Scientific Research and Essays Vol. 6(33), pp. 6717-6729, 29 December, 2011 Special Review Available online at http://www.academicjournals.org/SRE DOI: 10.5897/SREX11.008 ISSN 1992-2248 ©2011 Academic Journals Review Overview of the treatment of historical industrial heritage in engineering graphics José Ignacio Rojas-Sola* and Miguel Castro-Garcia Department of Engineering Graphics, Design and Projects, University of Jaen, Spain. Accepted 22 November, 2011 This article presents a comprehensive review of the stages of research when addressing the issue of historical industrial heritage from the point view of engineering graphics, looking at its influence on all stages of the value chain. It provides a contextual introduction, explaining the research, the aim pursued and the priority objectives of this type of work. It also presents the methodology and the materials used, specifying important details needed to obtain a realistic result, such as fieldwork, 3D virtual modeling, virtual reconstruction, and more usual techniques used such as augmented reality and virtual reality. Finally, the dissemination of the results and the advantages and disadvantages of the virtual reconstructions are presented. Key words: Historical industrial heritage, computer-aided design, computer animation, engineering graphics, computer graphics, virtual heritage, industrial archaeology. INTRODUCTION If a web search is carried out in a search engine such as Google of the term „heritage‟, there are 424.000,000 results (search made on 20th August, 2011). This shows the growing importance of heritage in any of its facets. The importance of heritage is also shown by the existence of many prestigious international congresses, such as World Heritage in the Digital Age, organized by the UNESCO World Heritage Centre, or International Symposium on Virtual Reality, Archaeology and Cultural Heritage, as well as the many high-impact journals (such as Journal of Cultural Heritage), websites (http://www.virtualheritage.net, http://www.itabc.cnr.it/VHLab) or the European Commission‟s programmes on Cultural Heritage and Technology Enhanced Learning (http://cordis.europa.eu/fp7/ict/telearndigicult/home_en.html). The UNESCO World Heritage Centre (http://whc.unesco.org/en/35/) defines heritage as our legacy from the past, which we live with and which we pass on to future generations. In 2010, the University of Jaén received a special mention in the quality of *Corresponding author. E-mail:
[email protected]. Tel: +34 953 212452. Fax: +34 953 212334. international excellence campus in natural and cultural heritage, awarded by the Spanish Ministry of Science and Innovation in the framework of the International Excellence Programme (CEI). This recognition relating to cultural heritage means that research carried out at the University of Jaen into heritage in any of its aspects is highly valued, whether it deals with material heritage (historical, artistic, archaeological, architectural, industrial, bibliographical or documental) or immaterial or intangible heritage (folklore, oral traditions or know-how). Our knowledge area is engineering, and given that any branch of scientific knowledge has to include as a discipline its own evolution, this has led to the research of historical industrial heritage through the study of both plans and projects in archives and libraries, and also of material remains. In addition, this research line contributes to revaluing a legacy related to engineering, which is very often undervalued. A clear example can be seen in the industrial buildings of Johannesburg, which are of great value within industrial heritage, and which are often abandoned and in time demolished (Laeuferts and Mavunganidze, 2009). Its immediate results are projects whose objective is the restoration of this heritage for new ends, and approaches, which aim to preserve this heritage. Historical industrial heritage is today being approached
6718 Sci. Res. Essays from both technical and historical perspective. For example, in Spain, Law 14/2007 of 26th November on historical heritage in Andalucia, in section VII articles 65 to 68, recognizes -for the first timethe protection of this type of heritage, which was already reflected in the National Plan of industrial heritage from 2000, based on Law 16/1985 of 25th June on Spanish Historical Heritage. Within this plan, there are 49 undertakings in Spain, dealing with industrial heritage and landscape, protecting mining areas, mills, factories and quarries, among other examples. INDUSTRIAL HERITAGE There are a lot of initiatives for the recovery of our heritage, both general and industrial, but owing to the lack of a defined methodology these projects do not produce the desired result, as recovery should follow a specific methodology according to the type of heritage. Many organizations work on the study, analysis and recovery of industrial heritage, some linked to industrial archaeology, such as TICCIH (The International Committee for the Conservation of Industrial Heritage, http://www.mnactec.cat/ticcih/), AIA (Association for Industrial Archaeology, http://www.industrialarchaeology.org.uk/), or to the history of technology, such as SHOT (Society for the History Of Technology, http://www.historyoftechnology.org), as well as, the branches of UNESCO which are devoted to the study of the many types of heritage: architectural, industrial, cultural or ethnographic, among others. There are currently many examples of industrial heritage sites which are threatened by disappearance, and are in many cases in a state of ruin. In addition, in many cases the efforts of archaeologists, conservationists and restorers are not enough. In our personal view, heritage related to abandoned buildings, either architectural or industrial, is often lost owing to urban planning interests or the lack of conservation projects, which would give new life to the area and new opportunities for the people who live there. In the case of historical industrial heritage, which has been used in production processes, the situation is even clearer, not only because of its increased scope in comparison with industrial architecture, but also because disused machinery suffers greater deterioration in terms of operation. Therefore, each time a part of this heritage is lost, the chance to study, analyze and evaluate its impact on society is also lost. However, there are initiatives in place for the recovery of industrial heritage; a clear example can be seen in Science and Technology museums, which are becoming increasingly common, as they are a way of safeguarding a culture linked to the socio-economic development of a given geographical area in a country (Rojas-Sola, 2006). This example is much clearer in the case of facilities and equipment linked to preindustrialization (windmills, watermills, fulling mills or oil presses, among others), as they date from before the industrial age and their age makes them more susceptible to deterioration and destruction. In general, historical industrial heritage consists of buildings that house productive activity as efficiently as possible, relegating possible aesthetic factors which would offer greater visual beauty. However, the importance of this type of heritage lies in the industrial procedures and techniques, which were housed in these buildings. From an engineering perspective, the recovery of productive machinery, procedures and techniques can aid in the further development of these techniques, as well as forming the legacy which different civilizations have contributed to development. There are many examples, such as olive presses or flour mills (either windmills or watermills), which represented an important core of the economy and social and industrial development of societies. Therefore, their recovery and study are very important, especially for industrial history. In addition, the recovery of monuments and other buildings of cultural interest has a considerable socioeconomic repercussion. Historical knowledge is enhanced, along with knowledge of techniques and customs, which may have been lost with time, and furthermore, economic development is promoted, especially in the tourism sector, by increased numbers of visitors to different monuments and historical buildings. Historical industrial heritage also has a close relationship with industrial archaeology. Much has been written about this discipline, with different definitions, for example “...The objective of industrial archaeology is the discovery, analysis, registry and conservation of past industrial remains” (Buchanan, 1972), or “The aim of industrial archaeology is the discovery, cataloguing and study of physical remains from the industrial past, in order to know through them significant aspects of working conditions and technical and productive processes” (Hudson, 1971). This is therefore a cross-discipline area combining others such as history, sociology, ethnography, technology, town planning or geography. Industrial archaeology registers, researches and analyses material remains of industrial society, with two key concepts: material culture and working memory. In order to study working memory, industrial archaeology draws on spoken and written accounts from people who provide their own recollections. Spoken accounts are extremely important because they are recent accounts from people who worked in industrial settings. The study of material culture consists of analysis including other social sciences such as ethnography, anthropology, sociology and history. It therefore employs different sources: cartography of historical and modern maps; company or local authority archives; iconography and photography; films; industrial catalogues, etc. Therefore, historical industrial heritage is composed of all the
remains generated by the productive activity of industrial sectors, the use of natural resources, energy production, transformation of agricultural products, and even documental sources such as company archives, questionnaires, films, photographs and maps. Not all of these elements need to be preserved, but they do need to be studied and suitably registered. The criterion for the selection of elements is that they have had a functional role in production. Therefore, industrial archaeology and the history of technology have in engineering a key element to complete a broad vision of the study of historical industrial heritage, as the majority of these studies are in nature historical, ethnographic tourism (Fuentes et al., 2010), philological or architectural (Med, 2010), but rarely do they contain an engineering perspective. The recovery of industrial heritage is in many cases linked to the history of technology, as this is a key element in the study of the technological evolution of any machine or device. Hence, engineering graphics, and more specifically infographic techniques, are an essential part of the study of the history of technology, given the universal nature of graphic language. This can be seen in the large number of articles which deal with graphic reconstructions of different elements of machinery or devices (Penestri et al., 2006; Pérez-Martin et al., 2011; Rojas-Sola, 2005; Rojas-Sola and Amezcua-Ogáyar, 2005a; Rojas-Sola and Domene-Garcia, 2005; Rojas- Sola et al., 2006, 2007; Rojas-Sola and López-Garcia, 2007a; Rojas-Sola and Contreras-Anguita, 2010), and therefore also study them from a technical perspective (Rojas-Sola and Amezcua-Ogayar, 2005b). Infographic techniques are particularly important in the reconstruction of monuments and buildings with special socio-cultural interest. This is partly due to economic factors, as a virtual reconstruction is possible at a fraction of the cost of a conventional reconstruction, although, human behavior must be considered (Popovici et al., 2010). With this in mind, virtual heritage tours can be developed using interactive narrations which allow visitors to experience the surroundings of historical sites (Tuck and Kuksa, 2009). One of the main consequences of this is the possibility to reconstruct monuments where a conventional reconstruction is not viable, either owing to questions of cost or because they do have the attraction of other monuments. This is the case of part of historical industrial heritage whose cultural richness is in the evolution of techniques and machinery over time. In terms of virtual heritage, researchers believe that the existence of this heritage encourages people to visit the real site, and that it provides extra knowledge which complements an on-site visit (Refsland et al., 2000); therefore people can take advantage of the changes and opportunities it offers (Arnold, 2001). Working trends in virtual heritage can be divided into three different phases: complete 3D documentation, 3D representation (from Rojas-Sola and Castro-Garcia 6719 historical reconstruction to visualization) and 3D dissemination (from immersive environments to augmented reality) (Addison, 2000). Many applications have been developed which deal with historical sites or buildings, but in 2000 it was predicted that in the decade from 2000 to 2010, progress in this field would be centered on virtual historical industrial heritage (Stone and Ojika, 2000). The role played by synthesis images in the recovery of historical industrial heritage has grown exponentially in recent years. They allow the conservation and interpretation of a site, building or object in ways previously impossible to imagine, using techniques such as photography. What is more important is that in using virtual models, all the work is carried out without altering the original real model. In general, improvements are constantly being made in the treatment and dissemination of the computer graphics results in the study and analysis of cultural heritage (Rojas-Sola et al., 2011b). Other advantages can be found in the objectives of computer animation. First, there is a socio-cultural objective, as the collective historical memory of a given area is recovered, giving data on the evolution of society; second, there is a clear educational objective which shows details of an abandoned culture and influences positively the teaching and learning process (Rojas-Sola and Lopez-Garcia, 2007b); and third, there is technological interest, as the methodology used in the process of applying computer animation techniques is valuable know-how. The verisimilitude of the image obtained by computer should be questioned in the same way as a figure in a journal, although, it is not common for digital media to do this (Bakker et al., 2003). Research lines The systematic study of remains related to historical industrial heritage permits various effects: 1. The reconstruction of old industrial processes. 2. The definition of past technological situations. 3. A view of construction styles and techniques in industrial buildings and machinery design. 4. Models of shapes and forms which may be animated and their operation shown using animation, which would not be viable in other ways. 5. The study of design codes, operating parameters and possible improvements to and optimization of machinery, which allows us to discover the technological baggage rural areas where this machinery was to be found. It is still possible today to find this type of facilities, which owing to a number of factors such as postponements or the economic conditions of communities have continued to work until the late 20th century, given that the evolution of technology has not been lineal. It is common for the
6720 Sci. Res. Essays value of this type of facilities to lead to their being declared as cultural heritage, and to the need for restoration; it is here that engineering graphics should play an important part. The geometric documentation of heritage is becoming increasingly important as a key methodological aspect in the conservation, management and dissemination of heritage. This proposal has been laid out in detail in a doctoral thesis (Valle, 2007), which groups its results in three areas: registers of geometric information, graphic representations, and presentations (Valle, 2009). Among the examples of historical industrial heritage that are most commonly studied are oil presses, flour mills, fulling mills, potters‟ mills, grape presses, paper mills, powder mills, salt mils rice mills, foundries, electric mills, flour mills, saw mills, explosives factories, ceramics factories, hydraulic, wind or gas energy. This type of research has five main objectives: 1. Cultural applications: The recovery of the historical memory of the final product is obtained from a technological perspective using a virtual reconstruction of the machinery and its architecture. 2. Educational applications: Another no less important objective is to raise the awareness of university students of the need to preserve historical industrial heritage. Many industrial buildings that should have been preserved owing to their cultural value, and in many cases this loss has been the result of ignorance and laziness on the part of promoters and project leaders. This is taught in subjects such as history of technology. 3. Applications for rural tourism: It has become evident that the aesthetic value of industry or the culture of industry (technology, the semantics of words and phrases related to trades which have disappeared, their evolution and history) con contribute to promoting rural tourism and in the design of routes to support this important area of the economy. 4. Museological applications: Various activities can be carried out, such as the rehabilitation and restoration of various examples of historical industrial heritage using computer animations, augmented reality and virtual reality. 5. Facilitate the creation of an international network of historical industrial heritage which cover all historical, graphic, technological, architectural and ethnographic elements. Priority objectives The general objectives of this type of research are: 1. To study and methodize existing bibliographic information about the element of heritage under study. 2. To draw up an inventory and technical description of physical remains and their content. 3. To carry out industrial archaeology studies from all perspectives (historical, architectural, technological, graphic and inventory). 4. To publish all related information online. As well as this overall context, the specific objectives which should be pursued are: 1. To study the historical evolution and characterization from an architectural perspective of the element of heritage under study. 2. To draw up an inventory using GPS and GIS techniques. 3. To carry out fieldwork with collection of data (photographs, diagrams, sketches of machines and mechanisms, materials and spoken accounts of operating parameters, among others), which is necessary for graphic reconstruction. 4. Engineering graphics work (3D graphic reconstruction and computer animation of operation and its environment, as well as the generation and labeling of plans of functional elements and the development of applications with augmented and virtual reality techniques). 5. Graphic and technical analysis of the level of adaptation of the different machines which play a role in the productive process. 6. Technological analysis of the elements under study and engineering considerations of operating parameters, production calculations and possible optimizations, using classic engineering calculations and checks using computer assisted engineering. 7. Critical considerations of the technological solutions provided in the contemporary cultural environment, and in comparison with other typologies in nearby areas. MATERIALS AND METHODS In order to fulfill the objectives earlier stated, a methodology is followed with the following stages: Fieldwork, 3D virtual modeling, 3D virtual reconstruction, interaction techniques to heritage such as augmented reality and virtual reality, and lastly, the dissemination. The majority of the computer graphics techniques used in the recovery of industrial heritage is common to those of any other example of cultural heritage. However, there are some factors which make these techniques different, basically owing to the use of engineering techniques in the software. This means that in the virtual reconstruction of industrial plants and machinery, some concepts are used which are not present in other areas of cultural heritage, such as activity flows and operation (Montoro et al., 2009), input and output features, or mechanical performance and productivity (Fuentes et al., 2011), among others. In addition, the complexity of the machines and devices used is significant. An industry has diverse machinery with a multitude of parts, auxiliary power and refrigeration
Rojas-Sola and Castro-Garcia 6721 Figure 1. Hydraulic olive oil press. systems, as well as, spatial flows. However, in the case of historical industrial heritage, the graphical and technical information relating to these systems no longer exists or is not detailed enough to reproduce faithfully the elements under study. Fieldwork Firstly, when working on an overall level with a type of heritage, this stage normally involves an inventory. This inventory stage seeks to locate geographically all the examples of heritage to be studied, as well as making a detailed description of each one from a descriptive and functional point of view, thus, generating data which are stored in a database. A model inventory form has to be designed and then completed, using GPS location and an in-situ inspection. In order to complete this stage, a photographic reportage should be made, along with spoken accounts if possible, and geometric data. This photographic reportage should be made with a high resolution camera, as this resolution will determine the realistic appearance of the final 3D virtual model, as well as other studies based on photogrammetric techniques. The spoken accounts of any people who worked in the environment are usually extremely helpful, as they shed light on the operation and other details of the productive life of the machinery. Lastly, the collection of data can be carried out in various ways: using empirical techniques such as measurements made with tape measures or laser measuring devices, and also using 3D laser scanning techniques and digital photogrammetry techniques. There are many examples of the use of 3D laser scanning with elements of historical heritage (Bruno et al., 2010; Martin Lerones et al., 2010; Yakar et al., 2009), photogrammetric techniques (Aydin et al., 2010; Alyilmaz et al., 2010), their application to archaeological documentation (Ergincan et al., 2010), teledetection (McAdams et al., 2010, Alkan and Bulut, 2010) and even of the importance of calibrating stereo-photogrammetric systems (Goktepe, 2010). 3D Virtual modeling In order to carry out this stage successfully, it is necessary to have completed the fieldwork stage. The 3D virtual modeling is done using CAD techniques; this is one of the most critical stages in the research, as it generates the structure on which the following stages will be based. Therefore, accuracy and detail are fundamental at this stage in order that the final result is as realistic as possible, as well as maintaining the graphic quality established at the beginning of the research. This means that the modeling tools used should be suitable for the characteristics of the desired result. There is a wide range of software including Autodesk Inventor Professional, SolidWorks, SolidEdge, ProEngineer or CATIA, which, depending on the desired objective, have characteristics which are more or less suitable to be studied using Computer-Aided Engineering techniques. All have common characteristics, such as a functional design, automatic model generation, automatic updates, materials libraries or finite elements analysis. An example is shown below, a hydraulic press used to obtain olive oil (Figure 1) and its 3d model created with autodesk inventor professional 2010 (Figure 2). The hydraulic press is one of the most recent examples of industrial heritage, and has been used in olive oil factories until the end of the 20th century. It is also one of the presses with the largest production in history. It is
6722 Sci. Res. Essays Figure 2. 3D virtual model of the press created with autodesk inventor professional 2010. based on the application of Pascal‟s principle, and was developed by Joseph Bramah in 1796. It is therefore a noteworthy example of historical industrial heritage which is the object of study in the research project of this paper. In some cases it may be useful to create a 3D printout of the virtual model, which will provide a real scale model showing notable visual characteristics. 3D Virtual reconstruction Once the virtual model has been obtained, there follows the process or texturing and lighting, and then rendering, which provide the results for the digital post-production stage. All these processes are carried out with graphic creation and computer animation software, such as for example Autodesk 3ds Max, Autodesk Maya or Viz Poser, among others. This is the stage that requires the greatest amount of preparation in order to obtain realistic results. In the example shown, the software used is Autodesk 3ds Max 2010. Preparation and application of materials In this stage repetition textures are created which are to be applied to the different parts of all the objects which are present in the model. The best option is to extract the textures from the original real elements, although the textures of parts of these elements may not be able to be achieved, and in this case it is necessary to use materials libraries. In many occasions, it is also necessary to retouch the image with specific software, for example Adobe Photoshop. For the creation of repetition texture (Figure 3), mosaics are made. This is a texture generation method (García-Fernández, 2003) which is based on creating a large surface, the edges of which are similar to the opposite edges, so that when the surface is applied the joins between different sections are not noticeable. Once the mosaics have been produced, corrections can be applied using different parameters of the image. Some of the most important are color balance, brightness, saturation, contrast, exposure, channel mixing and filter effects. Scene lighting The lighting of a scene is a very complex task, and it is necessary to find the natural and correct location of the light sources so that the objects in the scene can be viewed well. The factors which play a role in lighting are the sources, the type of lighting used, the shape and texture of the objects and the characteristics of the receiver. There are various light sources, correlated with the rendering application used (rendering engine). However, they can be classified by type and form of light emission. Among the types of light are standard and photometric. The former include the most simple types which simulation lighting from a point in space which projects light in predetermined directions. The latter are more advanced, and simulate real characteristics of light sources. This involves using global calculation systems,
Rojas-Sola and Castro-Garcia 6723 Figure 3. Creation procedure of a repetition texture of a part of a hydraulic press. which are used in the windmill under study. There are fundamentally four lighting methods which use their respective algorithms for generating the lighting system, and they determine the quality of rendering and the calculation of light times: 1. Rasterization: This geometrically projects 3D objects onto an image plane without using advanced optical effects 2. Ray casting: This considers that the scene is observed from a defined perspective, and calculates the observed image based solely on geometry and simplified optical laws, in order to calculate the intensity of reflection. It is used in real-time applications. 3. Radiosity: This method attempts to simulate the way in which surfaces which are directly lit by a light source light other nearby surfaces. 4. Ray tracing: This method generates images by tracing the rays of light through pixels on the image plane. It is used above all to create realistic effects. Computers are available with high performance graphic hardware which can carry out ray tracing in a short time, and with increasingly spectacular results (Figure 4). Another aspect to bear in mind when lighting a scene is the shape and texture of the objects present. Some of the most important parameters are reflections of light beams and the subdivisions which are created on surface elements. These are very important in justifying the empirical nature of the lighting stage, as not all scenes can be treated using the same standard, given that there are many different possible shapes and form which condition the overall behavior of the lighting model. Lastly, lighting depends on the receiver, which in general is a static or dynamic camera which views the scene. Cameras Another of the issues to be dealt with in order to complete the stages before rendering is the creation of cameras. In general, irrespective of the software used, these tend to emulate real cameras, such as fixed, video or cinema cameras. The majority of the key factors in a camera must be defined, such as focal length, zoom aperture,
6724 Sci. Res. Essays Figure 4. Scene lighting with V-ray light. shutter speed or sensitivity to light (ISO). Computer animation Computer animation forms part of a new methodology for the recovery, dissemination and updating of historical industrial heritage (Suárez-Quirós et al., 2009). In general, traditional animation is defined as the technique which creates the illusion of movement by presenting the eye with a sequence of images at an appropriate speed. In the case of computer animation, the technique is the same, but the difference is in the way the image is obtained, as each frame is generated from a virtual environment. There are many programs for modeling, image synthesis and computer animation, but the most wellknown are Autodesk 3ds Max Design, Autodesk Maya and Blender. Both the movement of objects and those of the cameras are created using the initial and final coordinates, and can be perfected by adding known intermediate points. The animation software generates an interpolation which presents different approximations between these points in space, which in turn gives the complete movement. However, in computer animation it is not a case of change of position, but its relationship with the timeline on which the action occurs. The most usual configuration parameters for modification according to time are those related to lighting and cameras. However, the animation is somewhat more complex than establishing a relationship between the coordinates of an object with respect to the time line, as many variables have to be introduced in order to simulate the physical laws governing the real world which affect all the elements of a scene. There are therefore a large number of modules, extensions and techniques to imitate these effects; in particular, physical effects such as gravity or particle generation may be used, among many possibilities. Rendering Rendering is the computational process of a 3D virtual scene which provides a raster image, establishing a perspective and resolution parameters with given variables. There are many rendering engines such as Mental Ray, V-Ray, Brazil, Maxwell Render, and Final render, Fprime, Scanline, Mantra, Arnold or Nvidia Gelato, among others. In our case, we have used the rendering engine provided by V-Ray (www.chaosgroup.com), integrated into Autodesk 3Ds Max as a plug-in, although, there are others such as; Mental ray. The version used is 1.5 SP5, an application which is especially recommended for obtaining infographics of architectural interiors and exteriors, as well as for giving high quality results in a short time. As well as its own image generation engine, V-Ray has its own system of materials, lighting and cameras, allowing the process of rendering and infographics to be carried out in a shorter time than with other engines. This is one of the key advantages of V- Ray, along with the realism of the scenes (Figure 5). The generation of infographics using rendering can be carried out in two ways: by creating directly a video sequence, or by using the sequence of frames to make the video. The first option is simpler and generates
Rojas-Sola and Castro-Garcia 6725 Figure 5. Realistic frame obtained in the rendering process. greater amount of information. The second option is more complex, but offers greater possibilities for enhancement in the post-production stage; this option is more usually chosen. Digital post-production In general terms, post-production is the editing of the digital material in order to provide effects and transitions for the final product. The sources edited are video and audio. Here there is also a range of commercial software available, and one of the most common software packages used professionally for real-time video editing is Adobe Premiere (Figure 6). Interaction techniques: Augmented reality and virtual reality There are currently two new techniques for interaction with industrial heritage which are increasingly used: augmented reality and virtual reality. Augmented Reality (AR) is considered as the perception of the real environment, directly or indirectly, including virtual elements as a complement or with the aim of increasing perception. It uses standard methodologies and techniques applied in many fields, as is the case of historical industrial heritage. Some projects have the objective of preserving archaeological remains, which is the case of the PRISMA project (www.realidadaumentada.es), where 3D techniques are applied to touristic and cultural applications. Augmented reality presents various interaction techniques for the user with the system. In general, these can be summarized as follows: Tangible interfaces based on the use of markers These are based on the recognition of a marker by an image capture device, such as a webcam or the digital camera of a mobile device. When the marker is located and identified, a 3D model or other multimedia file from the real or virtual environment is superposed on the real image, and the movements made by the marker are extrapolated. The marker is usually in one of two forms: printed or projected on any part of an object. Multimodal interactions This technique consists of using natural input methods such as the voice, pencil and body movements which are recognized, and form the interaction between reality and the virtual elements. For this function, it is necessary to use specific peripherals such as AR Mask, or other nonspecific devices such as a digital camera, microphones or accelerometers. Other interaction techniques Many applications are currently being developed which use augmented reality as the basis of their operation. One of the most successful is the integration of GPS technology with mobile phone devices, such as smartphones. With these, it is possible to introduce