scieee Open visual document viewer

A Reply to Ponte et al (2016) Supply Chain Collaboration: Some Comments on the Nucleolus of the Beer Game

Mueller, David

Abstract

Purpose: The aim of the paper is to pick up the result of a previously published paper in order to deepen the discussion. We analyze the solution against the background of some well-known concepts and we introduce a newer one. In doing so we would like to inspire the further discussion of supply chain collaboration. Design/methodology/approach: Based on game theoretical knowledge we present and compare seven properties of fair profit sharing. Findings: We show that the nucleolus is a core-solution, which does not fulfil aggregate monotonicity. In contrast the Shapley value is an aggregate monotonic solution but does not belong to the core of every cooperative game. Moreover, we present the Lorenz dominance as an additional fairness criteria. Originality/value: We discuss the very involved procedure of establishing lexicographic orders of excess vectors for games with many players.

Full text

Jou nal o Indus ial Enginee ing and Managemen JIEM, 2018 – 11(3): 528-534 – Online ISSN: 2013-0953 – P in ISSN: 2013-8423 h ps://doi.o g/10.3926/jiem.2430 A Reply o Pon e e al (2016) Supply Chain Collabo a ion: Some Commen s on he Nucleolus o he Bee Game Da id Muelle B andenbu g Uni e si y o Technology, Co bus-Sen enbe g (Ge many) da id.muelle @b- u.de Recei ed: Sep embe 2017 Accep ed: Ma ch 2018 Abs ac : Pu pose: The aim o he pape is o pick up he esul o a p e iously published pape in o de o deepen he discussion. We analyze he solu ion agains he backg ound o some well-known concep s and we in oduce a newe one. In doing so we would like o inspi e he u he discussion o supply chain collabo a ion. Design/me hodology/app oach: Based on game heo e ical knowledge we p esen and compa e se en p ope ies o ai p o i sha ing. Findings: We show ha he nucleolus is a co e-solu ion, which does no ul il agg ega e mono onici y. In con as he Shapley alue is an agg ega e mono onic solu ion bu does no belong o he co e o e e y coope a i e game. Mo eo e , we p esen he Lo enz dominance as an addi ional ai ness c i e ia. O iginali y/ alue: We discuss he e y in ol ed p ocedu e o es ablishing lexicog aphic o de s o excess ec o s o games wi h many playe s. Keywo ds: bee game, coope a i e game heo y, p o i alloca ion, Shapley alue, nucleolus, co e-selec ion, agg ega e mono onici y, Lo enz se 1. In oduc ion Pon e, Fe nández, Rosillo, Pa eño and Ga cía (2016) sugges ed in his jou nal he use o coope a i e game heo y wi hin supply chain managemen and demons a ed he applica ion wi h he amous bee game. Emb acing his inco po a ion o coope a i e game heo y in p inciple, some commen s and enhancemen s a e necessa y. 2. Aims and Solu ion Concep s o Coope a i e Game Theo y 2.1. Fundamen als o Game Theo y Coope a i e game heo y is based on a ange o assump ions. Fo a de ailed discussion we e e o he app op ia e li e a u e (Maschle , Solan & Zami , 2013, p. 659-662). A coope a i e game Γ is he pai (N, ), whe e N = {1,2, …, n} deno es he se o playe s. No only is he amoun o all he playe s N impo an he e, bu also all he subse s o N. Such a subse S  N is e e ed o as coali ion S, whe eby N i sel is desc ibed as a g and coali ion. Each coali ion is ma ked by a alue unc ion (S). The unc ion assigns a alue o each subse S, which ep esen s he economic pe o mance o his coali ion. -528- Jou nal o Indus ial Enginee ing and Managemen – h ps://doi.o g/10.3926/jiem.2430 2.2. P ope ies o a Game To analyze a solu ion we ha e o in oduce some classes o games. Coope a ion may be success ul o no . To conc e ize he e m “success'', some desi able p ope ies o games may be de ined. One goal is he gene a ion o a esul which is no wo se han he esul s o isola ed ac ions. This is e e ed o as supe addi i i y. A game (N, ) is supe addi i e i (R  S) ≥ (R) + (S) o all S, R  N wi h R  S = . In he ollowing we concen a e on si ua ions in which o a leas one coali ion yields (R  S) > (R) + (S). In consequence, he g and coali ion gene a es a be e esul han he sum o all s and-alone coali ions. A game (N, ) is essen ial i (N) > ∑iN ({i}). By EN we deno e he se o all essen ial games wi h he se o playe s N. In he ollowing essen ial games only a e analyzed. Supe addi i i y desc ibes he ela ionship o coali ions o disjoin elemen s. A simila e ec may be claimed o coali ions o conjoin elemen s. This is called con exi y. A game (N, ) is con ex (Maschle e al., 2013, p. 718) i (S {i}) – (S) ≤ (R  {i}) – (R) o all S  R  N {i}. We will deno e he se o con ex games by CN. 2.3. P ope ies o a Fai Solu ion Looking a a game, he ques ion a ises o how o sha e he join ly gene a ed esul be ween he pa ne s, which is equi alen o an alloca ion o he esul . A unc ion ( ) which assigns o a game (N, ) a, possible emp y, subse ( ) o is called a solu ion concep . The unc ion dis ibu es (N ) and gene a es a payo ec o x = (x1, x2, x3, … xn) wi h x . Such a unc ion is e e ed o as alloca ion scheme. De ini ion 1: A solu ion is a single- alued solu ion i | ( )| = 1 o e e y . In his case, ( ) is ep esen ed by an elemen o , i.e. ( ) = x. Wi h he alloca ion o he join ly gene a ed esul , he p oblem o ai ness a ises. Se e al p ope ies o a ai solu ion ha e been iden i ied in coope a i e game heo y in he las decades. The mos c ucial p ope ies a e (González-Díaz, Ga cía-Ju ado & Fies as-Janei o, 2010, p. 226; Calleja, Ra els & Tijs, 2012; Muelle , 2018, p. 406- 408): •E iciency: A single- alued solu ion is e icien i ∑iN i( ) = (N). •Indi idual a ionali y: A single- alued solu ion is indi idual a ional i i( ) ≥ ({i}) iN. •Equal- ea men -p ope y: A single- alued solu ion sa is ies equal- ea men p ope y i o he playe s i and j, o which holds: (S  {i}) = (S  { j }) S  N wi h i, j  S yields i( ) = j( ). •Dummy-playe -p ope y: A playe i is called a dummy playe i (S  {i}) = (S) + ({i}) o all S  N wi h i  S. A single- alued solu ion sa is ies he dummy-playe -p ope y i o a dummy-playe i yields: i( ) = ({i}). •Addi i i y: A single- alued solu ion sa is ies addi i i y i o any wo games , w ollows ( + w) = ( ) + (w). •Agg ega e mono onici y: A single- alued solu ion sa is ies agg ega e mono onici y i o all games , w wi h (N) > w(N) and (S) = w(S) o all S N ollows: i( ) ≥ i(w) iN. The e a e se e al o he p ope ies (A in & Ka se , 2018, p. 305) which a e no o in e es o u he discussion. The i s wo p ope ies a e summe ized by de ining an impu a ion. De ini ion 2: The se o impu a ions I( ) o a game N( ) is de ined by Only hose impu a ions a e o in e es ha a e no domina ed by ano he impu a ion. The se o non-domina ed impu a ions o ms he co e. -529- Jou nal o Indus ial Enginee ing and Managemen – h ps://doi.o g/10.3926/jiem.2430 De ini ion 3: The Co e( ) o a game N( ) is de ined by The co e o a game con ains all solu ions which a e jus i ied as ai and, he e o e, a e s able. I may be small, e y la ge, o emp y. Wi hou de ining he p ope y o balancedness in de ail we poin ou , ha he co e o a balanced game is ne e emp y (Muelle , 2018, p. 405). By BN we deno e he se o all balanced games wi h playe se N. Wi h his class a hand we in oduce he co e-selec ion-p ope y. A solu ion sa is ies co e selec ion i i selec s a co e elemen o any game wi h a non-emp y co e. Co e selec ion: A single- alued solu ion sa is ies co e selec ion i ( )  Co e( ) o all  BN. 2.4. Cha ac e iza ion o he Shapley-Value and he Nucleolus In o de o de e mine a ai sha e o playe i, he ollowing hough is wo h no ing: each playe ecei es a pa depending on ha playe 's con ibu ions o he heo e ically possible, hus imaginable, coali ions. The con ibu ion o he playe consis s in he inc ease in alue caused by ha playe 's pa icipa ion in he coali ion. The ques ion ha has o be answe ed is which alue he coali ion has wi h playe i and which i would ha e wi hou playe i. This di e ence is called he ma ginal con ibu ion. De ini ion 4: The ma ginal con ibu ion mci o playe i o a coali ion S is de ined by: mci = (S  {i}) – (S). Assuming all o de s o o ming a coali ion o ha e he same p obabili y esul s in he weigh ed a e age o he ma ginal con ibu ions o a playe , which is commonly desc ibed as he Shapley alue (Shapley, 1953, p. 311). De ini ion 5: The Shapley alue o a playe φi in a game (N, ) is de ined by . The Shapley- alue (Muelle , 2018, p. 412): •sa is ies e iciency, dummy-playe -p ope y, equal- ea men -p ope y, addi i i y and agg ega e mono onici y o all coope a i e games, •is indi idual a ional o each  EN, •bu ul ils co e-selec ion only o each  C N. The nucleolus was in oduced by Schmeidle (1969) and sea ches o a ai dis ibu ion by minimizing he maximal dissa is ac ion o e e y playe . To achie e his, he dissa is ac ion o a coali ion wi h a conc e e payo ec o is named in his connec ion as excess. I is necessa y o calcula e how unhappy a coali ion would be wi h a payo ec o . De ini ion 6: The excess (unhappiness) ex(S, x) o a coali ion S wi h a payo ec o x is de i ed by ex(S, x) = (S) – ∑iS xi. To de i e he nucleolus, he payo ec o s wi h he highes unhappiness o e e y playe a e sough in he nex s ep. To do so, hese excess alues a e so ed in non-inc easingly o de (González-Díaz e al., 2010, p. 233; Muelle , 2016, p. 205). The excess o a coali ion Si wi h espec o a payo ec o x is deno ed by ex(Si, x) = θi(x). De ini ion 7: The ec o o non-inc easingly o de ed excess alues Θ is de ined by Θ(x) = θ1(x); θ2(x); θ3(x); …; θ2n(x) wi h θi(x) ≥ θj(x) o 1 ≤ i ≤ j ≤ 2n. -530- Jou nal o Indus ial Enginee ing and Managemen – h ps://doi.o g/10.3926/jiem.2430 To compa e wo payo s, hei ec o s o non-inc easingly o de ed excess alues a e compa ed based on he lexicog aphic o de . The ec o which is lexicog aphically smalle han he o he one is chosen as his ec o o e s he minimum o he maximal dissa is ac ion o all playe s esul ing om he wo payo s. De ini ion 8: I wo impu a ions x and y a e compa ed, hen x is conside ed o be lexicog aphically smalle (LEX) han y i he e exis s an index m, wi h which esul s θk(x) = θk(y)  1 ≤ k ≤ m and θm(x) < θm(y). Wi h hese explana ions, he nucleolus o a game can be de ined as ollows (González-Díaz e al., 2010, p. 232): De ini ion 9: In a game (N, ) wi h I( ) ≠  he nucleolus nuc( ) is de ined by: nuc( ) = {x  I( )|Θ(x)LEXΘ(y)  y  I( )}. We summa ize ha he nucleolus (Muelle , 2018, p. 414): •sa is ies e iciency, indi idual a ionali y, dummy-playe -p ope y, equal- ea men -p ope y and co e selec ion o each  EN, •does no ul il addi i i y o each  EN, •is nei he o each  EN no o each  C|N|≥4 agg ega e mono onic. 2.5. Analyzing he Bee Game Table 1 con ains he cha ac e is ic unc ion o he bee game. S ( S ) S ( S ) S ( S ) S ( S ) {}0 {4} 400 {2,3} 550 {1,2,4} 850 {1} 100 {1,2} 400 {2,4} 650 {1,3,4} 1,250 {2} 200 {1,3} 450 {3,4} 750 {2,3,4} 1,050 {3} 300 {1,4} 600 {1,2,3} 800 {1,2,3,4} 1,500 Table 1. Cha ac e is ic unc ion o he bee game. Pon e e al. (2016, p. 1027). Using he no a ion {1} = S, {1,4} = R, and {i}= 2 shows ha he game is no con ex as we ge : 400 – 100 850 – 600. To guide he ollowing p ocedu e, we ha e o check i he game has a non-emp y co e a all. Es ablishing a sys em o inequali ies based on he cha ac e is ic unc ion shows ha his ques ion can be answe ed in he a i ma i e. So, he co e is no emp y and he e exis s a ai solu ion. Compu ing he Shapley alues o he playe s leads o he ollowing esul s: φ1 = 262.50, φ2 = 254 , φ3 = 445 and φ4 = 537,50. As poin ed ou , he non-con exi y o he game may cause ha he Shapley- alue does no belong o he co e. Analyzing coali ion {1,3,4} shows ha hese playe s ge a alue o 1,245 . This is less han he alue which hey gene a e (1,250). Tha ’s why he Shapley alue is no a co e-alloca ion and we ha e o compu e he nucleolus. Conce ning he calcula ional e o o he nucleolus, he e y in ol ed p ocedu e o es ablishing lexicog aphic o de s o excess ec o s o games wi h many playe s mus be men ioned. The e a e some mis akes in compu ing he nucleolus caused by o e looking he possibili y ha a linea p og am can ha e mul iple solu ions (Guaja do & Jø ns en, 2015). Ne e heless, he nucleolus has been co ec ly compu ed in se e al publica ions (e. g. F omen, 1997; Halle jo d, Helming & Jø ns en, 1995; Kimms & Çe ine , 2012). The solu ion o he bee -game is x = (225, 225, 410.5, 639.5) (Pon e e al., 2016, p. 1029). Checking De ini ion 3 indica es ha his solu ion belongs o he non-emp y co e. Tha means i is a s able and ai solu ion. Un o una ely, his esul is no he nucleolus. To p o e ha we compu e he esul ing ec o o non-inc easingly o de ed excess alues Θ(x). We ge : -531- Jou nal o Indus ial Enginee ing and Managemen – h ps://doi.o g/10.3926/jiem.2430 Θ(x) = (0, 0, -25, –25, –50, –60.5, -85.5, –110.5, –125, -185.5, –214.5, -225, –239.5, 239.5, –264.5, –300). We may educe he maximal dissa is ac ion by choosing he impu a ion y = (250, 225, 410.50, 614.5). This leads o he ec o o non-inc easingly o de ed excess alues Θ(y), wi h: Θ(y) = (0, 0, –25, –25, –75, –85.5, –85.5, –110,5. –150, –189.5, –200, –210.5, –214.5, –239.5, –264.5, –275). Compa ing hese ec o s, we can conclude ha Θ(y) LEX Θ(x), wha indica es ha x is no he nucleolus. Con inuing he p ocedu e, we ge he nucleolus wi h nuc( ) = (291 , 225, 441 , 541 ). This gene a es he ollowing ec o o non-inc easingly o de ed excess alues: Θ(nuc) = (0, 0, –25, –25, –116 , –116 , –116 , –141 , –141 , –158 , –158 , –191 , –208 , –233 , –233 , –283 ). This esul di e s signi ican ly om he o iginal alue. Bu we ha e poin ed ou ha bo h alues belong o he non- emp y co e. The p oblem is ha he co e o he discussed bee game is la ge and con ains a lo o possible alloca ions. So he ques ion ises o a jus i ica ion o an alloca ion which is wide han he co e a gumen a ion. Besides he p esen ed nucleolus we wan o p esen ano he possible a gumen – he Lo enz se . 2.6. Lo enz Dominance, he Lo enz Se , and he Lo enz Solu ion Lo enz dominance was es ablished o mi o he concen a ion o weal h in a quan i a i e way. S a ing poin o he a gumen a ion is a socie y o n indi iduals in which he o al income o I is dis ibu ed by he alloca ion x (B ânzei, Dimi o & Tijs, 2008, p. 37). The ec o esul s om ea anging x acco ding o = ( ). The ec o Lo enz domina es he ec o ^y o any x, y  wi h i o all p  {1, …, n – 1} wi h a leas one s ic inequali y. In his case we deno e x LOR y. Lo enz dominance implies an alloca ion wi h less inequali y. Some concep s o egali a ian solu ion ha e been de eloped based on Lo enz dominance (c . A in, Kuipe s & Ve meulen, 2008: p. 569-571). As he bee game is no con ex we p esen a newe solu ion concep – he Lo enz se (Hougaa d, Peleg & Tho lund-Pe e sen, 2001; Hougaa d & Smilgins, 2016). De ini ion 10: The Lo enz se L( ) o a game is de ined by: L( ) = {x  Co e( )| y  Co e( ): y LOR x}. The Lo enz se consis s o Lo enz undomina ed solu ions, which belong o he co e. We can s a e ha L( )  Co e( ) and ha L( ) ≠  i Co e( ) ≠  (Hougaa d & Smilgins, 2016, p. 153). The Lo enz se coincides wi h equal-dis ibu ion-solu ion i his solu ion belongs o he co e. I he equal dis ibu ion does no belong o he non-emp y co e, hen he e exis s a unique alloca ion x  Co e( ), which minimizes he Euclidian dis ance om he equal dis ibu ion o he co e and x  L( ). This is he Lo enz-solu ion based on leas squa es solu ion (A in e al., 2008, p. 569). We de ine he Euclidean leng h o an alloca ion x wi h: . De ini ion 11: The Lo enz solu ion LS( ) o a balanced game is he alloca ion x  Co e( ) o which o all y  Co e( ). -532- Jou nal o Indus ial Enginee ing and Managemen – h ps://doi.o g/10.3926/jiem.2430 To analyze he nucleolus and he solu ion o Pon e e al. we will ea ange he alues in non-dec easing o de wha leads o = (225, 225, 410.5, 639.5) o he solu ion o Pon e e al. and = (225, 291 , 441 ,541 ) o he nucleolus. I becomes appa en ha he nucleolus Lo enz domina es he o he solu ion. Bu he nucleolus is no a membe o he Lo enz se . I we ha e a look a he impu a ion x3 = (416 , 250, 416 , 416 ), we ge he o de ed ec o = (250, 416 , 416 , 416 ). This ec o Lo enz domina es all he o he ec o s and minimizes he Euclidean dis ance o he equal dis ibu ion. 3. Summa y Inco po a ing game heo e ic solu ion concep s in o supply chain collabo a ion is a welcome b oadening o he managemen o his p ocess. In e p e ing such si ua ions as a coope a i e game may lead o some use ul insigh s. Beside he well-es ablished concep s we ha e in oduced a newe concep o ai ness. The o iginal esul s we e e lec ed agains he backg ound o he new solu ion. We ha e shown ha he nucleolus is a use ul concep o balanced games which a e no con ex. The Lo enz solu ion en iches he discussion by in oducing he Lo enzean unde s anding o ai ness. In doing so we would like o inspi e he u he discussion o supply chain collabo a ion. Decla a ion o Con lic ing In e es s The au ho decla ed no po en ial con lic s o in e es wi h espec o he esea ch, au ho ship, and/o publica ion o his a icle. Funding The au ho ecei ed no inancial suppo o he esea ch, au ho ship, and/o publica ion o his a icle. Re e ences A in, J., & Ka se , I. (2018). The SD-p enucleolus o TU-Games: coali ional mono onici y and co e s abili y. In Muelle , D., & T os , R. (Eds.), Game heo y in managemen accoun ing - implemen ing incen i es and ai ness (301-321). Be lin e al.: Sp inge . A in, J., Kuipe s, J., & Ve meulen, D. (2008). An axioma ic app oach o egali a ianism in TU-games. In e na ional Jou nal o Game Theo y, 37(4), 565-580. h ps://doi.o g/10.1007/s00182-008-0133-6 B ânzei, R., Dimi o , D., & Tijs, S.H. (2008). Models in Coope a i e Game Theo y (2nd ed.). Be lin. Calleja, P., Ra els, C., & Tijs, S.H. (2012). Agg ega e mono onic s able single- alued solu ions o coope a i e games. In e na ional Jou nal o Game Theo y, 41(4), 899-913. h ps://doi.o g/10.1007/s00182-012-0355-5 F omen, B. (1997). Reducing he numbe o linea p og ams needed o sol ing he nucleolus p oblem o n-pe son game heo y. Eu opean Jou nal o Ope a ional Resea ch, 98(3), 626-636. h ps://doi.o g/10.1016/0377-2217(95)00341-X González-Díaz, J., Ga cía-Ju ado, I. & Fies as-Janei o, M.G. (2010). An in oduc o y cou se on ma hema ical game heo y. P o idence: Ame ican Ma hema ical Socie y. h ps://doi.o g/10.1090/gsm/115 Guaja do, M., & Jø ns en, K. (2015). Common mis akes in compu ing he nucleolus. Eu opean Jou nal o Ope a ional Resea ch, 241(3), 931-935. h ps://doi.o g/10.1016/j.ejo .2014.10.037 Halle jo d, Å., Helming, R., & Jø ns en, K. (1995). Compu ing he nucleolus when he cha ac e is ic unc ion is gi en implici ly: a cons ain gene a ion app oach. In e na ional Jou nal o Game Theo y, 24(4), 357-372. h ps://doi.o g/10.1007/BF01243038 Hougaa d, J.L., Peleg, B., & Tho lund-Pe e sen, L. (2001). On he se o Lo enz-maximal impu a ions in he co e o a balanced game. In e na ional Jou nal o Game Theo y, 30(2), 147-165. h ps://doi.o g/10.1007/s001820100070 Hougaa d, J.L., & Smilgins, A. (2016). Risk capi al alloca ion wi h au onomous subuni s: The Lo enz se . Insu ance: Ma hema ics and Economics, 67(3), 151-157. h ps://doi.o g/10.1016/j.insma heco.2015.12.002 -533- Jou nal o Indus ial Enginee ing and Managemen – h ps://doi.o g/10.3926/jiem.2430 Kimms, A., & Çe ine , D. (2012). App oxima e nucleolus-based e enue sha ing in ai line alliances. Eu opean Jou nal o Ope a ional Resea ch, 220(2), 510-521. h ps://doi.o g/10.1016/j.ejo .2012.01.057 Maschle , M., Solan, E., & Zami , S. (2013). Game heo y. Camb idge: Camb idge Uni e si y P ess. h ps://doi.o g/10.1017/CBO9780511794216 Muelle , D. (2016). Wha ’s in i o me? - An analysis o en i onmen al in es men s h ough a game heo e ic lens. In e na ional Jou nal o Inno a ion and Sus ainable De elopmen , 10(2), 198-218. h ps://doi.o g/10.1504/IJISD.2016.075551 Muelle , D. (2018). The usabili y and sui abili y o alloca ion schemes o co po a e cos accoun ing. In Muelle , D., & T os , R. (Eds.), Game heo y in managemen accoun ing - implemen ing incen i es and ai ness (401-427) Be lin e al.: Sp inge . h ps://doi.o g/10.1007/978-3-319-61603-2_19 Pon e, B., Fe nández, I., Rosillo, R., Pa eño, J., & Ga cía, N. (2016). Supply chain collabo a ion: a game- heo e ic app oach o p o i alloca ion. Jou nal o Indus ial Enginee ing and Managemen , 9(5), 1020-1034. h ps://doi.o g/10.3926/jiem.2084 Schmeidle , D. (1969). The nucleolus o a cha ac e is ic unc ion game. Jou nal o Applied Ma hema ics, 17(6), 1163-1170. h ps://doi.o g/10.1137/0117107 Shapley, L.S. (1953). A alue o n-pe son games. In Kuhn, H.W., & Tucke , A.W. (Eds.), Con ibu ions o he heo y o games (II) (307-317). P ince on: P ince on Uni . P ess. h ps://doi.o g/10.1515/9781400881970-018 Jou nal o Indus ial Enginee ing and Managemen , 2018 (www.jiem.o g) A icle’s con en s a e p o ided on an A ibu ion-Non Comme cial 4.0 C ea i e commons In e na ional License. Reade s a e allowed o copy, dis ibu e and communica e a icle’s con en s, p o ided he au ho ’s and Jou nal o Indus ial Enginee ing and Managemen ’s names a e included. I mus no be used o comme cial pu poses. To see he comple e license con en s, please isi h ps://c ea i ecommons.o g/licenses/by-nc/4.0/. -534-