Acta Psychologica 249 (2024) 104460
Available online 9 August 2024
0001-6918/© 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
Age-related changes in time perception: Effects of immersive virtual reality
and spatial location of stimuli
Johanna Bogon
a
, Cindy Jagorska
b
, Isa Steinecker
b
,
c
, Martin Riemer
b
,
c
,
d
,
*
a
Media Informatics Group, University of Regensburg, Regensburg, Germany
b
Biological Psychology and Neuroergonomics, Technical University Berlin, 10623 Berlin, Germany
c
Bernstein Center for Computational Neuroscience (BCCN), Berlin, Germany
d
Center for Behavioral Brain Sciences (CBBS), Magdeburg, Germany
ARTICLE INFO
Keywords:
Time perception
Space-time interference
Aging
Virtual reality
Mental time line
ABSTRACT
The perception of time is subject to various environmental influences and exhibits changes across the lifespan.
Studies on time perception have often been conducted using abstract stimuli and artificial scenarios, and recent
claims for more naturalistic paradigms and realistic stimuli pose the question as to whether immersive virtual
reality set-ups differently affect the timing abilities of older versus younger adults. Here, we tested the hy-
potheses that naturalistic 3D stimuli presented in immersive virtual reality (as opposed to abstract 2D stimuli
presented on a computer screen) and the spatial location of those stimuli (left vs. right) affect the perceived time
point of their occurrence.
Our results demonstrate that a naturalistic presentation of stimuli leads to a bias towards earlier time points in
younger, but not older participants. Furthermore, this bias was associated with lower scores of memory capacity.
Contrary to our hypothesis that right-sided stimuli are perceived as later than left-sided stimuli, no spatial in-
fluences on temporal processing were observed. These results show that older and younger adults are differently
affected by an increase in the realism and the immersiveness of experimental paradigms, and highlight the
importance of task design in studies on human time perception.
1. Introduction
The processing of temporal information is central for a successful
interaction with the environment, and many studies have reported age-
related changes in the perception of time (Block et al., 1998;Lustig &
Meck, 2001;Riemer et al., 2021). Reduced timing performance in
advanced age is associated with lower levels of cognitive functioning,
especially with respect to deficits in attention and working memory
(Maaßet al., 2019, 2022;Mioni et al., 2019, 2021;Perbal et al., 2002;
Turgeon et al., 2016). A problem for the assessment of changes in time
perception relates to the use of highly artificial paradigms, often
requiring judgments on the duration of abstract stimuli (e.g., visual
shapes) presented within an abstract 2D environment (e.g., computer
screen). This is unfortunate, because it is questionable to what extent the
changes in timing performance measured with these tasks can be
generalized to more naturalistic contexts (Boltz, 2005;Matthews &
Meck, 2014;Riemer et al., 2021;van Rijn, 2018). Therefore, some au-
thors proposed the use of more naturalistic stimuli in time perception
research (Riemer et al., 2018;Roseboom et al., 2019;Schlichting et al.,
2018;Thanopoulos et al., 2018;van Rijn, 2014). One example illus-
trating the difference between naturalistic and abstract stimuli is the
study by Thanopoulos et al. (2018), who found that intentional binding
(i.e., the illusory contraction of the interval between two events that are
considered cause and effect; Haggard et al., 2002) is more pronounced
when the second event is a realistic image and embedded within a
semantically meaningful sequence (e.g., the image of a hand hitting a
table surface, preceded by the image of a hand held above that table
surface) than when it is an abstract shape (e.g., a white circle). This
example demonstrates that a realistic embedding of stimuli affects the
processing of their temporal relation. Specifically for the assessment of
timing deficits in advanced age, naturalistic stimuli embedded in a
realistic scenario can be of advantage, because it is closer to the timing
difficulties encountered in everyday life (Maaßet al., 2022;Riemer
et al., 2021).
Related to the impact of environmental aspects on temporal pro-
cessing, it was often found that temporal judgments are influenced by
* Corresponding author at: Biological Psychology and Neuroergonomics, Technical University Berlin, Fasanenstr. 1, 10623 Berlin, Germany.
Contents lists available at ScienceDirect
Acta Psychologica
journal homepage: www.elsevier.com/locate/actpsy
https://doi.org/10.1016/j.actpsy.2024.104460
Received 30 April 2024; Received in revised form 7 August 2024; Accepted 8 August 2024
Acta Psychologica 249 (2024) 104460
2
task-irrelevant spatial characteristics of the environment. For example,
Xuan et al. (2007) reported that two-dimensional visual stimuli are
judged as temporally longer when they were presented in a larger size,
and, using more naturalistic stimuli, Riemer et al. (2018) could show
that the visual impression of spacious rooms (i.e., independent of actual
image size) led to longer duration estimates. The study of space-time
interference has been dominated by the investigation of associations
between temporal and spatial magnitude (e.g., short durations associated
with small size and long durations associated with large size), whereas
studies on the association between temporal and spatial position (e.g.,
early events associated with left side and late events associated with right
side) are scarce. Several studies report that the duration of stimuli pre-
sented in the left hemispace tends to be underestimated relative to
stimuli presented in the right hemispace (Anelli &Frassinetti, 2019;Di
Bono et al., 2012;Frassinetti et al., 2009;Vallesi et al., 2008;Vicario
et al., 2008), but it is unknown to date whether they are also perceived
as occurring earlier.
In the present study we investigated the effects of a naturalistic
stimulus presentation (abstract visual shapes on a 2D screen vs. realistic
stimuli presented in immersive VR) and of the spatial location of those
stimuli (left vs. right of the observer) on the relative timing of short
visual events. Furthermore, we asked whether these potential influence
factors (of presentation mode and spatial side) are different in a group of
older participants as compared to a group of younger participants, and
whether they are related to decreased memory capacities which often
coincides with advanced age. Based on a previous study (Riemer et al.,
2021), we expected that (i) the use of more realistic stimuli would alter
the relative timing of events, and in accordance with the concept of a
mental time line (i.e., the idea that time is represented from left to right
egocentric space; Bonato et al., 2012), we hypothesized that (ii) the
perceived moment of left-sided events is biased towards an earlier time
point, whereas right-sided events are perceived as occurring at a later
time point. Furthermore, as previous studies have suggested a link be-
tween mnemonic functioning and temporal processing (Maaßet al.,
2019;Mioni et al., 2024;Perbal et al., 2002), we hypothesized that (iii)
the above-mentioned changes in temporal processing correlate with
lower memory capacities.
2. Methods
2.1. Participants
Thirty-eight older and thirty-six younger adults participated in the
study. Due to misunderstanding of the task and extremely low perfor-
mance in a word list recall task (Helmstaedter &Durwen, 1990; cf.
Section 2.2), the data of two older participants were discarded after data
inspection. Thus, the final sample consisted of thirty-six older (28 fe-
males; mean age 67.2 years, ranging from 60 to 78) and thirty-six
younger adults (21 females; mean age 26.8 years, ranging from 22 to
35). As there are no previous studies providing a basis for a simulation-
based power analysis (Kumle et al., 2021), we aimed for a total of 72
participants, because this would result in sufficient power using a clas-
sical ANOVA approach (calculated with MorePower 6.0; Campbell &
Thompson, 2012). Due to a shortage of time, one participant from the
older group completed only the VR version of the task (cf. Section 2.3).
Participants were recruited from the local community and the
Technical University Berlin. They received monetary compensation or
course credit (their choice). The level of education differed between the
age groups: While the young group consisted almost entirely of uni-
versity students (94 %) who had at least 13 years of education, 36 % of
the older participants did not reach the official qualification for higher
education (i.e., <13 years of school). All participants gave written
informed consent to the experimental protocol, which was approved by
the ethics committee of the Technical University Berlin (protocol num-
ber: MR_01_20200323).
2.2. Assessment of cognitive functioning
Memory performance was assessed with the Verbaler Lern- und
Merkf¨
ahigkeitstest (VLMT; Helmstaedter &Durwen, 1990), a German
version of the Auditory-Verbal Learning Test (AVLT; Ivnik et al., 1990).
The VLMT requires learning of a list of 15 semantically unrelated words.
The total sum of correctly recalled words during five consecutive
learning trials was used as a performance measure.
2.3. Task versions and stimuli
We used a paradigm described in Riemer et al. (2022), here adapted
for visual stimuli, which requires the localization of an event in time and
is therefore suitable to test the perceived temporal occurrence of events
(for a recent application of the same paradigm, see Mioni et al., 2024).
Participants performed two different versions of this paradigm in
counterbalanced order. In the Desktop version, stimuli were presented on
a computer screen (59.5 ×33.5 cm
2
), and in the VR version, stimuli were
embedded within a virtual 3D environment presented via a head-
mounted display (HTC Vive Pro). Both task versions were pro-
grammed using Vizard (v.5.0, WorldViz). In the VR version, participants
sat on a chair in the tracking area of the Vive camera system. Except for
the instruction to remain seated and to maintain their general body
orientation, they were allowed to move, rotate their head and look
around. The virtual environment consisted of a large, dimly lit room
with two benches arranged in front of the participants, positioned on the
left and right side of the room (Fig. 1A). Each trial started with the
appearance of a lamp (0.5 m in height presented at a virtual distance of
5.3 m; vertical visual angle was about 5◦) on either the left or the right
bench. When the participants turned their head towards the lamp
(confirmed by motion tracking of the HMD), the room was illuminated
for a specific duration (in the following referred to as the reference
duration). Approximately at the temporal midpoint of this reference
duration, the lamp produced a very brief flash (100 ms). After the room
was dimmed out again (indicating the end of the reference duration),
participants had to indicate whether the brief flashing of the lamp
occurred in the first or in the second half of the reference duration (two-
alternative forced-choice). Responses were given with one specific
finger of the right hand,
1
using the ‘up’and ‘down’keys of a standard
German keyboard that was held by the participants on their lap (indi-
cating that the flash was in the first or the second half, respectively). To
ensure that the complete reference duration was attended to, the length
of the reference duration was varied between trials. Three different
reference durations were used (3.05, 3.81, and 4.76 s).
The temporal position of the flash within the reference duration was
changed according to an adaptive staircase procedure (1-up-1-down),
but independently for ‘left’and ‘right’trials. The staircase started at 50
% (i.e., the objective midpoint of the reference duration), and the step
size was fixed at 2 % of the current reference duration. For example, if a
flash of the left lamp was judged as having occurred during the first half
of the reference duration, then the temporal position of the flash in the
next ‘left’trial was shifted towards the end of the reference duration.
The task was performed in four separate blocks, between which the
participants were allowed to take off the head-mounted display and
make a short pause. Each block consisted of 18 ‘left’and 18 ‘right’trials
(presented in a randomized order), resulting in a total of 144 trials per
participant. As the adaptive staircase procedure resulted in a maximal
level of perceived difficulty, 16 ‘easy’trials were added (one after every
ninth trial) for motivational purposes. In those easy trials, the temporal
position was set to either 25 % or 75 % of the reference duration.
Additionally, fake feedback was presented after each block (randomly
1
Most participants used the index finger, but some preferred the middle
finger. The only constraint was that they had to use the same finger to operate
both keys, throughout the whole experiment.
J. Bogon et al.
Acta Psychologica 249 (2024) 104460
3
chosen between 75 % and 85 % of “correct responses”). Participants
were asked to refrain from chronometric counting.
In the Desktop version (Fig. 1B), two rectangular empty frames (41
×18 mm
2
; vertical visual angle was about 4◦) were presented on a
computer screen, one at the left and one at the right screen side. In each
trial, one of these frames was filled black, indicating the side that should
be attended. The reference duration was indicated by a change of the
screen background color from dark grey to a light grey (onset) and back
to dark grey (offset). Approximately at the temporal midpoint of this
interval, the filled black frame flashed to white for 40 ms. Participants
had to judge whether the flash occurred in the first or in the second half
of the reference duration. Apart from the presentation mode, the stim-
ulus material and the placement of the keyboard on the table instead of
the participants' lap, the procedure was identical to the VR version.
2.4. Statistical analysis
On the basis of the temporal judgments, four psychometric functions
per subject were calculated, describing the perceived temporal occur-
rence of left- and right-sided stimuli in the Desktop and the VR version of
the task. Responses later than 15 s after the offset of the reference
duration were not used for the calculation of logistic functions (0.4 % of
all trials). Fitted logistic functions were calculated using R package
quickpsy (Linares &L´
opez-Moliner, 2016) and represent the probability
of the response ‘target was in the second half’as a function of the
relative position of the target stimulus within the reference duration.
The first function parameter (50 % threshold) was constrained to values
between 0 and 1, and the second function parameter (slope) to values
between 0 and 100. Guess and lapse rates were allowed to vary between
0 and 0.1. Bias and precision of temporal judgments were quantified by
the point of subjective equality (PSE), defined as the target position at
which the target was perceived in the second half in 50 % of trials, and
the difference limen (DL), defined as half the difference between the
target position at which the target was perceived in the second half in 25
% and 75 % of trials (i.e., the flatter the logistic function, the larger the
DL; Ulrich &Vorberg, 2009). Functions with a DL above 0.8 (indicating
poor general performance) or an extreme PSE (outside the range be-
tween 0.2 and 0.8) were defined as outliers and discarded from further
analysis (3.5 %).
For the analysis of reaction times, outliers were defined according to
the Median Absolute Deviation procedure (MAD; Leys et al., 2013) with
a cutoff value of 10. In addition, responses earlier than 100 ms were
discarded. In total, 1.7 % of reaction time data were discarded as
outliers.
Data were analysed in R (R Core Team, 2016), by fitting linear mixed
effects models (2 ×2×2 factorial design) using packages lme4 (Bates
et al., 2015) and lmerTest (Kuznetsova et al., 2017), including age group
as between-subjects factor (old vs. young), and task version (VR vs.
Desktop) and stimulus side (left vs. right) as within-subjects factors. The
model included all main effects as well as the interaction effects with age
group. Subjects were included as random factor.
To test our hypothesis that individual differences in memory capacity
have an impact on the relative timing of events (in addition to age group),
alternative models were fitted, accounting for individual memory per-
formance scores (number of recalled words in the VLMT; cf. Section 2.2),
which were included as centered, continuous variable. These alternative
models were tested against the corresponding base models using func-
tion KRmodcomp of R package pbkrtest (Halekoh &Højsgaard, 2014).
A complete analysis script and the raw data can be found at OSF (htt
ps://osf.io/bkv7f/).
3. Results
3.1. Bias of temporal judgments
Results for the bias of temporal judgments are depicted in Fig. 2A.
Fig. 1. Schematic depiction of trials in the (A) immersive VR version and the (B) Desktop version of the task.
J. Bogon et al.
Acta Psychologica 249 (2024) 104460
4
The alternative model including individual differences in working
memory capacity was preferred over the base model (F
3/178
=3.3, p=
.023). It revealed a significant effect of memory capacity (β= − 0.003, SE
=0.001, t
69.2
= − 3.1, p=.003), whereas the effect of age group was not
significant (β=0.010, SE =0.008, t
69.3
=1.3, p=.21). Additional
correlation analyses (Fig. 3A) confirmed that lower memory capacity
scores were associated with a bias of the PSE towards larger values for
the older participants (r= − 0.48, t
34
= − 3.2, p=.001), but not for the
younger participants (r= − 0.18, t
34
= − 1.1, p=.15).
There was also a significant effect of task version, indicating a relative
bias of the PSE towards larger values in the VR version (β= − 0.008, SE
=0.003, t
200.3
= − 2.9, p=.005) and a significant interaction between
task version and age group, indicating that the effect of task version was
larger for the younger participants (β= − 0.008, SE =0.003, t
199.1
=
−2.5, p=.012). There was no interaction between task version and
memory capacity (|β|<0.001, SE <0.001, t
200.4
= − 0.5, p>.5).
With respect to the influence of spatial side, we did not find an effect
of stimulus side (β=0.001, SE =0.003, t
199.1
=0.4, p >.5) and no in-
teractions with age group (β= − 0.001, SE =0.003, t
198.6
= − 0.4, p >.5)
or memory capacity (|β|<0.001, SE <0.001, |t
199.1
|<0.1, p >.5).
3.2. Precision of temporal judgments
Data on the difference limen (DL) are presented in Fig. 2B. The
alternative model including individual differences in memory capacity
was not preferred over the base model (F
3/178
=1.9, p=.13). With
respect to the precision of temporal judgments, individual memory ca-
pacity had no additional explanatory value beyond the factor age group.
The base model revealed a significant effect of age group, indicating
lower precision for older participants (β= − 0.016, SE =0.007, t
63.0
=
−2.2, p=.030).
The main effects of task version (β=0.003, SE =0.004, t
197.3
=0.7, p
=.47) and stimulus side (β=0.004, SE =0.004, t
194.9
=0.9, p=.38)
were not significant, and neither were the respective interaction effects
with age group (task version ×age group: |β|<0.001, SE =0.004, t
197.3
=
−0.1, p >.5; stimulus side ×age group:β= − 0.002, SE =0.004, t
194.9
=
−0.4, p >.5).
Correlation analyses showed that lower memory capacity scores
were associated with lower precision (r= − 0.34, t
70
= − 3.0, p=.002),
although in the base model this effect is fully accounted for by the dif-
ferences between age groups. Separate analysis for both groups (Fig. 3B)
revealed a significant correlation only for the older participants (r=
−0.41, t
34
= − 2.6, p=.006), but not for the younger ones (r= − 0.05,
t
34
= − 0.3, p =.38).
3.3. Reaction times
Reaction times are presented in Fig. 2C. Again, the alternative model
including individual differences in memory capacity was not preferred
over the base model (F
3/182
=0.4, p >.5). The base model revealed a
significant effect only for task version, indicating that the participants
responded faster in the VR version as compared to the Desktop version
(β=0.100, SE =0.017, t
209.9
=6.0, p <.001). None of the other effects
reached a statistically significant level (all ps >0.5).
4. Discussion
Event timing is an essential ability for a successful interaction with
our environment. In the present study we tested whether event timing is
influenced by a naturalistic presentation of the to-be-timed stimuli and
by the spatial side at which they occur (i.e., left or right of the observer),
and whether the impact of these influence factors increases with age. For
this purpose, two groups of young (<35 years) and old (>60 years)
healthy participants were tested with a paradigm requiring a decision as
to whether a short visual event occurred in the first or the second half of
a reference duration.
With respect to the effects of a naturalistic presentation, our results
show that target events were perceived as earlier (relative to the onset
and offset of a reference duration) when the stimuli were embedded
within a naturalistic scene presented in immersive VR via a head-
mounted display. This effect, however, was restricted to the group of
younger participants, while older participants did not show a perceptual
bias towards an earlier point in time for the more naturalistic task
version. This pattern mirrors a finding from a previous study (Riemer
et al., 2021). In this study, younger and older participants were asked for
prospective and retrospective judgments on the temporal duration of
several events, which were presented either as isolated object images or
were embedded within a naturalistic context (a video of an urban scene).
An advantage for the naturalistic context condition was attested only for
the young participants, while a similar advantage was absent for the
older participant group. Although it is unclear to what extent a bias
towards earlier time points in an event timing task corresponds to a
higher precision regarding duration judgments, these studies demon-
strate that older adults and younger adults are differently affected by an
increase in the realism and the immersiveness of task design. This
observation is particularly relevant in light of mounting claims for more
naturalistic paradigms and realistic stimuli in time perception research,
in order to increase the ecological validity and the generalisability of
results (Boltz, 2005;Matthews &Meck, 2014;Schlichting et al., 2018;
Tobin et al., 2010;van Rijn, 2018). Especially with respect to the
Fig. 2. Results for (A) the bias towards earlier/later time points, quantified by
the point of subjective equality (PSE), (B) the precision of temporal judgments,
quantified by the difference limen (DL) and (C) reaction times. Error bars
represent the standard error across subjects.
J. Bogon et al.
Acta Psychologica 249 (2024) 104460
5
Fig. 3. Correlations between (A) the point of subjective equality (PSE) and memory capacity assessed with the VLMT (Helmstaedter &Durwen, 1990), and between
(B) the difference limen (DL) and memory capacity. (C) Group comparison for memory capacity revealed a significant difference, with younger adults performing
better than older adults (t
69.9
=3.7, p<.001, d=0.73, 95 % CI[0.36, 1.06]). Small points represent individual participants, large points represent the group means.
J. Bogon et al.
Acta Psychologica 249 (2024) 104460
6
assessment of time perception deficits in advanced age (Block et al.,
1998;Lustig, 2003;Mioni et al., 2024), previous studies have suggested
that more naturalistic paradigms are better in capturing the various
timing issues that older adults might encounter in their everyday lives
(L¨
ockenhoff &Rutt, 2015;Maaßet al., 2022). Increasingly sophisticated
virtual reality techniques provide a valid tool for presenting naturalistic
stimuli in fully immersive settings, while retaining the advantage of
experimental control (Bogon et al., 2023;Landeck et al., 2023).
Another important finding of our study is that the tendency to
perceive the target event at an earlier point in time was negatively
correlated with a measure of memory capacity (Fig. 3A). The lower the
memory capacity, the larger was the PSE, indicating a perceptual bias of
the event occurrence towards earlier time points. This effect was pri-
marily based on the data of older participants, probably due to a larger
variability of memory capacity in this group. Effects of age and reduced
cognitive capacities have often been described in terms of a reduced
precision of judgments (Mioni et al., 2019;Turgeon et al., 2016), but
also timing accuracy can be affected (Balcı et al., 2009;Block et al.,
1998). For example, it has been shown that reduced working memory
capacities were associated with an over-reproduction of temporal in-
tervals (Baudouin et al., 2006). The results of the present study therefore
suggest that differences in cognitive abilities such as memory capacity
are reflected in accuracy biases, proposing a potential behavioral marker
for age-related cognitive decline (El Haj &Kapogiannis, 2016;Mioni
et al., 2021;Xu &Church, 2017).
The effect of memory capacity on the bias towards earlier time
points, however, was not significantly different for both task versions.
Hence, at the group level, the effect of naturalistic presentation was
different for older versus younger participants, but it was not sensitive
enough to differentiate between different degrees of memory capacity at
the level of individuals. A potential reason for this (and a limitation of
the present study) consists in the fact that the implemented VR task
version, although using more naturalistic stimuli and presentation in an
immersive 3D environment, still bears some crucial differences to a real-
life situation. It remains an open question for future research whether
the realization of a realistic paradigm per se would be sensitive enough
to differentiate between different degrees of memory capacity even at
the individual level.
With respect to the influence of the spatial location of stimuli, that is,
whether the to-be-timed stimuli appeared to the left or to the right of the
observer, the present study did not reveal any significant results. Effects
of spatial factors on time perception have been frequently reported in
young adults (Bonato et al., 2012;Cai et al., 2018;Cona et al., 2021;
Riemer et al., 2014, 2018;Teghil et al., 2019;Vicario et al., 2008;Xuan
et al., 2007), but the question as to whether these interference effects
between time and space increase or decrease with age cannot be
answered on the basis of the present study. The reason for this is that the
expected interference effects could not be confirmed within the group of
younger participants. In neither of the groups, we did find evidence for
an effect of stimulus side on a perceptual bias towards earlier or later
time points.
The absence of this effect might be explained by the specific design of
the paradigm implemented here. To indicate whether the event occurred
during the first or the second half of the reference duration, participants
used the ‘up’and ‘down’keys of the keyboard, respectively. These keys
were chosen due to their vertical spatial arrangement, which should
prevent the occurrence of Simon effects (Simon &Wolf, 1963), that is,
that the spatial side of the stimuli facilitate responses with the spatially
congruent key (Mioni et al., 2014). However, stimulus-response
compatibility effects have also been reported along orthogonal spatial
dimensions (Cho &Proctor, 2003), and therefore a potential effect of
stimulus side might have been obscured in our design by the imple-
mentation of spatial response codes (Ehrenstein et al., 1989;Michaels &
Schilder, 1991). In future studies, this could be tested by the imple-
mentation of a non-spatial response mode (e.g., verbal responses).
Of course, another possibility is that an interference effect of the
spatial location (left or right of the observer) on the perceived temporal
occurrence of an event simply does not exist. This possibility stands in
spite of many studies confirming interference effects between time and
space, because by far most of these studies focused on the association
between spatial side and the duration of events, in the sense that left-
sided stimuli appear shorter and right-sided stimuli longer (e.g., Anelli
&Frassinetti, 2019;Di Bono et al., 2012;Frassinetti et al., 2009;Vicario
et al., 2008). In contrast, the present study tested a potential association
between spatial side and the temporal occurrence of events, in the sense
that left-sided stimuli appear earlier and right-sided stimuli later in time.
Studies on this issue are scarce. Evidence for an association between left-
early and right-late was reported in terms of congruency effects (Riemer
et al., 2016). In their study, numerical digits were presented either at the
left or the right screen side and either early or late within a predefined
time window. The results showed that parity judgments towards the
digits could be performed faster when the stimuli appeared left and early
(or right and late), whereas stimuli with the respective incongruent
pairing required longer processing times. The same study, however, did
not reveal evidence for a spatial-temporal association of response codes
(i.e., faster reactions towards early vs. late stimuli depending on the
lateral side of the correct response key; but see Ishihara et al., 2008).
5. Conclusions
This study was conducted to investigate whether the perceived
temporal occurrence of an event is influenced by a naturalistic presen-
tation of the to-be-timed stimuli and by the spatial side at which they
occur, and whether these influence factors differ between age groups.
We conclude that, for younger participants, a naturalistic presentation in
immersive virtual reality biases the timing of an event towards earlier
time points, whereas this effect is absent in older participants. These
results demonstrate the importance of the design of experimental par-
adigms that are used to assess age-related changes in time perception.
The spatial location at which the to-be-timed stimuli appeared had
no effect on the results, neither for the younger nor for the older par-
ticipants. Future research is needed to elucidate whether the absence of
this effect is specific to our task design or whether the presumed mental
association between left-early and right-late stimuli does not exist (in
contrast to the established association between left-short and right-long
stimuli; Anelli &Frassinetti, 2019).
Declaration of ethical approval
The study was approved by the local ethical committee and con-
ducted according to the ethical standards laid down in the 6th Revision
of the Declaration of Helsinki (Version Seoul 2008).
Funding
This study was supported by a grant of the Deutsche For-
schungsgemeinschaft (DFG, project number: 452179073). The funding
source had no direct involvement in the study.
Availability of data and materials
The data and materials from the present experiment are publicly
available at the Open Science Framework website: https://osf.io/bkv7f/
CRediT authorship contribution statement
Johanna Bogon: Writing –review &editing, Writing –original
draft, Visualization, Methodology, Formal analysis, Data curation.
Cindy Jagorska: Writing –review &editing, Formal analysis, Data
curation. Isa Steinecker: Writing –review &editing, Data curation.
Martin Riemer: Writing –review &editing, Writing –original draft,
Supervision, Project administration, Methodology, Funding acquisition,
J. Bogon et al.
Acta Psychologica 249 (2024) 104460
7
Conceptualization.
Declaration of competing interest
The authors declare that there is no conflict of interest.
Data availability
We have shared a link to a repository with raw data and analysis
scripts.
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