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in o ma ion
A icle
Design o a Mobile Augmen ed Reali y Pla o m wi h
Game-Based Lea ning Pu poses
Ma ia C is ina Cos a 1,2,†,∗, An ónio Manso 3,† and João Pa ício 3,†
1Depa men al Uni o Ma hema ics and Physics, Ins i u o Poli écnico de Toma , 2300-313 Toma , Po ugal ;
2In e disciplina y Cen e o Social Sciences (CICS.NOVA), Uni e sidade NOVA de Lisboa, Po ugal ;
3Sma Ci ies Resea ch Cen e (Ci2.ip ), Ins i u o Poli écnico de Toma , 2300-313 Toma , Po ugal ;
*Co espondence: [email p o ec ed]
† These au ho s con ibu ed equally o his wo k.
Recei ed: 31 Janua y 2020; Accep ed: 22 Feb ua y 2020; Published: da e
Abs ac :
Augmen ed eali y (AR) is an eme gen echnology ha o e lays i ual objec s in o he eal
en i onmen . La ely, AR is gaining p ominence in educa ion because o i s inc easing a o dabili y
h ough compu e s o mobile echnologies. In addi ion, esea ch sus aining he bene i s o AR o
p omo e s uden ’s engagemen o lea n is inc easing e e y day. Howe e , he li e a u e iden i ies
lack o s udies abou he use o AR in educa ion, namely, s udies ocused on he de elopmen o AR
games designed o e speci ic lea ning objec i es (game-based lea ning). This pape p esen s a mobile
augmen ed eali y pla o m wi h lea ning pu poses. The pla o m includes a mobile applica ion ha
consis s o a loca ion-based game a ge ed o p omo e lea ning abou he uni e se. Fu he mo e, i
includes a back-o ice ha allows eache s o in oduce in o ma ion abou celes ial bodies and also
de elop a se o mul iple-choice ques ions o assess s uden ’s lea ning abou he subjec ma e s hey
each. The mobile applica ion p o ides he use s wi h physical mo emen and social in e ac ion
in he eal wo ld, while playing he game and o his eason i is included in he pe asi e games’
pa adigm. Besides engaging he s uden s o play he game, we a gue ha his pla o m may be used
as a esou ce o be implemen ed in in o mal and o mal lea ning en i onmen s.
Keywo ds:
game-based lea ning; augmen ed eali y; mobile echnologies; loca ion-based games;
as onomy
1. In oduc ion
The e is an inc easing call o he in oduc ion o echnology in o educa ion o engage s uden s o
lea n and enhance hei lea ning pe o mance. In pa icula , Augmen ed Reali y (AR) is an eme ging
opic ha has been gaining p ominence due o i s po en ial o combine he eal wo ld wi h i ual
objec s [1,2] and o engage s uden s in p ac ice-based ac i i ies [3]. O he eme ging echnologies ha
ha e been gaining mo e p ominence in he las yea s a e mobile echnologies [
4
,
5
]. Acco ding o
Kou omanos and A aamidou, mobile echnologies, such as mobile games, can be a lea ning ool in
a a ie y o o mal and in o mal lea ning en i onmen s [
6
]. A su ey ela ed o Mobile Augmen ed
Reali y (MAR) echnology e e s ha he inc easing imp o emen in mobile de ices pe mi s he use o
AR applica ions, which gi es an easie access o his ool [7].
Howe e , he li e a u e iden i ies a lack o s udies abou he use o AR in educa ion, namely,
s udies ocused on he de elopmen o AR games ha a e designed o e speci ic lea ning objec i es
(game-based lea ning). In pa icula , he e is a gap in he li e a u e abou he use o AR wi hin mobile
games and applica ions [
6
]. Fu he mo e, he design o MAR applica ions a ge ed o o mal lea ning
en i onmen s is missing. Fo example, some au ho s a gue he need o conduc mo e s udies ha
include AR applica ions wi h a pedagogical app oach o ins uc ional s a egy [
8
]. Rega ding hese
issues, i is ele an o keep de eloping esea ch in his ma e .
In o ma ion 2020,xx, 5; doi:10.3390/in oxx010005 www.mdpi.com/jou nal/in o ma ion
In o ma ion 2020,xx, 5 2 o 20
This pape p esen s a MAR pla o m o lea ning pu poses called Plane a ySys emGO. The
pla o m includes a mobile applica ion ha consis s o a loca ion-based game a ge ed o p omo e
lea ning abou he Uni e se. The eal en i onmen cap u ed by he mobile phone came a is he place
whe e he playe is inse ed. The i ual objec s a e celes ial bodies ha appea on he sc een o he
mobile phone such as s a s o plane s. The pla o m also comp ises a back-o ice ha allows eache s
o in oduce in o ma ion abou celes ial bodies and de elop a se o mul iple-choice ques ions o assess
s uden ’s lea ning abou he subjec ma e s hey each.
Because i is a loca ion-based game ha equi es Global Posi ioning Sys em (GPS),
Plane a ySys emGO is an ou doo e sion. The playe s need o use a sma phone wi h he AR
applica ion (app) ha will guide hem du ing he game. When hey s a he app, hei posi ion in
he eal wo ld has a coo dina e ha ep esen s he s a o he plane a y sys em. Nex , hey need o
walk in he eal en i onmen o ind he o bi s o he plane a y sys ems and he plane s, in he leas
possible ime, answe ing ques ions conce ning each o he celes ial bodies hey encoun e . In his
ega d, Plane a ySys emGO may be included in he pe asi e games’ pa adigm because i p o ides
in e ac ion wi h he eal wo ld. Pe asi e games a e becoming mo e popula because hey may
p o ide he use s wi h physical mo emen and social in e ac ion in he eal wo ld while playing he
game [9].
Du ing he design o he game, se e al implemen a ion es s o he mobile app ook place wi h
p ima y school s uden s in in o mal and o mal lea ning en i onmen s, such as school holidays and
p ima y school classes. In his con ex , ques ionnai es we e applied o s uden s and hei eache s.
Also, a quali a i e analysis and an in e p e a i e app oach was used [
10
]. In his ega d, da a collec ion
also includes pa icipan obse a ion and in o mal in e iews o he pa icipan s (child en aged 7 o 14
yea s old who played he MAR game).
The ocus o his pape is o discuss he Plane a ySys emGO game in he amewo k o game-based
lea ning. In his ega d, ou esea ch con ibu es o he li e a u e because his pla o m may be used as
a esou ce o be used in in o mal and o mal lea ning en i onmen s. Conside ing ha he majo i y o
he s udies a ge ed o eaching and lea ning pu poses use ma ke -based echnology [
8
], ou sys em
ea u es an inno a i e con ibu ion, in he sense ha i p o ides an AR loca ion-based applica ion o
educa ional pu poses. In he ollowing sec ions, we p esen he backg ound o his s udy and li e a u e
e iew. Nex , we desc ibe he a chi ec u e o he mobile augmen ed eali y pla o m and he impac
o se e al implemen a ions es in he ield, wi h p ima y school s uden s, ollowed by discussion.
Finally, conclusions and implica ions o he u u e a e p esen ed.
2. Backg ound and Con ex o he S udy
Plane a ySys emGO is a mobile augmen ed eali y pla o m ha is being de eloped by
unde g adua e highe educa ion s uden s unde he supe ision o highe educa ion eache s om a
Po uguese poly echnic ins i u e as pa o hei inal g adua ion p ojec . The game may be played
wi h a sma phone ha includes came a, GPS, accele ome e , and gy oscope. The mobile app consis s
o a kind o plane ’s hun , whe e he playe s, s a ing om a gi en coo dina e ( he S a ), and guided
by an AR applica ion (app), y o ind he o bi s and he plane s in he leas possible ime gaining
poin s a each s age o he game. When he plane is ound, in o ma ion abou i s cha ac e is ic may be
p o ided by ouching he plane on he sma phone sc een. Also, when i is cap u ed, a mul iple-choice
ques ion needs o be answe ed. A each s age ( inding he o bi , “hun ing” he plane , and answe ing
he ques ion) he playe s gain poin s (Figu es 1and 2). The playe wi h he bes sco e and he bes
ime wins he game [
11
]. These cha ac e is ics a e ela ed o gami ica ion ha p omo e he playe ’s
engagemen and mo i a ion p o ided by he compe i ion among he pee s [12].
In o ma ion 2020,xx, 5 3 o 20
Figu e 1. Sa u n. This playe has ou poin s.
Figu e 2. Nep une’s ques ion: Blue is my colo . How long does my day las ?
Since 2016, e e y school yea , a g oup o highe educa ion s uden s akes he challenge
o de eloping he mobile augmen ed eali y pla o m o p omo e STEAM (Science, Technology,
Enginee ing, A s and Ma hema ics) educa ion. In he school yea 2016/2017, he challenge was
o explo e he concep o ha ing i ual objec s (plane s) mo ing in he eal en i onmen isualized
in a sma phone sc een. To achie e his goal, i was necessa y o design a mobile app wi h he aim
o explo ing ou Sola Sys em. This i s e sion only included he eigh plane s o ou Sola Sys em
and a se o a mul iple-choice ques ions ha d-coded on he app. In he school yea 2017/2018, an
in o ma ion sys em was designed o include any plane a y sys em o he uni e se and o include
in o ma ion abou he celes ial bodies and mo e se s o mul iple-choice ques ions. In 2018/2019, he
back-o ice was imp o ed in o de o be mo e use - iendly o p ima y school eache s. The nex
challenge is o implemen he Plane a ySys emGO pla o m in any le el o educa ion om p ima y
school o Uni e si y.
While de eloping he applica ion, in a i s s age, se e al implemen a ion es s we e pe o med
wi h p ima y school s uden s in in o mal lea ning en i onmen s in o de o diagnose any p oblems
ela ed o i s pe o mance and o assess hei in e es o play he game. The i s e sion o he game
s a ed o be designed in 2016 by wo s uden s om Digi al Con en P oduc ion (Mas e ’s deg ee) and
Compu e Enginee ing (Bachelo s’ deg ee). This e sion consis ed o a mobile applica ion a ge ed o
p omo e lea ning abou ou Sola Sys em and o his eason i was called Sola Sys emGO [
11
]. The
Sola Sys emGO game was implemen ed in in o mal lea ning en i onmen s, du ing s uden s’ school
holidays in he Poly echnic’s campus. A e he las expe ience ha occu ed in he 2017 summe
school holidays, he au ho s concluded ha he game engaged s uden s o play i and p omo ed
lea ning abou he Sola Sys em [
11
]. Because o hese good p elimina y esul s, we decided o keep
upg ading he game in o de o p o ide he use s wi h mo e di e si ied expe iences.
Wi h he aim o imp o ing he game, a new challenge was p oposed o compu e enginee ing
s uden s. In he school yea 2017/2018, he supe iso s o he p ojec asked he s uden s o include new
ea u es on he mobile applica ion (app). This challenge eques ed he de elopmen o an in o ma ion
In o ma ion 2020,xx, 5 4 o 20
sys em ha communica es wi h he mobile app in o de o p o ide he playe wi h di e en expe iences
e e y ime he plays he game. Also, because o he exis ence o exoplane s and hei plane a y sys ems
in he uni e se, i was decided o ex end he expe ience o any plane a y sys em o he uni e se.
Th ee compu e enginee ing s uden s chose his challenge as hei inal p ojec be o e g adua ion.
These p ojec s used p oblem-based lea ning me hodology, which is ecommended in he enginee ing
cu iculum o acili a e lea ning and enable s uden s o achie e 21s cen u y skills [
13
]. The p ojec
p o ided o he inclusion o a back-o ice ha allows eache s o in oduce con en s acco ding o he
g ade le el hey each.
Cu en ly, he pla o m con inues o be imp o ed by ano he g oup o compu e enginee ing
s uden s wi h he objec i e o p o iding he use wi h mo e expe iences and imp o e i s pe o mance.
3. Li e a u e Re iew: MAR in Educa ion
Because o he inc easing pe o mance o mobile echnologies augmen ed eali y is becoming
mobile (Huang e al., 2013). In ac , buil -in came a, senso s, compu a ional esou ces, and powe o
cloud-sou ced in o ma ion a e esou ces ha allows he use o AR in mobile de ices [
7
]. In addi ion,
no ma e some cons ain s ela ed o ha dwa e, i s po abili y makes he use o MAR mo e popula
han on adi ional desk op compu e s. This leads o he inc easing use o MAR in se e al a eas. Fo
example, se e al au ho s de eloped esea ch ela ed o ma ke ing [
14
], ou ism [
15
], indus y [
16
],
na iga ion [17], o medical aining [18], among o he s.
This sec ion discusses he impo ance and impac o MAR in educa ion. In ac , he li e a u e
p esen s se e al s udies ha ad oca e he in oduc ion o AR and MAR in educa ion. In his ega d,
in [
19
], he au ho s de eloped a hema ic e iew o he li e a u e ega ding Mobile Technologies and
Augmen ed Reali y in K-12 educa ion. Based on hei s udy, hey conclude ha he e a e se e al
bene i s in using hese ools in educa ion. Fo example, hey s a e ha “AR is a ool ha can be used
o suppo s uden s in becoming 21s cen u y hinke s and p oblem sol e s” (p. 288). In addi ion,
hey a gue ha AR “can ex end and enhance eaching and lea ning” by highligh ing ou a o dances
such as “au hen ic lea ning, s uden -cen e ed lea ning, con ex ualized lea ning, and isualize subjec
con en ” (p. 288). In his line, some e iews ha e been unde aken by se e al au ho s [
3
,
8
]. In he
con ex o o mal educa ion, Sal an and A slan conclude ha AR may imp o e s uden s’ academic
pe o mance and inc ease hei engagemen and mo i a ion o lea n [
8
]. Conce ning p ima y educa ion
(6–13 yea s old), a sys ema ic e iew ela ed o augmen ed eali y game-based lea ning is p o ided by
some au ho s, who conclude abou se e al ad an ages b ough by his app oach: knowledge gain,
inc eased mo i a ion, augmen ed in e ac ion, and enhanced collabo a ion [
3
]. Mo eo e , hey a gue
ha AR echnology p o okes posi i e a i udes on s uden s owa ds he lea ning p ocess, and hus
imp o ed lea ning pe o mance. Ano he example is a gaming app oach o suppo AR-based lea ning
ac i i ies ela ed o ecology conduc ed in eal-wo ld con ex s [
2
]. Based on an expe ience conduc ed
on an elemen a y school, hey conclude ha his app oach can imp o e s uden s lea ning a i udes
and hei lea ning pe o mance in he ield. In ac , “Empi ical e idence shows ha AR can posi i ely
make a di e ence o how s uden s lea n and he e is p omise and po en ial o he u u e o AR” [
19
, p.
288]. Ozdemi , Sahin, A cagok, and Demi ca ied ou a s udy based on me a-analysis in ended o
de e mine he e ec o AR in he lea ning p ocess [
20
]. In his s udy, he au ho s conclude ha “AR
applica ions inc ease s uden s’ academic achie emen in he lea ning p ocess compa ed wi h he use
o adi ional lea ning me hods” (p. 177).
Because o he inc easing pe o mance o mobile echnologies, augmen ed eali y is becoming
mobile [
7
]. Acco ding o he au ho s, buil -in came a, senso s, compu a ional esou ces, and powe o
cloud-sou ced in o ma ion a e esou ces ha pe mi he use o AR in mobile de ices. In addi ion, no
ma e some cons ains ela ed o ha dwa e, i s po abili y makes he use o MAR mo e popula han
on adi ional desk op compu e s. Al hough he e a e se e al e e ences ad oca ing he in oduc ion
o MAR in educa ion, he u h is ha hey also men ion p oblems in i s implemen a ion, especially
in o mal lea ning en i onmen s. Fo example, based on a sys ema ic e iew o li e a u e, Akçayı
In o ma ion 2020,xx, 5 5 o 20
and Akçayı [
21
] a gue ha he e a e se e al challenges ega ding AR, namely usabili y issues and
echnical p oblems. Fu he mo e, Fo a is e al. [
3
] e e lack o esea ch in p ima y educa ion ega ding
he educa ional po en ial and a o dances o AR echnology. Also, hey e i ied ha mo e han 50
% o he s udies used ma ke -based AR, which seems o indica e ha mos educa ional applica ions
use his echnology. Fo example, he gaming app oach p oposed by Hwang e al. [
2
] o suppo
AR-based lea ning ac i i ies was based on QR code echnology. An explana ion o he p e e ence on
ma ke -based AR may be ela ed o he ac ha he acking p ocess o ma ke s is mo e e ec i e and
s able compa ing wi h o he acking echniques [
3
]. Howe e , some au ho s ecognize ha “ his is an
old and ma u e me hod in cu en AR echnology” (p. 1903), and, o his eason, hey ecommend he
use o o he acking echnology in o de o o e mo e in e ac ions wi h he eal en i onmen [2].
Conce ning o he acking echnologies, loca ion-based AR applica ions a e inc easing due o
he a ailabili y o senso s in mobile de ices such as accele ome e , compass, and in eg a ed GPS
[
3
]. Technically, a playe ’s posi ion in a loca ion-awa e game is ei he de e mined by GPS sa elli e
signals, WiFi, o GSM signal s eng h and/ o cell ID, o by using sho ange p oximi y-sensing
echnologies such as RFID, in a ed beacons, o ul asonic emi e s [
9
]. The same au ho s e e ha
loca ion-based games may be an oppo uni y o b ing mo e physical mo emen and social in e ac ion
in o games. Howe e , he e a e se e al issues ha may comp omise he game’s pe o mance ela ed o
he unp edic able na u e o loca ion-based games [22].
The Plane a ySys emGO pla o m includes a loca ion-based MAR app ha p o ides he use s
wi h physical mo emen and social in e ac ion in he eal wo ld while playing he game and o his
eason i is included in he pe asi e games’ pa adigm.
4. A chi ec u es Rela ed o MAR Pla o ms
MAR applica ion can use di e en a chi ec u es [
23
]. I may un on a handheld sys em such as
a sma phone o in a de ice connec ed o a emo e se e , i may un as a Web Augmen ed Reali y
applica ion (WebAR) [
24
], i may un on a cloud wi h a hin clien , o i may e en p o i o combina ions
o local and emo e sys em. Excep o he i s possibili y, all he o he mobile a chi ec u es equi e
some ype o ne wo k connec i i y. This does no mean ha a pe manen In e ne connec ion is
necessa y—some MAR applica ions only need o be connec ed o he In e ne o he pu pose o
con en managemen and/o addi ional compu a ional powe and memo y.
Ano he key issue on MAR applica ions is he p esence (o absence) o ma ke s. This allows he
di ision o MAR applica ions in wo b oad ca ego ies: ma ke -based and loca ion-based applica ions.
The i s ype o sys em elies on p ede ined ma ke s o igge he display o AR o e lays on he op
o he image. Loca ion-based apps use se e al posi ion senso s (e.g., GPS) o display AR objec s on
op o physical ones. Ma ke -based apps a e based on image ecogni ion— hey use black and whi e
ma ke s as igge s o display AR con en . To see he augmen ed con en , he use poin s he de ice
came a on a ma ke posi ion anywhe e a ound him. Once he de ice ecognizes he ma ke , he MAR
app o e lays he digi al da a on his ma ke .
On he o he hand, loca ion-based applica ions wo k wi hou ma ke s. They de ec he use
posi ion wi h he help o senso s such as GPS o accele ome e , among o he s, and o e lay he
augmen ed eali y objec s on op o eal physical places. Some known MAR loca ion-based applica ions
a e Pokemon GO [
25
] and Geocaching [
26
]. These apps can send no i ica ions o he use based on hei
loca ion o p o ide new AR con en ela ed o a gi en place. Fo example, “Le Ba Guide” (h ps://
i unes.apple.com/us/app/s ella-a ois-le-ba -guide/id335624129) p o ides ecommenda ions abou
he bes ba s nea by, and “Find You Ca wi h AR”(h ps://www.augmen edwo ks.com/ ind-you-
ca -wi h-a /) allows he use o e ie e his ehicle inside a huge pa king lo using GPS.
In wha a ge pla o ms a e conce ned, he wo cu en majo playe s a e iOS and And oid, and
he choice o he bes one be ween bo h will always be he subjec o some con o e sy [
27
]. The i s
one—iOS—is a p op ie a y mobile ope a ing sys em c ea ed and de eloped by Apple Inc. exclusi ely
In o ma ion 2020,xx, 5 6 o 20
o i s ha dwa e. Apple iOS is based on he Mac OS X ope a ing sys em o desk op and lap op
compu e s. The iOS de elope ki p o ides ools ha allow o iOS app de elopmen .
The And oid pla o m o mobile de ices uses a modi ied e sion o he Linux ke nel, was
in oduced in 2007 by he Open Handse Alliance, and uns in a e y wide a ay o de ices om
di e en manu ac u e s. This allowed he c ea ion o se e al de elopmen amewo ks o his
pla o m, such as Co doba SDK, Xama in, JQue y Mobile, Reac JS, and Uni y3D, among o he s. The
la e also ac s as a game engine e y well known in he game de elopmen communi y, and he e o e
includes game- ela ed ea u es use ul o he de elopmen o isual and in e ac i e sys ems such as
MAR applica ions.
The de elopmen o a MAR sys em may no simply ely on he use /game in e ac ion componen .
Key aspec s such as gami ica ion o s uden and eache engagemen — equi ing access o u he
in o ma ion in a pe sis en way, such as playe sco es o gaming objec s—may lead o he in eg a ion
o MAR applica ions in a cloud o se e ecosys em comp ising elemen s such as Web and Da abase
se e s and a se o Web applica ions and se ices, ha manage he low o in o ma ion among he o he
elemen s, as a pa o he Web o Things [
28
]. As a as MAR sys ems a e conce ned, he a chi ec u es
ha e been ollowing he ends o gene al mobile and web de elopmen .
Mos mobile a chi ec u es ely on web se ices as a s anda d medium o p opaga e communica ion
be ween he clien and se e applica ions on he Web [
29
]. A web se ice is a so wa e module which
is designed o pe o m a ce ain se o asks, is sea chable o e he ne wo k and can be in oked. I s
ole is o p o ide unc ionali y o he clien ha in okes he web se ice. The unde lying a chi ec u e
o web se ices consis s o h ee dis inc oles: he p o ide , which c ea es he web se ice and makes
i a ailable o he clien applica ion ha will use i , he clien applica ion ( he eques o ) ha looks o
some so o unc ionali y ia a web se ice, and he b oke , which is he middle agen ha enables he
clien applica ion o loca e he web se ice. The e a e wo majo APIs o deploy web se ices: SOAP and
REST. Simple Objec Access P o ocol (SOAP) was he i s o eme ge and p o ided a s anda d o ensu e
ha p og ams buil on di e en pla o ms and p og amming languages could exchange da a in an easy
and anspa en manne . Rep esen a ional S a e T ans e (REST) was designed speci ically o wo king
wi h componen s such as media componen s, iles, o e en objec s on a ha dwa e de ice, making i
pa icula ly ad isable o MAR applica ions. Any web se ice ha is de ined on he p inciples o REST
can be called a Res Ful web se ice. As REST is simply an a chi ec u al pa e n, i can make use o
SOAP as he unde lying p o ocol o web se ices.
5. Resul s and Discussion
In his sec ion, we gi e an accoun o he a chi ec u e o he Plane a ySys emGO pla o m and
p esen he implemen a ion es s o he game ha we e pe o med wi h he a ge ed public and hei
esul s.
5.1. Plane a ySys emGO Pla o m
The a chi ec u e o he Plane a ySys emGO pla o m is ep esen ed in Figu e 3and is di ided
in o h ee componen s: Pla o m se e , Web applica ion, and Mobile app. Pla o m se e includes
da abase ha is esponsible o managing all da a in he sys em. The e a e h ee ypes o da a: da a
managemen , which includes he adminis a ion o use s ( eache s and s uden s) and e en s; lea ning
objec s such as plane a y sys ems; and he esul s abou he implemen a ion o he game on he
s uden s.
In o ma ion 2020,xx, 5 7 o 20
Figu e 3. The back-end a chi ec u e o Plane a ySys emGO.
Lea ning objec s and da a managemen is adminis e ed by a back-o ice h ough a web applica ion
unning in a web b owse . Lea ning da a is managed by he mobile app h ough he web se ices. The
mobile app was de eloped in Uni y3D ha p o ides a ich en i onmen o de elop AR con en s.
Table 1 ep esen s he model o plane a y sys ems. I is iden i ied by a name, which in he case
o ou plane a y sys em is he Sola Sys em. In addi ion, he posi ion o he s a , which is loca ed a
a ocus o an ellipse, co esponds o he GPS coo dina es in he eal wo ld. The scale ep esen s he
o bi al ay o he las plane o he plane a y sys em. Finally, he e is a lis o celes ial bodies.
Table 1. Model o plane a y sys ems
Plane a ySys em
+ Name: s ing
+ S a Posi ion: poin
+ Scale: loa
+ Objec s: lis <Celes ialObjec s >
In ou sys em, celes ial bodies include s a and plane s (Table 2). Each celes ial body has a name;
in o ma ion abou i s cha ac e is ics; i s ex u e, which consis s o he skin o he objec ; and dis ance
o he s a (Dis anceToS a ), which is a p opo ion o he plane a y sys em scale and he dimension o
he body. In he case o plane s, hey mo e in an ellip ical o bi wi h wo oci. Focus 1 ep esen s he
s a posi ion o he plane a y sys em and he second, ocus 2, oge he wi h he dis ance o he s a and
eloci y, p o ides he loca ion o he plane s in he eal wo ld. The inclusion o he second ocus allows
he inclusion o moons o plane s. In his case, he wo oci a e in he posi ion o he plane . Finally, i
includes a lis o mul iple-choice ques ions ela ed o each celes ial body.
In o ma ion 2020,xx, 5 8 o 20
Table 2. Model o celes ial objec s
Celes ialObjec s
+ Name: s ing
+ In o ma ion: s ing
+ Tex u e: image
+ Dis anceToS a : loa
+ Dimension: loa
+ Foco1: poin
+ Foco2: poin
+ Veloci y: loa
+ Ques ions: lis <Ques ion>
Each ques ion has con en , a se o ou answe s and in o ma ion abou he co ec answe (Table
3).
Table 3. Model o ques ions.
Ques ion
+ Con en: s ing
+ Righ Answe : s ing
+ Answe : s ing[4]
The lea ning objec s a e managed by eache s h ough he Web applica ion. In his en i onmen ,
hey may c ea e plane s and g oup hem in a plane a y sys em. This p ocess may be om sc a ch o
by cloning exis ing models o celes ial bodies. Also, hey may use in o ma ion and ques ions al eady
exis ing in he sys em o include mo e in o ma ion and ques ions abou he celes ial bodies. An E en
is de ined by a plane a y sys em ha is pa ame ized o be played in he eal wo ld. In his ega d, i is
necessa y o p o ide he GPS coo dina es o he s a and o bi al adius o he las plane (scale). Each
E en is associa ed o a code ha may be used by he mobile app o download da a om he game.
The game may be played in online o o line mode. In e ne is only necessa y o download he E en
and o send da a om he game o da abase h ough Web se ices. When he game is played in o line
mode, he in o ma ion is s o ed in he de ice and sen o he se e when i ge s online.
5.2. Implemen a ion Tes s o he Game
As men ioned be o e, he MAR pla o m has been in de elopmen since 2016 by highe educa ion
s uden s supe ised by highe educa ion eache s in he con ex o hei inal p ojec be o e g adua ion.
Th oughou he pla o m de elopmen , se e al implemen a ion es s we e pe o med wi h he a ge ed
public o e alua e i s impac and iden i y any pe o mance p oblems (Table 4).
Table 4. Implemen a ion es s o he game.
E en Da e Loca ion Child en Teache s
Ch is mas holidays 2016 2016, 21 Decembe Poly echnic campus 16 -
Summe holidays 2017 2017, 26 June Poly echnic campus 17 -
In e na ional Child en’s Day 2018, 1 June Ma a dos Se e Mon es 76 11
Summe holidays 2018 2018, 26 June Poly echnic campus 20 -
P ima y school class (Pilo ) 2018, Oc obe San a em dis ic 20 1
P ima y school classes 2018-2019 San a em dis ic 102 10
In o ma ion 2020,xx, 5 9 o 20
This esea ch is inse ed on a b oade p ojec o in e en ion a ge ed o p omo e STEAM hands-on
expe imen s in p ima y schools. Du ing s uden s’ holidays in he poly echnic campus, child en’s
pa en s signed a documen abou ag eemen o no ela ed o da a collec ion. In p ima y school classes,
he school leade s au ho ized he s udy and in o med he pa en s abou i . When we go o p ima y
school classes, he eache s always ha e he documen s signed by he child en’s pa en s, and da a is
only collec ed om he child en whose pa en s au ho ized.
In a i s s age, he game’s a ge audience was p ima y school s uden s and he i s e sion aimed
a explo ing ou Sola Sys em. In he school yea 2016/2017, wo implemen a ion es s ook place on
he campus o he Ins i u o Poli écnico de Toma du ing Ch is mas 2016 and Summe 2017 holidays.
In his e sion, i was possible o isualize he plane s on he sma phone bu , because his was an
incomple e e sion, QR code-based ma ke s we e used o gi e in o ma ion abou he plane s o he
Sola Sys em [11]. Also, we used di e en models o sma phones acco ding o hei a ailabili y, and
concluded ha low le el models may se iously comp omise he game pe o mance. This p elimina y
s udy allowed he au ho s o conclude ha his app oach was e icien o ca ch child en’s a en ion
and p omo e lea ning abou he plane s o he Sola Sys em. Fo his eason, i was decided o upg ade
he game in he ollowing school yea s.
In he school yea 2017/2018, an in o ma ion sys em ha communica es wi h he app (Figu e 3)
was de eloped and may p o ide he playe wi h di e en expe iences e e y ime he plays he game.
Fo example, i is possible o c ea e pedagogical e en s wi h o he plane a y sys ems o he Uni e se
besides ou Sola Sys em. In addi ion, he back-o ice allows eache s and ins uc o s o in oduce
con en s acco ding o he g ade le el hey each and, o his eason, i is possible o ex end he
expe ience o any g ade le el [
30
]. Fu he mo e, he mobile app in o ms he Pla o m se e abou he
esul s o he pedagogical e en , namely he sco es o he playe s.
To implemen he game on he ield, we decided o buy 6 medium-le el sma phones ha
gua an ee a good expe ience wi h he app. A e some es s, he sys em chosen was he sma phone
SAMSUNG Galaxy J5 2017 16 GB model. This de ice made possible o begin deploying he game
ou side he poly echnic campus. On he In e na ional Child en’s Day (2018 1s June), an expe ience
ook place a Ma a dos Se e Mon es wi h 76 child en (Figu es 4and 5) wi h he suppo o Toma Ci y
Council.
Figu e 4. Expe ience wi h 76 child en in 2017 child en’s day.
In o ma ion 2020,xx, 5 16 o 20
Du ing he implemen a ion o he game, i was obse ed he g ea en husiasm o he child en.
F om he beginning, hey we e e y in e es ed in he opic and showed g ea commi men o play
he game. In addi ion, he spi i o mu ual help and communica ion be ween pee s was obse ed,
o example o choose he co ec answe o he ques ion displayed in he sma phone sc een. A e
playing he game in p ima y schools, ocus g oup was pe o med be ween he s uden s, he eache s
and wo o he esea che s ( i s wo au ho s o his pape ). As well as a ious mani es a ions o
en husiasm abou he game, sugges ions o imp o emen a e also made, such as he in oduc ion o
as e oids, among o he celes ial bodies. Almos all s uden s end up exp essing in e es in con inuing o
play by asking how hey can ins all he game on hei sma phone o able . Teache s also pa icipa e
by ein o cing he impo ance o in oducing hese app oaches o mo i a e child en o lea n.
A e he good expe ience wi h s uden s and eache s, he p io i y was o p o ide a back-o ice
ha would be use - iendly o p ima y school eache s, because ou inal goal is ha hey may
implemen he game wi h hei s uden s adap ing he in o ma ion abou he plane s and ques ions o
he g ade le el hey each.
The celes ial objec s and he plane a y sys ems ha g oup hem oge he a e s o ed in eposi o ies
ha may allow he sha ing o pedagogical con en s among eache s. Figu e 15 is an example o ou
Sola Sys em ha is included in he public eposi o y.
Figu e 15. Exce p o he eposi o y ha includes he Sola Sys em.
Figu e 16 gi es an example o a webpage whe e ques ions abou he plane s may be in oduced.
In his pa icula case, he mul iple-choice ques ion is ela ed o Ma s. O he webpages wi h ques ions
abou o he plane s ha e a simila image.
In o ma ion 2020,xx, 5 17 o 20
Figu e 16. Example o a webpage wi h a ques ion abou Ma s.
Menus a e s ill in Po uguese bu ou nex p io i y is o in oduce mul i-language suppo in he
nex e sion o Plane a ySys emGO, allowing ins uc o s o se in o ma ion and ques ionnai es in hei
own language, hus eaching audiences a a mo e global le el (h p://Plane a ySys emGO.ip .p ).
In summa y, he game consis s o disco e ing a plane a y sys em ha includes a se o celes ial
objec s and is pa ame ized o be played in a eal en i onmen in he con ex o augmen ed eali y
p o ided by he applica ion in a sma phone. The back-o ice is s ill unde de elopmen bu i al eady
allows eache s o in oduce in o ma ion abou he plane s and ques ions o assess s uden s’ knowledge
abou he con en s hey in oduce.
6. Conclusions
AR is an eme ging opic ha has been gaining p ominence in o educa ion due o i s po en ial o
engage s uden s in p ac ice-based ac i i ies [
3
]. In addi ion, he inc easing imp o emen in mobile
de ices allows he use o AR applica ions, which gi es an easie access o his ool [
7
]. Howe e , despi e
hese ecommenda ions, he li e a u e con inues o iden i y a lack o s udies ela ed o game-based
lea ning, namely, abou he design o MAR applica ions a ge ed o o mal lea ning en i onmen s [
8
]
and in pa icula loca ion-based games [3].
This pape p esen s a mobile augmen ed eali y pla o m called Plane a ySys emGO, wi h
lea ning pu poses in ended o p omo ing lea ning abou plane a y sys ems. The Plane a ySys emGO
pla o m includes h ee componen s: Web pla o m, da abase se e , and mobile app. The mobile
app, which may be used in sma phones, consis s o a loca ion-based game ha equi es GPS and
consequen ly is an ou doo e sion. When he playe s a s he app, his posi ion in he eal wo ld has
a coo dina e ha ep esen s he s a o he plane a y sys em. Nex , guided by he app, hey need o
walk in he eal en i onmen o ind he o bi s and he plane s o he plane a y sys em. A each s age
o he game ( inding he o bi , “hun ing” he plane and answe ing he ques ion) he playe s gain
poin s (Figu e 1). The playe wi h he bes sco e and he bes ime wins he game, which p omo es he
playe ’s engagemen and mo i a ion p o ided by he compe i ion among he pee s [
12
]. Also, because
i p o ides in e ac ion wi h he eal wo ld wi h physical mo emen and social in e ac ion, i may be
included in he pe asi e games’ pa adigm [9].
The MAR app has been he subjec o se e al implemen a ion es s in he ield wi h he a ge ed
public ha demons a ed he game can engage child en o play i and o lea n abou he Sola Sys em.
Also, ques ionnai es we e applied o p ima y eache s who conside ed ha he game is adequa e o
he school cu iculum and p omo es s uden s’ in e es o lea n.
In o ma ion 2020,xx, 5 18 o 20
The back-o ice allows eache s o in oduce in o ma ion abou celes ial bodies and, also, de elop
a se o mul iple-choice ques ions o assess s uden ’s lea ning abou he subjec ma e s hey each. In
addi ion, i gi es access o he sco es o he playe s and he answe s each playe ga e o ques ions.
Fo his eason, we a gue he Plane a ySys emGO pla o m may be implemen ed in o mal lea ning
en i onmen s and can be adap ed by he eache o any le el o school cu iculum. Fu he mo e, he
in oduc ion o mul i-language suppo in u u e e sions allows he implemen a ion o he pla o m
in any coun y o he wo ld.
Ou nex s ep is o de elop implemen a ion es s abou he use o he back-o ice by eache s o
assess i s usabili y and p o ide imp o emen s whene e necessa y acco ding o eache s needs and
sugges ions. Howe e , due o he posi i e opinions o eache s abou he implemen a ion o he game
in in o mal and o mal lea ning en i onmen s, we belie e his s age will be success ul.
In summa y, he MAR game has been he subjec o se e al implemen a ion es s wi h p ima y
school s uden s in in o mal and o mal lea ning en i onmen s. Also, p ima y school eache s answe ed
ques ionnai es ela ed o he impac o he game on hei s uden s. Based on he esul s, we conclude
ha he game p omo es s uden s’ in e es and engagemen o play i and o lea n abou he Sola
Sys em. Finally, we a gue ha his pla o m may be used as a esou ce o be implemen ed in in o mal
and o mal lea ning en i onmen s.
7. Limi a ions o he S udy and Wo k o he Fu u e
As men ioned be o e, he Plane a ySys emGO pla o m is s ill unde de elopmen wi h he aim
o imp o ing i and in oduce new ea u es. Fo example, he implemen a ion es s occu ed wi h he
Sola Sys em, and we in end o in oduce o he plane a y sys ems o he Uni e se. In addi ion, we
in en o include moons, as e oids, and o he celes ial bodies in he nex i e a ions o he game which is
al eady being upg aded.
Mo eo e , he e is he need o imp o e he game pe o mance in wha conce ns i s s abili y
ela ed o sma phone senso s such as GPS, accele ome e and gy oscope. In ac , he e a e some
echnological di icul ies ela ed o he game pe o mance such as ins abili y p o oked by GPS and
inco ec gy oscope eading. Fu he mo e, i is necessa y o de elop implemen a ion es s wi h
di e en models o sma phones o assess i s pe o mance on di e en models. We al eady obse ed
ha low le el models may se iously comp omise game pe o mance bu mo e esea ch is necessa y in
his ma e .
In addi ion, o p omo e he in e na ionaliza ion o he pla o m, he in oduc ion o a
mul i-language suppo in u u e e sions o Plane a ySys emGO is a p io i y. This ool allows
ins uc o s o any coun y o p o ide in o ma ion abou he celes ial bodies and o se ques ionnai es in
hei own language. Also, ou goal is o publish he so wa e sys em (e.g., h ough he And oid s o e).
The globaliza ion o his p oduc will ha e, as a consequence he collec ion o se e al pe o mance
indica o s, such as he numbe o downloads, ac i e use s, use ime, among o he ele an s a is ics.
Finally, we in en o in oduce a be e e alua ion o he game using mo e sound ins umen s
o measu emen o p o ide mo e in o ma ion abou i s impac on he s uden s. Ou inal goal is o
include he Plane a ySys emGO pla o m in a con inuing eache s’ p o essional de elopmen p og am
in he con ex o ou STEAM b oade p ojec .
Au ho Con ibu ions:
Concep ualiza ion, M.C., A.M., and J.P.; me hodology, M.C. and A.M.; so wa e, A.M.;
alida ion, M.C., A.M., and J.P.; o mal analysis, M.C. and J.P.; in es iga ion, M.C., A.M., and J.P.; esou ces,
M.C., A.M., and J.P.; da a cu a ion, M.C. and A.M.; w i ing—o iginal d a p epa a ion, M.C.; w i ing— e iew
and edi ing, M.C., A.M., and J.P.; isualiza ion, M.C. and A.M; p ojec adminis a ion, M.C. and J.P.; unding
acquisi ion, M.C. The o al con ibu ions o he au ho s a e as ollows: M.C.–0.6, A.M. –0.3, J.P.–0.1
Funding:
This wo k is suppo ed by na ional unds h ough FCT - Founda ion o Science and Technology, I. P., in
he con ex o he p ojec PTDC/CED-EDG/32422/2017, and h ough he Médio Tejo In e municipal Communi y,
unde p ojec “Ciências nas Escolas”.
In o ma ion 2020,xx, 5 19 o 20
Acknowledgmen s:
The au ho s wish o hank he Compu e Enginee ing Teache And é Ca alho, and he
Compu e Enginee ing BSc s uden s o Ins i u o Poli écnico de Toma , Miguel Sil a, Ra ael Lopes, Telmo Fa ia
and Be na do Aleg ia, o hei e o on he de elopmen o he Plane a ySys em pla o m.
Con lic s o In e es : The au ho s decla e no con lic s o in e es .
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