, an influence of the ceiling lights was
visible and on the right and front side an influence of the windows. The
average projected surface temperature was 22.2 ◦C for the geometric
approach and 22 ◦C for the optimisation approach. The average tem-
peratures on each of the 6 surfaces calculated by both approaches
differed between −1.5 K (cold wall) and +1 K (floor). The optimisation
approach resulted in a more distinguished temperature distribution.
Some surface element temperatures exceeded the maximum tempera-
ture at the back wall of the reference room (up to 35 ◦C). Although this is
counter-intuitive and not possible with a geometric projection, it can
improve the emulation of the radiation heat exchange due to the limited
resolution of the hemicube surfaces.
The floor surface temperatures determined with the geometric
approach were on average 21.3 ◦C but varied up to ±1 K. For the
optimisation approach, even larger temperature variations resulted on
the floor. The results of the optimisation approach with a fixed floor
temperature of 21.3 ◦C are shown in Fig. 12 in the lower diagram. With a
fixed floor temperature, the other surfaces have to compensate for the
irradiation of the floor, leading to a different optimal solution.
Fig. 13 shows the results of the geometric and optimisation approach
for position 2. The distribution of the geometric approach was relatively
homogeneous, except for the influence of the ceiling lights. The homo-
geneous environment at position 2 does not pose a challenge in the
present context but can be used as a baseline in subject tests. The slightly
higher temperatures on the back wall were caused by the person dummy
which is also a heat source. The average boundary surface temperature
for position 2 was 21.5 ◦C and thus 0.6 K lower than for position 1. The
optimisation approach for position 2 resulted in a surprisingly complex
solution. Such solutions are possible due to the rather loose constraints
of Equation (2).
4.2. Irradiation
In Fig. 14, the resulting person dummy surface distributions of mean
radiant temperatures of the different projection approaches are
compared for position 1. While the asymmetry between the front and
back of the person dummy was reproduced with all approaches, the
optimisation approach resulted in a more pronounced asymmetric
Fig. 10. Surface temperatures of the benchmark room with the person dummy seated at position 1 or 2.
Fig. 11. Mean radiant temperature (BMRT) on the person dummy at a height of
0.6 m.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
7
distribution and a better agreement with the reference distribution on
the warm backside.
For the optimisation approach without and with fixed floor tem-
peratures, the root mean square error of the temperature on the dummy
surface from the reference surface temperatures was 0.4 K and 0.48 K,
compared to 0.7 K for the geometric approach. In comparison, a uniform
enclosure assumption using the surface average radiant temperature
would have caused a surface root means square error of 2.2 K and a local
error of up to 4.6 K. A further improvement was constrained by the
resolution of the hemicube surface elements (i.e., the number of
temperature-controllable surface elements) and the preset temperature
resolution of 0.1 K for the surfaces.
4.3. Air temperatures
As the surface temperatures were fixed by the emulated mean radiant
temperatures, the air temperatures were controlled with the supply
diffuser airflow rates and temperatures. For both positions, the surface
temperatures determined with the geometric approach were used. For
position 1, a suitable configuration of supply diffusers was selected and
Fig. 12. Projected surface temperatures in
◦C for position 1.
Fig. 13. Projected surface temperatures in
◦C for position 2.
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Energy & Buildings 322 (2024) 114748
8
for position 2, two configurations (2a,2b) were selected using either
ceiling slot diffusers or the ceiling swirl diffuser. The same two ceiling
extract air openings were used in all cases. The parameters are sum-
marized in Table 2.
For position 1, due to the warm back wall (30 ◦C), additional cooling
had to be provided by a supply airflow temperature of 16 ◦C. Fig. 15
shows the temperatures on the back wall, the floor and in the median
plane. As the back wall was further away from the person dummy in the
VR Lab (1.5 m) than in the reference configuration (0.5 m), the projected
heated surface and thus its heat load was larger. Most of the supply
airflow at supply diffuser 1 raised at the warm wall and was needed for
cooling. The warm wall introduced a heat load of 720 W. Together with
the 85 W heat load of the person dummy, this resulted in a total specific
heat load of 90 W/m2. This was above the typical maximum possible
cooling load for wall-mounted supply diffusers of about 60 W/m2 [41],
where room airflows are stable. The room airflow was unsteady and the
simulation for position 1 had to be carried out as an unsteady simula-
tion. The issue could have been avoided by seating the person closer to
one of the walls in the laboratory, thereby reducing the projected size of
the heated surface. This was not done here because of the current focus
Fig. 14. Comparison of mean radiant temperatures for position 1 obtained with different approaches.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
9
on a general assessment of the VR Lab’s capability to emulate similar
challenging scenarios.
For position 2, the supply diffuser configuration was simpler as the
temperature distribution was more uniform.
When using the ceiling swirl diffuser, the supply airflow was found to
attach to the walls of the laboratory. As a result, the supply airflow was
heated by the walls before reaching the occupied zone and had to be
introduced at a temperature of 14 ◦C.
The air velocities 0.5 m in front of the person dummy were below
0.07 m/s and thus negligible, except for the swirl diffuser which caused
secondary air induction and higher local velocities of up to 0.15 m/s.
The selected airflow rate of 150 m
3
/h was near the design maximum
airflow rate of the installed swirl diffuser size (160 mm).
Fig. 16 shows the vertical temperature profiles in the VR Lab in
comparison to the benchmark case. The vertical line array used for the
temperature evaluation was placed 0.5 m in front of the occupant and
contained 50 evenly spaced points between the floor and a height of 1.5.
The line array position is indicated as grey line in Fig. 15. Reference
temperature profiles are plotted for comparison as dashed grey lines,
together with boundary markers for deviations ±0.2 K. Vertical tem-
perature profiles were well reproduced in the VR Lab and deviated less
than ±0.2 K from the references.
When using only the ceiling swirl diffuser, a uniform vertical air
temperature distribution was obtained. During the manual adjustment
for position 1, the general influence of the bottom and top diffusers was
noted. Increasing the flow rate for the top slot diffusers tended to lead to
a more homogeneous temperature distribution, as expected for mixing
ventilation and similar to what was observed with the swirl diffuser.
Increasing the flow rate at the bottom low velocity supply diffusers lead
to a more pronounced vertical temperature stratification in the lower
region.
A desired vertical temperature profile in the VR Lab can therefore be
obtained by selecting and adjusting the supply diffusers. The supply air
temperatures have to be controlled to obtain the desired room air tem-
peratures in dependence on the heat load caused by the temperature-
controlled surfaces and the occupant.
5. Discussion and limitations
The proposed concept allows to separate the control of the vertical
air temperature profile and radiation asymmetry. Thus, it can be used to
extend the scientific knowledge about thermal discomfort due to radi-
ation asymmetry and vertical air temperature gradients. In conventional
climate chambers, physical mock-ups are used to emulate indoor ther-
mal environments, even in the studies where the visual environment was
provided by a VR headset, limiting the possibilities for research. Mock-
ups can become unfeasible for large rooms, complex arrangements (e.g.
tiers in a theatre), or if many different scenarios are to be investigated. In
Table 2
Supply diffuser configurations.
Position
1
Position 2a (slot
diffusers)
Position 2b (swirl
diffuser)
Floor 1 45 m
3
/h − −
Floor 2 22 m
3
/h 40 m
3
/h −
Floor 4 22 m
3
/h − −
Ceiling 6 100 m
3
/h 100 m
3
/h −
Ceiling 7 100 m
3
/h − −
Swirl diffuser − − 150 m
3
/h
Supply air
temperature
16 ◦C 17.5 ◦C 14 ◦C
Fig. 15. Simulated air temperature field in the VR Lab.
Fig. 16. Vertical air temperature profile in the VR Lab (solid lines) and the reference ±0.2 K (dashed lines) at a measurement rake positioned 0.5 m in front of the
person dummy.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
10
such cases, a full non-uniform thermal environment cannot be fully
emulated in conventional climate chambers because of constructional
limitations. The present concept overcomes this issue, by emulating
arbitrary thermal irradiation and air temperatures and velocities. The
benefit of the improved non-uniform thermal emulation can be assessed
objectively by evaluating the non-uniform thermal irradiation and the
non-uniform air temperature and velocity field of the actual environ-
ment under investigation. As indoor thermo-fluid-dynamic processes are
complex, fluid dynamic simulations are a useful tool for this purpose.
The control of the thermal irradiation required an approach to
specify the surface temperatures in the VR Lab. The geometric projection
approach could be carried out in real time. The alternative optimisation
approach is more powerful and can partly overcome the limited reso-
lution of the surface elements but also requires more computation. For
the CFD simulations, it was assumed that the surface temperature con-
trol achieves sufficiently uniform temperatures on the surface elements
which will be checked with thermal imaging measurements. The simu-
lations showed possible airflow fluctuations in the VR Lab for high in-
ternal heat loads which should be checked in experiments. The
simulations have also indicated strong interactions of the supply air-
flows with the temperature-controlled surfaces, especially when using
the swirl diffuser. This may lead to complications for the surface tem-
perature control which needs to be investigated in experiments. The
present configuration with 9 supply diffusers and 4 extract openings can
be used to emulate conventional mixing and displacement ventilation
scenarios. For other ventilation systems, such as personal ventilation,
additional air supplies can be added. The influence of the head mounted
display on the human thermal sensation was neglected here and needs to
be investigated in subject tests. The acoustic environment will be
implemented with headphones in the next step. The coordination of a
full interactive visual, thermal, and acoustic environment requires a
software solution that is still under development.
This study introduces technical aspects for implementing the thermal
environment in a novel virtual environment, setting the stage for future
investigations. Building on the previous research mentioned in Section
2.2, there remains a need for additional subject studies to fully realize
the potential of VR in this domain:
•Ecological validity and immersion: Is the thermal sensation experi-
enced by subjects in a non-uniform virtual thermal environment
consistent with that in a real non-uniform thermal environment?
•To what extent does the use of a VR headset influence participants’
thermal perception and comfort in virtual environments. How can
researchers account for or mitigate potential effects in their experi-
mental design?
•To what extent can VR technology be leveraged to refine and expand
thermal comfort models for complex built environments? How might
it contribute to the development of more context-specific thermal
comfort equations?
6. Outlook
In the present work, the influence of a cold wall in a surface heating
scenario was examined as a benchmark case for a non-uniform indoor
environment. More non-uniform scenarios can be considered in the
future such as a cooling scenario with hot internal surfaces, solar radi-
ation through glazed surfaces or sensible air movements due to high
supply diffuser velocities.
The next step will be validation subject tests. The CFD simulations
were useful in objectively examining the thermal environment in the VR
Lab and screening possible issues before carrying out subject tests. Based
on the present results some modifications of the present setup for a
subject study can be considered, including:
- A smaller heated surface in the reference room with the same heat
load to obtain higher surface temperatures and a more perceptible
temperature asymmetry (presently smaller than 6 K).
- A larger vertical air temperature stratification (presently smaller
than 1 K)
- A variable seating position of the occupant in the VR Lab to increase
flexibility.
The geometric projection method was fast but can still be improved
by utilizing the full space of possible solutions. The alternative optimi-
sation approach required a high computational effort. Training a neural
network for this purpose could be beneficial and enable real-time
optimal projection. The inputs of the neural network would be the
desired mean radiant temperatures at a fixed number of locations on the
person dummy surface, and the outputs would be the projected surface
temperatures in the VR Lab to obtain this distribution. The air temper-
atures and velocities in the VR Lab can be monitored directly for control
with a vertical sensor array.
7. Conclusion
This study proposed a new concept to fully emulate non-uniform
thermal environments without needing to construct physical mock-
ups. Computational fluid dynamics (CFD) simulations were used to
analyse and benchmark the thermal emulation. The results are sum-
marised as follows:
•For the selected non-uniform benchmark scenario, the assumption of
a uniform enclosure (using the surface average radiant temperature)
resulted in a surface root mean square error of 2.2 K (local deviation
of up to 4.6 K) of radiant temperature on the person dummy surface.
•To determine the surface temperature boundary conditions for the
emulated environment, a geometric method to project surface tem-
peratures can be used.
•For complex non-uniform environments, an alternative optimisation
approach can be used. It takes into account the full space of possible
solutions as well as experimental constraints such as the number and
resolution of available temperature-controlled surfaces.
•With the proposed concept of an enclosure with 45 temperature-
controlled surfaces in a hemicube arrangement, the surface root
mean square error of the radiant temperature of the emulated envi-
ronment was reduced to 0.4 K (local deviation of up to 0.8 K) for the
optimisation approach and 0.7 K (local deviation of up to 1.5 K) for
the geometric approach for the benchmark scenario.
Funding
This work is funded by the German Federal Ministry for Economic
Affairs and Climate Action in the framework of the research program
EnOB:GEnEff/BMWi 03EN1017A.
CRediT authorship contribution statement
Karsten Tawackolian: Writing – review & editing, Writing – orig-
inal draft, Visualization, Methodology, Investigation, Formal analysis,
Data curation. Lukas Schmitt: Writing – review & editing, Validation,
Supervision, Project administration, Formal analysis. Martin Kriegel:
Writing – review & editing, Supervision, Resources, Project adminis-
tration, Funding acquisition.
Declaration of competing interest
The authors declare that they have no known competing financial
interests or personal relationships that could have appeared to influence
the work reported in this paper.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
11
Data availability
Data will be made available on request.
Appendix
A.1 Benchmark climate chamber
To assess the capabilities of the VR Lab in emulating non-uniform indoor environments, a benchmark case was devised. A test case scenario was
selected for use in a later thermal comfort subject study. To highlight the unique capabilities of the VR Lab in reproducing non-uniform environments,
a benchmark scenario was included that features a defined surface radiation temperature asymmetry.
To enable reproducible test conditions, a second climate chamber was selected as the reference environment to be emulated. The selected Optemp
(operative temperature) climate chamber [42] was designed to assess the performance and thermal comfort of non-uniform room heating systems
such as radiators and fast electrical surface heaters. A 3D model of the room was constructed in Unity for use with a head-mounted display (Figure 17)
in later subject studies in the VR Lab. The climate chamber includes a mixing ventilation system with a ceiling swirl diffuser, electrical surface heating
and the possibility to simulate a cold outdoor wall with two windows. The external side of the simulated outdoor wall is enclosed in a separately
climatised chamber with a controlled external temperature. Electrically heated textile fabric elements on the walls can be used for heating and
generating non-uniform surface temperatures. They are selected here as an exemplary heating system that depends on thermal radiation. The full
climate chamber is located in a larger climatised hall.
Although the Optemp climate chamber was constructed with flexibility in mind, most parameters such as the window arrangement or room layout
and height cannot be modified in such a conventional climate chamber without cumbersome constructional modifications. This shows the potential
for the new concept of a VR Lab for arbitrary environments.
Fig. 17. Optemp climate chamber used for comparison tests. Left: physical chamber, right: VR model.
A.2 CFD simulations
Computational fluid dynamic (CFD) simulations were carried out for both the VR Lab and the benchmark case. The computational setup and
boundary conditions are summarised in Table A1. Steady-state Reynolds-averaged Navier-Stokes (RANS) simulations were carried out in Siemens
Simcenter STAR-CCM+17.02. Simulations were run for 10
4
iterations. The iterative convergence was checked with monitors for the temperature 0.5
m in front of the simulated person. In one case of a VR Lab simulation, unsteady simulations were carried out. They were found to be necessary because
sustained temperature and velocity fluctuations occurred at the monitor points during the simulation run. The unsteady simulations had a timestep of
0.05 s and were run for a physical time of 600 s. For time iteration, a second order implicit unsteady solver with 5 inner iterations was used. The
domain root mean square residuals for all solved quantities were smaller than 3 ×10
−6
at the end of each time step. The resulting mean convective
Courant number in the computational domain was 0.33, well below the recommended values of 1 for time discretisation error limiting and 50 for the
stability limit of the implicit solver. Time-averaging was carried out for 500 s (10.000 time-steps).
Table A1
Computational setup for the simulations.
Quantity Symbol Value
Air density
ρ
1.2 kg/m
3
Air dynamic viscosity
η
18 µ Pa s
Air thermal conductivity λ0.026 W/(m K)
Software Siemens Simcenter STAR-CCM+17.02 [43]
Fluid model Steady state, Incompressible, Reynolds-average Navier Stokes (RANS), Unsteady RANS (position1)
Buoyancy model Boussinesq Model
Turbulence model RKE Realizable k-
ε
[44]
Radiation model Surface-to-surface grey radiation, Surface emissivity of 0.95 and reflectivity of 0.05 for all surfaces
Wall boundary treatment Smooth wall, Two-Layer, Buoyancy Driven [45]
(continued on next page)
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
12
Table A1 (continued)
Quantity Symbol Value
Wall boundary conditions Benchmark room: U-values or heat source
VR Lab: fixed temperatures (Fig. 12 and Fig. 13)
Person dummy: heat source, 85 W
Near wall cell distance y+<2
Mesh Trimmer mesher, 5 prism layers at walls
Optemp: max. cell size 7 cm, 4.3 ×10
6
cells
VR Lab: max. cell size 3 cm, 3.2 ×10
6
cells
Validation case: max. cell size 3 cm, 10 ×10
6
cells
A2.1 Validation of the simulation approach
Gilani et al. [46] validated CFD simulations for a scenario comparable to the present application (a room ventilated by displacement ventilation
and a single internal heat source) with measurements from Li et al. [47]. In the present work, validation simulations were repeated for the same test
case and boundary conditions and with the present model and meshing choice (Figure 18, simulation BC1). The boundary conditions for the floor and
ceiling temperatures were not measured but estimated by Gilani et al. at 24 ◦C and 24.2 ◦C. A second simulation with modified floor (23 ◦C) and ceiling
(25 ◦C) temperature was also carried out, leading to an improved agreement with the measurements (simulation BC2). In the scenarios of this study,
the vertical temperature stratification was less than 1 K, (compared to 4 K in the case from Li et al.), making it a less challenging condition for
modelling. An important aspect for the current application is the radiation model. Schmitt et al. [42] verified the suitability of a surface-to-surface
radiation model for the radiation heat transfer of the electrical surface heating mats in the OpTemp chamber (Figure 19). Given the even smaller
geometry of the VR Lab, the impact of radiation absorption by the room air can be disregarded, affirming the suitability of the surface-to-surface
radiation model for both scenarios.
Fig. 18. Validation for thermal stratification. Experiments from Li et al. [44]. BC1: boundary condition from Gilani et al. [42]. BC2: adapted floor and ceiling
temperature.
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
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Fig. 19. Validation for the heating fabric radiation heat transfer model [38].
A2.2 Benchmark room simulations
UCFD = (U−1−U−1
i)−1(3)
The room dimensions are 3.94 m ×5.8 m ×3.03 m. Two simulations were carried out where the dummy representing the occupant was either placed
near the cool outdoor wall (position 1) or on the opposite side of the room (position 2). To simplify the validation subject study in the VR Lab, furniture
was not included. The dummy’s lateral distance to the outdoor (or opposite) wall was 1 m and the dorsal distance to the back wall was 0.5 m. The
occupant was simplified as an elliptical cylinder dummy as explained in Section 3.3. At the outdoor wall, an outdoor temperature of −20 ◦C and U-
values for the walls (0.3 W/m
2
K) and windows (1 W/m
2
K) were specified, based on the structural composition of the walls. The cold outdoor
temperature was selected to obtain a heating load and a pronounced internal radiation temperature asymmetry. For all other walls, U-values were
specified (0.3 W/m
2
K) and an external temperature of 18 ◦C, based on the planned climatisation in the measurement hall that encloses the climate
chamber. In the CFD simulations, all internal thermal boundary layers were resolved. Therefore, adjusted (larger) U-values were used as boundary
conditions (Eq. (3). Internal U-values of U
i
=1/0.13 W/m
2
K were used for this correction, based on average indoor values.
The external boundary conditions are a source of uncertainty. Once the actual subject tests are carried out, existing wall temperature sensors and
thermal imaging will be used to measure actual room surface temperatures and obtain precise boundary conditions. The simulated heat loss through
the cold wall was about 215 W, through other unheated surfaces about 85 W and the ventilation heat loss was about 32 W. The operative temperature
in the centre of the room as determined by a 15 cm black globe temperature sensor was 21 ◦C. The black globe temperature sensor was modelled in the
simulation as a 15 cm adiabatic sphere placed in the room centre.
At the ceiling, there were two lights with a heat load of 72 W, each. Behind the person dummy position at the cool wall, a heated mat (1.5 m ×1 m,
average surface temperature of 29 ◦C) was placed. Out of the 100 W of the heated surface, 54 W were transmitted by radiation. In combination with the
cool outdoor wall, it was intended to obtain a distinct asymmetric radiation temperature. Supply air was introduced through a ceiling-mounted swirl
diffuser at a temperature of 18 ◦C and an airflow rate of 35 m
3
/h. The geometry of the swirl diffuser blades was resolved in the mesh to simulate the
swirling flow. The present type of swirl diffuser produced a downward flow that was not attached to the ceiling, which was also observed in ex-
periments. The simulated occupants were seated far enough from the swirl diffuser to avoid direct exposure to the supply diffuser airflow.
A2.3 VR Lab simulations
The supply and extract slot diffusers of the VR Lab were modelled as extruded channel geometry, thereby neglecting the grills. This level of
simplification was acceptable for a thermal comfort analysis as the ceiling diffusers mainly influenced the ceiling area, inducing a typical mixing
ventilation flow, and the bottom diffusers had low flow velocities.
When active, the swirl diffuser was meshed including the blade geometry to simulate the swirling supply airflow. The person dummy was placed
centrally, and had a heat load of 85 W, corresponding to the simulations of the reference room. Suitable supply airflow rates and temperatures were
selected by manual experimentation on preliminary coarse mesh simulations that were subsequently carried out on finer meshes. At the walls, fixed
temperatures were prescribed to emulate the corresponding reference environment.
A2.4 Mesh Study for the benchmark simulations
K. Tawackolian et al.
Energy & Buildings 322 (2024) 114748
14
Fig. A19. Mesh study for the Optemp climate chamber simulation. Temperature profile 0.5 m in front of the person dummy, position 1.
Figure 19 shows the mesh study for the configuration with the dummy placed at position 1. Simulations were carried out with three meshes with 1
×10
6
, 4.3 ×10
6
and 10 ×10
6
cells. The maximum difference of the predicted temperatures at the reference position 0.5 m in front of the dummy
position 1 was less than 0.06 K between these stimulations. The mesh resolution with 4.3 ×10
6
cells was therefore selected as sufficiently resolved
mesh.
A2.4 Mesh Study for the VR Lab simulations
The mesh study was carried out for position 1 as it was most challenging because of the non-uniform environment. The mesh study was carried out
with three meshes with 1.6 ×10
6
, 3 ×10
6
and 10 ×10
6
cells. The maximum deviation of the predicted temperatures at the reference position 0.5 m in
front of the dummy position 1 was less than 0.13 K between these stimulations (Figure 20). Because of unsteady airflow conditions for this scenario
and the finite time averaging (500 s), an uncertainty contribution of the time-averaged temperatures of about 0.1 K was estimated. The mesh with 3 ×
10
6
cells was therefore selected as mesh resolution for the simulations.
Fig. 20. Mesh study for the VR Lab simulation for position 1. Temperature profile 0.5 m in front of the person dummy.
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