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Comments on: Games with a permission structure - A survey on generalizations and applications 2

Jiménez Losada, Andrés

Abstract

In the field of cooperative games with restricted cooperation, various restrictions on coalition formation are studied. The most studied restrictions are those that arise from restricted communication and hierarchies. This survey discusses several models of hierarchy restrictions and their relation with communication restrictions. In the literature, there are results on game properties, Harsanyi dividends, core stability, and various solutions that generalize existing solutions for TU-games. In this survey, we mainly focus on axiomatizations of the Shapley value in different models of games with a hierarchically structured player set, and their applications. Not only do these axiomatizations provide insight in the Shapley value for these models, but also by considering the types of axioms that characterize the Shapley value, we learn more about different network structures. A central model of games with hierarchies is that of games with a permission structure where players in a cooperative transferable utility game are part of a permission structure in the sense that there are players that need permission from other players before they are allowed to cooperate. This permission structure is represented by a directed graph. Generalizations of this model are, for example, games on antimatroids, and games with a local permission structure. Besides discussing these generalizations, we briefly discuss some applications, in particular auction games and hierarchically structured firms.

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TOP (2017) 25:39–41 DOI 10.1007/s11750-017-0441-8 DISCUSSION Comments on: Games with a permission structure - A survey on generalizations and applications A. Jiménez-Losada1 Published online: 21 February 2017 © Sociedad de Estadística e Investigación Operativa 2017 In a cooperative situation the relationships among the agents may cause restrictions on coalition formation. As the author says, the best studied restrictions arise from communication and hierarchical relations. The analysis of cooperative games with a hierarchical structure in the players began with the study of permission structures (Gilles et al. 1992) and the introduction of games with structures of precedence (Faigle and Kern 1992). These papers marked two different options to deal with the problem of restricted cooperation by hierarchies. Over the past 25 years, permission systems have been developed, generalized and applied in different ways. Increasingly complex mathematical structures have been used for this. Hence, this survey about the subject is appropriate and convenient at this moment. A hierarchical structure represents certain dependency relations among the agents. Different assumptions can be made about how these relationships restrict the cooperation among the players. In conjunctive permission structures (Gilles et al. 1992)the active participation of a player within a coalition requires the active participation of all their predecessors within the coalition. In the disjunctive approach (van den Brink 1997), the active participation of just one of the predecessors is required. An antimatroid (Algaba et al. 2004) shows these dependencies by the so called paths of the players, each i-path for a player irepresents a dependency relationship between player iand the other players in this path. This is actually a partial dependency, because i can use any i-path to participate in the game. Theorem 7 expresses how permission structures are extended by antimatroids. Technically, the analysis of games with permission structure is a nice mathematical problem, in the sense that the axiomatizations This comment refers to the invited paper available at doi:10.1007/s11750-017-0440-9. BA. Jiménez-Losada [email protected] 1University of Seville, Seville, Spain 123 40 A. Jiménez-Losada of the values are always natural and reasonable, moreover, they allow to understand the intervention of the structure in the solution. Later on, local permission structures (van den Brink and Dietz 2014) separated the idea of authorization and participation. The three models showed in the paper represent different extensions of hierarchical structures. This survey makes clear the evolution of the model and it explains the mean results. But, for the sake of completeness, two more models should be considered as extensions of permission structures being hierarchical situations. Each antimatroid Ais identified with an interior operator intA(see in the paper). This interior operator determines, for each coalition, the largest active subcoalition into it taking into account the structure. But an interior operator does not necessarily represent an antimatroid. Derks and Peters (1993) introduced games with restrictions. Although the context of these games is not the analysis of hierarchical structures, restrictions are actually interior operators, as long as we admit that the interior of the grand coalition inot necessarily the grand coalition. Restrictions can be considered as a generalization of permission structures. A restriction (interior operator) over Nis a mapping ρ:2N→2Nsatisfying for all set E⊆N:(1)ρ(E)⊆E,(2)ρ(E)⊆ρ(F) if E⊆F, and (3) ρ(ρ(E)) =ρ(E).Derks and Peters (1993) considered a restricted game as vρ(E)=v(ρ(E)) for each game vover N. But the axiomatization of the value for games with a restriction is not as natural and clear as the axiomatization of the values for games with permission structure or antimatroid. Moreover, restrictions were not explained as hierarchical structures. Recently, Gallardo et al. (2015) have introduced a new extension of permission structures from interior operators: fuzzy authorization operators. A crisp authorization operator (a particular case of fuzzy authorization operator, see also Gallardo 2005) is a monotone mapping that determines a subcoalition for each coalition, namely A:2N→2Nsatisfying for each E⊆N:(1)A(E)⊆Eand (2) A(E)⊆A(F)if E⊆F. Thus authorization operators differ from the interior operators in the property of idempotence. The restricted game is also defined as vA(E)=v(A(E)). The authors defined partial dependency and veto power relationships in this new model. Therefore, authorization structures are useful for studying hierarchical situations. Authorization structures encompass local permission structures and restrictions. Obviously from now restrictions can be explained as hierarchical structures. Furthermore, the axiomatization of the value in Gallardo et al. (2015) is inspired by the axiomatization of the values for games with permission structure. An opening problem is how to discriminate restrictions into authorization structures by nature reasons. Finally, I would like to highlight the effort of the author to compare communication and hierarchical relations. Future research can come from mixed models and their representation through mathematical structures. References Algaba E, Bilbao JM, Brink R, van den Jiménez-Losada A (2004) Cooperative games on antimatroids. Discrete Math 282:1–15 Derks J, Peters H (1993) A Shapley value for games with restricted coalitions. Int J Game Theory 21:351– 360 123 Comments on: Games with a permission structure: a survey on... 41 Faigle U, Kern W (1992) The Shapley value for cooperative games under precedence constraints. Int J Game Theory 21:249–266 Gallardo JM (2015) Values for games with authorization structure. PhD Thesis. University of Seville, Spain Gallardo JM, Jiménez N, Jiménez-Losada A, Lebrón E (2015) Games with fuzzy authorization structure. Fuzzy Sets Syst 272:115–125 Gilles RP, Owen G, van den Brink R (1992) Games with permission structures: the conjunctive approach. Int J Game Theory 20:277–293 van den Brink R (1997) An axiomatization of the disjunctive permission value for games with a permission structure. Int J Game Theory 26:27–43 van den Brink R, Dietz C (2014) Games with local permission structure: separation of authority and value generation. Theory Decis 76:343–361 123