Available online at www.sciencedirect.com
2212-8271 © 2015 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license
(http://creativecommons.org/licenses/by-nc-nd/3.0/).
Peer-review under responsibility of Assembly Technology and Factory Management/Technische Universität Berlin.
doi: 10.1016/j.procir.2014.07.032
Procedia CIRP 26 ( 2015 ) 58 – 63
ScienceDirect
12th Global Conference on Sustainable Manufacturing
Graphical Visualization of Sustainable Manufacturing Aspects for
Knowledge Transfer to Public Audience
Wei Min Wanga*, Lars Woltera, Kai Lindowa,b, Rainer Starka,b
aDepartment for Machine Tools and Factory Management, Technische Universität Berlin, Pascalstr. 8-9, 10587 Berlin, Germany
bDepartment forVirtual Product Creation, Fraunhofer-Institute for Production Systems and Design Technology, Pascalstr. 8-9, 10587 Berlin, Germany
* Corresponding author. Tel.: +49-30-39006-272; fax: +49-30-393-02-46. E-mail address: w.wang@tu-berlin.de
Abstract
Sustainability is characterized by complex interplay between economic, environmental and social aspects and a temporal di-
mension. The public perception is often mistakenly limited to single aspects due to deliberated influence by marketing or misuse.
Reliable scientific articles usually address expert audience only. To create a broad public understanding knowledge has to be
available and comprehensible. In the World Wide Web various concepts are applied to represent knowledge each utilizing differ-
ent sets of media without interactive elements. To get an overall picture of sustainability an understanding of complex relation-
ships is necessary. Non-interactive text based approaches lack the necessary capabilities to present this picture. This paper pre-
sents a graphical approach involving a simplified product configurator based on an ontology developed in the CRC1026. It em-
bodies gamification elements to draw people’s attention and uses ontological trees to illustrate relationships.
© 2014 The Authors. Published by Elsevier B.V.
Peer-review under responsibility of Assembly Technology and Factory Management/Technische Universität Berlin.
Keywords: Sustainability; Knowledge transfer to public audience; Ontology; Gamification
1. Introduction
The understanding of “Sustainability” has come a long way
since it was first conceptualized by Hans Carl von Carlowitz
in 1713[1]. The report of the “Brundtland” Commission in
1987 laid the foundations of the modern understanding and
took it into public discourse [2]. It defined sustainable devel-
opment as “development that meets the needs of the present
without compromising the ability of future generations to meet
their own needs” [3]. This definition has been complemented
and modified ever since by various organizations on interna-
tional (e.g. UN Conferences on Environment and Develop-
ment in Rio de Janeiro1992 and 2012, Johannesburg 2002)
and national level (e.g. the German Enquete Commission on
Protection of Humanity and the Environment 1995) in order to
clarify its meaning and to adjust it to present conditions [4, 5].
Recent models usually describe sustainable development in
the context of the three sectors economy, environment and
society. Although the philosophies behind the models may
vary they all embodies the fact that those sectors or pillars
cannot be treated separately but with regard to their interde-
pendencies. There is also an agreement that sustainability not
only means shifting our lifestyle and economy according to
societal and environmental limitations but also to balance the
inequities between industrialized and developing countries.
[6, 2]
One way of bridging that gap is to reshape the nature of
global value creation to meet the requirements for future sus-
tainable development. This is also the vision and the mission
of the Collaborative Research Center 1026 – Sustainable
Manufacturing (CRC 1026, www.sustainable-
manufacturing.net). This project brings researchers from dif-
ferent disciplines together to work collaboratively towards the
goal of sustainable manufacturing. One important step to
achieve that goal is to communicate the benefits of sustainable
or sustainable manufactured products (hereafter called sus-
tainable products) into the general public. From a scientific
point of view this step proofs to be quite challenging as the
© 2015 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license
(http://creativecommons.org/licenses/by-nc-nd/3.0/).
Peer-review under responsibility of Assembly Technology and Factory Management/Technische Universität Berlin.
59
Wei Min Wang et al. / Procedia CIRP 26 ( 2015 ) 58 – 63
concept of “Sustainability” as a complex structure that is char-
acterized by the interplay of economic, environmental and
social aspects and with regard to a temporal dimension has to
be simplified without biasing its holistic meaning. Although
there is plenty of information about sustainability in the World
Wide Web (WWW) there is still a lack of proper concepts to
present such information in a comprehensible and pleasant
way.
To face the challenge of improving the public understand-
ing of benefits of sustainable products this paper proposes an
approach that utilizes gamification aspects to encourage peo-
ple to deeply explore the concept of sustainable manufactur-
ing. The concept is developed within the CRC1026 and uses
research results generated during the course of the project. The
starting point is a simplified interactive configurator for a
Pedal Electric Cycle (Pedelec) where the user takes the role of
a design engineer. The user can influence the sustainability
characteristics of the pedelec by configuring it with features
from a predefined collection. Effects of the user’s choices will
be calculated and visualized in real time. To provide an easily
comprehensible presentation of the underlying interdependen-
cies ontological trees are applied to visualize relationships
between relevant concepts.
2. What hinders the general public to clearly understand
the benefits of sustainable products?
Although the consciousness for responsible or ethical con-
sumption has increased in the recent years [7] the benefit of
sustainable products is still often unclear to the general public.
Usually, consumers associate such products with higher prices
but with no obvious practical advantages. The idea of “Sus-
tainability” is becoming a catch phrase for the general public
that is somehow used and interpreted unequally [8, 9]. One
reason is that a comprehensible definition is still missing de-
spite or perhaps because of ongoing efforts to find a universal
definition by politicians, non-governmental organizations
(NGOs) and companies. This leads to a confusingly high
number of possible interpretations allowing all kinds of actors
to claim themselves to be sustainable. Furthermore, the lack of
reliable and comprehensible sources of information permits
and facilitates the misuse of “Sustainability”. [2, 10]
For decision making in their daily life consumers often
have to rely on information provided by the companies or on
various quality seals like “Fairtrade” (www.fairtrade-
deutschland.de) or the “EU Ecolabel” (www.eu-ecolabel.de).
Unfortunately, both sources proof to be of only limited relia-
bility. Company presentations may lack the necessary trust-
worthiness as sustainability phrases may be embodied unjusti-
fiably to improve the company’s image (Greenwash). From a
business point of view such action can be quite profitable as a
“green” image can have significantly positive influence on
market shares and position while regulations regarding penal-
ties for such fraudulent claims are “lax and uncertain”[11].
Regarding quality seals the problem lies in the countless varia-
tions of labels existing for numerous product categories. Some
of them are awarded by non-governmental and governmental
organizations (e.g. “Blauer Engel” by the German Federal
Ministry for the Environment, Nature Conservation and Nu-
clear Safety) and some are even introduced by single compa-
nies (e.g. “Pro Planet” by the REWE Group). A study con-
ducted by the German Öko-Institut e.V. in 2012 revealed over
50 different seals for seven product categories that are some-
how related to sustainability [12]. Consequently, we propose
that one hurdle for public audience to grasp the benefits of
sustainable products is determined by the four criteria availa-
bility, comprehensibility, reliability and proper presenta-
tion of relevant information. To assist consumers in making
informed decisions all four criteria have to be met, but in reali-
ty there is often the dilemma that some of these criteria con-
tradict each other. For example, available and comprehensible
information may be unreliable as they could be intentionally
provided by companies to improve their image. More reliable
information such as independent studies or scientific papers
usually address expert audience only and are thus not compre-
hensible to the general public and sometimes even of limited
availability (e.g. due to fee based access).
Another hindrance is related to the complex nature of mod-
ern product creation with its network structures and early
product lifecycle (PLC) considerations. A valid assessment of
products not only demands the sustainability dimensions to be
additionally considered in combination with the value creation
network behind it but also detailed PLC analysis [13]. Modern
products usually consist of a multitude of mechanical, electri-
cal and electronic subsystems and additional software compo-
nents each produced by a highly specialized company in glob-
ally distributed networks [14]. The PLC includes “the entire
planning and development of products including the corre-
sponding equipment, resources, assembly and production
processes, its manufacturing as well as its utilization, opera-
tion and recycling” [15]. Taking these two aspects into con-
sideration it becomes clear that for non-experts it is almost
impossible to grasp the complexity.
3. Application of ontological trees to visualize sustainable
manufacturing aspects for knowledge transfer
An often underestimated aspect of knowledge transfer is
the presentation form of information. In the WWW various
concepts (e.g. Wikis, Glossaries, Tutorials) are applied to
represent knowledge each utilizing different sets of media
(e.g. text, video, audio), but mostly without interactive ele-
ments. In terms of sustainable manufacturing such static rep-
resentations are insufficient as an understanding of complex
relationships is necessary. Instead, a representation form is
needed which is capable of reducing the complexity according
to the recipient’s requirements, the general public in our case.
In the CRC1026 nineteen sub projects with over 70 re-
searchers from different disciplines are working collaborative-
ly towards the goal of sustainable manufacturing. Each sub-
project contributes expertise on a very specific aspect of sus-
tainable manufacturing. In order to draw an overall picture of
the involved knowledge domains and their relationships and to
help the researchers to understand those relationships an on-
tology is developed [16].
60 Wei Min Wang et al. / Procedia CIRP 26 ( 2015 ) 58 – 63
Ontologies are formal representations of the shared under-
standing of certain domains of interest. Here, the world view
of the domain is conceived as a set of concepts and their rela-
tionships. [17] With proper tools (e.g. CmapTools,
http://cmap.ihmc.us) ontologies can be visualized as treelike
graphs (see Figure 1) where the concepts are represented as
nodes and the relationships are named edges between the
nodes. Other tools enable such ontological trees to be explored
sequentially and thus partly hide the complexity of huge net-
works from the viewer (e.g. RelFinder,
http://www.visualdataweb.org/relfinder.php). In case of the
CRC that kind of representation possibilities seemed particu-
larly suitable as they would allow the researchers to explore
the network of involved concepts in a controlled way. They
can either display the complete network at once or decide to
navigate from node to node. Similarly, ontological trees can
be used to introduce the public audience into sustainability
aspects without overwhelming them with the whole complexi-
ty of the concept.
4. Gamification
As described above the topic of sustainability is rather
complex and therefore takes time to supply an interested per-
son with the necessary knowledge. In the context of the gen-
eral public the interest in picking up information without be-
ing forced to (by work, school or similar) is decreasing if too
much time is necessary to supply the knowledge. Gamification
addresses this topic by the use of game design elements in
non-game contexts [18]. Gamifictaion provides elements that
keep the interest of a person to a specific topic by using design
elements like scores, achievements and storylines. Adding
gamification concepts to the product configurator seems logi-
cal to raise the time an interested person will learn about sus-
tainability. Different Gamification Design Elements where
chosen to motivate the user.
x Mechanics of the configurator which construct a system
of interacting parts that can be combined to achieve dif-
ferent results, therefore exploring the different sustaina-
bility impacts of the pedelec parts is necessary to under-
stand the game mechanics.
x Feedback visualization which shows the result of the
combination by delivering not only values in terms of
graphs but also by visualizing them using a 2D/3D repre-
sentation of a pedelec giving the ability to create their
own styled bike.
x Fun motivator – role play, by putting the user into the role
of a design engineer with the task to create a sustainable
pedelec.
x Fun motivator – research, by using the ontologies to visu-
alize the complex network behind the sustainability of the
pedelec which allows the user to explore those networks
discovering new relations.
Using the above gamification elements enriches the config-
urator in a way that users are kept interested to supply them
with more information about sustainability during the usage of
the configurator.
5. Concept of the Product Configuration Game (PCG)
The idea of the PCG is to raise awareness for sustainability
and to demonstrate the complexity behind it by using simpli-
fied examples. For the PCG the user will be put in the role of a
design engineer whose objective is to configure a contempo-
rary pedelec for the German market with the best possible
sustainability characteristics. In the PCG these characteristics
are represented by Sustainability Values which can be influ-
ence by the design decisions made by the user.
Due to simplification matters we consider only the Frame
and small number of Functional Features to be relevant for
the configuration of a pedelec. The Frame can be made of four
possible materials: Aluminium, Bamboo, Stainless Steel and
Titanium. Each frame type can be obtained from three Suppli-
ers located at different regions. Supplier A is located in West-
ern Europe (e.g. Netherland), Supplier B in Southern Europe
(e.g. Italy) and Supplier C in Asia (e.g. Malaysia). Relevant
Functional Features include Motor, Battery, Computers
Systems and Charging Options.
Figure 1: Excerpt of Sustainable Manufacturing aspects for the Pedelec example visualized as ontological tree (does not cover all sustainability aspects). The
Pedelec (orange) is the root. Yellow boxes represent the main concepts (classes). Green boxes represent sub sets of main concepts (sub classes). Grey boxes
represent concrete instances on the lowest level (individuals). Named arrows represent relations between the concepts.
61
Wei Min Wang et al. / Procedia CIRP 26 ( 2015 ) 58 – 63
Possible motors are a Standard Electric Motor or an Elec-
tric Motor with Regenerative Braking. The battery type can be
Battery Type A with low efficiency or Battery Type B with
high efficiency. Computer Systems can be a Smartphone Con-
nector or a Driver Assistance System. As Charging Option a
Solar Panel can be equipped. This set of predefined options
simulates existing supply chains and product politics and de-
termines the boundary conditions for the PCG (see Figure 2).
To enable the calculation of the Sustainability Values
each of the product options are associated with certain values
in all three sustainability dimensions. To determine the Total
Sustainability Score of one specific configuration the values
of all selected features will be summed up. The higher that
sum is the better is the result of a configuration. The values as
displayed in Figure 2 are mostly derived from results from a
pedelec assessment done by Neugebauer et al 2013. [19] Still,
these values have to be considered as fictive as the assessment
had been done for a specific network of producers and suppli-
ers and according to their production processes and methods.
For the PCG the basic implications from that assessment were
adopted, but a series of assumptions had to be made for the
different configuration options in order to simplify the scoring
system.
The Frames are the core feature of the pedelec. Hence,
they are the features providing the initial sustainability values.
Alternative Suppliers and Functional Features only modify
the initial sustainability values set by the frames and the de-
fault configuration. To determine the initial sustainability
values for the frame types, the following indicators were used:
a. Economic: Maintainability and Lifetime of the material
b. Environmental: Climate Change and Primary Energy
Demand related to material processing
c. Social: Labour Health conditions related to material pro-
cessing
To determine the Sustainability Value for each frame mate-
rial a comparison within the materials was applied for each
dimension and a value according to the material’s ranking was
set. The value ranges from one to four where four is best and
one is worst. If two materials are equal or have no significant
difference the same value is applied. In the economic dimen-
sion for example Bamboo is worst and gets the value one as it
has the shortest lifetime and is difficult to maintain. Stainless
Steel is significantly better and gets the value three. Alumini-
um and Titanium have the longest lifetime and are easy to
maintain. As both materials have no significant differences
they both get the value four.
The default configuration at the beginning of the PCG is a
pedelec with a Stainless Steel frame from Supplier B, a Stand-
ard Electric Motor and a Battery Type A. In that configuration
the pedelec has a Total Sustainability Scores of 3/2/2 (see
Figure 2). All modification values are determined in compari-
son to the features of the default configuration. If one option
deteriorates one of the sustainability values in one dimension
it gets a modification value of minus one in that dimension. If
it improves the sustainability value it gets a modification value
of plus one there. If the option has no effect on the sustainabil-
ity value it gets a modification value of zero.
For the three Suppliers the modification values of each
sustainability dimension depend on the following indicators:
a. Economic: Production Costs
b. Environmental: CO2-Emmsion due to transportation from
supplier to retailer (in Germany)
c. Social: Fairness of Salary
Supplier A is situated in Western Europe and has high pro-
duction costs and salaries but short transportation distance.
Supplier B is situated in Southern Europe and is the default
setting without modifications. Applying the value determina-
tion model mentioned before Supplier A gets the modification
values -1/0/1. Supplier A gets a -1 in the economic dimension
as it has higher production costs than Supplier B (default con-
figuration) due to higher salaries. At the same time the higher
salaries are better in terms of fairness of salary and result in a
+1 in the social dimension. In the environmental dimension
there are no significant differences between Supplier A and B
as the transportation distances from both supplier locations
(west and south Europe) are similar.
The third Supplier C is situated in Asia and has low pro-
duction costs and low salaries which are hardly enough for
living, but introduces a long transportation distance which
affects the environmental score. We assume that all three
suppliers are equally able to provide all types of frames. Addi-
tional effects on sustainability characteristics e.g. due to costs
and CO2-emissions caused by the transport of raw materials to
the supplier’s location are ignored.
For the Functional Features the modification values of
each sustainability dimension depend on the following indica-
tors:
a. Economic: Maintainability and Production Costs
b. Environmental: Primary Energy Demand and Energy
Efficiency
c. Social: Fairness of Salary
Figure 2: Table of predefined options with assigned scores
62 Wei Min Wang et al. / Procedia CIRP 26 ( 2015 ) 58 – 63
The features that affect the Sustainability Scores are the
Electric Motor with Regenerative Braking, the Battery Type
B, the Solar Panel and the two types of Computer Systems.
The Electric Motor with Regenerative Braking reduces energy
consumption during use of the pedelec but introduces higher
production cost and worse maintainability. The Battery Type
B increases efficiency but also introduces higher production
costs. The Computer Systems raise additional production
costs, but the Driver Assistance System uses gathered infor-
mation to optimize the electric drive support, controlling the
motor and giving the driver hints how to save energy reducing
the energy consumption of the pedelec. The Smartphone Con-
nector only displays information like speed, total distance
travelled and so on.
All relationships between the pedelec’s possible configura-
tions and the sustainability values described before are mod-
elled in an ontology (see Figure 1).
6. Course of the Product Configuration Game
The starting point is a web based Product Configurator (see
Figure 3). The PCG consists of two stages. At the beginning of
the first stage the product configurator will show a pedelec
configured with the default settings that has a Stainless Steel
frame from Supplier B, a Standard Electric Motor and a Bat-
tery of type A. In that stage the Sustainability Scores are hid-
den. The only hints the user has regarding the bicycle’s charac-
teristics are the product characteristics shown in the according
box in the lower right corner. Thus, the user has to configure
the pedelec based on this information and his instinct. This
simulates the fact that real product engineers also have only
limited prospective possibilities to assess the sustainability of
their products. Once the user is done with his changes he can
move on to the next stage by submitting his configuration.
Now the Sustainability Scores will be calculated and displayed
as diagrams. The user’s score will be saved and compared to
previous scores to show the user his ranking. In that stage the
user can alter his configuration freely while the sustainability
scores are calculated and displayed in real time. Additionally,
he can explore the reasons and relations that led to the score by
accessing the ontological trees through the questions mark
symbols behind each sustainability dimension. Finally, the user
can also leave a feedback about the PCG.
7. Discussion and outlook
Regarding commercial goods a clear framework is missing
that helps public audience to understand the complex delibera-
tions behind sustainable manufacturing. For non-experts the
inherent interdependencies of a product’s characteristics and
its sustainability performance throughout the PLC may not be
obvious or comprehensible [6]. As the willingness to spend
time on researching product characteristics is still limited
despite of growing awareness for sustainability, the absence of
available, comprehensible and reliable information may enable
deliberate misuse and lead to misunderstanding.
The proposed concept does not claim to represent the com-
plexity of modern value creation networks properly in that
stage. It is rather supposed to raise the awareness of public
audience for these underlying complexities of “Sustainability”
and motivate them to investigate the relationships of modern
value creation networks. Although the applied model of sus-
tainable manufacturing is a very simplified one, we believe
that the playful and interactive way in which the idea of sus-
tainability is presented can encourage people to think about
the products they use in their daily life and to explore the
consequences of their consume decisions. As the scores and
decisions of the users will be anonymously stored the collect-
ed data can be used to investigate whether the proposed con-
cept confirms the intended effect. Combined with the feed-
Figure 3: User interface of the Product Configurator Game
63
Wei Min Wang et al. / Procedia CIRP 26 ( 2015 ) 58 – 63
back of users those data can also help to find improvement
potentials for the PCG.
During the development of the PCG it became clear that
sustainability assessment is not “black or white” [19] as it was
needed for a clear scoring. In many cases sustainability indica-
tors are closely related to each other and cannot be treated
alone. Tradeoffs between the characteristics in the three di-
mensions are almost inevitable. The intended simplifications
regarding sustainability assessment need much more elabora-
tion to meet the scientific standard. For the further develop-
ment of the PCG results from the CRC1026 will be integrated
continuously. Therefore, the sustainability values and modifi-
cation values used in this paper should be regarded as first
drafts that will be refined progressively.
Acknowledgement
The research is funded by the DFG through the project
CRC1026 – “Sustainable Manufacturing - Shaping Global
Value Creation”. We thank all researchers of the CRC 1026
for sharing their expertise and for their contributions in the
ongoing process of ontology development. Especially, we
want to thank our colleagues from the Chair of Sustainable
Engineering of the TU Berlin. Their valuable contribution
allowed us to find scientific correct simplifications for the
complex topic of sustainability and to turn our idea into reali-
ty.
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