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Impact of a Gamification Learning System on the Academic Performance of Mechanical Engineering Students

Pàmies Vilà, Rosa,Fabregat Sanjuan, Albert,Puig Ortiz, Joan,Jordi Nebot, Lluïsa,Hernández Fernández, Antonio

Abstract

This study examines the effects of using a gamification tool as a teaching strategy. Specifically, Kahoot! is evaluated as a tool for enhancing student learning. The activities were part of the laboratory sessions of the subject Mechanism and Machine Theory during two consecutive academic years. We analyze the effect of a gamification learning system on both, students’ grades and motivation, in a course with a large number of students (n1 = 283 students, n2 = 306 students). The students were divided into three different groups (control group, gamification group and writing group) and their results were evaluated depending on the learning method applied during the class. In terms of gamification, this project introduces real-time feedback to stimulate the interest of students and help them use the typical tools and methodologies of game-based learning. The analysis of their performance in the laboratory exam shows significant differences between the group that used gamification and the groups that did not. The results suggest that gamification in engineering lab activities has a positive effect on students’ motivation and learning outcome. The study concludes that game-based elements and competitive activities enhanced student performance

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P oo s Impac o a Gamifica ion Lea ning Sys em on he Academic Pe o mance o Mechanical Enginee ing S uden s* ROSA PA `MIES-VILA ` Depa men o Mechanical Enginee ing, Uni e si a Poli e `cnica de Ca alunya, A . Diagonal, 647, 08028, Ba celona, Ca alonia, Spain. E-mail: [email p o ec ed] ALBERT FABREGAT-SANJUAN Depa men o Mechanical Enginee ing, Uni e si a Ro i a i Vi gili, A . Paı¨sos Ca alans, 26, 43007, Ta agona, Ca alonia, Spain. E-mail: [email p o ec ed] JOAN PUIG-ORTIZ and LLUI ¨SA JORDI NEBOT Depa men o Mechanical Enginee ing, Uni e si a Poli e `cnica de Ca alunya, A . Diagonal, 647, 08028, Ba celona, Ca alonia, Spain. E-mail: [email p o ec ed], [email p o ec ed] ANTONI HERNA ´NDEZ FERNA ´NDEZ Ins i u e o Educa ion Sciences, Uni e si a Poli e `cnica de Ca alunya, Plac¸a Eusebi Gu ¨ell, 6, 08034, Ba celona, Ca alonia, Spain. E-mail: [email p o ec ed] This s udy examines he effec s o using a gamifica ion ool as a eaching s a egy. Specifically, Kahoo ! is e alua ed as a ool o enhancing s uden lea ning. The ac i i ies we e pa o he labo a o y sessions o he subjec Mechanism and Machine Theo y du ing wo consecu i e academic yea s. We analyze he effec o a gamifica ion lea ning sys em on bo h, s uden s’ g ades and mo i a ion, in a cou se wi h a la ge numbe o s uden s (n 1 = 283 s uden s, n 2 = 306 s uden s). The s uden s we e di ided in o h ee diffe en g oups (con ol g oup, gamifica ion g oup and w i ing g oup) and hei esul s we e e alua ed depending on he lea ning me hod applied du ing he class. In e ms o gamifica ion, his p ojec in oduces eal- ime eedback o s imula e he in e es o s uden s and help hem use he ypical ools and me hodologies o game-based lea ning. The analysis o hei pe o mance in he labo a o y exam shows significan diffe ences be ween he g oup ha used gamifica ion and he g oups ha did no . The esul s sugges ha gamifica ion in enginee ing lab ac i i ies has a posi i e effec on s uden s’ mo i a ion and lea ning ou come. The s udy concludes ha game-based elemen s and compe i i e ac i i ies enhanced s uden pe o mance. Keywo ds: gamifica ion; game-based lea ning; highe educa ion; mechanical enginee ing 1. In oduc ion The combina ion o eaching and games can be aced back o he humanis ic app oach, bu in ecen yea s game design elemen s ha e s a ed o be used o non-play ul pu poses [1]. Al hough he e m is s ill being e ised concep ually – see [2] o a heo e ical e iew – gamifica ion can be defined as using game-based mechanics, aes he ics and hink- ing o engage people, mo i a e ac ion, p omo e lea ning, and sol e p oblems [3]. In educa ion, he idea is o mo i a e and s imula e s uden s by using ac i i ies o he han adi ional ones, and acili a e – almos wi hou hem being awa e – eaching- lea ning i sel , especially in a social con ex in which s uden engagemen needs o be inc eased [4]. The e is a b oad deba e among game designe s, esea che s and educa o s, abou wha games a e, how hey impac indi iduals and, in gene al, how hey can be used in class ooms. Insufficien a en- ion has been paid o gamifica ion g ounded in bo h heo ies and e idence om empi ical s udies [5]. In his ega d, [6] desc ibes he ad an ages and dis- ad an ages o gamifica ion Among he ad an ages, he says, a e ha games and gamifica ion can lead o high le els o lea ne engagemen and mo i a ion since hey connec wi h he skills o 21s -cen u y s uden s [7]. On he o he hand, he e is a isk o applying ep oduc ion wi hou p io design, esul - ing in p oblems such as exploi a ion o he c ea ion o hos ile and ense en i onmen s. Gamifica ion models in educa ion domain could help gamifica- ion p ac i ione s o make new s a egies in lea ning ac i i ies o inc ease s uden s’ mo i a ion, achie e- men and in ol emen [8]. Rigo ous s udies a e equi ed o ully examine he effec s o gamifica ion and de e mine how lea ning is bes achie ed [9]. In gene al, gamifica ion echniques ha e posi i e effec s on he in ol emen and mo i a ion o s u- den s [4, 10, 11], – see [12] o scoping e iew –. S uden s alue i s compe i i e na u e, he immedi- acy o eedback on hei knowledge and s uc u ed oppo uni ies o u he discussion [13] and hey also iden i y gamifica ion as a mul i ace ed ool o a g ea lea ning expe ience [14]. Gamified lea ning en i onmen s con ibu e o he lea ning and each- * Accep ed 10 July 2022.1434 IJEE 4266 PROOFS In e na ional Jou nal o Enginee ing Educa ion Vol. 38, No. 5(A), pp. 1434–1442, 2022 0949-149X/91 $3.00+0.00 P in ed in G ea B i ain #2022 TEMPUS Publica ions. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 ing p ocess by aising le els o engagemen , c ea ing enjoyable lea ning en i onmen s and ensu ing ac i e pa icipa ion [11, 15–20]. Howe e , some s udies ha e no iden ified any significan effec s on lea ning o ha e e en de ec ed wo se academic esul s when s uden s a e o ced o use game ele- men s [21–23]. Howe e , all e iews o da e ag ee ha he e is insufficien e idence o suppo he long- e m benefi s o gamifica ion in educa ional con ex s [1, 13, 17, 24, 25], so mo e empi ical e idence is needed o jus i y ha gamifica ion is be e han o he pedagogical al e na i es [26, 27]. The e o e, he p esen s udy aims o p o ide new e idence on he effec s o gamifica ion in he class- oom. 1.1 Gamifica ion wi h Pe sonal Response De ices Pe sonal esponse de ices (PRDs) – some imes called class oom esponse sys ems, s uden esponse sys ems, o audience esponse sys ems – appea ed a he beginning o he 21s cen u y and hey consis o an emi e and a ecei e ha , oge he wi h he co esponding so wa e, enable eache s o ask hei s uden s a mul iple-choice ques ion ( he ques ion is p ojec ed on a sc een) and s uden s o send an answe using hei indi i- dual con ol o clicke [28, 29]. Clicke s p o ide a simple way o gene a e an a mosphe e o s uden in e ac ion ha can enhance eache -s uden com- munica ion [30]. Se e al PRDs can be used wi h iPads, And oid able s, mobile phones and compu e s. These new sys ems ha e he same u ili ies as o he as esponse me hods such as clicke s, none o he co esponding echnical-logis ical p oblems, and new ea u es like gaming elemen s, music, modal- i ies, and design [28, 31] Usually, he in eg a ion o his de ices do no p esen echnical difficul ies and gaming is success ul in enabling ac i e pa icipa ion and in e ac i e lea ning [13]. Some o hese applica- ions a e Men ime e , In use Lea ning, Soc a i e, Quiz Socke , Kahoo !, Ve so, Poll E e ywhe e o VoxVo e, which enable you o p epa e mul iple- choice ques ionnai es, ue/ alse ques ionnai es and, in some cases, ques ions wi h sho answe s (i.e. Soc a i e). Wi h hese ools, s uden s answe all ques ions simul aneously in class, da a is collec ed and s a is ics on he esponses o he s uden s a e gi en immedia ely. The iming is p og ammed by he eache s, who can de ec common e o s, high- ligh aspec s ha a e mos deficien o he s uden s and p o ide immedia e eedback [32]. The indi idual esponse sys em c ea es an en i- onmen o immedia e in e ac i e lea ning and discussion in he class oom [33, 34]. I also p o ides o ma i e eedback on lea ning ( o bo h eache s and lea ne s) [35]. Howe e , he benefi s o using s uden esponse sys ems a e also con o e sial [36, 37]. While he e is conside able e idence o sugges ha uni e si y s uden s ha e e y posi i e opinions abou he use o hese sys ems [28, 30, 33], some s udies conclude ha hese ools do no gua an ee be e lea ning [35, 38]. I seems ha i is he implemen a ion o pedagogical s a egies in combina ion wi h he echnology ha ul ima ely influences s uden success. S udies on indi idual esponse sys ems o en compa e he s a is ics and eedback gi en wi h he s uden ’s final g ade. The co ela ions a e o en posi i e bu weak, which shows ha hey can be use ul o o ma i e assessmen bu no o sum- ma i e [30, 35, 39]. Kahoo ! is a ee i ual ool ha has gained in popula i y among eache s o i s use - iendly na u e and i s abili y o es ablish wo king dynamics in he class oom. I is highly app ecia ed by s u- den s [28]. Kahoo ! allows eache s o c ea e su - eys, ques ionnai es, puzzles and deba es, and ob ain s uden s’ answe s in eal ime. Va ious s udies on Kahoo ! ag ee ha his ool imp o es pa icipa ion and he posi i e ela ionship be ween class membe s [13, 39–41]. 1.2 Case S udy in Mechanical Enginee ing Mechanism and Machine Theo y is a co e subjec augh in he ou h semes e o he Deg ee in Indus ial Enginee ing a Uni e si a Poli e `cnica de Ca alunya. I is one o he fi s imes ha he Indus ial Enginee ing s uden s ha e come in o con ac wi h he wo ld o mechanical enginee ing. The o ma i e assessmen s om p e ious semes e s showed ha he s uden s did no acqui e he equi ed skills a labo a o y classes: he pe cen age o s uden s who passed he labo a o y exam was e y low, and he eache s conside ed i a p oblem since i sugges s ha s uden s we e no able o pu in o p ac ice he knowledge hey had acqui ed in he heo y classes. On a e age, he pe cen age o s uden s passing he cou se is 70%, whe eas he pe cen age passing he p ac ical examina ions is 40%, no ably lowe . The e o e, a new me hod was needed in o de o imp o e he eaching/lea ning p ocess. We hypo hesize ha he in oduc ion o gamified eedback will help o highligh he mos impo an concep s a he end o each labo a o y session, and he e o e, imp o e he lea ning p ocess. Ano he impo an issue is which o he ac o s in ol ed in gamifica ion is mos ela ed o he imp o emen in lea ning (i indeed he e is an imp o emen ). To add ess his issue using a mul i ac o ial app oach [42], we diffe en ia ed wo ac o s: he ac ha s uden s ecei e eedback ( his will be checked by a con ol g oup doing w i en es s) and he ac Impac o a Gamifica ion Lea ning Sys em on he Academic Pe o mance o Mechanical Enginee ing S uden s 1435 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 ha gamifica ion p omo es o he a iables (mo i- a ion, engagemen , compe i i eness, e c.). Fo his eason, he second hypo hesis o his s udy is ha he fi s o hese wo ac o s (gamifica- ion) is mo e impo an han he second ( he eed- back i sel ). In o de o es his hypo hesis, he ques ions ha he s uden s in he gamifica ion g oup we e asked we e also p esen ed o ano he expe imen al g oup in which s uden s did a w i en es wi hou using Kahoo !. The solu ions o he es ( eedback) we e also p o ided a e he labo a o y session. 2. Me hods The p esen s udy uses an empi ical-analy ical me hodology o s udy gamifica ion as a ool in labo a o y sessions. The subjec Theo y o Machines and Mechanisms has a la ge numbe o s uden s each semes e (be ween 270 and 320) so he s uden s we e andomly dis ibu ed in o 11 labo a- o y g oups augh by 4 diffe en lec u e s. The aim o ou in e en ion was o imp o e lea ning in he labo a o y sessions. The o e all cou se g ade is calcula ed acco ding o he ollowing weigh ed a e age, ounded o one decimal place: Mcou se ¼Maxð0:6M e þ0:2Mpe;0:8M eÞ þ 0:10 Mlab1 þ0:10ðMlab2 MsimÞ1=2ð1Þ whe e, Mcou se is he final g ade o he cou se, M e is he ma k o he final exam, Mpe is he ma k o he mid e m exam, Mlab1 is he ma k o he fi s labo a o y exam (assessing sessions 1, 2 and 3), and Mlab2 is he ma k o he second labo a o y exam (assessing sessions 4 and 5). Finally, Msim is he ma k o a simula ion exe cise. The in e en ions ook place du ing he second e m o he academic yea s 2016–17 and 2017–18 and aimed o imp o e he ma ks o 3 labo a o y sessions which accoun o 10% o he final g ade. A es ques ionnai e has been in oduced as a eedback ool. Quick eedback helps s uden s become awa e, and hey ha e g ea e pe cep ion o wha has happened in he labo a o y. This eed- back has been in oduced as a es ques ionnai e ha has o be answe ed in he las 15–30 minu es o each session. Two diffe en eedbacks a e analyzed. The fi s uses Kahoo ! ques ionnai es. Since Kahoo ! is a as esponse sys em o he s uden , i is expec ed o be effec i e a imp o ing knowledge e en ion and skill acquisi ion. The second uses a adi ional ques ion- nai e which, he e o e, in ol es no compe i ion o coope a i e lea ning. To de e mine he effec o in oducing no only a eedback ool bu a eedback gamifica ion ool, he labo a o y g oups we e di ided in o h ee g oups: An expe imen al g oup gi en eedback h ough he Kahoo ! ques ionnai es– (Gami ica ion g oup, GG). These lea ne s use he mobile e - sion o he app. An expe imen al g oup gi en a w i en es a he end o he session (wi h he same ques ions as in Kahoo !), ac ing as ein o cemen and eedback, bu wi hou he o he componen s ha Kahoo ! may ha e (W i ing g oup, WG). A con ol g oup subjec o no in e en ion (Con- ol g oup, CG). The s uden s we e di ided up in his way o a oid eache and ime able ac o s. Table 1 summa izes he numbe o s uden s in each g oup. No e ha some s uden s do no pa icipa e in he labo a o y sessions. Academic pe o mance was assessed by compa - ing he ma ks o s uden s in each o he pedagogical g oups. The mean ma k, s anda d de ia ion and numbe o s uden s who passed he exam we e calcula ed o each e alua ion (M lab1 ,M lab2 ,M pe , M sim ,M e ). A S uden ’s T-Tes was also used o find significan diffe ences be ween he expe imen al (GG and WG) and he con ol (CG) g oups. The e o e, o he GG he ela ion be ween he Kahoo ! es sco e and he g ades in he o he e alua ions was s udied. Likewise, o he WG, he ela ion be ween he w i ing es sco e and he g ades in o he e alua ions was examined. To his end, linea co ela ions we e calcula ed and Pea - son, Spea man and Kendall coefficien s de e - mined. Finally, whe he o no he e was a eache effec was s udied ( ha is o say, whe he a pa icula s uden ge s a be e o a wo se ma k depending on he eache who has augh he subjec ). The e o e, he s uden s we e g ouped acco ding o he lec u e who augh he sessions and a S uden ’s T-Tes was used o de e mine significan diffe ences be ween he ou g oups. Finally, i was no conside ed app op ia e o measu e success only by compa ing he summa i e ma ks, because his is no he only pu pose o he gamifica ion ool. A 12-ques ion su ey was p e- Rosa Pa `mies-Vila `e al.1436 Table 1. O e all numbe o s uden s o each g oup and academic yea Numbe o s uden s 2016–17 2017–18 Gamifica ion G oup – GG 37 41 W i ing G oup – WG 115 86 Con ol G oup – CG 113 100 No a ending 41 56 To al 306 283 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 pa ed o s uden s in he gamifica ion g oup (See he Appendix). 3. Resul s Because eedback is now a pa o labo a o y sessions 1, 2 and 3, diffe ences in he labo a o y exam 1 ma ks (M lab1 ) can be expec ed among he h ee g oups. Du ing he academic yea 2016–17, 62.16% o he s uden s who ook pa in he gamifica ion passed he exam while only 54.87% o he con ol g oup and 58.26% o he w i ing g oup did he same. Simila ly, du ing he academic yea 2017–18, 87.80% o he s uden s who ook pa in he gamifica ion passed he exam while in he con ol g oup and he w i ing g oup he pe cen- ages we e 74.74% and 77.91%, espec i ely. Table 2 shows he mean and s anda d de ia ion o he ma ks o each e alua ion (M lab1 ,M lab2 ,M pe , M sim ,M e ) o bo h o he academic yea s analyzed. I can be seen ha o labo a o y exam 1 (M lab1 ), he mean g ade ob ained by he s uden s who ook pa in he gamifica ion sessions (5.59 2.43, academic yea 2016–17; and 6.90 1.68, academic yea 2017–18) is mo e han one poin highe han he con ol g oup (4.50 2.17, academic yea 2016– 17; and 5.75 2.30, academic yea 2017–18). Howe e , his diffe ence is no so clea o he w i ing g oup (4.71 2.37, academic yea 2016– 17; and 5.57 2.24, academic yea 2017–18). A S uden ’s T- es be ween GG and CG demon- s a ed ha he e is a significan diffe ence be ween hese wo g oups (p- alue < 0.05). Mo eo e , he diffe ences be ween he WG and he CG g oup a e no s a is ically significan . Fig. 1 shows he boxplo ob ained o M lab1 o bo h academic yea s and o each eaching me ho- dology. The cen al block is delimi ed by he posi- ion o Q1 and Q3 qua iles and he line ep esen ing he median is d awn in he box. I can be seen ha he median is also highe o he gamifica ion g oup han o he w i ing and con ol g oups. Diffe ences be ween GG, CG and WG a e no p esen ed o he o he e alua ion ma ks (M lab2 , Impac o a Gamifica ion Lea ning Sys em on he Academic Pe o mance o Mechanical Enginee ing S uden s 1437 Table 2. Mean SD o he ma ks o each e alua ion G oup M lab1 M lab2 M pe M sim M e Academic yea 2016–17 GG 5.59 2.43* 4.22 2.97 5.24 2.34 7.16 2.16 2.88 1.82 WG 4.71 2.37 3.69 2.86 5.57 2.24 7.13 1.76 3.12 1.62 CG 4.50 2.17 3.49 2.54 5.53 2.37 7.06 1.84 2.90 1.87 Academic yea 2017–18 GG 6.90 1.68* 4.94 2.36 5.90 2.76 7.06 2.23 4.94 2.30 WG 6.08 2.23 5.56 2.59 6.28 2.50 7.14 2.23 4.83 2.10 CG 5.75 2.30 4.95 2.78 5.92 2.11 7.26 2.27 4.32 2.16 *p- alue < 0.01. Fig. 1. Boxplo o labo a o y exam 1 ma ks. (a) Academic yea 2016–17 (b) Academic yea 2017–18. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 M pe ,M sim ,M e ) (Table 2): he p- alues a e g ea e han 0.05 and he e o e s a is ical diffe ences canno be assumed. This shows ha s uden s a e andomly dis ibu ed among g oups. Diffe ences only appea when a gamifica ion me hodology is applied. Th ee diffe en co ela ion coefficien s (Pea son, Spea man and Kendall) and he p- alues o he s a is ical es s we e calcula ed. Fo GG, he p- alues we e much lowe han 0.05 (Table 3), so he e is a significan posi i e co ela ion be ween he ma ks ob ained in he Kahoo ! es and he ones ob ained in he labo a o y 1 exam (co ela ions be ween 0.6 and 0.77 depending on he indica o used). Howe e , he co ela ions o he w i ing g oup a e eally low and hey a e no significan (see Table 3). Fu he mo e, he ela ion be ween he eedback es s and he g ades ob ained in he o he e alua- ions we e s udied using he same coefficien s. The co ela ions in hese cases we e poo (0.180-0.337) and non significan . Fig. 2 shows, he ela ionship be ween he calcu- la ed Kahoo ! g ades (M Kahoo ! ) and he g ades ob ained by s uden s on he labo a o y exam 1(M lab1 ) o he gamifica ion g oup (GG). The g aphs also show he polynomial eg ession line ha adjus s hese alues and he co esponding R 2 pa ame e . The eache effec was also analysed. As explained abo e, he sessions a e augh by ou diffe en lec u e s. Fo his analysis, s uden s we e g ouped acco ding o he lec u e who augh hei labo a o y session. Howe e , he S uden ’s T- es does no de ec any significan diffe ences be ween he ou g oups s udied (p- alue > 0.05). The e o e, i canno be affi med ha he eaching s aff has an effec on he g ades o he s uden s. Finally, he opinion poll shows whe he s uden s see gamifica ion as an imp o emen in hei lea n- ing p ocess and hei mo i a ion. The esul s o bo h cou ses we e simila . They a e p esen ed in Fig. 3 whe e he do ed blocks ep esen a posi i e answe (s ongly ag ee o ag ee) and lined blocks Rosa Pa `mies-Vila `e al.1438 Table 3. Co ela ion coefficien s be ween eedback es and labo a o y exam 1. M Kahoo ! and M lab1 o gamifica ion g oup and M WT and M lab1 o w i ing g oup. Coefficien Academic yea 2016–17 Academic yea 2017–18 Value (p- alue) Value (p- alue) Gamifica ion G oup Pea son 0.726 (3.63 10 –7 ) 0.774 (2.92 10 –9 ) Spea man 0.754 (7.34 10 –8 ) 0.709 (2.13 10 –7 ) Kendall 0.603 (7.32 10 –7 ) 0.615 (2.74 10 –7 ) W i ing G oup Pea son –0.010 (0.913) –0.101 (0.357) Spea man 0.003 (0.970) –0.174 (0.110) Kendall 0.003 (0.965) –0.136 (0.084) Fig. 2. Sca e g aph o he lab exam 1 ma ks (M lab1 ) e sus he Kahoo ! ma ks (M Kahoo ! ). (a) Academic yea 2016–17, (b) Academic yea 2017–18. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 ep esen a nega i e answe (disag ee o s ongly disag ee).. In gene al, Kahoo ! has been e y well accep ed. On he basis o he answe s o he fi s h ee ques ions, i can be said ha mo e han 90% o he s uden s hink ha gamifica ion has helped hem o unde s and he subjec which, in u n, makes hem mo e mo i a ed. Mo eo e , s uden s confi m ha he ime spen on he ac i i y is offse by imp o ed lea ning (Q3). In e ms o wha he Kahoo ! esul s demons a e (Q4), s uden s a e di ided: some ag ee ha hey a e p oo o knowledge acqui ed, bu o he s do no . Simila esul s we e ob ained o Q5 and Q7. F om hese esul s, i is difficul o see i enough ime was gi en o answe he Kahoo ! ques ions and i Kahoo ! ques ionnai es make hem mo e a en i e o he labo a o y session. All s uden s affi m ha Kahoo ! ques ionnai es will be posi i e in o he subjec s (Q6) and hey all ag ee ha discussion a e hey ha e gi en hei answe s allows hem o cla i y concep s (Q12). Mos o hem posi i ely e alua e he eedback hey ge h ough hese quizzes (Q11). Acco ding o 80% o he s uden s, i Kahoo ! g ades we e added o he summa i e e alua ion g ade hey would pay mo e a en ion in class (Q8). A simila pe cen age pe cei es he compe i- i eness c ea ed by Kahoo ! as a posi i e s imulus o lea ning (Q10). 4. Discussion The e is a lack o esea ch on he eal effec s o gamifica ion on he lea ning p ocess and whe he hese effec s a e be e han hose ob ained wi h adi ional app oaches [43]. This pape p esen s an expe imen al s udy wi h 589 s uden s en olled. As has been men ioned, he e was a need o elucida e whe he Kahoo ! is effec i e o no . The main objec i e was o con as i gamifica ion h ough game-based s uden esponse sys ems imp o es ac i e s uden lea ning, pa icipa ion and e en ion o concep s [30, 44], o on he con a y, i is no gua an ee o be e lea ning [35, 38]. So, he esul s p esen ed he e can be ega ded as a pilo es which shows ha game-based s uden esponse sys ems (Kahoo ! he e) can imp o e academic pe o mance. In addi ion, his s udy also con ibu es o e alua e i bo h s uden s and eache s hink ha gamifica ion is s imula ing, e ealing, mo i a ing and, in essence, un [28]. Resul s show ha he gamifica ion g oup (GG) had a highe success a e in he labo a o y exam (Labo a o y exam 1) han he con ol g oup (CG). Mo eo e , on his e alua ion, he a e age g ade o GG s uden s was s a is ically g ea e han he a e age o CG s uden s. Fu he mo e, he g ades o he o he e alua ions do no show hese diffe - ences. I can be seen ha gamifica ion has a posi i e effec on g ades as [30, 44] sugges ed. No e ha he Impac o a Gamifica ion Lea ning Sys em on he Academic Pe o mance o Mechanical Enginee ing S uden s 1439 Fig. 3. Resul s o he opinion polls o he 12 ques ions. (a) Academic yea 2016–17, (b) Academic yea 2017–18. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 w i ing g oup shows no significan imp o emen wi h espec o he con ol g oup. When he eed- back is no gamified, i does no enhance academic esul s. These esul s sugges ha gamifica ion is he key o he imp o emen no he eedback i sel . No significan diffe ences we e de ec ed in he g ades o he a ious g oups who did labo a o y exam 1. This e eals ha i was no he lec u e o he labo a o y session who ma ked he diffe ence bu he in e en ion i sel . Tha sugges ha he gamifica ion is he key, no he lec u e . The esul s o he opinion poll show ha he s uden s alue he in e en ion posi i ely, as o he s udies ha e poin ed ou [28]. All o he s uden s s a ed ha he discussion a e hey had gi en hei esponses cla ified concep s, and mos o hem el ha gamifica ion helped hem o unde s and he subjec be e and mo i a ed hem. These esul s a e also in ag eemen wi h he li e a u e [15–18]: gami- fica ion in ol es mo i a ion. 5. Conclusions The main goal o his s udy was o analyse whe he a gamifica ion ool could imp o e academic pe o - mance and mo i a ion in he labo a o y sessions o he subjec Mechanism and Machine Theo y. Fo his pu pose, du ing wo consecu i e academic yea s, we di ided he s uden s in o h ee g oups and each g oup had diffe en me hodological in e - en ions. A he end o he fi s h ee sessions, he gamifica ion g oup (GG) answe ed a Kahoo ! ques- ionnai e; he w i ing g oup (WG) answe ed he same ques ionnai e bu on pape , and he con ol g oup (CG) did no ake any ques ionnai e. In he ligh o he esul s p esen ed, in gene al i can be concluded ha gamifica ion has p o ided a (modes ) inc ease in he eaching-lea ning p ocess in he labo a o y sessions o he subjec Mechanism and Machine Theo y wha i is so consis en ly wi h he heo e ical easoning ha mo i a ed his p o- posal. Howe e , his s udy has se e al limi a ions and u he esea ch will be equi ed. One limi a ion o he s udy is ha we a e no co e ing how gende diffe ences influenced he effec s o gamifica ion. Gende and pe sonali y could affec s uden s’ pe - cep ion owa d gamifica ion ac i i ies. In addi ion, we ha e only use one in e ace in gamifica ion. In u u e, simila applica ions should be es ed o compa e he ob ained esul s. Addi ionally, he e a e diffe en ways o gamified eedback mechanisms such as poin s, badges, ewa d, le els, e c. ha a e no co e ed in his s udy. Mo e design in es iga ion is equi ed o u he gene alize he esul s. The s udy has p esen ed a me hodology ha allow us o alida e gamifica ion as a ool o imp o e academic pe o mance o mechanical engi- nee ing s uden s. Howe e , o gene alize ou esul s, he pu posed me hodology should be applied o o he mechanical enginee ing subjec s using Kahoo ! o simila pe sonal esponse applica ions. Acknowledgmen s – The au ho s would like o hank he s uden s who pa icipa ed in he s udy. This in es iga ion has been pa ially unded by he Ins i u e o Educa ion Sciences om he Uni e si a Ro i a i Vi gili h ough he p ojec A10/18 (Analysis, b oadcas and in e na ionaliza ion o he imp o e- men in he eaching/lea ning p ocess h ough gamifica ion).The da ase s used and/o analyzed du ing he cu en s udy a e a ailable om he co esponding au ho on easonable eques . Re e ences 1. C. 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Impac o a Gamifica ion Lea ning Sys em on he Academic Pe o mance o Mechanical Enginee ing S uden s 1441 Appendix The 12 pool ques ions we e: Q1. Has Kahoo ! helped you o be e unde s and he subjec ? Q2. Ha e you become mo e mo i a ed because o Kahoo !? Q3. Is he ime you in es ed in Kahoo ! offse by how much you ha e lea ned? Q4. Does he Kahoo ! sco e eflec you unde s anding? Q5. Did you ha e enough ime o answe he Kahoo ! ques ions? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 Rosa Pa `mies-Vila `e al.1442 Q6. Would you welcome he use o Kahoo ! in o he subjec s? Q7. Did Kahoo ! make you mo e a en i e o he class? Q8. I he Kahoo ! ques ions had mo e weigh in he e alua ion, would you ha e been mo e ca e ul/a en i e? Q9. Has Kahoo ! imp o ed you ela ionship wi h eache s? Q10. Is he compe i i eness c ea ed by Kahoo ! posi i e? Q11. Can Kahoo ! help you acqui e knowledge and cla i y concep s? Q12. Does he discussion o cla ifica ion o you sco e cla i y some concep s? Rosa Pa `mies-Vila ` ecei ed he PhD. deg ee in Biomedical Enginee ing in 2012 om Uni e si a Poli e `cnica de Ca alunya, Spain. She is assis an p o esso a he Mechanical Enginee ing Depa men o UPC, whe e she has been since 2008. He cu en esea ch a ea includes s udies on mechanisms and machine heo y, specifically in he field o biomechanics o human mo ion. Mo eo e , she has expanded he esea ch a ea o include eme ging educa ional echnologies and how gamifica ion can ans o m adi ional eaching me hods. Albe Fab ega -Sanjuan is an Assis an P o esso in he Depa men o Mechanical Enginee ing a he Uni e si a Ro i a i Vi gili (URV) since 2009. He has been wo king in he field o expe imen al and compu a ional mechanics esea ch and has augh se e al subjec s ela ed o mechanical enginee ing. As a coo dina o o se e al educa ion inno a ion p ojec s, his pa icula in e es ocuses on implemen ing inno a i e me hods o eaching, especially he use o gamifica ion and se ice-lea ning. He has been awa ded o he quali y o his eaching me hods in he collec i e (2015) and indi idual (2018) ca ego y om he URV Social Council. Joan Puig O iz ecei ed his PhD deg ee in Physics Science a Uni e si a Poli e `cnica de Ca alunya, Spain, in 2006. He is Collabo a ing Lec u e o he Mechanical Enginee ing Depa men o UPC. His esea ch in e es s a e in he a ea o mechanisms and machine heo y and he new me hods o eaching in STEM. Lluı¨sa Jo di Nebo ecei ed he PhD deg ee in Physics Science in 1999 om Uni e si a Poli e `cnica de Ca alunya, Spain. She is uni e si y lec u e a he Mechanical Enginee ing Depa men o UPC, whe e she has been since 1988. He esea ch in e es s a e in he a ea o mechanisms and machine heo y – specially, cons an -b ead h cam mechanism and ba linkages. She has expanded he esea ch a ea o include new educa ional echnologies and how ans o m adi ional eaching me hods. An oni He na ´ndez Fe na ´ndez has been an assis an p o esso o Physics and Educa ional Science a he Ins i u e o Educa ion Sciences (ICE–UPC) since 2008. He has also been a pa - ime eache in Seconda y School and Voca ional T aining a Te assa A and Design School since 1997. He has deg ees in Physics (1997) and Linguis ics (2003) and ecei ed his doc o a e in Linguis ics om he Uni e si a de Ba celona (UB) in 2014. His cu en esea ch in e es s include educa ion in a b oad sense (gamifica ion, p ojec -based lea ning, echnology educa ion, e c.) and quan i a i e linguis ics, i.e. he s udy o gene al pa e ns in communica ion sys ems (Zip ’s law, Menze a h-Al mann’s law, e c.). 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57