Hierarchical Bayesian analysis of biased beliefs and distributional other-regarding preferences
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Aksoy, Ozan; Weesie, Jeroen Article Hierarchical Bayesian analysis of biased beliefs and distributional other-regarding preferences Games Provided in Cooperation with: MDPI – Multidisciplinary Digital Publishing Institute, Basel Suggested Citation: Aksoy, Ozan; Weesie, Jeroen (2013) : Hierarchical Bayesian analysis of biased beliefs and distributional other-regarding preferences, Games, ISSN 2073-4336, MDPI, Basel, Vol. 4, Iss. 1, pp. 66-88, https://doi.org/10.3390/g4010066 This Version is available at: https://hdl.handle.net/10419/98548 Standard-Nutzungsbedingungen: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Zwecken und zum Privatgebrauch gespeichert und kopiert werden. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich machen, vertreiben oder anderweitig nutzen. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, gelten abweichend von diesen Nutzungsbedingungen die in der dort genannten Lizenz gewährten Nutzungsrechte. Terms of use: Documents in EconStor may be saved and copied for your personal and scholarly purposes. You are not to copy documents for public or commercial purposes, to exhibit the documents publicly, to make them publicly available on the internet, or to distribute or otherwise use the documents in public. If the documents have been made available under an Open Content Licence (especially Creative Commons Licences), you may exercise further usage rights as specified in the indicated licence. http://creativecommons.org/licenses/by/3.0/
Games 2013,4, 66-88; doi:10.3390/g4010066 OPEN ACCESS games ISSN 2073-4336 www.mdpi.com/journal/games Article Hierarchical Bayesian Analysis of Biased Beliefs and Distributional Other-Regarding Preferences Ozan Aksoy ?and Jeroen Weesie ICS/Department of Sociology, Faculty of Social Sciences, Utrecht University, Padualaan 14, 3584 CH, The Netherlands; E-Mail: [email protected] *Author to whom correspondence should be addressed; E-Mail: [email protected]; Tel.: +31-30-2531827; Fax: +31-30-2534405. Received: 22 November 2012; in revised form: 28 January 2013 / Accepted: 29 January 2013 / Published: 19 February 2013 Abstract: This study investigates the relationship between an actor’s beliefs about others’ other-regarding (social) preferences and her own other-regarding preferences, using an “avant-garde” hierarchical Bayesian method. We estimate two distributional other-regarding preference parameters, αand β, of actors using incentivized choice data in binary Dictator Games. Simultaneously, we estimate the distribution of actors’ beliefs about others’ αand β, conditional on actors’ own αand β, with incentivized belief elicitation. We demonstrate the benefits of the Bayesian method compared to it’s hierarchical frequentist counterparts. Results show a positive association between an actor’s own (α, β) and her beliefs about average (α, β)in the population. The association between own preferences and the variance in beliefs about others’ preferences in the population, however, is curvilinear for αand insignificant for β. These results are partially consistent with the cone effect [1,2] which is described in detail below. Because in the Bayesian-Nash equilibrium concept, beliefs and own preferences are assumed to be independent, these results cast doubt on the application of the Bayesian-Nash equilibrium concept to experimental data. Keywords: Bayesian statistics; Dictator Game; other-regarding preferences; beliefs 1. Introduction Experimental evidence shows that utility models incorporating other-regarding preferences often explain choice data better than the classical economic model with selfish actors. Consequently, numerous
Games 2013,467 social preference models have been proposed and many such model have received great attention in the literature. (For example, according to our most recent search of Google Scholar on November 21, 2012, Fehr and Schmidt’s [3] inequality aversion model is cited 5299 times, approaching the 7454 citations of Adam Smith’s “The Theory of Moral Sentiments”). It is also acknowledged that there is heterogeneity in preferences, i.e., some actors are selfish, whereas some actors have other-regarding preferences to varying degrees (e.g., [3,4]). This heterogeneity is often invoked as an important factor to explain why, under some experimental conditions, results seem to converge to the classical economic model’s predictions, while under other conditions, results deviate significantly from the classical model. Introducing other-regarding preferences in micro-economic models and acknowledging heterogeneity in preferences, however, creates the need to also model actors’ beliefs about others’ preferences. In many cases (without dominant equilibria), predictions of micro-economic models depend strongly on actors’ beliefs about others’ behavior. Beliefs about others’ behavior, in turn, depend on actors’ beliefs about others’ preferences. Thus, modeling actors’ own preferences is necessary but not sufficient to obtain behavioral predictions. In addition to actors’ own preferences, actors’ beliefs about others’ preferences should also be dealt with. Otherwise, empirical tests of utility models are incomplete because the observed behavior could be the result of not only own preferences, but also beliefs about others’ preferences. In the behavioral economics literature uncertainty about others’ utilities, thus beliefs about others’ preferences are typically dealt with via the application of the Bayesian-Nash equilibrium [5] with “rational beliefs” (e.g., [3]). Beliefs are assumed to be independent of own preferences, and actors are assumed to know the actual distribution of preferences in the “population”. While making sense theoretically, this concept may not be empirically solid. Social psychology studies often demonstrate clear biases in expectations, as summarized by the “false” consensus hypothesis [6], the triangle hypothesis [7], or the Cone model of Iedema [1] indicating that actors’ own social preferences and expectations about others’ social preferences may not be independent. See also [8,9] for a critic of Bayesian-Nash equilibrium within the experimental economics context. We investigate actors’ beliefs about others’ preferences empirically. Particularly, we focus on the relationship between own preferences and beliefs about others’ preferences. There is a rich literature on belief formation and learning (recent examples include [10,11]) which are not among the topics of the current paper. Comparable existing studies on beliefs in the micro-economics literature focus mainly on the relationship between the actor’s behavior and the actor’s beliefs about others’ behavior (e.g., [12–15]), or between the actor’s preferences and the actor’s beliefs about others’ behavior (e.g., [8,16,17]). In our view, a micro theory, such as a social utility model, should be the theoretical basis of the analysis of both the actor’s own behavior and the actor’s beliefs about others’ behavior. If we are to explain actors’ own behavior with a utility model, we should also explain actors’ beliefs with the same utility model. Thus, the distinctive feature of our study is that we explicitly analyze the relationship between actors’ own preferences and their beliefs about others’ preferences, nested in the same utility model. We estimate two other-regarding preference parameters for a variant of the Charness and Rabin [18], an extension of Fehr and Schmidt [3] utility specification, using choice data in binary Dictator Games. Simultaneously, we estimate the moments of the distribution of actors’ beliefs about others’ other-regarding preferences, conditional on own other-regarding preferences, with incentivized belief elicitation. To be clear, analyzing the relationship between preferences and beliefs about others’
Games 2013,468 preferences, we deviate from rational beliefs –yet rational beliefs remain a special case of our model where the aforementioned relationship is absent–. However, we do assume that people’s preferences are described by the utility model we use, and people think that other people’s preferences are given by the same utility model. Because the main focus of this study is on the relationship between beliefs and preferences, we restrict our attention to a single utility model, namely a variant of Charness and Rabin [18], which is an extension of the inequality aversion model of Fehr and Schmidt [3]. Although we provide an assessment of empirical fit of the model, the primary aim of this paper is not testing the utility model used in this paper or finding the utility model that best explains our data. This has been done extensively in the literature. We are aware of other relevant social motives and other successful models of other-regarding preferences (e.g., [19–22]). Yet, because the model of Charness and Rabin [18], and of Fehr and Schmidt [3] which is contained in Charness and Rabin are among the most cited and applied social utility models, describing the relationship between actors’ own motives and beliefs within this framework is useful. In addition, in our study, we use data on simple Dictator Games. In such games, preferences given by the model used here are in line with other potentially relevant types of motives, e.g., maximin preferences and inequality aversion. Finally, variants of other-regarding preferences given by Charness and Rabin [18] are a common theme in other disciplines such as social psychology (e.g., [23]), and rational choice sociology (e.g., [24,25]). Thus, our results would be relevant for a variety of disciplines. In addition, the simple shape of the function we use yields substantial convenience in statistical analyses. An important contribution of this paper, however, is it’s statistical methodology. We use a hierarchical Bayesian method to estimate the other-regarding preferences and the moments of the distribution of actors’ beliefs about others’ other-regarding preferences. Hierarchical Bayesian methods have some practical advantages over their hierarchical frequentist counterparts [26]. First and foremost, incorporating strong numerical estimation procedures, Bayesian methods are very flexible. They could be relatively easily applied to many complex statistical models. Relying on the maximum likelihood approach, however, frequentist methods are limited in this sense. For example, the simultaneous analysis of own other-regarding preferences and beliefs that we perform in this paper is nearly impossible within the frequentist framework. In addition, the Bayesian approach provides a strong and flexible tool to assess model fit via posterior predictive sampling [27], which we exploit in the current paper. Assessing model fit for relatively complex models as ours within the frequentist framework is, again, very difficult. In addition to those practical advantages of Bayesian methods, given that one uses fairly uninformative priors the results of the Bayesian methods converge to “would be” Maximum Likelihood estimates [26,28]. In other words, (some of) the Bayesian results obtained using uninformative priors may be interpreted as frequentist estimates. Our statistical analysis is implemented in OpenBugs [29]. We provide the estimation routine as a supplementary file so that other scholars could replicate, modify, and apply the routine. The main results of the hierarchical Bayesian analysis are the following: •Result 1: There is a strong increasing monotonic relationship between own other-regarding preferences and beliefs about average other-regarding preferences.
Games 2013,469 •Result 2: There is a U-shaped association between own other-regarding preferences and beliefs about the variance in others’ other-regarding preferences for one of the two parameters in the utility model, namely α. For the other βparameter, the same relationship is insignificant. •Result 3: The utility model that we use and the model for beliefs that we develop below explain the choices and beliefs of subjects in binary Dictator Games adequately. We want to elaborate on how this current paper improves on a previous study of the authors [2]. In the current paper we use a richer dataset, combining data from two experiments. Thus statistical power is improved. Second, [2] employs a different other-regarding preference model, namely the social orientation model, a model predominantly used in social psychological literature. In the social orientation model in [2], actors are interested in absolute inequality as they are assumed to not differentiate between advantageous and disadvantageous forms of inequality. Despite using a different utility model in this paper, we still find some support for the cone effect. This further reinforces the existence of the cone pattern, at least for some type of other-regarding preferences. Thirdly, and most importantly, [2] uses a two step estimation method that predicts individual social preference parameters in the first step, and in the second step uses these individual estimates to model beliefs. As we acknowledge in [2], this two step estimation procedure is flawed as in the second step it does not take into account measurement error in the first step. In this paper, the Bayesian estimation routine solves this problem as simultaneous estimation of preferences and beliefs becomes possible. The organization of the paper is as follows. After describing the experimental procedure, we describe the model for other-regarding preferences and beliefs in detail. We then move on to the details of the hierarchical Bayesian analysis where we briefly compare the Bayesian method with a frequentist alternative. A final discussion of the main results concludes the paper. 2. Method 2.1. Subjects The data come from two independent experiments. The only differences between the experiments are: (1) the first experiment reported in [2] was conducted in January 2010; the second experiment in May 2010, and (2) the second experiment was embedded in a larger set of experiments which included additional treatments. In this paper, we use a subset of data from the second experiment. This subset is collected using the identical procedure as in the first experiment. We performed careful statistical analyses to compare the data from the two experiments. These analyses –available from the authors– showed that when the parameters of the statistical models in this paper are considered, both for other-regarding preferences and beliefs, the hypothesis that the two samples come from the same population could not be rejected. Thus, we collapsed the data of the two experiments, and report below the results for this combined dataset. This yielded a sample of 187 subjects (155 from the 1st and 32 from the 2nd experiment) recruited using the Online Recruitment System for Economic Experiments (ORSEE) [30]. The two experiments comprised 10 sessions in total, each of which was run with 16 to 20 subjects who were seated randomly in one of the cubicles in the Experimental Laboratory for
Games 2013,470 Sociology and Economics (ELSE) of Utrecht University. Since the experiment was conducted in the English language a good command of English was a prerequisite for participation. 2.2. Procedure We followed the standard procedures of experimental economics, e.g., anonymity, real and anonymous partners, incentive compatibility, etc. [31]. Social preferences were measured with 18 different binary Dictator Games. Subjects were informed that for each Dictator Game, the recipient was a randomly selected participant. The outcomes in these 18 Dictator Games were chosen to (approximately) optimize the precision of statistical estimates of the other-regarding preference parameters, building on the previous evidence on the empirical distribution of such parameters. In 16 of the games, one option included an equal distribution, and the other option included inequity of varying degrees (see the Appendix for the parameters of these 18 Dictator Games and the rationale behind choosing these particular games). To measure beliefs, subjects were asked to guess the percentage of other participants taking part in the experiment who would choose each option in each of these 18 Dictator Games. Subjects earned points from their own decisions and were rewarded for the accuracy of their guesses regarding others’ behavior. More precisely, for each of the 18 Dictator Games, if a subject’s guess of how many other subjects would choose each option was equal to the actual percentage, she earned 500 points. For each percentage point of deviation from the actual percentage, the subject earned 20 fewer points. If the guess was off by more than 25%, the subject earned no points.1In addition, next to their decisions as “senders” in the Dictator Games, as a subsequent step, subjects also passively earned points as “recipients” of other randomly selected participants. No feedback about the accuracy of the guesses or about the choices of others was given until all 18 games were complete. The order in which a subject received these 18 games was randomized. Here we want to discuss three methodological issues that may concern the reader. First of all, we paid for both game outcomes and beliefs. One may argue that subjects might hedge by stating beliefs to insure against bad outcomes in the game. We do not think this is a major concern as [32] study this problem explicitly and show clearly that hedging in designs as ours is not a major problem. Secondly, we pay for all games instead of paying for a randomly selected Dictator Game. Our data analysis assumes that subjects treat each Dictator Game as a one-shot game independent from other games, rather than all games as one big game. Sophisticated readers might claim that if subjects are also sophisticated enough they may consider distributional outcomes not game by game but across the set of 18 games (see [33]. To stress the (assumed) one-shot nature of each decision, in the experiment the recipient was a randomly selected new participant in each Dictator Game, i.e., stranger matching. Alternatively we could pay for a randomly selected game, but that procedure is not free of problems either (e.g., [34]). Finally, in the experiment a subject decided as the sender in the Dictator Game, but also was a recipient of another 1In our analyses, we assume that subjects report their average beliefs, which we think is a natural response for most subjects. Theoretically, incentivising beliefs with a quadratic loss function would ensure reporting average beliefs. We opted for a linear but “spline-like” loss fuction rather than a quadratic loss function to make the incentive structure more accessible to the subjects. We do not think this is a major issue as the exact incentive function does not seem to influence the distribution of beliefs to a great extent. For example, [14] compares the distributions of incentivized and non-incentivized beliefs and reports some but not substantial differences.
Games 2013,471 person. This was done not to reduce the sample size by half. This feature of the design does not make the game strictly one-person and may potentially have some consequences. Yet, we believe that this does not influence our results in a substantial way. First of all, the recipient and the sender for whom the subject was a recipient were both randomly selected subjects, i.e., they were not necessarily the same person. Moreover, our parameter estimates are quite similar to those found in other studies and as we discuss below the statistical model fits data quite well. An otherwise finding would make us suspect such potential design effects. We will revisit these methodological issues in the discussion. 3. Theoretical Model: Other-Regarding Preferences and Beliefs 3.1. Other-Regarding Preferences We use the following utility function for distributional other-regarding preferences. For an outcome allocation for the self (x) and the other (y), the (random) utility for actor iis: Ur(x, y;αi, βi) = U(x, y;αi, βi) + =x−αimax(0, y −x)−βimax(0, x −y) + ∼N(0, τ2).(1) Following Charness and Rabin [18], for subjects with 0< β < α, this function reduces to the inequity aversion model of [3], where αand βcapture the utility losses due to disadvantageous and advantageous inequity, respectively. Subjects with β < 0and α > 0are competitive, that is, they prefer to receive higher outcomes than the other. Subjects with β > 0and α < 0are motivated by so called “social welfare”, that is, their utility increases in the outcomes of the other, irrespective of the other earns more or less than self, yet with different weights. Finally, those with β=α= 0 are selfish. To be able to use this utility function for statistical purposes, we included a stochastic term [35] in the function, which is assumed to be normally distributed with zero mean, independent across subjects, evaluations, and alternatives in the games. Then, the probability that actor ichooses option A over option B in a binary Dictator Game jwill be, Pr(Ur ijA > Ur ijB) = Pr Ur jAB(αi, βi)>0= Pr (U(xjA, yjA;αi, βi)−U(xjB, yjB;αi, βij + (ijA −ijB)>0) = Pr (∆jx −αi·∆jyx −βi·∆jxy + ∆ij >0) = Φ ∆jx −αi·∆jyx −βi·∆jxy √2τ.(2) where xjA is the outcome for the self in option A, yjB is the outcome for the other in option B, ∆jyx = max(0, yjA −xjA)−max(0, yjB −xjB),∆jxy = max(0, xjA −yjA)−max(0, xjB −yjB),∆ij = jA −jB ∼N(0,2τ2)for subject iin game j, and Φis the cumulative standard normal distribution. Note that this probability is equivalent to the Quantal Response Equilibrium prediction with normal distributed evaluation errors [36].
Games 2013,472 3.2. Beliefs For each of the 18 Dictator Games, subjects guessed the percentage of other participants who preferred option A over option B. Let pij be subject i’s stated belief about the percentage of others choosing option A in Dictator Game j. We define πij as i’s belief about the probability that (2) holds. We assume that actor i’s beliefs about others’ αand β,(eαi,e βi), are represented by a multivariate normal distribution eαi e βi!∼N µeαi(αi) µe βi(βi)!, σ2 eαi(αi)ρeαi, e βi ρeαi, e βiσ2 e βi(βi)!!, where µeαi(αi)and µe βi(βi)are i’s beliefs about the means of αand β,σ2 eαi(αi)and σ2 e βi(βi)are i’s beliefs about the variance of αand β, and ρeαi, e βiis i’s belief about the correlation between αand β.2Then πij satisfies πij = Pr Ur AB(eα, e β)>0 eα e β!∼N µeαi(αi) µe βi(βi)!, σ2 eαi(αi)ρeαi, e βi ρeαi, e βiσ2 e βi(βi)!!! Φ−1(πij) = ∆jx −µeαi(αi)·∆jyx −µe βi(βi)·∆jxy q2eτ2+σ2 eαi(αi)·∆2 jyx +σ2 e βi(βi)·∆2 jxy + 2ρeαi, e βiσ(eαi)σ(e βi)·∆jyx∆jxy (3) where 2eτ2is the variance of eA−fB, the variance of the difference of random disturbances and Φ−1is the inverse cumulative normal distribution. Ignoring boundary cases, we model Φ−1(pij) = Φ−1(πij) + εij and assume that εij is normally distributed with zero mean, thus Φ−1(pij) = Φ−1(πij) + εij εij ∼N(0, τ2 p)(4) Moreover, we model the moments of the subjective belief distribution given in (3) as polynomial functions of own social preference parameters. More precisely: µeαi(αi) = ba0+ba1αi+εαi εαi ∼N(0, τ2 α) µe βi(βi) = bb0+bb1βi+εβi εβi ∼N(0, τ2 β) ln σ2 eαi(αi) = bsa0+bsa1αi+bsa2α2 i ln σ2 e βi(βi) = bsb0+bsb1βi+bsb2β2 i ρeαi, e βi=bc0.(5) In (5), µeαi(αi)and µe βi(βi)depend on αand βin a linear form, whereas ln σ2 eαi(αi)and ln σ2 e βi(βi) depend on αand βin a curvilinear form. We also performed analyses with higher order polynomial terms, but the functional forms above in (5) are sufficient to describe our main results. We will discuss this issue below in the results section. Also note that there are stochastic error terms εαi and εβi in the equation. For convenience, we assume that εαi and εβi are independent. These error terms capture the possibility that two subjects who have 2In our theoretical model for own preferences, we assume that (α, β)is multivariate normal. We ascertained that this normality assumption for own (α, β)is reasonable by estimating (α, β)with fixed effects, that is, without assuming normality. As own (α, β)is normal, we see no reason to assume a different distribution for beliefs.
Games 2013,473 the same values for (α, β)may have different beliefs about average (α, β)in the population.3It is in principle possible to add similar error terms for ln σ2 eαi(αi)and ln σ2 e βi(βi). We tried to do so. However adding so many random terms complicate analysis yielding estimation and convergence problems. Thus we included error terms only for µeαi(αi)and µe βi(βi). 4. Analyses and Results We will first discuss the analyses and the results for other-regarding preferences without introducing beliefs. In a subsequent step, we will provide the simultaneous analysis of other-regarding preferences and beliefs. 4.1. Bayesian and Frequentist Analysis of Other-Regarding Preferences We assume a multivariate normality for βand αin our subject pool. Consequently, (2) yields a multilevel probit model with random coefficients for αand β. The dependent variable is a subject’s choice between options A and B, and the independent variables are the differences between the outcomes for the self and the two terms for outcome differences in options A and B as given in (2). Note that the coefficient of ∆jx is 1. The parameters of (2) to be estimated are the means and (co)variances of (αi, βi)and the variance of evaluation error τ2. Since (2) yields a fairly standard multilevel probit model with random coefficients, it can be fitted using the frequentist Maximum Likelihood approach as well as the Bayesian framework. To facilitate comparison and show indeed that the Bayesian approach with uninformative priors yield very similar results as the frequentists Maximum Likelihood approach, we present the results of both estimation procedures. When we introduce beliefs later on, however, estimation using the frequentist approach becomes infeasible, thus will provide only the Bayesian solution. We fitted (2) with Maximum Likelihood using the Stata software GLLAMM [37] (also see: [2]). The hierarchical Bayesian estimation requires a more elaborate description, firstly because scholars are less familiar with it, and secondly it involves three main elements each of which should be described clearly. Thus, we spare somewhat more space for the Bayesian procedure. The three main elements of a Bayesian analysis are the prior distributions of the parameters, the likelihood of data, and the MCMC method to obtain the posterior distribution of the parameters. We used the following standard uninformative priors for the parameters of (2). The prior for the covariance matrix of (α, β)is an inverse Wishart with 2 degrees of freedom with a scale matrix of 102·I2where I2is the 2×2identity matrix [38]. For the mean vector of (α, β), we used a multivariate normal prior with zero means and 10 ·I2variances. For the variance of the evaluation error τ2, we used a Gamma(10,10) prior. The likelihood of data is implied by (2). We used OpenBugs [29], a freely available program, to obtain (draws from) the posterior distribution of the parameters. The estimated posterior distribution comprised 22.000 draws from two chains after a burn-in of 30.000 draws and recording every 10th draw in each chain [39]. Convergence was confirmed by visual inspection of the history of the draws from the two chains as well as using the [40]b Rstatistics. If the model has converged, the chains started from different values should mix and 3Besides these error terms, the means of the belief distribution depend only on (αi, βi). However, the model could be easily adapted to include other subject level covariates, such as age, gender, study field etc.
Games 2013,480 A similar discrepancy statistics can be constructed for beliefs as below: Dpij = (Φ−1(pij)−Φ−1(πij))2(7) where Φ−1(πij)is the predicted inverse cumulative probability for subject iin game jthat (2) holds and Φ−1(pij)is the observed inverse cumulative probability (see Equations 3and 4). As above, an overall fit statistic, ¯ Dp++, is constructed by averaging over all iand j. Had we known the theoretical distributions of ¯ Dc++ and ¯ Dp++ under the null hypothesis that our model fits data, we could compare the ¯ Dc++ and ¯ Dp++ scores in our sample to the theoretical distributions and calculate a p-value for each discrepancy score. These p-values then would show how likely it is to observe the calculated or higher ¯ Dc++ and ¯ Dp++ scores, given that our model fits. However, only for very few such discrepancy statistics the theoretical distribution under the null is known and ¯ Dc++ and ¯ Dp++ are not among those few cases. Fortunately, the Bayesian framework offers an alternative, i.e., posterior predictive checking. Below we briefly describe this procedure and refer to [27] and [43] for a fuller treatment of the topic. For each draw from the Markov Chain used to fit our model, we create a replicated dataset given our model. For each replicated dataset, we calculate the ¯ Dc++ and ¯ Dp++ scores, which we call ¯ Drep c++ and ¯ Drep p++, respectively. Subsequently, we obtain the discrepancy p-values for the parts of the model that explains the choices and beliefs of subjects by calculating Pr( ¯ Drep c++ >¯ Dc++)and Pr( ¯ Drep p++ >¯ Dp++).6 This procedure is very general and could be used for any (discrepancy) statistics. In fact, we used a slightly different smoother discrepancy statistics for choices of subjects, to deal with the boundary cases using Dc2ij =(yij −Pr(Ur ijA>Ur ijB ))2 (0.1+0.8 Pr(Ur ijA>Ur ijB ))(0.9−0.8 Pr(Ur ijA>Ur ijB )) . The exact form of the discrepancy statistics does not matter to calculate a p-value, since for any statistics posterior predictive samples could be created. Figure 4shows the distributions of ¯ Drep c2++ −¯ Dc2++ and ¯ Drep c++ −¯ Dc++, as well as pc++ = Pr( ¯ Drep c2++ > ¯ Dc2++)and pp++ = Pr( ¯ Drep c++ >¯ Dc++). The discrepancy p-values are pc++ = 11% and pp++ = 50%. Neither of these figures is low, which means that under the null hypothesis that the model fits, neither of the discrepancy statistics is extremely unlikely. In other words, we do not find much evidence against the hypothesis that the model fits, thus conclude that overall our model fits data relatively well. It is also possible to obtain person fit statistics as ¯ Dci+, that is, for each subject averaging the discrepancy statistics over all games. Similarly, it is possible to obtain item fit statistics ¯ Dc+jby averaging the discrepancy statistics over all subjects for each Dictator Game [44]. Subsequently, discrepancy p-values could be calculated for each subject and each Dictator Game, using posterior predictive sampling. This way, subjects whose choices and beliefs are not captured by the model or games in which choices and beliefs of subjects deviate from the predictions of the model can be detected. Since the overall fit of our model is rather satisfactory, we do not pursue assessing fit at lower levels. However, we would like to stress that this aspect of posterior predictive sampling on assessing individual level and item/game level discrepancies is potentially very useful to assess fit at different levels. 6Note also that within the Bayesian framework the discrepancy statistics ¯ Dc++ and ¯ Dp++ are not single scores, but each has an entire posterior distribution.
Games 2013,481 Figure 4. Posterior predictive checking: Distributions of ¯ Drep c2++ −¯ Dc2++ and ¯ Drep p++ −¯ Dp++, as well as corresponding discrepancy p-values. (a) Distribution of ¯ Drep c2++ − ¯ Dc2++ (b) Distribution of ¯ Drep p++ − ¯ Dp++ 5. Discussion and Conclusions In this study, we investigate the relationship between an actor’s beliefs about others’ other-regarding preferences and her own other-regarding preferences using a hierarchical Bayesian method. We estimated the other-regarding preferences parameters, αand β, of actors using choice data from binary Dictator Games. Simultaneously, we estimated the distribution of actors’ beliefs about others’ αand β, conditional on own αand β, with incentivized belief elicitation. We demonstrated some advantages of the Bayesian method over its hierarchical frequentist counterparts including its flexibility in dealing with relatively complex models with many free parameters, as well as the possibility of a sound assessment of model fit even for complex models using posterior predictive sampling. Besides describing the benefits of the hierarchical Bayesian method, the paper presents interesting results. We found that there is a positive monotonic relationship between own other-regarding preferences and the belief about average other-regarding preferences. This is not an unprecedented finding (e.g., [8]), although our study is perhaps novel in demonstrating this relationship in light of a specific preference model. What is probably more novel is that we also found a strong U-shaped association between own other-regarding preferences and variance in beliefs about others’ other-regarding preferences for the αparameter. This result can also be interpreted in the following way. Selfish actors, i.e., those with approximately zero α, also expect most others to be selfish as well. Thus, these selfish actors fit the classical economic model in terms of both their preferences and their beliefs. As αdeviate from selfishness, however, actors expect more variation in the population while still expecting others to be similar to themselves on average. The association between preferences and variance in beliefs for the βparameter however is insignificant. Another finding to be noted is that variance in beliefs is in general much higher for the αparameter than for the βparameter. Why beliefs vary with own type and mechanisms yielding the particular relationships between own motives and beliefs that we describe in this paper is an open question. This question is tackled mainly within social psychology. We hope that our study will bring the social psychological literature on the relationship between types and beliefs about others’ types to the attention of experimental economists.
Games 2013,482 The positive relationship between own preferences and beliefs about preferences in the population is in line with what social psychologists call the “false” consensus effect [6].7The consensus effect literature typically does not investigate variance in beliefs (or uncertainty) about others’ preferences. Consequently, our result on the relationship between own other-regarding preferences and expected variance of others’ preferences is as novel in the social psychological literature as it is for economics. The triangle hypothesis [7], structured assumed similarity bias [47], and the cone model [1] are three hypotheses proposed in the social psychological literature each of which indirectly proposes a certain relationship between own preferences and expected variance in others’ preferences. We refer to [2] for a detailed description of those hypotheses. Among those three hypotheses, our results support partially the cone model. The cone effect, as discussed by [1] is caused by several factors. We apply those factors to the context of this paper. First, in line with the consensus effect all types –actors with certain values of (α, β)– expect their own type to be more common in the population. Secondly, in addition to their own types, all types expects selfishness to be another common type in the population, because selfishness is a common stereotype about others. These two effects overlap when the expectations of selfish people are considered. As a result, expected variance is smaller for selfish people. We should note, however, that the cone effect is observed for the αparameter. For the βparameter variance in beliefs is stable, that is, it does not depend on own β. Without further research, we can only speculate why the cone pattern emerges for the αparameter but not for the βparameter. As the social psychological literature shows, biases in beliefs such as the cone or the consensus effects are stronger for situations where information is scarce and uncertainty is high [6]. Our findings show that uncertainty about others’ preferences is much higher for the αparameter than that for the βparameter as the variance in beliefs is smaller for βthan for α. In line with this, also the relationship between own other-regarding preferences and the belief about average other-regarding preferences is much stronger for αthan for β. Thus, probably the cone and the consensus effects are stronger for the αparameter because subjects are more uncertain about others’ α than others’ β. Irrespective of the exact causal mechanisms, these clear associations between own other-regarding preferences and beliefs about others’ other-regarding preferences that we document in this paper call for more elaborate and accurate application of other-regarding utility models. In the experimental economics literature, beliefs are typically assumed to be rational. That is, actors are assumed to know the actual distribution of preferences, and this distribution is independent of own preferences. We showed that these assumptions are problematic. If one disregards egocentric biases in beliefs by assuming rational expectations, one may obtain misleading results, such as incorrect predictions or inflated/incorrect estimates of social motives. Without modeling beliefs, modeling social preferences is not enough to derive accurate behavioral predictions for many interaction situations. We also hope that our findings on the distribution of own other-regarding preferences, beliefs about others’ other-regarding preferences, and the relationship between the two will provide an empirical basis for future theoretical work that may incorporate these biases in beliefs into more complex game-theoretic models. 7[45] and [46] show that this effect is not necessarily false. That is, people use information on others’ choices and even assign higher weights to others’ choices than one’s own choice in forming beliefs. A truly false consensus effect would require ignoring information about others’ choices. In our case subjects did not receive feedback about others’ choices prior to belief elicitation.
Games 2013,483 Before closing, we want to address some methodological caveats. As we explicitly discuss in the methods section, in our experimental design subjects decide in multiple binary Dictator Games. Additionally, a subject is paired with multiple other subjects as a recipient. We pay for all decisions, dictator and recipient. We analyze data assuming that subjects treat each Dictator Game as a one-shot game, rather than all games as one big game. This is a potentially problematic assumption. We believe that this feature of our design corresponds to a more general and important methodological issue in the literature. To estimate other-regarding preference parameters with good statistical precision, one needs several conditionally independent observations from each subject and a relatively large subject pool. Similarly, constraining subjects to play in a single decision role, e.g., the dictator or the recipient role reduces the sample size substantially. Paying for all decisions has the potential drawback that a subject may not treat a particular game independent from other games, e.g., maximize utility over all sets of games. It is possible to devise statistical models to analyze choices taking potential dependence between games. Yet, we think it is unlikely that subjects are maximizing utility over all games. Thus, even one could adapt the statistical model to include potential dependences between a subjects’ choices over several games, such a model would be implausible, at least for most subjects. An alternative payment protocol, paying for a randomly selected game instead of all games may solve this potential dependence problem. In simple single person setups, paying for all or paying for a randomly selected game does not seem to matter [48]. However, paying for a randomly selected game has its own problems in situations that involve more than 1-person, such as Dictator Game. For example, [48] shows that introducing a random payment scheme may reduce the influence of game outcomes on choice by introducing potential path-dependent utility. Thus, it is not clear if random payment protocol solves the problem at all. We think that this is an important methodological issue and leave the discussion to future research that will systematically compare the repercussions of using alternative designs and payment methods. 6. Appendix A. Dictator Games used in the Study In the experiment, 18 binary Dictator Games, shown in Table 3, were used to measure other-regarding preferences and beliefs about others’ other-regarding preferences. We choose the outcomes in these 18 Dictator Games to facilitate the statistical estimation of the parameters αand β. In 16 out of 18 games, one option includes an equal distribution, whereas the other option includes an unequal distribution. Because of this characteristic of the games, in each of these games there is a critical value of either αor βsuch that a subject with αor βexceeding that threshold would choose the equal distribution option. These threshold values are shown in the last two columns of Table 3. We chose these particular critical αand βvalues to capture more variation by considering the empirical distributions of αand β parameters reported in the literature, e.g., [3,16,41]. When choosing these thresholds, we also included negative values because [16] and [41] also report negative αand β. For the two games in which both options include unequal distributions (Game 17 and 18), there is no single critical αor βvalue but a critical linear combination of the two. Table 3includes those linear combinations such that a subject who satisfies the condition chooses option A.
Games 2013,484 Table 3. 18 Dictator Games used to measure other-regarding preferences and beliefs about others’ other-regarding preferences and some descriptive statistics. Columns 6 and 7 include the associated critical αor βvalues such that a subject with αor βexceeding that threshold would choose the equal distribution option. The last four columns include average A-choices, average belief about %A choices, standard deviation of beliefs about %A-choices, and the Pearson’s correlation between A-choice and belief about % A-choices (N-subject=187). All correlations given in the last column are statistically significant –p(2-sided)<0.05. Design Prediction Descriptives Game Option A Option B Threshold Threshold Mean Mean belief S.D. belief Corr You get Other gets You get Other gets α β A-choice %A-choice %A-choice (choice,belief) 1 320 320 300 280 . -1 .963 91.241 15.073 0.522 2 410 410 400 370 . -.333 .973 89.797 16.189 0.450 3 500 400 550 550 . -.5 .043 30.326 37.692 0.174 4 450 450 400 525 -.4 . .957 83.000 18.887 0.413 5 350 350 300 475 -.286 . .936 81.759 19.086 0.370 6 630 630 600 735 -.222 . .893 80.984 19.021 0.421 7 640 640 680 920 .167 . .134 42.471 36.078 0.317 8 660 750 630 630 .333 . .866 80.257 23.313 0.600 9 420 420 440 455 1.333 . .086 37.091 35.587 0.298 10 640 640 680 695 2.667 . .096 35.888 36.482 0.352 11 700 715 650 650 3.333 . .904 84.139 21.971 0.626 12 480 40 440 440 . .091 .476 56.754 28.022 0.586 13 540 540 580 340 . .167 .412 44.572 28.692 0.354 14 310 310 320 290 . .333 .278 44.738 30.982 0.403 15 310 310 320 305 . .667 .187 40.332 31.020 0.330 16 700 650 650 650 . 1 .952 89.679 16.097 0.430 17 540 500 540 555 3α−8β > 0.198 44.733 30.379 0.422 18 650 600 650 685 7α−10β > 0.273 46.380 31.023 0.509 B. Instructions Please consider Example 1 below. In this table, you see 2 pairs of points to be allocated between yourself and another person. In this part of the experiment, you will receive a number of such pairs. For each pair you need to choose one of the options that you prefer. According to your choice, the points attached to that choice will be given to you and another person who will be randomly selected from all participants in this experiment. For example, if you choose option A in the example below, then you will receive 100 points and a randomly selected other participant will receive 200 points. Similarly, if you chose option B, then you will receive 100 points, and a randomly selected other participant will receive 1 points. Moreover, for each of the pairs, we ask you to guess the choices of other participants. Again, you will earn points depending on the accuracy of your guess. We will compute the actual percentages from the decisions of all other participants. The closer your guess is to the actual percentages, the more points you will earn. In particular, if your guess is exactly equal to the actual percentage, then you will earn
Games 2013,485 500 points. For each percentage point deviation from the actual percentage, you will earn 20 points less. If your guess in a given situation is off more than 25 percentage points, then you earn 0 points from that situation. For each of the pairs that you will see next, please indicate your choice by marking one of the check boxes given below the options, and state your guess about the percentage of participants who you think would chose option A by writing a number between 0 and 100 in the space given. Note also that for each pair, other participants in this experiment will also state their choices; where you will be the other person for a randomly selected participant. You will also earn points depending on this randomly selected person’s choice. Example 1 Option A Option B You get 100 100 Other participant gets 200 1 Your choice [ ] [ ] % participants who choose option A: [ ] Acknowledgements We thank Werner Raub for his extensive comments on earlier drafts of this paper and Vincent Buskens and Rense Corten for their input in conducting the experiment. We also thank Axel Ockenfels, Siegfried Berninghaus, and the participants of the June 2010 Maastricht Behavioral and Experimental Economics Symposium and of the September 2010 IAREP/SABE/ICABEEP conference. We also acknowledge helpful comments from two anonymous Games reviewers. References 1. Iedema, J. The Perceived Consensus of One’s Social Value Orientation; Ph.D Dissertation; Tilburg University: Tilburg, Netherlands, 1993. 2. Aksoy, O.; Weesie, J. Beliefs about the social orientations of others: A parametric test of the triangle, false consensus, and cone hypotheses. J. Exp. Soc. Psychol. 2012,48(1), 45–54. 3. Fehr, E.; Schmidt, K.M. A theory of fairness, competition and cooperation. Q. J. Econ. 1999, 114, 817–868. 4. Kohler, S. Incomplete information about social preferences explains equal division and delay in bargaining. Games 2012,3(3), 119–137. 5. Harsanyi, J.C. Games with incomplete information played by Bayesian players. Manage. Sci. 1968,14, 468–502. 6. Ross, L.; Greene, D.; House, P. The false consensus effect: An egocentric bias in social perception and attribution processes. J. Pers. Soc. Psychol. 1977,13, 279–301. 7. Kelley, H.H.; Stahelski, A.J. Social interaction basis of cooperators’ and competitors’ beliefs about others. J. Pers. Soc. Psychol. 1970,16(1), 66–91.
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