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IEEE VEHICULAR TECHNOLOGY SOCIETY SECTION
Received January 31, 2022, accepted March 9, 2022, date of publication April 14, 2022, date of current version April 28, 2022.
Digital Object Identifier 10.1109/ACCESS.2022.3167424
A Numerical Study on Constant Spacing
Policies for Starting Platoons at
Oversaturated Intersections
KAY MASSOW 1, ILJA RADUSCH2, AND ROBERT SHORTEN 3, (Senior Member, IEEE)
1Daimler Center for Automotive Information Technology Innovations, Technische Universität Berlin, 10587 Berlin, Germany
2Fraunhofer Institute for Open Communication Systems (FOKUS), 10589 Berlin, Germany
3Dyson School of Design Engineering, Imperial College London, London SW7 2AZ, U.K.
Corresponding author: Kay Massow (kay[email protected])
ABSTRACT Cooperative Adaptive Cruise Control (CACC) is considered as a key potential enabler to
improve driving safety and traffic efficiency. It allows for automated vehicle following using wireless
communication in addition to onboard sensors. To achieve string stability in CACC platoons, constant time
gap (CTG) spacing policies have prevailed in research; namely, vehicle interspacing grows with the speed.
While constant distance gap (CDG) spacing policies provide superior potential to increase traffic capacity
than CTG, their major drawbacks are a smaller safety margin at high velocities and that string stability cannot
be achieved using a one-vehicle look-ahead communication. In this work, we propose to apply CDG only in
a few driving situations, when traffic throughput is of highest importance and safety requirements can be met
due to relatively low velocities. As the most relevant situations where CDG could be applied, we identify
starting platoons at signalized intersections. With this application scenario we show that applying CDG only
in a few specific and crucial situation can have a major impact on traffic efficiency. Specifically, we compare
CTG with CDG regarding its potential to increase the capacity of traffic lights. Starting with the elementary
situation of single traffic lights we expand our scope to whole traffic networks including several thousand
vehicles in simulation. Using real world data to calibrate and validate vehicle dynamics simulation and traffic
simulation, the study discusses the most relevant working parameters of CDG, CTG, and the traffic system
in which both are applied.
INDEX TERMS Cooperative adaptive cruise control, constant spacing, traffic light, signalized intersection,
vehicle simulation, traffic simulation, capacity, throughput.
I. INTRODUCTION
CACC is the extension of Adaptive Cruise Control (ACC),
a driver assistance system which automatically adjusts the
speed of a road vehicle to maintain a safe distance from
vehicles ahead [1]. Today’s ACC systems use radar sen-
sors to measure this distance. CACC extends ACC by addi-
tional communication components to exchange information
with preceding vehicles. This information exchange helps to
increase the density of platoons of vehicles with activated
ACC and to potentially tackle string instabilities occurring in
such platoons. String instability in vehicle platoons is caused
by radar sensor delays and the dynamics of the vehicles
and their power trains. To facilitate string stable spacing
policies, the constant time gap (CTG) has prevailed in
The associate editor coordinating the review of this manuscript and
approving it for publication was Jie Gao .
research; namely, the target distance between vehicles grows
with the speed. However, increasing distances entails effi-
ciency loss. This fact is reflected by the recent decision of
Daimler to cancel their truck platooning program, which
aimed on a 0.68 seconds time gap (15 m at 80 Km/h [40])
and did not achieve the expected efficiency in terms of fuel
saving as stated in [2].
In this work, a constant distance gap (CDG) policy for
CACC is considered. Although CDG can improve traffic
throughput enormously, its applicability in urban environ-
ments has been proven to be very limited, due to its demand
on communication structures to achieve robust string sta-
bility [3]. This demand includes communication with more
vehicles than the direct preceding vehicle. Additionally,
CDG only makes sense in combination with very small gaps,
which implies potential safety issues at increasing velocities.
The hypothesis of this work is to apply CDG only in few
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K. Massow et al.: Numerical Study on Constant Spacing Policies for Starting Platoons at Oversaturated Intersections
driving situations, when the following circumstances occur
at the same time:
Traffic throughput is of crucial importance.
Platoon sizes are short enough that string instability or
communication topology complexity can be handled,
e.g., employing mini-platoon control strategy [3].
Velocities are low enough to cover safety requirements,
acceleration is smooth and predictable.
In all other situations, there either is limited benefit in
applying CDG or it entails too much difficulties, so that
CTG should be applied. While there are several use cases in
which such conditions prevail, clearly, traffic-light-controlled
intersections are one of the most relevant. At intersections,
the traffic flow of two crossing streets share one spot in a
time-duplex manner. Thus, exhibiting the highest possible
traffic density on this spot is of high importance. Intersections
controlled by traffic lights in addition provide clearly regu-
lated right-of-way, i.e., during a green light phase, a platoon
can pass this spot as a whole without paying attention to the
cross traffic. Moreover, starting up from a stop line when
the traffic light changes to green results in a smooth and
predictable acceleration maneuver. Thus, as the most relevant
application scenario for the hypothesis of this work presented
above, we will focus on starting platoons at oversaturated,
traffic-light-controlled intersections subsequently. Further
application scenarios will be investigated in future work.
By oversaturated we mean the traffic demand is higher
than the intersection capacity, i.e., its maximum traffic
throughput [26], a situation commonly found in major cities.
Accordingly, we shall assume urban speeds of up to 50 km/h
and stable platoons on intersection either achieved by lim-
ited length or a capable communication topology [3]. The
research questions discussed in the rest of this paper focus
on capacity improvement of CDG over CTG at oversatu-
rated, signalized intersections. Our model for car following
dynamics is based on the controller design presented in [30],
parameterized using real world data.
Remark: Before proceeding, some comments on string sta-
bility are in order. Although string stability is a very important
aspect for realizing CDG in platoons (see related work in the
next section), we do not address string stability nor related
control theory in this work. Instead, we focus on assessing
the traffic performance of CDG over other spacing policies.
While there are many other publications dealing with string
stability, the rationale for this work is the usefulness of pla-
toons, string stability permitting, in the context of specific
use-cases. Our objective here is to study one such situation
in detail, and to illustrate the effectiveness of platoons in an
elementary situation in which string stability is not likely to
be a serious technical issue.
A. MAIN FINDINGS OF THIS WORK AND THE STRUCTURE
OF THIS PAPER
The contribution of this work is to show the benefit of
applying CDG at starting platoons at oversaturated, signal-
ized intersections. Assessing related benefits and potential
drawbacks requires a comprehensive and thorough consid-
eration of the whole traffic system. This includes many
microscopic and macroscopic aspects and aggregating par-
tial results. From the authors’ perspective, these should be
presented as a whole and not be split apart in different
papers. With this in mind, after discussing related work in the
Section II, the remainder of the paper is structured as follows.
In Section III, we define the scope of our research and
assess the CDG capacity improvement at a single traffic
light on a straight road. For this purpose, we parameter-
ize a CDG policy for vehicle simulation using real world
data. CDG shows a traffic throughput improvement over
the CTG baseline of up to 140%.
In Section IV, we extend our study to a whole intersec-
tion, in order to cover traffic related aspects which lower
the traffic throughput, such as turning vehicles and right-
of-way. Vehicle simulations, including 160 vehicles,
showed that these aspects can lower the CDG throughput
improvement down to 27% in worst case. We further
found that CDG benefit on throughput grows superlin-
early with the CDG penetration rate among vehicles.
In Section V, we present a method to calibrate a traffic
simulation model using vehicle dynamics simulation.
This is a prerequisite to include consideration of vehi-
cle dynamics in a traffic simulation with thousands of
vehicles to simulate CDG in a whole traffic system.
In Section VI we study the impact of CDG on mutually
influencing intersections of a traffic system. A synthetic
arterial scenario of five intersections revealed that CDG
may create backlogs of adjacent intersections, which
block the cross traffic. A synthetic grid scenario of
25 intersections revealed that CDG is vulnerable to cre-
ate gridlocks. We show the impact of these effects on
traffic throughput and how they are related to the traffic
light configurations with respect to green light times and
offset.
In Section VII, we complement our findings with study-
ing CDG in a real world road network simulation sce-
nario including ten intersections in Berlin, Germany.
CDG gains a throughput improvement of 70%, while
a penetration of 50% CDG reached an improvement
of 25%. To exhibit its full potential in urban traffic,
CDG needs to incorporate cooperative behavior between
vehicles in order to enable cutting in and to prevent
junction blocking.
We conclude this paper in Section VIII. In order to help
the reader to follow the main findings arising throughout the
study, each section concludes with a discussion of its main
findings.
II. RELATED WORK
The most relevant goals for the design of CACC systems are
to create small gaps between vehicles to increase road capac-
ity, guarantee string stability [5], while keeping the commu-
nication topology as simple as possible [1]. The latter is,
in the best case, reduced to each vehicle in a platoon receiving
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K. Massow et al.: Numerical Study on Constant Spacing Policies for Starting Platoons at Oversaturated Intersections
data from its direct preceding vehicle. Further possible com-
munication structures may include receiving data from the
platoon leader, multiple predecessors, the successor, or from
a fully networked platoon [25]. Each of these structures entail
different advantages regarding control quality, string stability
and, thus, on the minimum gap size. Further goals on control
optimization are ride comfort and fuel/energy consumption,
which are both dependent from acceleration profiles.
A. CONSTANT TIME GAP POLICY (CTG)
The constant time gap policy refers to maintaining a time
gap between vehicles in a platoon, which means that the gap
increases linearly with the velocity. This policy has received
most attention in the literature as it is known to improve
string stability even with the simplest communication
structure [5], [6]. The policy alsocontributes to safety, driving
comfort, and imitates human driver behavior. However, the
downside of velocity dependent gaps is the platoon length
growing linearly with the velocity and the associated required
road space. Commonly suggested time gaps of 0.6 s [7]
correspond relates to additional road space of 8 m at 50km/h
compared to stand still.
B. CONSTANT DISTANCE GAP POLICY (CDG)
The constant distance gap policy refers to a fixed gap between
vehicles, independent from the velocity. This policy achieves
the maximum efficiency in terms of road capacity improve-
ment [50]; however string stability cannot be achieved using
the information of the preceding vehicle only. In [8] it was
shown that including additional information from the platoon
leader is required. In order to address string stability, further
communication topologies like mini-platoons [3] or multiple
vehicles look ahead are reviewed in [3] [49]. Cyclic as well
as bidirectional communication architectures are discussed
in [9]. These approaches require a formal platoon architecture
in order to determine a leader and the order of vehicles in a
platoon [1]. This is more difficult to achieve than a simple
communication with the preceding vehicle, which seems to
make it unattractive to employ CDG rather than CTG, even
with the drawback in terms of efficiency. With our hypothesis
in mind, to employ CDG in very specific situations only, for
this work, we can summarize the most relevant information
on the state of the art regarding CDG as follows. After very
early work [8], [50] on CDG showed that overall string stable
platoons cannot be established using a one-vehicle look-
ahead communication, CDG received less subsequent atten-
tion in literature than CTG. Most works on CDG focused on
achieving string stability for the employment of CDG at the
full range of driving conditions [3], [5], [9], [45], [49], [50].
Since this goal is out of scope of this work, we omit a deeper
literature review in this field. However, the interested reader
is referred to the survey article [45] and [1], [49].
C. ADAPTIVE GAP POLICIES
In contrast to CTG, many more parameters than a constant
time factor can be incorporated in the spacing strategy, such
as the spacing strategy proposed in this work. In the follow-
ing, we give an overview of different approaches of such a
kind, summarized under the term adaptive gap policies. The
hypothesis of this work is to apply CDG only in few driving
situations, realized by a context aware switch between CTG
and CDG. This switch is depending on the current importance
of traffic throughput, platoon length, and velocity. To our best
knowledge, switching between CDG and CTG as we propose
in this work, nor solely at a certain velocity threshold, has
not been presented in literature before. In fact, this switching
is not exactly an adaptive gap policy but rather an exchange
of the policy online. In contrary, most works in literature
either aim on designing one variable time gap (VTG) policy
for the full range of driving conditions or switch between
different longitudinal controllers while targeting the same
spacing strategy. Switching between longitudinal controllers,
mostly refers to different controller parameterization, e.g.,
regarding the information flow topology [43], or safety mea-
sures [44], triggered by ambient traffic conditions or com-
munication impairments. The desired inter-vehicle spacing
of VTG policies, in contrast to CTG, is treated as a func-
tion that has more parameters than a constant multiplier of
velocity. There are different approaches that either combine
the benefits of CDG and CTG in one VTG policy in different
ways, or further include different control goals by making
the gap dependent from more parameters than velocity [45],
e.g., to address traffic safety, stability, and efficiency [47].
The latter is mainly addressed by reducing the gap compared
with CTG while keep it smaller in general, but enlarge it
at higher absolute [48] and relative velocities [46]. Further
work has been done to improve the traffic flow stability in
comparison to CTG [10], to integrate safety aspects in the
spacing, such as the constant-safety-factor criterion (CSF)
[1], [47], and vehicle limitations [11], or to adapt it to human
behavior [12]. These adaptive policies gain their positive
effect mostly at shorter distances at lower speeds compared
to CTG. More detailed information about different types of
VTG and other spacing policies can be found in the survey
article [45] and [47].
D. COOPERATIVE MANEUVERS REGARDING
CROSS/PARALLEL TRAFFIC
Another important aspect regarding the spacing of CACC
platoons, is related to cooperative maneuvering [13]. Since
platoons need to allow for cut-in maneuvers of other vehicles,
required gaps have to be provided on demand. For urban
applications, cooperation is especially required at intersec-
tions when platoons need to be crossed by other vehicles.
We do not go into further detail on the wide field of related
applications and the performance of different concepts among
them, since cooperative maneuvering is not the focus of this
work. However, although this work does not deal with such
cooperative coordination strategy explicitly, the subsequent
sections reveal that under certain conditions, CDG should
be complemented by them. Such applications [14] which
extend CACC to accommodate cross traffic and parallel
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traffic are currently being researched, as an example the
interested reader can refer to the German research project,
IMAGinE [36]. Its applications ‘cooperative lane merging’
and ‘cooperative decentralized intersection’ enable cutting-
in maneuvers and ensure clearing intersections for cross traf-
fic, which is relevant for this paper.
E. COOPERATIVE START-UP AT TRAFFIC LIGHTS
In the field of combining CACC with traffic-light control,
most research is aimed at synchronization of platoons and
green lights phases, so that stop and go can be prevented,
such as [15]. Very few works focus on start-up control coordi-
nating vehicles and traffic lights, so that as many vehicles as
possible can pass an intersection after stand still. [16] studies
platoons of vehicles waiting in front of a traffic-light regu-
lated intersection, using SUMO [34]. A coordinated start-up
initiated by a V2X message SPAT (SAE 2735) of the traffic
light is proposed and the underlying algorithm also addresses
the problem of low market penetrations. [17] considers a
cooperative start-up of real world platoons at traffic lights.
Findings indicate that a constant and preferably small gap is
essential for increasing the throughput at traffic light regu-
lated intersections. [18] presents an automatic start-up control
to start up vehicles with less delay (47.2%) to improve traffic
throughput, while [19] addresses an optimized acceleration
profile to reduce fuel consumption.
F. PLATOONS IN SIGNALIZED NETWORKS
One important aspect of our study is the impact of CDG on
mutually influencing intersections in a traffic system. In order
to assess the impact of CACC on whole traffic systems, it is
not sufficient to consider isolated intersections. In fact, multi-
ple mutually influencing intersections such as signalized arte-
rials need to be considered. This becomes especially relevant
for dense platoons of vehicles, as shown in the subsequent
sections.
Most research in this field focus on the control of traf-
fic lights. In [20] and [51], the authors present algorithms
to optimize signals at arterials, based on real-time platoon
information. Different penetration rates are evaluated on
an eight-intersection arterial using the VISSIM simulator,
achieving a throughput improvement around 10% at 100%
penetration in [20]. A travel time improvement of 70% on an
arterial in a 4 ×4 grid network was achieved in [51] using
SUMO [34].
While this shows the potential of including platoon infor-
mation in the control strategies of traffic lights, in our study
we focus on the benefits of optimizing platoon interspac-
ing, rather than the signal control. Related work like [15]
addresses optimization from the perspective of the vehicles
in a cooperative way. Clusters of vehicles are formed that
approach and depart at intersections on signalized arteri-
als. The approach [15] requires a penetration rate of 100%
and showed an increased traffic throughput of 50%, while
reducing energy consumption. In [24], the authors showed,
by means of a 16-intersection arterial, that without changing
the signal control, throughput can be doubled if vehicles are
organized to cross the intersections in platoons with 0.75 s
headway, i.e., by reducing human delay and time gap only.
Other works, such as [21] and [22] aim to prevent platoon
stops by slowing down until the queue waiting at the inter-
section starts moving in order to safe energy/fuel. Penetration
rates lower than 100% are considered in [21]. In [23] splitting
up platoons and predicting trajectories aim on ideally passing
green light phases. However, this requires a certain space
while approaching the intersection and may hardly work for
arterials with small intersection interspaces.
The trend of studies on platoons in signalized networks
show that the most influencing factor regarding traffic
throughput improvement is the fact that vehicles cross the
intersections in platoons. Further, smaller enhancements can
be generated by signal aware platoon control [15], [21],
[22], [24] and a coordinated control strategy of the traffic
lights [20], [51], which entails considerable system complex-
ity in proportion to the achieved benefit. In this work we will
show that simply applying CDG in platoons in oversaturated
conditions can further increase the throughput by a similar
order of magnitude as platooning itself. However, we will
also give indications how CDG platooning in oversaturated
grid networks could be aligned with the signal schema.
III. SINGLE TRAFFIC LIGHT PERFORMANCE
In this section we investigate the performance of CDG on
a single traffic light, before considering whole intersections
and traffic systems in the subsequent sections. For this pur-
pose, we first need to define a baseline for comparison with
other spacing policies and how performance can be measured.
In this regard, we define the research scope of this
work, including preliminary assumptions. From this scope,
we derive the working parameters for all policies; e.g., the
standstill distance, as these parameters have a major influence
on system performance. Once these parameters are identified,
we use real world data to calibrate them. Finally, we describe
the implementation of the policies that we use for simulation
with the PHABMACS simulator [13] and we evaluate the
results.
A. RESEARCH SCOPE
The most relevant metric to assess traffic light performance
is capacity, which is defined by its maximum throughput,
i.e., the maximum possible number of vehicles passing per
time unit [26]. In order to measure the capacity, we consider
traffic-lights in an oversaturated condition only (e.g., during
rush-hour), which implies that there are always more vehicles
waiting in the queue than can pass in one green phase.
The relevant relationship between throughput and platoons
passing the traffic-light is the number of vehicles per platoon
length. The portion of the platoon length pertaining to each
vehicle in a CTG platoon is dependent upon the parameters
depicted in Fig. 1. The constant portion is the vehicle length
plus the standstill distance. The dynamic portion is the time
gap, which grows with the platoon velocity. The dynamic
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FIGURE 1. A platoon of i vehicles, where liis the length, riis the
standstill distance, hiis the time gap, ngiis the net gap, and ggiis the
gross gap of the ith vehicle in the platoon.
part is zero in CDG platoons, i.e., the CDG platoon length
is always the same like in standstill, which makes the CDG
so effective.
Another relevant parameter, especially for the start-up at
traffic lights, is the drivers’ reaction time. This time refers
to the delayed start-up of a vehicle in the platoon with
regard to the start-up of its preceding vehicle. In contrast to
CTG, which is similar to human drivers’ vehicle following
behavior, CDG can hardly be realized by humans. Thus,
for CDG we assume a fully automated longitudinal control
with no driver in the loop. This consideration is especially
relevant for the start-up at traffic lights, as human reaction
time would make notable difference here. Since the objective
is to compare the following behavior of CDG with other
policies, we neglect the reaction time for all policies in this
work.
Accordingly, in order to compare CDG with CTG, we need
to parametrize the constant portion, vehicle length and the
standstill distance with the same values. Furthermore, these
values should be chosen as realistic as possible for com-
parison, as their ratio to the time gap makes a considerable
difference. Finally, we also need to parameterize the time gap
of CTG as realistically as possible.
Indications for all these parameters could be derived
from Highway Capacity Manual (HCM) [26] and the
German equivalent HBS [27]. The HCM indicates a capac-
ity of 2400 vehicles per hour on open roadways, while the
HBS indicates 2000 vehicles per hour. Besides the fact that
both values differ considerably (gross gap between vehicles
of 1.8 s and 1.5 s) we have no indication on how to split
that time in the dynamic and the constant portion. Recent
work [14], on the other hand, indicates that time gaps for CTG
of below 0.6 s can be realized for string stable platoons with
automated CACC, (0.25 s in [41]).
Remark: In this study we do not use the theoretical param-
eters used in the above reports, but rather real measurements.
We assumed for this study, that future CACC distance behav-
ior in series production will be of similar performance as
skilled human drivers and with no reaction time. For this
purpose, we derive our baseline (time gap and standstill
distance) from real world data collected during the field trial
simTD [28]. For the sake of fairness, in this section, we will
also present results of using parameterization of achieved
time gaps in current research. We further assume that the
velocities in our study are low enough so that an automated
system can keep the CDG standstill distance.
The resulting parametrization is presented in the next sub-
section. Recall, the hypothesis of this work is to apply CDG
only in few driving situations, realized by a context aware
switch between CTG and CDG. This switch is dependent
from the current importance of traffic throughput, platoon
length, and speed. With the focus on starting platoons at
traffic-light-controlled intersections, we consider this context
to be always given at all simulations presented in this work
because:
Traffic throughput is of crucial importance at intersec-
tions as they are the bottlenecks in traffic.
The platoon length is inevitably limited due to the signal
phases cutting platoons.
Most traffic light scenarios are located in urban areas and
we limit our study to velocities below 50 Km/h.
As earlier mentioned, CDG should not be applied at arbi-
trary high velocities due to safety aspects and stability issues
arising when the one-vehicle-look-ahead communicationpat-
tern is applied. Thus, there is a speed limit at which the CDG
spacing policy is required to be switched to CTG. For the
threshold of this speed limit we chose 50 Km/h and 30 Km/h
as parameters to be studied in simulation, due to the fol-
lowing considerations. While in German cities 50 Km/h is
the speed limit for general safety considerations, 30 km/h
is the speed limit for areas of increased safety demand.
These values provide a good indication for different lev-
els of velocity related safety in our study. Thus, we define
and study two different Policies. For the 50 Km/h thresh-
old we can apply CDG without switching in simulation of
urban environments. In addition, we define another policy
that switches from CDG to CTG at 30 Km/h. This policy
will be referred to as SWITCH in the remainder of this
work.
The specific velocity thresholds of future real world appli-
cation should be derived from real world working parameters,
e.g., the achieved performance of the underlying longitudinal
controller and the current reliability of communication link.
The same applies for the optimal standstill distance in real
world, which should be chosen as small as possible in order
to gain efficiency and large enough regarding the named real
world parameters. Note that, keeping a standstill distance
of 2.95 m, as we will use in our study, might seem challenging
in terms of user experience, even below 30 Km/h. However,
we assume that with the advent of automated driving, users
will gain trust in that technology in the future. This also
applies for CTG with very small time gaps, as [41] shows
in simulation with a resulting distance of 3.25 m at 30 Km/h
and 3.75 m at 50 Km/h.
As earlier stated, this study considers the one-vehicle-look-
ahead communication pattern only, which does not require
a formal platoon architecture and provides the best pos-
sible communication stability for high frequent real time
applications like CACC. We assume this pattern to be the
most suitable in oversaturated multi-intersection-scenarios
with a high proportion of V2X enabled vehicles. However,
in cases where one-vehicle-look-ahead communication can
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be employed successfully, it can reduce the time headway of
CTG notably and make CDG overall string stable.
B. CALIBRATION OF SIMULATION ON REAL WORLD DATA
As motivated in the previous subsection, we employ real
world data to calibrate the policy parameters for simulation,
as well as the baseline for evaluation. The data we used
has been captured at simTD [28], a large scale field trial
for testing V2X applications conducted over a period of six
month, including a test fleet of 100 controlled vehicles. For
the calibration of the simulation model, we consider start-up
situations at traffic lights. The relevant calibration data for
parameterization includes the acceleration profile in order to
model the first vehicle of a platoon, the standstill distance and
the time gap. Therefore, we filtered situations from the logged
test data according to the following constraints:
start-up after standstill, preceding vehicle is present;
vehicle accelerates, target speed 40km/h 65 km/h;
accelerator is not released during the situation.
The filtered data included 3,546 start-up situations from
27,642 logged trips driven by 98 different drivers (73 male,
25 female). Fig. 2 depicts the resulting data, inspired by
the model matching process for acceleration maneuvers
described in [13]. All situations were aligned time-wise,
at the point time when the preceding vehicle starts moving.
The resulting curves of velocity and distance to the preced-
ing vehicle were averaged. The averaged time gap settles
at 0.87 s and the average standstill distance is 2.95m. We used
these values to feed our simulation models. The black dot-
ted lines represent the 95% confidence intervals of distance
and velocities, which mark the band for simulation model
validity according to [13]. The simulation is considered as
valid if it stays within the confidence band. We calibrated the
acceleration profile of the platoon leader in our simulation to
match the average speed trajectory of real world data. The
speed profile in simulation matches the confidence band of
the real world data, except for some dents in the graph during
gear shifts. Thus, we consider the simulation model as valid
representation of the real world data. In this way we were
able to determine all relevant parameters as defined for our
research scope, except for the vehicle length. For the vehicle
length we assume 5.15 m due to the following considerations.
According to [29] in 2011 we can assume an average length
of passenger vehicles of 4.75 m. We add further 0.4 m to
represent the increased length of vehicles since 2011 and
some heavy duty traffic.
C. SPACING POLICIES
Using the parameters derived in the previous subsection,
we can now define the following policies for studies in
simulation.
1) CDG-CONSTANT DISTANCE GAP
The constant distance gap policy CDG is defined by the
vehicle length of 5.15 m and the stand still distance of 2.95 m
determined in the previous subsection.
FIGURE 2. Velocities, following distances, and confidence bands
processed from real world start-up situations to derive CDG and CTG
controller parameters.
2) CTG-CONSTANT TIME GAP
According to the calibration with real world data we define
the baseline policy for this work with 0.87 s time gap, in the
following referred to as CTG-Ref. At 50 Km/h a gap of 15 m is
reached. This is close to match the American HCM at speeds
in urban areas (50 Km/h). Assuming the gross gap between
vehicles of 1.5 s (HCM at 2400 vehicles per hour) together
with vehicle length and standstill distance (as defined above),
this results in a time gap of 0.92 s. CTG-HBS represents
the German HBS with 2000 vehicles per hour, a time gap
of 1.22 s.
3) SWITCH
Based on the parameters of CDG and CTG-Ref, we define two
polices to switch between CDG and CTG-Ref at a predefined
velocity of 30 Km/h. SWITCH1 renders the time gap using
the difference between the current velocity and 30 Km/h, i.e.,
at 50 Km/h a gap of 7.8 m is reached. SWITCH2 increases
the gap from 0 m at 30 Km/h to 15 m at 50 Km/h, so that the
same distance as with CTG-Ref is reached.
4) MIX
In order to enable studying a certain rate of CDG penetration,
we define the Mix policy. The penetration rate (fraction of
vehicle adopting the policy) is set to 50% with a randomly
alternating pattern on CDG and CTG-Ref.
D. REALIZATION
All spacing policies described above have been implemented
in the PHABMACS simulator [13], for subsequent evalua-
tion. Furthermore, all policies rely on the one-vehicle look-
ahead communication pattern [25]. The evaluation scenario
consists of a straight single lane road with a single traffic
light, generated manually. In order to measure the maximum
achievable throughput of all policies, we create the same
oversaturated initial condition for each policy simulated. All
vehicles are queued up to at the stop line. Once the traffic light
turns green, the platoon starts accelerating up to 50 Km/h.
Vehicles passing the stop line are counted for evaluation.
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1) CTG
The basis controller for the vehicles is a Java implementation
of the cascaded PID framework presented in [30] (see Fig. 3),
integrated as longitudinal controller in the PHABMACS driv-
ing controller hierarchy (see [13] for explanation). As the
controller design is discussed in detail in [30], we just briefly
describe its main components. Girepresents the low-level
controller LL acting on the vehicle modeli, where irepre-
sents the ith vehicle in the platoon. LL is different from the
low-level controller in [5] and was initially presented in [31].
The input of LL is the control value uirepresented by the
desired acceleration of the vehicle, while the output is the
desired torque for the engine and the brake, which are fed
directly to the vehicle model as described in [13]. Ci,ACC is
a PD-type feedback controller that acts on a locally sensed
distance to the preceding vehicle with a simulated sensor
delay of 150 ms. Hiimplements the spacing policy. For CTG
the policy Hiis defined by 1 +hd,is[30] (here, s is the
Laplace transform variable) which is the transfer function
representation of dr,i=ri+hd,iviin the time domain,
where dr,iis the desired spacing, riis the standstill distance,
hd,iis the time gap and vithe velocity. Ci,CACC is a feed-
forward filter described in [30] using the communicated
information (with a simulated delay of 50 ms at 25 Hz) of
the directly preceding vehicle, i.e., the current and desired
acceleration ai1and ui1, as well as the current time lag
of the vehicle model τi1. In contrast to [30] we treat τias
a dynamic value for each vehicle, which is taken online from
a calibrated map depending on the current gear, requested
torque (drive/brake), and current engine rotational speed.
FIGURE 3. Control structure of the longitudinal model.
2) CDG
For the CDG policy, there are two differences from the
setup described above. The spacing policy Hiis expressed by
dr,i=riin the time domain and Hi=1 in the frequency
domain. The feedforward controller Ci,CACC is the implemen-
tation of the system depicted in Fig. 4. An acceleration curve
is predicted for the preceding vehicle, based on the received
information ai1(t), ui1(t), and τi1(t). Taking the latest
measured communication delay into account, uiis calculated
so that aimeets ai1in a predefined time interval in the future.
This controller has been tested in real world test vehicles and
will be presented in detail in future work.
3) SWITCH
By combining CDG and CTG according to the parameters
described above, we realized SWITCH1 and SWITCH2 as
FIGURE 4. Concept of the predictive CDG feed forward controller, where
tnow is the current point in time, tnow+1is the next future point in time,
tdelay is the communication delay, n is the length of the acceleration
trajectory [atϕ..atϕCn].
FIGURE 5. Throughput comparison for the different spacing policies.
a simple change between both policies at 30 Km/h, with
accordingly defined time gaps. As stated in the research scope
(section III.A), we consider the context for switching to CDG
to be always given at all simulations presented in this work
and the only parameter to be varied in the simulation is the
velocity threshold. Consequently, we can simplify the switch
by formulating it in one policy SWITCH1 as dr,i=ri+
hd,imax(0,vivlim), where vlim is the threshold of 30 Km/h.
For SWITCH2 the time gap is larger with hd,i=2.5hd,i.
E. EVALUATION
Fig. 5 depicts the results of eight simulation runs with one
graph each for the eight described polices. The graphs can be
interpreted as a counter of vehicles passing the traffic light
stop line over time. The counter starts at time 0 when the
traffic light turns green after red. The vertical lines in the
figure mark the throughput at different green phase lengths.
Their offset to the time scale is caused by the yellow phase
of three seconds. The throughput of the alternative spac-
ing policies for a specific green phase length can be read
from the figure at the point where its vehicle counter graph
crosses the vertical lines. For instance, the number of passing
vehicles at a green phase of 15 s is 20 for CDG, 15 for
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SWITCH1, 13 for MIX, 11 for CTG-Sota, 9 for CTG-Ref.,
and 8 for CTG-HBS. In order to make the performance of Mix
comparable to the other policies at each green phase in Fig. 5,
we need to create the same portion of CDG/CTG at each point
in time. Thus, we applied a deterministic alternating pattern
on the Mix policy for this simulation, while a random pattern
is applied in subsequent sections. Note that at time 15 s the
platoon leader reaches maximum speed of 50 Km/h. In case
of the CDG policy that means the whole platoon is already at
maximum speed and CDG can fully exhibit its performance
benefit. Accordingly, its throughput graph becomes linear.
On the other hand, in the case of CTG, vehicles start moving
one by one, while the CDG platoon is moving as a whole
from the point in time when the platoon leader starts up. This
is the key effect which makes CDG effective at traffic lights.
For a more performance oriented analysis of the results,
Fig. 6 compares the throughput improvement of all policies
with the baseline CTG-Ref over time. While the throughput
improvement of SWITCH1/2 and MIX reach their saturation
around 50% near 20 s, CDG approaches an improvement
of about 140%. In order to illustrate the impact of different
standstill distances, we ran one simulation with the double
standstill distance of 6 m (CDG-6m). It improved the through-
put by 70%. We note that, 6 m is an (artificial) large standstill
distance and more than one vehicle length so a reduction in
efficiency is expected. Clearly, as one increases the gap, the
steady state throughput gain decreases proportionally.
FIGURE 6. Throughput improvement of the different spacing policies.
F. CONCLUSION SINGLE TRAFFIC LIGHT PERFORMANCE
Our studies of CDG on start-up at a single traffic light
show a performance benefit over CTG and the other poli-
cies. This performance benefit grows with the green phase
length, reaches 120% at 10 s green time and then saturates
at approximately 140% for longer green phases. A pene-
tration rate of 50% CDG in a mix with the baseline pol-
icy only reaches 45%, i.e., the CDG benefit does not scale
linearly with the penetration rate. In order to provide a
comparison between the policies, the baseline parameters of
the policies were calibrated on real world data and human
reaction time was neglected. It must be noted, that for
green phases of more than 30 s, the CDG platoon exceeds
a length of 43 vehicles, which already could give rise to
string stability issues. For that reason, for a real world
implementation, counter measurements such as splitting up
FIGURE 7. Four way, reference intersection layout for simulation.
into mini-platoons must be considered [3], which may also
affect the performance. The SWITCH1 policy, which switches
from CDG to CTG at 30 Km/h reaches a performance gain
of 60%.
IV. SINGLE INTERSECTION PERFORMANCE
In this section we expand the analysis of CDG from a single
traffic light to a whole intersection. The very good perfor-
mance of CDG policies, described in the previous section,
is to a large extent due to the fact that the platoon could
pass the traffic light in a free flow. However, at whole inter-
sections the impact of traffic flow reducing factors needs
to be taken into account for performance comparison. This
includes reduced velocities while turning, stops due to giv-
ing way while turning, as well as the fact that green light
phases cannot be arbitrary long as they share the full cycle
time with cross traffic and turn phases. We start with the
definition of an intersection layout that covers all aspects
relevant for this research. Subsequently, we define further
metrics to assess CDG performance at intersections and
we finally evaluate results gained from simulating a whole
intersection.
A. INTERSECTION LAYOUT AND SIMULATION SETUP
Intersection layouts in urban areas include many possible
combinations of elements where each element might have a
different impact on the performance of CDG [26], [32]. As we
have to handle and permute many parameters apart from the
layout, our objective now is to define a reference layout that
covers as many layout related aspects as possible and can be
a fixed parameter for further studies.
Note: A literature review failed to reveal results on
the question of what are realistic portions of turning
vehicles.
We, thus, decide to permute both as parameters of the
simulation. Fig. 7 depicts our reference layout with two lanes
in each direction. Each right lane mixes straight driving with
protected right turning vehicles, as there are no pedestrians.
Each left lane mixes straight driving with unprotected left
turning vehicles, which always need to wait for oncoming
vehicles. This is ensured as the intersection is oversaturated
according to the scope defined in the previous section, i.e.,
there are always more vehicles waiting in front of red traffic
lights from each direction than can pass it during the green
phase. This oversaturation at the intersection inlets is also
necessary to allow the different policies to exploit its full
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potential of passing vehicle per green light phase. Leftturning
vehicles entering the intersection consequently block their
lane until the end of the green light phase. This reduces the
random effects in the resulting throughput, independently
from the desired parameterization of the simulation. The
radius of the intersection is 20 m and turning velocity is
7 m/s which results from a maximum lateral acceleration of
2.5 m/s2[33]. We choose this particular intersection layout
due to the following considerations. We should cover pro-
tected turning (turning signal phase - no yielding required)
due to the reduced velocity while turning and unprotected
turning (yielding required) due to its blocking effect on the
following vehicles. We do not need to consider dedicated
turning lanes, as they would just shift the blocking effect to
occur at a higher portion of turning vehicles. We also do not
need to consider dedicated traffic light phases for turning,
as we already cover protected turning. We also decide to
avoid lane changes in the whole scenario, in order to exclude
the impact of lane changes on the simulation results. Lane
changing is difficult to model, it depends on many parameters
of random character, and we have no ground truth for cali-
bration. Lane changing would further enlarge the parameter
space for our simulation, while having a considerable random
influence on the results. For the metrics discussed in the next
subsection, missing lane changes are only relevant for the
travel time of single vehicles on the blocked left lane when the
right lane is free. However, we assume these to be averaged
out by faster vehicles on the right lane. Thus, the results in
real world would differ only slightly from the simulation.
B. METRICS
To compare the performance of CDG and CTG at intersec-
tions, we measure the maximum intersection capacity [27]
for both. The intersection configuration parameters to be
permuted are the green phase length and the ratio of left
and right turns per lane. While oversaturating the intersection
inlets, we choose to measure the following metrics:
Throughput (vehicles passing per time)
Travel time (average time vehicles need to pass)
Density (portion of road meters occupied by vehicles)
The throughput is needed to derive the intersection capac-
ity, while the travel time experienced is a quality of ser-
vice (QoS) measure. We also measure the density to analyze
the efficiency of road utilization, which is foremost relevant
when whole traffic systems are considered in the following
subsections.
C. EVALUATION
As earlier stated, our goal is not to find an optimization for
the traffic light setup but to study the performance of CDG
vs. CTG under all potentially occurring traffic conditions.
In order to map this span of conditions, the simulation ran
with 504 permutations of the following conditions, as moti-
vated in the previous subsections.
Intersection layout is fixed.
Traffic flow at the intersection inlets is oversaturated,
so that there are always more vehicles waiting at a red
light than can pass during one green phase.
Portion of right (0%, 10%, 30%) and left turns (0%, 5%,
15%, 30%) are permuted.
Penetration rate of CDG and CTG are permuted with
(0%, 10%, 25%, 37%, 50%, 75%, 100%).
Green light phase is permuted from 5 s to 30 s. In one
permutation, the green time is the same for all directions.
Simulation time is five full traffic light cycles.
The portion are a sample of possible permutations to illus-
trate trends. Additional measurements can easily be incor-
porated. The intersection layout and the simulation setup as
described in Section IV-A, as well as the policies as described
in Section III-C were implemented in the PHABMACS vehi-
cle simulator [13]. Fig. 8 depicts a view on the intersection
during simulation. The colored circles represent the radius
for travel time measurement (40 m) and density (20 m). The
travel time of each vehicle is measured from the point in time
when it enters the named radius until it leaves the radius.
The density is calculated for each second of a simulation
run by dividing the length of available lane meters within
the named radius by the cumulated length of all vehicles
currently being inside the radius. For the evaluation, the
measured travel times and densities are averaged over one
simulation run. Throughput is calculated from the number
of vehicles leaving the 20 m radius per time. To generate
randomness and equally distribute turnings and penetration
ratios, PHABMACS employs the Mersenne Twister algo-
rithm [35]. On average around 160 vehicles were in the
simulation at the same time, 40 vehicles per direction.
FIGURE 8. Simulation of a single intersection in PHABMACS simulator.
The results of the simulations for 15 s green phase, cap-
tured in accordance with the previous section, are depicted
in Fig. 9. The throughput of different CDG penetration rates
is depicted in vehicles per hour on the vertical axis, for
each permutation of left and right turn rate on the horizontal
axis. The highest throughputs were measured with no turning
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FIGURE 9. Simulation results on a single intersection CDG vs. CTG
throughput, travel time, density.
vehicles, at 11,550 CDG and 5,254 CTG-Ref, an improve-
ment of 120%. The lowest throughput at 30% right turns
and 30% left turns is at 4,281 CDG and 3,016 CTG-Ref,
an improvement of 42%.
The improvement without turning is similar to the
improvement measured at a single traffic light in the previous
section. With a ratio of 30% right turns on the right lane, the
improvement falls to 88% due to the reduced velocity while
turning. An additional 30% left turns on the left lane almost
stops the throughput on the left lane, i.e., all vehicle passing
the intersection are affected by the reduced speed of the right
turns, which results in a drop of the improvement to 42%.
The travel time drops from 55 s (CTG-Ref) to 34 s
(CDG), which corresponds to a travel time reduction of 38%.
TABLE 1. Throughput improvement of CDG at single intersection.
The lowest time reduction of 12% results with 30% left
turns and 30% right turns. Throughput improvement and
travel time reduction correlate with an increased density on
the intersection. While the average density of CTG-Ref is
around 35% for all permutations, the density of CDG depends
visibly on the turning ratios. With no turns, the density for
CDG peaks at 47%. For different CDG penetration rates,
the same superlinear effect becomes apparent on throughput,
travel time and density. At the first glance all graphs seem
to follow an approximately uniform course. However, there
are some irregularities recognizable in the pattern due to
the randomness in the simulation. For instance, at 5% left
turns, 10% right turns and 50% penetration, the throughput
is the same as with 25% penetration. Moreover, although
the travel time falls with an increasing CDG penetration,
the travel time gain is of less magnitude as the throughput
improvement. This is due to the fact that during the red signal
for all directions portion of the traffic light cycle, no time
benefit can be achieved by CDG. Discretization effects of
the traffic light queue, become apparent at 15% left turns and
25% penetration with a higher throughput than CTG-Ref, yet
with a higher travel time.
Table 1 summarizes the throughput improvement over
CTG-Ref (throughput of the considered policy divided by
throughput of CTG-Ref) at all green light phases simulated.
All values are rounded to the depicted number of digits. For
the sake of simplicity, the table only lists the extreme values
of 100% (CDG) and 50% (Mix) penetration. The penetra-
tion dependent improvement ratio (PIR) on the throughput
is calculated by Mix
CDG to compare the improvement of CDG
and Mix. Accordingly, the PIR is an indicator for the relative
benefit of CDG, i.e., the benefit of each single CDG vehicle
among CTG vehicles in relation to absolute benefit. At 15 s
green phase length with left and right turns, the PIR peaks at
0.55, i.e., 50% CDG penetration were able to gain 55% of the
improvement of 100% CDG penetration. With no turns and
30 s green time, only 27% percent were gained. While the
absolute improvement of CDG falls with falling green phase
and increasing turning rates, the PIR grows for short green
phases and high turn rate.
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D. CONCLUSION—SINGLE INTERSECTION PERFORMANCE
In this section we broaden the study of CDG from a sin-
gle traffic light to a whole intersection, including different
rates of protected and unprotected turning. As expected, the
presence of turnings at the intersection reduced the benefit
of CDG compared with a single traffic light. The lowest
benefit was measured at 10 s green phase length, where the
throughput improvement shrank from 81% without turning
to 27% with turnings. The specific impact of turnings depends
on presence and length of turning lanes. In our studies we
omit such lanes in order to reduce parameter space. Thus,
in our studies, one turning vehicle already blocks a complete
lane.
Summary of Section IV: Vehicle simulations, including of
up to 160 vehicles, showed that the presence of turnings at
the intersection can lower the CDG throughput improvement
to 27% in worst case, compared with 140% at a single
intersection. The CDG penetration rate among CTG has a
superlinear effect on its absolute benefit. This fact is a poten-
tial hurdle for market-introduction. However, with falling
absolute benefit of CDG, due to high turning rates and short
green phases, the relative benefit of CDG penetration rate
increases. Relative benefit means the benefit of each single
CDG vehicle among CTG vehicles in relation to absolute
benefit.
V. MODEL CALIBRATION FOR MACROSCOPIC
SIMULATION
The next step for our studies on CDG is to evaluate its impact
on whole traffic systems, i.e., on multiple mutually influenc-
ing intersections. As motivated earlier, development and eval-
uation of control systems like CACC in simulation requires
realistic mapping of vehicle dynamics. Fine differences
in mapping physics and the control system interacting
with its environment may lead to considerable differences
to the resulting behavior. Thus, for studying CDG at a
single traffic light, the sub-microscopic vehicle simulator
PHABMACS is the appropriate tool (for explanations of
the terms microscopic, mesoscopic, macroscopic, and sub-
microscopic simulation models, see [13] or [37]). Thanks to
its ability to scale out physics and control algorithms, simu-
lating a whole intersection including hundreds of vehicles for
hundreds of simulation runs is enabled [13].
However, in order to research whole traffic systems includ-
ing many thousands of vehicles, PHABMACS becomes out
of scope. Mapping that many vehicles would still require
considerable time and computation capacity. Furthermore,
traffic systems under research observed from a macroscopic
perspective may also produce realistic results, provided that
an appropriate model is leveraged, which maps the micro-
scopic behavior sufficiently in a macroscopic scale.
We use the methodology proposed in [42] to calibrate and
validate a sub-microscopic simulation model against a micro-
scopic simulation model, in order to enable macroscopic
traffic analysis including several thousand vehicles. We use
this methodology to match the implementation of CACC
controllers in PHABMACS and its validated vehicle model to
the SUMO [34] traffic simulator. Calibration and validation
are essential here in order to ensure that the traffic simulation
model in SUMO generates the same results regarding relevant
metrics as the vehicle dynamics simulation model in PHAB-
MACS. All simulations presented in Section Vto VII were
done using SUMO version 0.32.0. In order to make the results
reproducible, all information about our modelling and about
parametrization different from default values are given in this
in this paper and its references.
VI. MULTI INTERSECTION PERFORMANCE
In this section, we use synthetic simulation scenarios to reveal
traffic hindrance situations caused by CDG, which lead to a
decreased performance of CDG in a traffic system, compared
with the single intersection analyzed earlier. Two main factors
lead to such a lowered performance. First, congested inter-
section outlets that lead to obstructed off-flowing traffic, and
second, reduced in-flowing traffic. Thus, the main question to
be discussed in this context is the impact of CDG on the traffic
system, or more precisely on multiple mutually influencing
intersections.
To proceed, for consistency with our previous discussion,
we consider the same intersection layout. We combine this
layout to two synthetic simulation scenarios, an arterial sig-
nalized corridor [38] with five intersections and acoordinated
grid network [38] of 25 intersections. The intersections are
aligned along the dimensions of an even grid with the dis-
tance of 276.5m NW bound and 192.5m SE bound. These
dimensions originate from the area depicted in Fig. 10. These
constant intersection interspaces enable isolating the impact
of interspace length on the simulation results from the other
simulation parameters. Although this area in real world con-
sists of one-way streets partially, we unify the simulation
scenario with two-way streets.
Including up to 5500 simultaneously, both scenarios are
simulated with multiple permutations of traffic light config-
urations and turning ratios. With regard to simulation run-
time, we can afford such a number of vehicles and this span
of permutations, thanks to the calibration of the CDG and
CTG model with the traffic simulator SUMO. The results
are calculated counting vehicles entering/leaving the simu-
lation 20 m far from the outer intersections, i.e., excluding
the unbound queues. All trips end outside this area. Final
values are captured when all metrics increased to a steady
state level and keep it for five hours simulation time. For all
simulation scenarios, we assume an oversaturated traffic flow
at the inlets and an unobstructed outflow of the traffic system.
We permute the parameters of the traffic light system in order
to reveal possible drawbacks of CDG /CTG related to specific
setups. Finally, we model a real world road network simu-
lation scenario using a real world traffic layout and traffic
light configurations in the following section. All information
needed to reproduce these simulations done with SUMO
are either standard parametrization of SUMO or provided
throughout sections IV to VII.
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FIGURE 10. The synthetic simulation scenarios arterial and grid combine
the intersection layout of the previous sections with two way streets (one
lane per direction) along the dimensions of an urban area in, San
Francisco, CA.
A. TRAFFIC HINDRANCE SITUATIONS
Applying CDG at the intersections arranged in this way,
leads to three general traffic hindrance situations depicted in
Fig. 11. For a better understanding of the simulation results,
the disturbance effects resulting from these three situations
are described in the following
1) SITUATION 1 JUNCTION BLOCKING
We start by assuming the traffic backlog from a traffic light
reaches the adjacent intersection as shown in Fig. 11 (a).
Under certain circumstances vehicles come to a stop on the
middle of the intersection and do not leave before the traffic
light switches to the phase for the cross traffic. In this situa-
tion, the cross traffic has to wait for a full traffic light cycle
until the intersection is clear again. Due to the close distances
in a CDG platoon and the one-vehicle look-ahead pattern,
this event occurs more often than with CTG. CTG by its very
nature creates a contraction of the platoon while stopping and
thereby more space on the intersection area. In order to create
spaces on the intersection, CDG would require a coordina-
tion between vehicles, such as described in [36]. In SUMO
there is a heuristic mechanism (no-block-heuristic) that helps
vehicles to anticipate a possible hold at a position which
blocks the cross traffic. However, as in the real world, in some
specific situations, this predictive mechanism does not always
work out.
2) SITUATION 2 TURN BLOCKING
Even if vehicles stop to prevent a junction blocking, traffic
backlogs might prevent vehicles from turning. In this case,
as depicted in Fig. 11 (b), the cross traffic behind the turning
vehicle is blocked for the current traffic light cycle. This
applies for right and left turning vehicles. This event is also
more likely to happen with CDG than with CTG for the
aforementioned reasons.
FIGURE 11. Traffic hindrance situations.
3) SITUATION 3 GRIDLOCK
If situation 2 occurs at four intersections at the same time, this
leads to a complete standstill beyond subsequent traffic light
cycles (see Fig. 11 (c)). For such situations, SUMO offers
a mechanism (teleport [39]) to model the real-life behavior
of eventually finding a way around the blocking vehicle and
so resolving the gridlock. For all experiments in this study,
we set the waiting time in SUMO for each vehicle to resolve
gridlocks and turn blockings to three full traffic light cycles.
Solving junction blockings is set to the time of two green light
phases.
B. ARTERIAL SIGNALIZED CORRIDOR SIMULATION
SCENARIO
The arterial scenario consists of five adjacent intersections
of a major street with a distance of 192.5 m, as depicted in
Fig. 12. The two lane layout of Section IV-A, as depicted
in Fig. 7, is applied. The arrows in Fig. 12 mark the traffic
inflows. As described earlier, lane changes are suppressed
in order to exclude the impact of a lane change model on
the simulation results. This scenario represents coordinated
intersections on a major street. Thus, the green light portion
of the cycle time is longer for the major street than for the
minor streets. The following parameters were applied for the
simulation:
FIGURE 12. Layout arterial signalized corridor with five intersections.
turning rates on minor roads: left 20%, right 40%;
turning rates on main road is permuted with two dif-
ferent parameterizations: 1 (no turning), 2 (left 10%,
right 20%);
penetration rates are permuted with 0% (CTG),
50% (Mix), and 100%(CDG);
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green light portion for the major street is permuted with
25 s, 30 s, and 35 s with corresponding 10 s, 7 s, and 5 s
for the minor streets (this also defines the traffic flow
ratios);
offset time (time shift between the traffic light cycles)
between intersections is permuted with 0 s and 15 s.
1) IMPACT OF GREEN PHASE AND OFFSET TIME BETWEEN
COORDINATED INTERSECTIONS FOR CDG ON ARTERIALS
For a better understanding of the arterial scenario simulation
results, we present some preliminary remarks in the follow-
ing. The performance of CDG in such a scenario is heavily
influenced by the ratio of platoon length and intersection
interspace. Assuming that there are no turnings and lane
changes, the platoon length is indirectly controlled by the
green light phase. Fig. 13 depicts four different situations to
be distinguished regarding the named ratio:
FIGURE 13. Impact of green phase and offset time between coordinated
intersections for CDG on arterials.
Situation 1 Fig. 13 (a) - Platoon length (81.5 m at 10 s
green phase) is shorter than intersection interspace and traffic
lights are synchronized, i.e., of same cycle time and no offset
between their cycles. After starting up, the platoon needs
about 15 s to travel to the next intersections at 50 Km/h.
However, as the full cycle time is 36 s, additional waiting
time at the next intersection results in a travel time of 36 s
per intersection.
Situation 2 Fig. 13 (b) - The parameters are the same
as in Situation 1 with an additional offset between the traffic
light cycles of 15 s (from left to right in Fig. 13). This offset
reduces the travel time to 15s per intersection inone direction,
as the platoon does not need to stop. In the opposite direction,
the platoon still needs to stop, however, the waiting time is
reduced by 15 s to 21 s. This results in an average travel time
for both directions of 18 s per intersection. This shows that
synchronized traffic lights are always the worst case in terms
of travel time. Any offset has a positive impact.
Situation 3 Fig. 13 (c) - Platoon length is longer than the
intersection interspaces (in our case for green times longer
than 15 s). The platoons stopping at a traffic light pro-
trude into the adjacent intersection, which leads to the traffic
hindrance situations of junction blocking and turn blocking
(see previous subsection). This leads to a falling traffic
throughput and an increased travel time compared with
Situation 1 and 2.
Situation 4 Fig. 13 (d) - Relatively long green times on
the major road lead to a platoon length which spans multiple
intersections and result in a flushing effect. While junction
blocking still occurs, its negative effect on throughput and
average travel time is compensated by the flushing of traffic.
The throughput increases due to the short red time (long green
time) portion on the major road and the travel time falls as
vehicles do not need to stop at each intersection.
2) RESULTS
Fig. 14 depicts the simulation results without turnings on the
major road. Fig. 15 depicts the simulation results done with
10% left turnings and 20% right turnings on the major road.
In both figures, sub-figures a, b, c depict the throughput,
travel time and density measured for CDG,CTG, and Mix.
Sub-figures d, e, f depict the improvement of CDG and Mix
over CTG. In each sub-figure the relevant metric is plotted
at the vertical axis on a ground plane which represents the
permutation of green time and offset. The calculation of the
metrics is done in accordance with Section IV using
the boundaries for counting as described at the beginning of
this section. In the following, we present a brief discussion
of the main findings while a more detailed discussion is
presented in [42], Sec.VI.B.2)].
a: RESULTS WITHOUT TURNINGS
CTG and CDG throughput in Fig. 14 (a) and (d) both increase
with green time length, while an offset has a slightly neg-
ative effect on both above 30 s green time. CDG shows
an improvement of around 50% in average, while Mix is
around 35%. This means that in contrast to a single traffic
light scenario, the CDG improvement for this scenario scales
better than linear with the penetration rate. However, the
overall improvement is lower, since all green times simulated
are above 15 s, which means in all cases the disturbance
effects of junction blocking and turn blocking occur.
A separate simulation without turnings on the minor
streets, not depicted in the figures, resulted with a CDG
throughput improvement of 65% at 25 s green time and 85%
at 35 s green time. We measured the same throughput with
and without offset for each green time length. This simula-
tion revealed that without turnings, the positive offset impact
on the junction blocking could completely compensate the
negative offset impact on flushing.
While the travel time (see Fig. 14 (b) and (e)) of CTG
is approximately equal for all green times and offsets,
CDG travel time notably benefits from offset. The travel
time improvement of CDG and Mix over CTG are both
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FIGURE 14. Arterial scenario simulation results without turnings.
around 20% without offset and around 30% with offset.
In general, high green times have a positive impact for both.
Here, CDG increases the throughput at the expense of density
and travel time. Another indicator for this relationship is
shown by the fact that throughput of CDG is higher than
Mix, while their travel times are almost equal. The most
remarkable permutation regarding travel time is at 25 s green
time without offset. This permutation results in the highest
travel time for CDG, mainly caused by the turn blocking
problem. Turnings from the minor streets cannot enter the
main street, which is mitigated when offset is present and
compensated in average by the flushing effect at higher green
times.
b: RESULTS WITH TURNINGS
An increased throughput (Fig. 15 (a) and (d)) for CDG can
be seen in the results with additional turnings present on the
main street. While the CTG throughput is in saturation at 30 s
green time, the CDG throughput increases linearly with the
green time length. Its improvement over CTG peaks at 110%
at 35 s green time. The difference to the case without turnings
is caused by vehicles leaving gaps on the main street platoons
when turning. In this way the platoons can contract at red
lights, which mitigates the junction blocking and turn block-
ing effect. CTG on the other hand is negatively influenced
by the turnings, especially at longer green times. The offset
FIGURE 15. Arterial scenario simulation results with turnings.
shows the earlier explained influence on the flushing effect
for CDG. Its positive impact on blocked turnings at minor
streets does not come into effect, as the gaps on the major
street already mitigate turn blocking.
Introducing turnings on the major street results in halving
of the density in simulation for all policies. This leads to an
overall reduced travel time in Fig. 15 (b) and (e). The travel
time improvement of CDG ranges from 20% to 45%, while
Mix goes in saturation around 30% at 30 s green time. Here,
CDG travel time is not affected by the offset, while there is a
slightly negative impact on CTG.
3) ARTERIAL SIGNALIZED CORRIDOR SIMULATION
RESULTS SUMMARY
From the simulation results we observe the following facts
about CDG applied in traffic system (specifically at adjacent
and mutually influencing intersection on arterial streets).
In contrast to single (or isolated) intersections, the high
traffic density caused by the CDG platoons may lead
to the disturbance effects, junction blocking and turn
blocking.
These effects lower the room for improvement of CDG
over CTG. Lower penetration rates (Mix) are less vul-
nerable to these effects, which increases their relative
benefit.
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FIGURE 16. Grid scenario simulation results without turnings.
The overall high density on the major street is usually
mitigated by turnings leaving gaps in the platoons on the
major street.
The traffic density is lower in the presence of offsets or
green times which create platoons that are shorter than
intersection interspaces.
Long green times that entail platoons spanning multiple
intersections cause a flushing effect in the major street
that improves throughput and travel time. Despite that,
vehicles on minor streets still suffer from disturbance
effects.
Offsets, in general, reduce travel time for CDG and can
reduce disturbance effects in one direction, however they
reduce the flushing effect.
C. GRID SCENARIO
The grid scenario includes all 25 intersections marked
in Fig. 10. Again, the two-lane layout of Section IV-A,
as depicted in Fig. 7, is applied and lane changes are sup-
pressed. Oversaturated traffic inflows are specified at the
20 inlets. This scenario represents a coordinated grid net-
work [38] of intersections that connect major streets. Thus,
the green light portion of the cycle time is equal for both
directions. The following parameters were applied for the
simulation:
Turning rates are permuted with two parameterizations:
1 (no turnings), 2 (left 5%, right 10%).
FIGURE 17. Grid scenario simulation results with turnings.
Penetration rates are permuted with 0% (CTG),
50% (Mix), and 100% (CDG).
Green light portion permuted with 5 s, 10 s, 15 s, 20 s.
Offset time between intersections is permuted with 0 s,
5 s, 10 s, and 15 s.
1) RESULTS
Fig. 16 depicts the grid simulation results done without turn-
ings and Fig. 17 with 5% left turnings and 10% right turnings.
The sub-figure structure and the method of calculating the
presented metrics is similar to Fig. 14/Fig. 15.
a: RESULTS WITHOUT TURNINGS
CTG and CDG throughput both increase with green time
length (see Fig. 16 (a) and (d)). While CTG goes in saturation
at 15 s green time, CDG shows a kink at 15 s, which is
caused by the junction blocking beginning on the shorter axis
of the grid. Along the longer axis, junction blocking occurs
from 20 s green time onwards. However, we see a further
increase in the throughput. The improvement of CDG has
its maximum of 100% at 10 s green time and approaches
70% above 20 s. This value matches the results of the arterial
scenario without turnings on the minor streets (not depicted
in the figures). The offset has no notable influence on all
policies.
The travel time (see Fig. 16 (b) and (e)) increases for CTG
from 2.5 min at 5 s green time to 3.3 min at 20 s green
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time, due to the increased cycle times. Up to 10 s green time
CDG saves travel time as expected, while above 15 s green
time, the junction blocking lead to a considerably increase
in traffic density and, thus, to an increased travel time. Here,
throughput is increased to the expense of travel time again.
In contrast to the arterial scenario, junction blocking effects
both directions. Thus, the average travel time is affected in
both directions by many vehicles which need to wait two
cycles at the same intersection. Mix has no significant travel
time improvement, and the offset has a positive impact in all
policies.
b: RESULTS WITH TURNINGS
CTG shows similar characteristics to the case without turn-
ings but with approximately 20% lower throughput (see
Fig. 17 (a) and (d)). For CDG the throughput drops sig-
nificantly at 15 s green time. This drop results from grid-
locks occurring in addition to the junction blocking and turn
blocking as discussed earlier. While Mix shows an average
throughput improvement to about 20%, CDG drops from
60% to 20% at this significant threshold. Without an off-
set between the traffic light phases, Mix even generates a
higher throughput than CDG at 20 s green time. An offset
between the traffic light phases shows an overall positive
impact on CDG as it creates free spaces and so counteracts
gridlocks. In contrast to the arterial scenario, longer green
times do not lead to platoons spanning multiple intersections,
i.e., intersections are not cleared which in turn contributes
to the emergence of gridlocks. Rather, gridlocks are a local.
This becomes apparent by observing the traffic density, which
is even lower on average than in the case without turnings.
CTG and Mix do not suffer from gridlocks in this scenario.
At short green times the travel time (see Fig. 17 (b) and (e))
is for all policies higher than without turnings. This is
explained by the fact, that without turnings, the vehicles need
to stop once at each intersection. Vehicles turning inward
from cross traffic enlarge the platoons, so that the whole
platoon cannot pass in one traffic light cycle. The travel
time improvement of CDG and Mix, as well as the impact
of the offset show similar characteristics to the case without
turnings.
2) GRID SCENARIO SIMULATION RESULTS SUMMARY
The following points summarize the findings of our simula-
tion on mutually influencing intersection in a grid.
In contrast to arterial scenarios, gridlocks may occur
when CDG platoons are longer than intersection inter-
spaces arise.
Gridlocks drastically reduce the benefit of CDG (in our
scenario down to 15%) with a simultaneous increase in
travel time.
Gridlocks do not occur in the presence of short green
times when platoons are shorter than intersection inter-
spaces. The same effect could be achieved by lim-
iting the platoon length accordingly as part of the
CDG controller.
Offsets can mitigate gridlocks for one travelling
direction.
At very short green times, travelling times increase con-
siderably, which is the case for all policies studied.
Lower CDG penetration rates (Mix) are less vulnerable
to gridlocks and of little potential for improvement in
grids.
D. VULNERABILITY OF CTG AND CDG WITH RESPECT TO
GRIDLOCKS
From the grid layout simulation we observed that likelihood
of gridlock of the traffic flow increases with longer green
times, high inflow rates (maximum possible in our case) and
turn rates. This applies for CDG as well as for CTG and Mix.
However, CDG is more sensitive in this regard. The high
traffic density caused by the dense CDG platoons provides
no buffer space like the CTG platoons which contract while
slowing down. Hence, with CTG the traffic flow is stable,
in the sense that gridlocks do not occur, for higher turn rates
at oversaturated inflow rates than with CDG. For limited
inflows, the traffic flow is more stable regarding gridlocks
with CDG than with CTG. Offsets appear to have a nega-
tive influence on traffic flow stability with CTG. We further
explored this relationship in [42], Sec. IV.D.
E. CONCLUSION MULTI INTERSECTION PERFORMANCE
Fig. 18 compares the throughput improvement of the grid
scenario (Fig. 16 / Fig. 17) with single intersection (Fig. 9)
and the arterial scenario (Fig. 14 /Fig. 15) with the single
traffic light (Fig. 5). Min and max refer to the offset with the
best and the worst improvement, respectively.
The performance of CDG in the grid without turnings
is approximately the same as for a single traffic light up
to 10 s green times. Above 10 s, the disturbance effects
(see Section VI-A) result in a considerable performance drop.
A similar picture can be observed with turnings, with an
additional performance drop when no offset is present. Addi-
tionally, the gridlock impact is higher with turnings at longer
green times. The performance drop of Mix is less for all cases.
An exceptional case is 5 s green time where we have a very
high performance at the single traffic light. This is due to
discretization effects in the green times and the small number
of vehicles passing per green phase. Note that 5 s is a very
short value used for minor streets in real world. We included
it to address a range of different ratios of green times and
intersection interspaces in the grid. Green times above 20 s
in the grid resulted with the simulation full of gridlocks and
gave no further insight.
In the arterial scenario with 25 s to 35 s green time, distur-
bance effects are present for all CDG permutations. As CTG
is less affected by them, we see an overall worse through-
put improvement of CDG here. Additionally, CTG shows
comparably high throughput in absolute numbers at long
green times, which makes the impact of disturbance effects
on the performance comparison with CDG grow. Thus, the
arterial chart without turnings apparently is an extension of
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FIGURE 18. Results of arterial and grid scenario simulation.
the grid chart. With turnings, the CDG benefit comes to the
fore notably, as the flushing effect (see Section VI-B) gets
interrupted more often by the turning vehicles and CDG can
reap the benefits of more start-ups similar to shorter green
times.
In conclusion we found that CDG and CTG performance in
multi intersection scenarios is influenced by many different
effects. Their impact can be observed as a superposition in
the measured metrics. In addition to the results presented
in this work, the authors conducted further studies on each
effect in order to explain them correctly. However, isolating
each effect requires many more simulation scenarios, chart
analytics and visual observation of simulations, which is
beyond the scope of this work.
Remark: For some cases in both scenarios, grid and arte-
rial, we observed that an improved throughput of CDG over
CTG, comes with a smaller improvement in travel time.
Actually one would assume intuitively that travel time and
throughput should be improved approximately proportion-
ally. However, this is not the case when different inter-vehicle
distances are considered in signalized networks. If e.g., for
situation 1 and 2 in Section VI-B1 the distances are halved,
the throughput is approximately doubled, while traveling
through the intersections takes the same time for each vehicle,
except for a little less waiting time at the first queue.
Our objective in this section was to present the over-
all benefit of one-vehicle look-ahead CDG in oversaturated
multi-intersection-scenarios. Our most relevant findings are
summed up as follows.
If the ratio of intersection interspaces and green time
length is too high, CDG leads to disturbance effects in
the traffic flow in the form of junction and turn blocking.
FIGURE 19. Real world scenario: arterial road with nine intersections in
Berlin.
In oversaturated grid scenarios these disturbances create
gridlocks, with a probability that is more likely than
with CTG. For limited inflows, CDG is less sensitive for
gridlocks than CTG.
Offset positively counteracts such disturbance effects
CDG penetration rates below 100% are less sensitive
to the disturbances. This improves the ratio between
penetration rate and performance benefit of CDG con-
siderably over single intersection scenarios. For some
edge cases, a penetration of 50% CDG even outperforms
100% of CDG penetration.
For all scenarios and parameter permutation tested,
CDG improves traffic throughput. However for some
situations, this improvement of CDG is bought by
higher travel times due to its vulnerability to disturbance
effects.
Summary of Section VI: The performance of CDG in
grids and arterial scenarios is sensitive to the traffic light
configuration in relation to intersection interspaces. Green
times above a certain threshold may lead to disturbance
effects (junction blocking and turn blocking). An offset posi-
tively counteracts such disturbance effects. CDG showed an
improvement over the CTG baseline, in all cases. Finally,
we emphasi ze that discussed disturbance effects could be
prevented by adding a cooperative aspect to CDG. If CDG
limited the platoon length to be shorter than intersection
interspaces or the vehicles in a platoon could anticipate
an unintended stop within the intersection area, the general
performance of CDG could be improved considerably and
grid locks could be prevented.
VII. REAL WORLD ROAD NETWORK
In order to confirm the results observed in Section IV to VI
using synthetic simulation scenarios, we now attempt to
assess the real world performance of CDG. For this purpose,
we model a simulation scenario covering a heavily frequented
arterial road in Berlin, Germany, as depicted in Fig. 19.
This includes the Bismarckstraße between Theodor-Heuß-
Platz and Ernst-Reuter-Platz with ten traffic light coordinated
intersections with interspaces between 160 m and 500 m
(266 m on average). The main difference to the synthetic
scenarios in the previous section is the real world intersection
layout, interspaces, and traffic light program including offset.
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TABLE 2. Berlin simulation scenario configuration.
While the road layout and the traffic light configuration are
captured from real data, we again assume a maximum pos-
sible traffic inflow and an unobstructed outflow. In accor-
dance with Section VI, the simulation results are calculated
by counting vehicles entering/leaving an area that encloses
all intersections together with an outer margin of 20 m, i.e.,
excluding the unbound queues of vehicles entering the area.
All trips end outside this area. Furthermore, we assume the
following:
No pedestrians are blocking vehicles while turning.
While assuming a capable cooperation concept to
enable negotiation of lane changes between vehicles
at high penetration rates of CDG, we excluded lane
changing by respective route design in the previous
sections. We now employ the SUMO lane changing
model [34] without validating it analogous to Section V.
As this model does not support opening gaps for
merging parallel traffic, we accept a performance drop
of CDG.
Due to traffic backlog and quite large intersection inter-
spaces, platoons of very large size appear, which in
reality needs to be split to achieve platoon stability
(see Section II-B for explanation). This splitting would
slightly lower the performance of CDG.
A. SIMULATION SETUP
The traffic light program was observed on week-days
between 10 am and 12 am. Public authorities indicated a
fixed schedule for this period (dynamic priority phases e.g.,
for buses neglected). Table 2 lists the phase times of the
program for each intersection in the following order: 1) green
on major road, 2) yellow, 3) clearance interval, 4) protected
left turning major road, 5) green on minor road, 6) yellow,
7) clearance interval. The base ratio for turning was estimated
by observation at 80%, 12%, 8% (straight, right, left) on
average on the major roads and 75% / 16% / 9% on the minor
roads. The final turning configuration was adjusted based
on the number of lanes per direction at each intersection,
as listed in Table 2 using JTRRouter [39]. Combining the
real world traffic light program with this setup leads to a
FIGURE 20. Simulation results real world scenario Berlin CDG / CTGS.
FIGURE 21. Simulation results real world scenario Mix / Switch1 /
Switch2.
simulation setup using SUMO’s default driver model, with
all lanes evenly occupied and without traffic jams. All other
parameters were left at default values.
B. EVALUATION
Fig. 20 compares the results of two simulation runs with
CDG and CTG for the first two hours simulation time.
In addition to the metrics used before, the figure also sep-
arately indicates the ingoing traffic flow from east, west,
and from the minor roads (north and south). CTG reaches
a steady state level for all metrics after 15 minutes simu-
lation time, with a throughput of around 210 vehicles per
minute. CDG reaches around 380 vehicle per minute, how-
ever the density and the travel time keep rising slightly.
After minute 65 the metrics begin to stabilize while the
throughput drops slightly to around 355 vehicle per minute.
This behavior is the result of an east bound traffic backlog
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at Suarezstr. The traffic light there shows a slightly lower
capacity than Kaiser-Friedrich-Str. in the simulation scenario.
As CDG leverages the longer green times better than CTG,
assuming a maximum possible traffic inflow, this leads to
a larger capacity difference and, thus, to a rising backlog.
The backlog reaches Am Schillertheater at minute 54 and
finally reaches the east traffic inflow at minute 65. This
becomes apparent with the declined inflow rate east. Once
the traffic jam emerges, vehicles have difficulties finding
gaps for lane changes, due to the close vehicle interspaces
of CDG and missing cooperative behavior. Thus, some vehi-
cles reach the intersection in the wrong lane and block that
lane for a whole cycle. This further reduces the intersection
capacity and the traffic jam cannot be dissolved. However,
even with the named drawbacks, in terms of throughput,
CDG still outperforms CTG. Applying, a switch to CTG
at 30 Km/h solves this problem completely. As shown in
Fig. 21, SWITCH1 reaches the same throughput on average
as CDG.
C. CONCLUSION REAL WORLD ROAD NETWORK
In the previous section, we used synthetic simulation sce-
narios to reveal the relationship of specific constellations of
road topology and traffic light configuration. This real world
road network scenario in contrary shows the performance of
CDG in a real world traffic system that mixes a plethora
of such constellations at the same time. Moreover, in the
previous section we neglected the impact of lane changes by
route design, as we assume a cooperative merging feature
coming with 100% penetration of CDG. In this section we
included uncoordinated lane changing which led to a jammed
condition for CDG. However, we showed that this effect
would not necessarily occur in real world, as it is due to
the non-cooperative character of merging in the simulation
models of SUMO combined with small gaps. Besides that,
even with a part of the scenario in a jammed condition, CDG
still outperforms CTG in terms of traffic throughput. While
the travel time raises by 60%, the CDG throughput is 70%
higher than CTG. The following considerations pertain to the
performance of CDG before the jamming occurred. Regard-
ing throughput improvement of CDG, the real world road
network scenario matches the results of the arterial scenario in
Section VI-B, for the configuration of 25 s green time and no
offset. The throughput improvement of MIX is slightly lower.
We observe no negative impact by the presence of offset
and no considerable disturbance effects (see Section VI-A)
before minute 65. This becomes apparent in particular by
the steady inflow from the minor roads. The absence of
disturbance effects is a result of the very well balancing of
traffic light configuration to the intersection interspaces done
by the Berlin traffic management. Given the assumption that
we usually find such well balancing in traffic management,
CDG can exploit much of its potential in traffic systems, not
only at single intersections. Surprisingly, the travel time is
almost equal for all policies. Even by visual inspection of the
simulation, we could not find a clear cause for this effect.
The most reasonable explanation here is the following. As we
learned from the previous section, CDG can buy throughput
by travel time. Therefore, the specific configuration of the
scenario might lead to levelling out the travel time by different
throughputs and densities for each policy.
Summary of Section VII: In a real world network with a
well-balanced traffic light configuration, CDG can exploit
much of its potential in traffic systems, not only at single
intersections. Comparing the performance of SWITCH1 and
CDG in this scenario and in Section III, we could deduce the
following finding. In dense, urban traffic systems a switch
from CDG to CTG at 30km/h is recommended in order to
create gaps for lane changes. At single intersections, for
example, on crossing rural roads, this is not required and
CDG without switching results with a considerably better
performance.
VIII. CONCLUSION AND FUTURE WORK
In this paper, we comprehensively investigated the impact of
applying a constant distance gap (CDG) policy for starting
platoons at traffic lights. The applicability of CDG in real traf-
fic is limited, due to its demand on communication topologies
in order to achieve string stability. However, we were able
to show its capability to increase the capacity of signalized
intersections.
As a baseline for comparison, we calibrated a constant
time gap (CTG) policy in the vehicle dynamics simulation
PHABMACS using real word driving data. Compared with
this baseline, CDG increased the capacity of a single inter-
section by up to 140%, depending on the green light time and
the ratio of turning vehicles. The penetration rate of CDG
in mixtures with CTG does not have a linear impact on the
capacity enhancement on single intersections, which is a clear
downside. A penetration of 50% still peaked with a capacity
enhancement of 40%.
For large scale analysis of CDG performance on multi-
ple adjacent intersections in traffic systems, we employed
traffic simulation with several thousand vehicles. To achieve
this scaling, we proposed a method for calibrating and val-
idating traffic simulation against vehicle dynamics simula-
tion. This calibration enables traffic simulation to render
the same results as vehicle dynamics simulation regarding
the relevant metrics. This study and its references provide
all information needed to reproduce the simulations done
with SUMO.
The large scale analysis yielded the following conclusions:
Compared to single intersections, a full penetration of
CDG reaches a lower performance at arterial roads and
grids with multiple intersections due to occurring distur-
bance effects. This performance drop is less pronounced
at lower CDG penetration rates.
CDG outperformed CTG regarding throughput in all
cases observed in this work. Although, a 50% penetra-
tion rate of CDG has less potential for improvement,
it is less vulnerable to disturbance effects and appears
as stable as CTG in traffic systems.
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While CDG is more prone to gridlocks in traffic grids at
maximum traffic inflow, it is less prone to gridlocks than
CTG if the inflow is limited. Thus, CDG should either
limit the platoon length to be shorter than intersection
interspaces or the vehicles in a platoon should beenabled
to anticipate an unintended stop within the intersection
area.
CDG gains a considerable travel time improvement on
arterial roads. However, the increased throughput of
CDG comes with a higher density in traffic grids, which
may lead to an increased average travel time.
After exposing some edge cases using synthetic scenar-
ios with uniform parameterization, we finally modeled a
real world road network scenario which includes a mix-
ture of parameterizations. This mixture originates from the
heterogeneous road geometry in Berlin, Germany and its
well calibrated traffic light configuration. CDG improved
the traffic throughput by 80% at the same average travel
time as CTG. Given the average green light time and turn-
ing rates, this improvement confirms the results of a single
intersection.
The simulation results revealed a potential performance
drop of CDG originating from prevented lane changing and
blocked intersections due to missing coordination and small
gaps. Both problems could be tackled by a close range coordi-
nation between vehicles [36], to create gaps for merging and
prevent entering intersections when a stop within the inter-
section area is likely. Given such coordination, the potential
of performance improvement for CDG in a traffic system
seems similar to the single intersections. Finally, it should
be noted, that the CDG performance is largely dependent on
the distance between vehicles. The steady state throughput
gain decreases proportionally with increasing gaps, as shown
in Section III.
Our future work includes implementing a coordination
strategy as described above and a real world road network sce-
nario for traffic grids. Replacing the maximum traffic inflow
by real world traffic flows at rush hours will reveal infor-
mation about the benefit of CDG by a market introduction
in today’s traffic. As a countermeasure to potentially arising
string stability issues, CDG platoons should be split up into
mini-platoons [3]. Future studies on switching between CDG
and CTG should incorporate this splitting as an additional
parameter to find the optimal platoon lengths. While in this
paper we focus on platoons of homogenous vehicle dynamics,
dynamics heterogeneity has a relevant impact on inter vehicle
distances in real world applications. In future work, we will
show the ability of the predictive controller, presented in
Section III, to handle such heterogeneity.
ACKNOWLEDGMENT
The authors would like to thank Pietro Ferraro for lan-
guage editing, and proofreading of the manuscript. They
would also like to acknowledge support by the German
Research Foundation and the Open Access Publication Fund
of TU Berlin.
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KAY MASSOW received the Diploma degree in
computer engineering from the Technical Univer-
sity of Berlin, Berlin, Germany, in 2008. In the
past, he has worked at Daimler and Volkswagen of
America, Inc. He is currently the Team Leader at
the Department of Automotive Services and Com-
munication Technologies, Fraunhofer Institute for
Open Communication Systems, Berlin. He is also
assists teaching and research at the Daimler Center
for Automotive Information Technology Innova-
tions, a joint initiative of Daimler AG, and the Technische Universität Berlin.
He is working in the fields of intelligent transport systems, cooperative
driving applications, digital high definition maps, and automotive big data
analytics.
ILJA RADUSCH received the Ph.D. degree in
engineering from the Technische Universität
Berlin, Berlin, Germany. He is currently the
Head of the Department for Automotive Services
and Communication Technologies, Fraunhofer
Institute for Open Communication Systems,
Berlin, and the Managing Director of the Daimler
Center for Automotive Information Technology
Innovations, Technische Universität Berlin. His
teaching and research interests include (secure)
car-to-X communications, internet-based telematics services, and simulation
for cooperative vehicles.
ROBERT SHORTEN (Senior Member, IEEE)
received the B.E. degree in electronic engineer-
ing and the Ph.D. degree from University Col-
lege Dublin, Dublin, Ireland, in 1990 and 1996,
respectively. From 1993 to 1996, he was the holder
of a Marie Curie Fellowship. He was with the
Daimler-Benz Research, Berlin, Germany, to con-
duct research in the area of smart gear-box sys-
tems. Following a brief spell with the Center for
Systems Science, Yale University, working with
Prof. K. S. Narendra, he returned to Ireland as a European Presidency
Fellowship, in 1997. He is the Co-Founder of the Hamilton Institute, National
University of Ireland, Maynooth, Ireland, where he was a Full Professor, until
March 2013. He was also a Visiting Professor with the Technical University
of Berlin, from 2011 to 2012. From 2013 to 2015, he led the Control
and Optimization Team at IBM Research, Dublin. He was a Professor of
control engineering and decision science with University College Dublin,
from 2015 to 2019, and IBM Research. He is currently a Professor of
cyber-physical systems design at Imperial College London. His research
spans a number of areas. He has been active in computer networking,
automotive research, collaborative mobility (including smart transportation
and electric vehicles), basic control theory, and linear algebra. His research
interest includes the study of hybrid dynamical systems.
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