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The Possibilities of Bim Quality Control in the Game Development Environment

Volařík, Tomáš; Kuruc, Michal; Kratochvíl, Richard; Vystavěl, Ondřej

Abstract

The quality control of the BIM model to be delivered is one of the most important steps in the process of information modelling. Quality control can take place on several levels. First of all, it is a control of geometric parameters, especially a control of the relative accuracy of the resulting model with respect to the modelled real object. Another type of quality control can be a check of the completeness of the model, whether the resulting model contains all the elements that are to be included in the model according to the requirements. MEP equipment such as fire extinguishers, for example, is a substantial content of BIM models. This may also be related to the required level of LOD, e.g. whether these elements are modelled with the required level of detail. Furthermore, the visual properties of the individual elements can be checked, for example whether the surface finish of the wall corresponds to reality. Subsequently, database and descriptive information of individual elements should be checked, such as technical parameters of various items of technical equipment of MEP content. This article describes variants of the publication of a building information model for the purposes of BIM model quality control. The procedure of creating the final application in the game development environment Unreal Engine (Epic Games) is described on the example of a BIM model of a historical building from the middle of the 19th century.

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THE POSSIBILITIES OF BIM QUALITY CONTROL IN THE GAME DEVELOPMENT ENVIRONMENT T. Vola ik 1, M. Ku uc1, R. K a och íl 1, O. Vys a ěl 1 1Ins i u e o Geodesy, FCE BUT, Ve eří 95, B no, Czech Republic - ( ola ik. , ku uc.m, icha d.k a och il, ond ej. ys a el)@ u b .cz Commission V, WG V/7 KEY WORDS: he i age building in o ma ion modelling (HBIM), lase scanning, quali y con ol, as-buil documen a ion, isualiza ion. ABSTRACT: The quali y con ol o he BIM model o be deli e ed is one o he mos impo an s eps in he p ocess o in o ma ion modelling. Quali y con ol can ake place on se e al le els. Fi s o all, i is a con ol o geome ic pa ame e s, especially a con ol o he ela i e accu acy o he esul ing model wi h espec o he modelled eal objec . Ano he ype o quali y con ol can be a check o he comple eness o he model, whe he he esul ing model con ains all he elemen s ha a e o be included in he model acco ding o he equi emen s. MEP equipmen such as i e ex inguishe s, o example, is a subs an ial con en o BIM models. This may also be ela ed o he equi ed le el o LOD, e.g. whe he hese elemen s a e modelled wi h he equi ed le el o de ail. Fu he mo e, he isual p ope ies o he indi idual elemen s can be checked, o example whe he he su ace inish o he wall co esponds o eali y. Subsequen ly, da abase and desc ip i e in o ma ion o indi idual elemen s should be checked, such as echnical pa ame e s o a ious i ems o echnical equipmen o MEP con en . This a icle desc ibes a ian s o he publica ion o a building in o ma ion model o he pu poses o BIM model quali y con ol. The p ocedu e o c ea ing he inal applica ion in he game de elopmen en i onmen Un eal Engine (Epic Games) is desc ibed on he example o a BIM model o a his o ical building om he middle o he 19 h cen u y. 1. INTRODUCTION 1.1 An in oduc ion o BIM quali y and i s con ol New equi emen s o quali y con ol ha e come wi h he s a o BIM s yle o modelling. Old adi ional CAD design needed only g aphical con ol. Howe e , BIM s yle o modelling has come wi h a comple ely di e en ype o wo k. The inal model is no only abou geome y bu also abou non-geome ic in o ma ion. Fo a quick check o wha o expec in a BIM model we can use Le el o De elopmen (LOD) which is used o desc ip ion in which s a e he building is. The e a e six le els used. Fo a u he check o wha o expec in a BIM model can be used wo e ms om he echnical s anda d BS EN ISO 19650. These de ine Le els o de ini ion ( o me ly known as le els o de ail) which ha e wo componen s: ●Le el o Geome y (LOG) – g aphical con en s o model ●Le el o In o ma ion (LOI) – non-g aphical con en s o model Bo h o hem a e di ided in o ca ego ies, so called le els which desc ibe how elabo a ed he elemen s in he model a e. LOG and LOI a e igh ly connec ed because i makes mo e sense o ha e hem on he same le el. In he nex pic u e we can see examples o usage o LOG wi h LOD oge he . Howe e , i is again no necessa y o ha e hem on he same le el bu i is be e . Figu e 1. LOD and LOG ep esen a ion. These le els a e impo an o he in es o because he de ines wha le el is expec ed o be deli e ed. Fo in es o s i is e y impo an o se an app op ia e le el which sui s hem he mos . As i is men ioned in (B umana, 2021) he de ini ion o LOG and LOD a e undamen al concep s in oduced in he digi iza ion p ocess. 1.2 The p ocess o making a BIM model Making a BIM model is qui e a complex p ocedu e and lo s o e o s can occu on he way. Fi s o all, a geode ic ne wo k is made. Then g ound con ol poin s a e measu ed om geode ic poin s. Geode ic measu emen s can be in hese days e y p ecise and quali y con ol o geode ic measu emen is e y well known and desc ibed. The second ac is mass collec ion o da a. Fo his pu pose he e a e used s a ic lase scanne s, mobile mapping de ices o The In e na ional A chi es o he Pho og amme y, Remo e Sensing and Spa ial In o ma ion Sciences, Volume XLVI-5/W1-2022 Measu emen , Visualisa ion and P ocessing in BIM o Design and Cons uc ion Managemen II, 7–8 Feb. 2022, P ague, Czech Republic This con ibu ion has been pee - e iewed. h ps://doi.o g/10.5194/isp s-a chi es-XLVI-5-W1-2022-239-2022 | © Au ho (s) 2022. CC BY 4.0 License. 239 pho og amme y. The esul is a poin cloud. Quali y con ol o a poin cloud should be done ia con ol poin s. I is necessa y o ha e a ep esen a i e quan um o con ol poin s which a e spaced ou equally h oughou he whole objec . This ype o quali y con ol is also well known and desc ibed. The hi d pa o wo k is BIM modelling. Fi s ly, we model he geome y o he objec . Especially o as-buil modelling o exis ing buildings i is essen ial o make some kind o gene alisa ion. His o ical buildings a e e en mo e di icul o model because o no being igh -angula and o en sligh ly damaged. Secondly, we add non-g aphical con en s o he model. 2. RESEARCH BACKGROUND Ban i, F., 2021 w i es abou how o use BIM echnology o modelling o exis ing his o ical buildings and how o use HBIM o Digi al Cul u al He i age (DCH). A pa o he pape desc ibes he p ocess now called scan- o-BIM. A need o DCH is explici ly s a ed in he conclusion: “The digi al accele a ion due o he pandemic has in luenced he way we communica e and sha e in o ma ion.“ The COVID pandemic played a signi ican ole in he c ea ion o digi al wins o his o ical monumen s. The ocus o he esea ch in his pape is abou mo ing wi h HBIM e en mo e, mo e speci ically in o VR and AR. “Based on he esea ch esul s epo ed in his s udy, i is possible o e i y ha i ual space o e s a much s onge sense o p esence han adi ional o ms o da a sha ing. Wi h VR and AR, use s eel close and a e in mo e di ec con ac wi h buildings''. Bagnolo, V. e al., 2021 p oposes an HBIM wo k low o econs uc ion o 3D en i onmen s o his o ic buildings s a ing om lase scanning su eying app oach.“ The inal s ep is isualiza ion in a game engine en i onmen . “Game engines a e used o he isualiza ion o BIM models, as o he c ea ion o i ual ou s o o he en ichmen o he in o ma ion displayed h ough i ual o augmen ed eali y.“ This s a emen is in ull ag eemen wi h he la e pape om M . Ban i. A e y good oppo uni y o game engines in HBIM a e o i ual ou s. Wang, J. e al., 2015 ha e de eloped a “p o o ype o eal- ime cons uc ion quali y con ol“. I consis s o LiDAR and BIM eal ime sys ems. “The sys em can au oma ically collec onsi e quali y da a, pe o m compa ison be ween as-buil poin cloud da a and an as-planned BIM model, and assess cons uc ion quali y. Wi h his sys em, h ee bene i s can be iden i ied: sa e y, accessibili y, e iciency.” This sys em can be used on-si e o eal ime con ols o exis ing cons uc ions. Ki imäki, T. & Heikkilä, R., 2015 w i es abou “p ojec quali y con ol, which enables eal- ime moni o ing o p ojec p og ess and quali y“. The esea ch is on examples o ailway and oad cons uc ion p ojec s in Finland. The main esul is ha he speed o quali y con ol was imp o ed. “3D design su aces we e p oduced and s o ed on a cen al collabo a ion cloud sys em. All measu emen de ices used on he si e we e in eg a ed o he collabo a ion cloud ia in e ne connec ion“. 3. METHODOLOGY The au ho s a e speci ically ocused on he as-buil BIM models o his o ical buildings. C ea ion o he as-buil BIM equi es comp ehensi e geoda a acquisi ion such as g ound con ol poin s, poin clouds as well as image y. Consequen ly, he BIM modelling p ocess is pe o med based on he 3D da a. As-buil BIM is si e-speci ic, he e o e he building elemen s ha e o be modelled based on eal si ua ions. This p ocess has o ollow pa icula quali y measu es such as geome ic igh ness, le el o de ail as well as co ec unc ion o he elemen in he BIM model. Types o e o s in he model ●Quan i a i e / quali a i e ( ela ed o he le el o LOD - whe he i is an e o o a deg ee o gene aliza ion). Quan i a i e - e.g. inco ec dimensions o he elemen (dimension o he mason y, size o he opening, heigh o he oom, e c.), numbe o hea ing ins, numbe o luminai es, size o he dis ibu ion box, heigh le el o he washbasin, e c. Quali a i e - e.g. mason y speci ica ions, plas e colo / ype, loo / loo co e ing ype, luminai e ype, hea ing ype, physical p ope ies o he ma e ial, inco ec ype o elemen ma e ial (e.g. s ai case ma e ial, ailing ma e ial, hand ail ma e ial…). missing elemen s - missing ca ego ies o elemen s (e.g. elec ical swi ches, socke s, ●Topological inco ec connec ion o adjoining s uc u es (usually i is an inco ec echnological p ocedu e o wo k in he gi en so wa e) - "gaps" may a ise be ween elemen s (e.g. be ween mason y in indi idual loo s, in connec ions o ho izon al building s uc u es o e ical, inco ec in e connec ion o indi idual laye s o mason y, e c. ●Deg ee o de ail some building s uc u es, especially o his o ic buildings, may be equipped wi h a chi ec u al elemen s ha a e di icul o model (e.g. ounding o he co ne o he mason y in he doo opening a ea, s ucco on he acade in he window a ea, ein o cemen o he mason y in he co ne s o he building, balus ades a ound he s ai case, e c.) , in he model, such elemen s can be ei he gene alized o neglec ed / omi ed in he case o modeled elemen s he e may be di e en le els o de ail (e.g. window elemen s can be modeled in de ail - including sash hinges, i ings, e c., while o he elemen s such as doo s may lack p ojec ions and he su ace s uc u e o doo ames). ●Visual inco ec su ace p ope ies o he ma e ial, which a e o en isible only when ende ing he model (glossy / ma su ace o he loo mole, plas e s uc u e, pain colo , colo shade o he cladding / ma e ial, e c.). In he case o his o ic buildings, he e is damage o he building due o ime ( allen plas e , pa ially damaged / missing mason y, e c. ●Visualiza ion p oblems Each objec is ac ually loca ed in a speci ic en i onmen (su ounding ees, su ounding buildings, e ain elie , hills / slopes in he su ounding a ea, o ien a ion o he sides o he wo ld), his is ela ed o he ype o sunligh / shading o he objec , how ligh pene a es inside he objec du ing he day e c. Usually, he objec is no modeled wi h de ailed modeling o he su ounding en i onmen , which du ing isualiza ions causes The In e na ional A chi es o he Pho og amme y, Remo e Sensing and Spa ial In o ma ion Sciences, Volume XLVI-5/W1-2022 Measu emen , Visualisa ion and P ocessing in BIM o Design and Cons uc ion Managemen II, 7–8 Feb. 2022, P ague, Czech Republic This con ibu ion has been pee - e iewed. h ps://doi.o g/10.5194/isp s-a chi es-XLVI-5-W1-2022-239-2022 | © Au ho (s) 2022. CC BY 4.0 License. 240 unna u al scenes caused, o example, by he ac ha ligh pene a es he model h ough a window ha is ac ually shaded by ees, e c. The e o s na u ally occu du ing he modelling phase. The e o s can no be a oided, he e o e a subsequen p ocess o quali y managemen has o be ca ied ou . The au ho s sugges a p ocess analog o a debugging p ocess wi h espec o so wa e de elopmen . Ini ially, he modelling o wall and loo s uc u es akes place in BIM modelling. This s age is usually inclinable o p oduce opological e o s in he BIM model. Acco dingly, he debugging p ocess should ake place o esol e hese e o s be o e he nex s age o modelling. BIM modelling so wa e like Au odesk Re i does no allow use s o mo e eely h ough he model. Hence, he game engines a e designed o de elop an applica ion in which he use s can in e ac wi h he BIM model a bi a ily. Thus, he debugging p ocess and quali y assu ance could be e icien ly ca ied ou in a game engine en i onmen . In he ollowing sec ion he au ho s desc ibe quali y assu ance on he example o BIM o a his o ical building Hube cen um (Ci y o K oměříž, Czechia). 4. QUALITY MANAGEMENT IN AS-BUILT DOCUMENTATION Recen ly, he au ho s ha e been wo king on as-buil BIM documen a ion o his o ical buildings o o me cowshed om 1850 known as Hube cen um (Ci y o K oměříž, Czechia). The comp ehensi e wo k in he si e consis s o 3D lase scanning, geode ic su ey o g ound con ol poin s, image y as well as ideo oo age acquisi ion. A e wa ds, he BIM modelling has been p o ided. Ne e heless, his building has many speci ic building elemen s o be modelled wi h espec o BIM me hodology. The e o e, he BIM model has been implemen ed in o he applica ion called BIMQC c ea ed by he au ho s in Un eal Engine o p o ide quali y assu ance. These elemen s a e desc ibed below as well as po en ial e o s o ypes desc ibed abo e. An example o he esul ing BIM model o he desc ibed building is shown in Figu e 2. Figu e 2. View o esul ing BIM model. The ollowing igu es show examples o isualiza ion o a modelled building in he en i onmen o he Un eal Engine (Epic Games). The oo cons uc ion has been e u bished in he pas 10 yea s, he e o e he e a e ca pen y elemen s o wo di e en phases (Fig. 3). Figu e 3. View o he oo cons uc ion. His o ic buildings o e a numbe o a ypical building elemen s. The Hube cen um building was designed o be simila o Kačina Cas le in he Empi e s yle. The building con ains a colonnade, a ex insc ip ion on he acade, a his o ical a ic, co nices and o he design elemen s. Figu e 4. Example - ex on he acade. Ano he a ypical elemen is he window shown in Figu e 5. The lowe pa o which is p o ided wi h shu e s on he ou side, bu in eali y he window opening is only in he uppe glazed pa . Behind he shu e s a he bo om o he window is solid mason y, hese shu e s a e a ached o he acade only as a design elemen . The In e na ional A chi es o he Pho og amme y, Remo e Sensing and Spa ial In o ma ion Sciences, Volume XLVI-5/W1-2022 Measu emen , Visualisa ion and P ocessing in BIM o Design and Cons uc ion Managemen II, 7–8 Feb. 2022, P ague, Czech Republic This con ibu ion has been pee - e iewed. h ps://doi.o g/10.5194/isp s-a chi es-XLVI-5-W1-2022-239-2022 | © Au ho (s) 2022. CC BY 4.0 License. 241 Figu e 5. Example o a ypical window. The ollowing igu e shows he connec ion e o o ho izon al and e ical building s uc u es ha a e no connec ed co ec ly. In he co ne o he building, a space was c ea ed ha is no illed wi h mason y. This is an example o a opological e o - w ong connec ion o mason y. Figu e 6. Example o e o - missing pa o mason y. The buil -in clock (Fig. 7) is modelled as a gene al Re i amily model consis ing o cus om clock hands as well as speci ic on o clock dial. Howe e , he ma e ial de ini ion e o occu s as he clock ace is modelled anspa en . The hands o he clock seem o le i a e in he ai . Figu e 7. Buil -in clock on acade. 5. CONCLUSIONS The quali y assu ance p ocess was es ed on he example o he model o he his o ical building Hube cen um in he Ci y o K oměříž in Un eal Engine. The goal was o es ablish he quali y assu ance p ocess o he esul ing model wi hou he need o p o essional CAD so wa e (e.g. Au odesk Re i ). In he case o he Hube cen um building in he Ci y o K oměříž, he au ho s ca ied ou a comple e geode ic su ey o he building in o de o documen he cu en s a e. The comp ehensi e wo k in he si e consis s o 3D lase scanning, geode ic su ey o g ound con ol poin s, image y as well as ideo oo age acquisi ion. Du ing he li e cycle o a building, da a managemen is pe o med by a numbe o use s and p o essions, which do no always ha e he same ha dwa e and so wa e equipmen as building designe s. A scene was c ea ed in he Un eal Engine en i onmen , he basis o which was a model expo ed om Au odesk Re i . 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