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Blurring boundaries between journalists and tiktokers: journalistic role performance on TikTok

Negreira Rey, María Cruz; Vázquez Herrero, Jorge; López García, Xosé

Abstract

In recent years, media has adapted to the logic of each new social network to respond to renewed consumption habits and journalists have developed new roles on these platforms. TikTok is an emerging platform with its own influencer culture and in which the main audiences are the millennial and centennial generations. The main objective of this study is to analyze the presence of journalists on TikTok through the type of content and strategies used in adapting to this platform. The research is based on methodological triangulation. First, a database of journalists on TikTok (n1 = 212) was developed and the profiles were reviewed. Second, a questionnaire survey (n2 = 63) was developed. Finally, a content analysis (n3 = 520) of profiles exceeding 100,000 followers was conducted. This research provides a first description of the activity of journalists on TikTok, where a variety of roles, usages, and strategies are identified, beyond those of their profession. They join the of-the-moment platform with different purposes (to inform, entertain, or introduce themselves) and targets (new audiences, young people, fans). Journalists adapt their presence to the TikTok social media logic, seeking a space of influence on a platform that is the natural habitat of younger generations

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Media and Communica ion (ISSN: 2183–2439) 2022, Volume 10, Issue 1, Pages 146–156 h ps://doi.o g/10.17645/mac. 10i1.4699 A icle Blu ing Bounda ies Be ween Jou nalis s and TikToke s: Jou nalis ic Role Pe o mance on TikTok Ma ía‐C uz Neg ei a‐Rey, Jo ge Vázquez‐He e o *, and Xosé López‐Ga cía Depa men o Communica ion Sciences, Uni e sidade de San iago de Compos ela, Spain * Co esponding au ho (jo ge. az[email p o ec ed]) Submi ed: 15 July 2021 | Accep ed: 10 Sep embe 2021 | Published: 24 Feb ua y 2022 Abs ac In ecen yea s, media has adap ed o he logic o each new social ne wo k o espond o enewed consump ion habi s and jou nalis s ha e de eloped new oles on hese pla o ms. TikTok is an eme ging pla o m wi h i s own in luence cul‐ u e and in which he main audiences a e he millennial and cen ennial gene a ions. The main objec i e o his s udy is o analyze he p esence o jou nalis s on TikTok h ough he ype o con en and s a egies used in adap ing o his pla o m. The esea ch is based on me hodological iangula ion. Fi s , a da abase o jou nalis s on TikTok (n1=212) was de el‐ oped and he p o iles we e e iewed. Second, a ques ionnai e su ey (n2=63) was de eloped. Finally, a con en analysis (n3=520) o p o iles exceeding 100,000 ollowe s was conduc ed. This esea ch p o ides a i s desc ip ion o he ac i i y o jou nalis s on TikTok, whe e a a ie y o oles, usages, and s a egies a e iden i ied, beyond hose o hei p o ession. They join he o ‐ he‐momen pla o m wi h di e en pu poses ( o in o m, en e ain, o in oduce hemsel es) and a ge s (new audiences, young people, ans). Jou nalis s adap hei p esence o he TikTok social media logic, seeking a space o in luence on a pla o m ha is he na u al habi a o younge gene a ions. Keywo ds in luence ; jou nalism; jou nalis ; social media; TikTok Issue This a icle is pa o he issue “New Na a i es o New Consume s: In luence s and he Millennial and Cen ennial Gene a ions” edi ed by Luis M. Rome o‐Rod íguez (Rey Juan Ca los Uni e si y), San iago Tejedo (Au onomous Uni e si y o Ba celona), and Inmaculada Be langa (In e na ional Uni e si y o La Rioja). © 2022 by he au ho (s); licensee Cogi a io (Lisbon, Po ugal). This a icle is licensed unde a C ea i e Commons A ibu‐ ion 4.0 In e na ional License (CC BY). 1. In oduc ion Social ne wo ks ha e ans o med he communica ional scena io, o cing he news media o adap o hei logic ( an Dijck & Poell, 2013) and e o mula ing he jou ‐ nalis ic model (Bell & Owen, 2017). The media indus‐ y has become dependen on pla o m companies o he dis ibu ion o i s con en , edis ibu ing powe , and gi ing ise o he disloca ion o news (Eks öm & Wes lund, 2019). Media companies and p o essionals a e aced wi h he need o join he ends o eme g‐ ing pla o ms o adap o new con en consump ion habi s. Thus, hey ha e adap ed o he epheme al o ‐ ma s o Ins ag am (Vázquez‐He e o e al., 2019), expe i‐ men ed wi h Snapcha o each new audiences wi h hei news (Lee, 2019), de eloped s a egies in p i a e and ins an messaging ne wo ks such as Wha sApp (Boczek & Koppe s, 2020), and a e obse ing how pla o ms such as Twi ch a e enewing he o ms o consump ion o s eam‐ ing con en (Bingham, 2020). TikTok is one o hese new pla o ms, which has bu s on o he in e na ional ma ke wi h i s own logic and language. I is he se en h mos used social ne ‐ wo k in he wo ld (Hoo sui e, 2021), and i became he i s non‐Facebook app o each 3 billion global down‐ loads (Chan, 2021). The in e es in TikTok also es s on he young, belonging o he millennial and cen ennial gene a ions, eaching 24% o hose unde 35 yea s old (Newman e al., 2021). The ise o TikTok has mo i a ed a line o esea ch in which i s o ms o communica ion ha e been s ud‐ ied (Schellewald, 2021), as well as i s celeb i y cul u e Media and Communica ion, 2022, Volume 10, Issue 1, Pages 146–156 146 (Abidin, 2021), poli ical communica ion and ac i ism (Ce i & Ma ín‐Lladó, 2021; Se ano e al., 2020; Vijay & Gekke , 2021), beha io s associa ed wi h hei con‐ sump ion (Ce i, 2021; Oma & Dequan, 2020), o how hese a e a ec ed by he pa icula i ies o he unc ion‐ ing o he social ne wo k (Zulli & Zulli, 2020). A he same ime, he i s s udies on news media’s adap a ion o TikTok ha e been de eloped (Vázquez‐He e o e al., 2020), issues such as misin o ma ion and he ole o ac ‐checke s in he social ne wo k ha e been add essed (Alonso‐López e al., 2021) and speci ic cases ha e been s udied such as how he media ou le s ha e epo ed on Co id‐19 on TikTok (Sido enko‐Bau is a e al., 2020). The analysis o he jou nalis ’s ole pe o mance has been add essed bo h in adi ional and digi al media and social ne wo ks. Conside ing ha TikTok has a di e en i‐ a ed p oposal wi h espec o o he pla o ms, and gi en i s wo ldwide popula i y, i is ime o add ess he pe ‐ spec i e o jou nalis s in his social ne wo k. The main objec i e o he s udy is o iden i y he ype(s) o con en hey p oduce and he s a egies ha jou nalis s imple‐ men in hei adap a ion o TikTok, a new scena io dom‐ ina ed by hei own in luence s in which hey mus igh o he a en ion o young audiences and a ac hem o hei b ands and con en . 2. Theo e ical F amewo k 2.1. Roles o Jou nalis s on Social Media The use o social ne wo ks has become s anda dized o media and jou nalis s, o cing hem o build new ules and pa e ns o use adap ed o he logic o hese pla o ms (Mellado & He mida, 2021). Social media has changed he way news is p oduced and how con en is dissemina ed as well as in e ac ions wi h he audience (He mida, 2016; He mida e al., 2012; Newman, 2011; Newman e al., 2013). The app op ia ion o social ne wo ks by jou nalis s is in luenced by pe sonal mo i a ions and skills, as well as by p o essional and social ac o s (Dje ‐Pie e e al., 2016). In a i s s age, skep ical shunne s esis ed hei use, p agma ic con o mis s adap ed o hem o ake ad an age o some o hei po en iali ies, and en husi‐ as ic ac i is s emb aced hem o use hem in ensi ely o hei in o ma i e wo k, pe sonal posi ioning, and in e ac ion wi h o he use s (Hedman & Dje ‐Pie e, 2013). These di e en le els o app op ia ion a e also obse ed in mo e ecen s udies. Thus, Mellado and Al a o (2020) dis inguish be ween jou nalis s who main‐ ain an adap ed app oach—p ese ing he adi ional oles and alues o hei p o ession while inco po a ing he pla o ms in o hei wo k, i.e., a skep ical app oach— when hey end o ejec social ne wo ks as app op i‐ a e ools o hei p o essional wo k, o a ede ine app oach—when hey end o inno a e and ede ine hei p o essional iden i ies and oles h ough hei ac i ‐ i y in social ne wo ks. The s udy o jou nalis ic oles has been app oached om se e al pe spec i es, s udying hei a i udes o wo king condi ions in di e en coun ies in he 21s cen‐ u y (Wea e & Willna , 2012), concep ualizing hei oles based on no ma i e and p ac ical cons uc s o he p o ession and he place i occupies in socie y (Hani zsch, 2011; Hani zsch & Vos, 2018), de ining jou nalis ic oles associa ed wi h di e en pe cep ions and p ac ices wi h audiences (Hol on e al., 2016), o s udying hei unc‐ ion om a poli ical pe spec i e and in ela ion o poli ‐ ical ac o s (Jamieson & Waldman, 2003). On he one hand, in he con ex o social ne wo ks, Hanusch and Tandoc (2019) poin ou ha he oles assumed by jou ‐ nalis s a e de e mined by ma ke condi ions, he p es‐ su e exe ed on hem, and he concep ion o he audi‐ ence. They dis inguish be ween he ci izen o ien a ion, in which he desi e o public se ice p edomina es, and he consume o ien a ion, which concei es use s as con‐ sume s. On he o he hand, Xia e al. (2020) ela e he oles o jou nalis s on social media o hei concep ion and in ol emen wi h audience engagemen , dis inguish‐ ing be ween hose who main ain a mo e dis an posi ion om use s and hose who ac i ely engage in an exchange ela ionship wi h i . The capaci y o sel ‐iden i y and sel ‐exp ession in social ne wo ks esul s, acco ding o Mellado and He mida (2021), in “no el” oles o jou nalis s. The au ho s di e en ia e be ween he p omo e ole (cha ‐ ac e ized by pe sonal and p o essional b anding, p omo‐ ion o con en , p oduc s, and se ices), he celeb i y ole (when ame is sough h ough exposu e, associa ion, and pe sonal b anding), and he joke ole (when he aim is o be delibe a ely unny and humo is used o commen on he wo k and i s ou ines, o o make jokes abou onesel ). 2.2. No ms, Pe sonal B anding, and he In luence o Jou nalis s on Social Ne wo ks Jou nalism bounda ies a e pe meable and lea e wiligh zones in which jou nalis ic no ms a e challenged and he alues associa ed wi h he p o ession a e enewed, as a esul o he coexis ence o jou nalis s and pe iphe al ac o s (Maa es & Hanusch, 2020). Jou nalis s adap o social media while li ing wi h he adi ional alues and no ms o jou nalism and he new codes o hese pla ‐ o ms (Mellado & He mida, 2021). Al hough he pe sonal exposu e o jou nalis s in he ne wo ks and he in e ac‐ ion wi h use s imp o es he audience’s pe cep ion o he jou nalis in he pe sonal dimension, i has a nega‐ i e impac on he pe cep ion o he p o essional dimen‐ sion and hei news p oduc s (Lee, 2015). Fo his ea‐ son, some media co po a ions es ablish guidelines o he managemen o hei jou nalis s’ pe sonal p o iles, in o de o p ese e he epu a ion and in e es s o he company (Opgenha en & Schee linck, 2014; Sacco & Bossio, 2017). In ecen yea s, jou nalis s ha e be on hei pe ‐ sonal b ands o become news and opinion hubs and Media and Communica ion, 2022, Volume 10, Issue 1, Pages 146–156 147 inc ease hei ma ke alue (B ems e al., 2017), aking ad an age o he social media scena io o hei pe sonal and p o essional pe o mance in on o hei audience. This pe sonal b and is hyb id, since i b ings oge he o ganiza ional, p o essional, and pe sonal iden i ies (Hanusch & B uns, 2017; O o o demgen schen elde, 2017). In hei pe sonal b anding s a egies, jou nalis s can de elop celeb i y iden i ies h ough ame by asso‐ cia ion, asymme ic communica ion, and li es eaming (Olausson, 2018). T adi ional media ha e always had p ominen jou nalis s—o jou nalis s‐in luence s—who ha e pulled hei own eade s o lis ene s o whiche e media hey collabo a e wi h, con ibu ing o ein o cing hei co po a e image (Pé ez Se ano & Ga cía San ama ía, 2021). In social ne wo ks, whe e he in luence economy (Mellado & He mida, 2021) o he a en ion economy (Goldhabe , 2006) p e ail, jou nalis s and in luence s can coexis , making he same ype o con en and sha ‐ ing some common ules, especially in opics such as li es yle (Maa es & Hanusch, 2020). The blu ing bound‐ a ies o jou nalism make i possible o hese ac o s o coexis , o he poin ha jou nalis s a e no opposed o he idea ha social media in luencing can ha e jou nalis‐ ic cha ac e is ics o be conside ed jou nalism (Valkonen, 2019). Howe e , he in luence s main ain as a di e en i‐ a ing elemen “ hei abili y o e ain high isibili y online” and hei “mone izable s a us and po en ial ca ee ha one can pu sue as a esul o hei in e ne celeb i y” (Abidin, 2021, p. 79). Social ne wo ks c ea e a sense o access o o he people’s p i a e li es and his makes in luence s mo e a ac i e han adi ional media pe ‐ sonali ies (Abidin, 2015). 2.3. TikTok: New Logic and New Audience TikTok is he as es g owing sho ideo app wo ldwide. Owned by By eDance, i was launched in 2016 in China as Douyin and hen adap ed o he in e na ional ma ke (Kaye e al., 2021), abso bing Musical.ly in he p ocess. TikTok is cha ac e ized by i s own logic ha di e en ia es i om Ins ag am Reels, YouTube Sho s, By e, o o he mic o‐ ideo apps. The main di e ence o TikTok is i s algo i hm and con‐ sump ion expe ience. Unlike o he pla o ms, he use does no see as a p io i y he ecen con en o he accoun s hey ollow, bu ins ead hey a e shown he con en ha he app’s algo i hm selec s on he Fo You Page, in a con inuous, ne e ‐ending succession o ideos. TikTok’s algo i hm makes i possible o any ideo om any use — ega dless o hei numbe o ollowe s— o be shown on his homepage. De e mining ac o s o achie e his isibili y and i ali y seem o be he use o end‐ ing sounds and hash ags, o he numbe o in e ac ions— likes,commen s,sha es—achie edby he ideoinagi en ime among a educed g oup o use s (Klug e al., 2021). TikTok’s own language and logic b ing wi h hem new s a egies o gaining isibili y and becoming an in lu‐ ence on his social ne wo k. Abidin (2021) explains ha i ali y is sough wi h e e y pos , so use s a e no o ced o main ain a consis en and cohe en pe sonali y o s yle. The unc ioning o TikTok also equi es a apid abil‐ i y o adap o he ends o he momen and o he di ‐ e en subcul u es and communi ies o he ne wo k. The con en on he social ne wo k, cha ac e ized by i s emo ional dimension (Feng e al., 2019), has been di e si ying om being mainly musical o hos ing edu‐ ca ional, social, public heal h, o celeb i y ideos (Klug e al., 2021). The p edominan ypes o ideos a e lip‐ syncs, challenges, due s, and li e s eaming. TikTok is associa ed wi h a young audience, mainly belonging o Gen Z (Pellice , 2019; Schmid , 2019). This is he audience ha ends o be he mos ac i e (Mon ag e al., 2021), especially eenage s looking o expand hei social ne wo k, gain ame, sel ‐exp ess hemsel es, and c ea e an iden i y (Bucknell e al., 2020). The main ea‐ sons o using TikTok a e sel ‐p esen a ion, endiness, escapis addic ion, and no el y (Sche & Wang, 2021). The exponen ial g ow h o he pla o m and i s young audience ha e awakened he in e es o jou nalis ic media, which a e adap ing o he logic o TikTok in sea ch o new audiences and wi h enewed languages (González, 2020; Klug, 2020; Schmid , 2019; Vázquez‐ He e o e al., 2020; Za a ano, 2019). Jou nalism seeks i s place in his eme ging pla o m (Sido enko & He anz, 2020) and jou nalis s use hei pe sonal p o iles o expe imen wi h new ways o dissemina ing in o ma ion (K asa ina & Zolina, 2020), building hei pe sonal b and and in e ac ing wi h a new audience. 3. Me hods Wi h he aim o disco e ing he p esence o jou nal‐ is s on TikTok, we de eloped an explo a o y da abase, using sc aping wi h a Py hon ad hoc applica ion. Fi s , we mapped he hash ags #jou nalism and #jou nalis , iden i ying he p o iles in which he use de ines hem‐ sel es as a jou nalis , news ancho , epo e , pho ojou ‐ nalis , TV/ adio hos , o media wo ke in one o se ‐ e al languages: English (500 publica ions e iewed in he hash ags), Spanish (200), F ench (200), and Po uguese (200). Secondly, simila p o iles sugges ed by he pla ‐ o m o hose use s wi h mo e han 50,000 ollowe s we e e iewed (and hose sugges ed in his case we e e iewed in u n). Finally, 18 ac i e p o iles om he col‐ labo a i e lis p omo ed by F ancesco Za a ano (a ail‐ able a h ps://bi .ly/2T4P RI) we e added as we had no ound hem in he sys ema ized sea ch, and his is he i s ini ia i e o collec ing jou nalis s on TikTok. The da abase was upda ed on Feb ua y 27, 2021. The lis o jou nalis s iden i ied on TikTok (n1=212) p o ides a di e se se o p o essionals, om newly c ea ed accoun s o consolida ed and popula p o iles. Judging by numbe o ollowe s, ou s and ou wi h mo e han 1 million (Feb ua y 2021): Ma cus DiPaola (2.6 M), Jessica Pe ei a (1.3 M), Wandha Dwiu a i (1.1 M), and Media and Communica ion, 2022, Volume 10, Issue 1, Pages 146–156 148 Owen Con len i (1.1 M). The sample is in e na ional, wi h use s om 42 na ionali ies (Supplemen a y File), includ‐ ing: Uni ed S a es (49), B azil (30), Uni ed Kingdom (17), Pe u (13), F ance (9), A gen ina (8), and Indonesia (8)— acco ding o he Digi al News Repo 2021, Indonesia and Pe u en e ed he op 5 o use o news on TikTok (Newman e al., 2021). The second phase consis ed o a sel ‐adminis e ed ques ionnai e su ey (Hesse, 2017) sen o he 75 jou ‐ nalis s who ag eed o pa icipa e—89.6% o egis e ed use s in he da abase we e loca ed and in i ed o pa ‐ icipa e. The Like ‐ ype esponse ques ions in he o m use a 1–7 scale so ha he cen al alues a e dis ibu ed a he han on a 1–5 scale. The execu ion pe iod was om Ma ch 8 o Ap il 9, 2021, wi h a esponse a e o 84.0% (n2=63). The su ey sample consis ed o jou nal‐ is s om 25 coun ies, wi h an a e age age o 31 yea s and di e en le els o educa ion (Supplemen a y File). The hi d phase was based on con en analysis, a quan i a i e me hod “ o iden i y and coun he occu ence o speci ied cha ac e is ics o dimensions” (Hansen & Machin, 2013, p. 89), speci ically o e ie e p o ile da a and classi y published con en (Table 1). Fo his pu pose, he sample was limi ed o he 52 p o iles wi h mo e han 100,000 ollowe s ( ep esen ing 24.5% o he egis e ed use s in he da abase, who eached a subs an ial le el o popula i y) in which we analyzed— be ween Ap il 15 and 30, 2021— he 10 mos ecen pos s (n3=520), as he equency o publica ion a ies o each p o ile. P e iously, a p e es was pe o med o design he ypology and also an in e a e eliabili y ana‐ lysis o de e mine consis ency among code s, ob aining “almos pe ec ag eemen ” (𝜅=0.911; p<0.001). Du ing he p e es we de ined hese con en ca ego ies: • “Daily li e” ep esen s scenes o e e yday li e a home o a wo k; • “In o ma ion” is he sec ion ha ga he s news abou cu en e en s, in o ma ion ha is dissem‐ ina ed as an o e iew o sho and concise head‐ lines, and ideos ha explain in g ea e dep h aspec s ela ed o cu en a ai s (such as ongo‐ ing legisla i e o elec o al p ocesses, which can be complex wi hou con ex ); • “Humo ” co esponds o unny con en , silly si ua‐ ions, and jokes, as well as he eac ion o jou nal‐ is s o comical o c azy si ua ions; • “Dance” is used o people dancing in he pe sonal and p o essional sphe e; • “Tips” g oups oge he ad ice, ecommenda ions, and sugges ions (on a a ie y o opics such as ood, heal h, a el, and p o essional and spi i ual de elopmen ); • “P omo ion” ep esen s ideos p omo ing con en o p oduc s; • “Challenge” esponds o TikTok’s own dynamic o ends, in which use s ge in ol ed by pe o m‐ ing ce ain dances, i al ac ions, o demons a ing skills gene ally linked o a song. 4. Resul s 4.1. Jou nalis s on TikTok: P esence, Use, Managemen , and Ta ge Audience The su ey o jou nalis s on TikTok (n2=63) p o ides a no el pe spec i e on hei p esence on his pla o m. The leading eason hey joined TikTok was o each new audiences (50.8%). Howe e , a qua e is simply Table 1. Analysis shee . P o ile Use name Followe s Likes Ve i ica ion Bio Coun y Con en Daily li e Home scenes (pe sonal) Wo k scenes In o ma ion News Headlines Explana ion, summa y, and op ( anking) Humo Funny and silly hings Reac ions, commen s Dance A home/ou doo s A wo k Tips P omo ion Con en p omo ion Ad e ising (p oduc ) Challenge Media and Communica ion, 2022, Volume 10, Issue 1, Pages 146–156 149 he e because hey a e ha ing un (23.8%). The e a e jou nalis s p esen because i is an addi ional channel o epo ing (12.7%) o because i is endy (3.2%). In “o he answe s” (9.5%), some exp essed hei in e ‐ es “in explo ing new pla o ms” and “ o use new s yles o s o y elling” o speci ic objec i es such as o “ igh misin o ma ion.’’ Rega ding he use hey make o hei p o ile (Table 2), he p io i y op ion is “ o p esen and ein o ce my pe sonal b and” (5.8 ou o 7), wi h 46.0% indica ing ha hey o ally ag ee wi h his s a emen . In second place, hey conside showing hemsel es as a p o es‐ sional o he o ganiza ion, media, o p og am whe e hey wo k (5.0), wi h 33.3% o ally ag eeing. The hi d op ion wi h he g ea es consensus is “dissemina ing cu en in o ma ion” (4.3) wi h 22.2% indica ing o al ag eemen . On he o he hand, he e a e wo ac i i ies ha each a high le el o disag eemen : “ o show my daily and pe ‐ sonal li e” and “ o p omo e con en o p oduc s.” Wi h he g ow h o new pla o ms, he managemen o pe sonal social media is becoming mo e and mo e ime consuming. The ime de o ed o his ask each day by jou nalis s (Table 3) a ies signi ican ly in each case, wi h 2–3 hou s being he mos common. Mos spend less han 1 hou pe day only on TikTok (52.5%). Analyzing he ime dedica ed o his pla o m (Table 4), we obse e ha 44% o hose su eyed dedica e a leas 50% o hei daily ime o social ne wo ks. Rega ding he media o p o‐ g ams whe e hey wo k, 32.3% ha e an o icial p o ile and 23.0% o jou nalis s su eyed say ha hei o gani‐ za ions di ec he ac i i y o jou nalis s on hei pe sonal p o iles on social media. I he main eason o being on TikTok is o each new audiences, a key ques ion is whe he he jou nal‐ is s a e a ge ing a speci ic audience. 68.3% a e look‐ ing o a new audience ha does no know hem, while 49.2% a e a ge ing young people o he millennial and cen ennial gene a ions. 36.5% ocus on audiences who a e loyal o hem o hei p og am. Only h ee jou nal‐ is s indica ed o he answe s: young jou nalis s (3.2%) o no a ge (1.6%). Rega ding he adap a ion o hei ac i i y o he logic o TikTok, jou nalis s exp ess hei in ol emen : They in e ac wi h o he use s h ough answe s o hei ques‐ ions, due s, o commen s (5.9 ou o 7; 58.7% “s ongly ag ee”), and pay a en ion o he ends and challenges o he momen when gene a ing new con en (5.0). Rega ding jou nalis ic ac i i y, 44.4% ha e no doub ha TikTok is a sui able pla o m o dissemina ing in o ‐ ma ion (5.8 ou o 7). In he same way, hey unde ‐ s and ha jou nalis ic media should be on TikTok o con‐ nec wi h he younge gene a ions (6.4; 68.3% “s ongly Table 2. Use o p o ile. Use A g “To ally ag ee” (7 ou o 7) P esen and ein o ce my pe sonal b and 5.8 46.0% In oduce mysel as a p o essional om an o ganiza ion, media, o p og am 5.0 33.3% P o ide ips 4.4 22.2% Dissemina e cu en in o ma ion 4.3 7.9% Dissemina e humo ous con en 4.0 7.9% Pa icipa e in challenges and ends 3.7 17.5% Show my daily and pe sonal li e 3.6 20.6% P omo e con en o p oduc s 2.7 6.3% Table 3. A e age ime spen on social media managemen . Time TikTok Social media <1 h day 52.5% 9.8% 1 h day 21.3% 26.2% 2–3 h s day 21.3% 31.1% 4–5 h s day 3.3% 18.0% >5 h s day 1.6% 14.8% Table 4. Time spen on TikTok as p opo ion o o al ime spen on social media managemen . Time on TikTok s. social media Numbe o jou nalis s 100% 9 75.0–99.9% 6 50.0–74.9% 11 25.0–49.9% 14 0.1–24.9% 19 Media and Communica ion, 2022, Volume 10, Issue 1, Pages 146–156 150 ag ee”) and ha jou nalis ic alues can be ans e ed o TikTok and hus u n he jou nalis in o an in luence on his pla o m (6.3; 60.3% “s ongly ag ee”). 4.2. TikTok’s Po en ial o Jou nalis s 4.2.1. Looking o New Audiences Jou nalis s conside ha TikTok’s main po en ial lies in eaching new audiences. This is indica ed by 47.6% o hose su eyed, who allude bo h o eaching new use s in gene al and, speci ically, he younge gene a ions. One o he poin s ha s ands ou is ha he e is an impo ‐ an g oup o people who do no consume in o ma ion in adi ional media such as newspape s, ele ision, o adio, o show no in e es in in o ma ion o a oid news. “The main po en ial o TikTok o jou nalis s is o connec wi h an audience ha does no o a ely uses adi ional media” obse ed one F ench jou nalis . Wi hin his clea objec i e o eaching new audi‐ ences, o 30.2% o esponden s, he g ea oppo uni y o his pla o m is o each younge gene a ions. In a pla o m domina ed by Gen Z, jou nalis s ecognize ha his audience is disconnec ed om adi ional media— and he media om hem—so TikTok is “a way o lea n new ways o communica e news, o keep in ouch wi h younge gene a ions and o keep upda ed,” as an I alian jou nalis obse ed. “Mos media o ganiza ions ha e li ‐ le knowledge o wha younge audiences wan om news so being on TikTok helps you unde s and ha ,” added a jou nalis om Swi ze land. 7.9% conside ha i can be a space o di ec in e ac ion wi h he audience, o ge o know hem, o disco e ele an opics, and o p o ide answe s: “TikTok use s wan in o ma ion and ask many c i ical ques ions which is g ea o us as jou nal‐ is s,” said a head o social media s a egy om Ge many. The pla o miza ion o jou nalism has led o he dis‐ pe sion o con en on hi d‐pa y pla o ms, so jou nal‐ is s a e also looking o ans e audiences om TikTok o o he pla o ms: “This pla o m is a sp ingboa d… o Ins ag am, Facebook and YouTube, o look o b oade jou nalis ic con en .” 4.2.2. Con en Is King, bu Fo m Is Key Twen y‐se en pe cen o he jou nalis s su eyed see TikTok’s po en ial o hei ac i i y in he o ma . On he pla o m, hey highligh en e aining, un, and simple con en , which also allows o he dis ibu ion o in o ma‐ i e and educa ional messages ha a e, abo e all, b ie , “bi e‐sized.” The con en is adically di e en om wha we ha e seen in o he social ne wo ks, also hea ily con‐ di ioned by he algo i hmic ecommenda ion ha domi‐ na es access o con en . Fo his eason, a B i ish jou nal‐ is poin ed ou ha “TikTok could be a g ea pla o m o con en which is no ime‐ amed,” since i is no possi‐ ble o con ol he o de and iming o he ideos shown o use s. The o ma is so pa icula ha one jou nalis de ined i di e en ly om “social media,” as “mic o en e ain‐ men ” and compa ed i o Twi e : “Because i ’s looped, i means people can wa ch i 2–3 imes un il hey ha e abso bed all he con en . Jus as Twi e o ced us o e hink he way we w i e o con ey in o ma ion in 140–280 cha ac e s, TikTok is doing he same wi h ame‐ by‐ ame e ical s o y elling.” 4.2.3. Behind he Came as, Jou nalism P ac ice, and Pe sonal B anding Showcasing he jou nalis s’ wo k and building hei pe ‐ sonal b and is he hi d ac o ha explains hei p es‐ ence on TikTok. Making hei p o essional ac i i y isible and le ing people see wha goes on behind he scenes is whe e 9.5% o esponden s see po en ial. The audience likes o know abou such hings, and i allows hem o “humanize jou nalis s as we a e also no mal people,” as a Canadian jou nalis no ed. I is no only abou showing wha hei daily li e is like; i is also a new space o ind “ ending news s o ies and new oices,” said a social media edi o om he Uni ed S a es, and e en “opinions om ma ginalized g oups,” added a B i ish eelance . Fo 14.3%, i is ano he pla o m on which o es ab‐ lish and g ow a pe sonal b and. Some jou nalis s di ec ly alluded o he e ec on c edibili y: “I can build hei us [o he audience] and hey a e mo e likely o lis en and consume he news,” said a B i ish jou nalis . TikTok’s boos o a jou nalis ’s p o ile ela es o he abili y o dis‐ semina e and i alize con en (7.9%). “I can help in c e‐ a ing a powe ul image o he jou nalis in o de o be ecognized o his o he wo k among he public,” said one Spanish spo s jou nalis . The apid g ow h in ollow‐ e s and iews is an incen i e o 4.8% o he jou nalis s su eyed, who ecognize ha success is mo e a ainable han on o he pla o ms: The each and disco e abili y on TikTok is unpa al‐ leled. Fo an a icle ha is b eaking news, i you a e able o alk you audience h ough he a icle, sha e i on he TikTok pla o m in a c ea i e, ideo‐cen ic, and pe sonable way, i has he oppo uni y o each millions o people wi hin 24 hou s. The shee size o i s each is a social media manage and jou nalis ’s d eam. (US jou nalis ) 4.3. Con en Analysis The analysis o pos s (n3=520) o he 52 use s wi h mo e han 100,000 ollowe s allows us o classi y he con en published by jou nalis s on TikTok and iden i y hei use o his pla o m (Table 5). 28.4% o he pos s co espond o he “daily li e” ca e‐ go y, which includes scenes a home, om hei pe sonal sphe e, such as daily ou ines, amily momen s, pe sonal ca e and beau y, ou i s, ee ime, and opinions. We also Media and Communica ion, 2022, Volume 10, Issue 1, Pages 146–156 151 Table 5. Con en published by jou nalis s on TikTok. Ca ego y Numbe o pos s % Daily li e Home scenes (pe sonal) 75 14.4 Wo k scenes 73 14.0 In o ma ion News 47 9.0 Headlines 1 0.2 Explana ion, summa y, and op ( anking) 51 9.8 Humo Funny and silly hings 74 14.2 Reac ions, commen s 22 4.2 Dance A home/ou doo s 30 5.8 A wo k 43 8.3 Tips 62 11.9 P omo ion Con en p omo ion 19 3.7 Ad e ising (p oduc ) 14 2.7 Challenge 9 1.7 ind wo k scenes, which show e e yday aspec s o hei p o ession: how hey p epa e o a li e show, wha goes on behind he scenes, he asks a epo e pe o ms, answe s o use s’ ques ions abou hei wo k, and mo e. This is he case o Rachael O’Neil showing he i s day a wo k a CBS o Cin hel Fe ei a (Sis ema B asilei o de Tele isão) esponding o a use asking why he e is a delay in li e connec ions o showing behind he came as. In o ma ion occupies he second mos common ca ‐ ego y (19.0%). He e we mus di e en ia e ypes o in o ‐ ma ion: (a) news, i.e., sho ideos in which a cu ‐ en e en is epo ed; (b) headlines o he day; and (c) explana o y con en wi h mo e dep h, summa y, and ankings. A clea example is Ma cus DiPaola ancho ing daily news in sho ideos wi h a close‐up sho o his ace. Al e na i ely, he e is Lisa Remilla d (BEONDTV), who explains in mo e de ail he p ocesses and measu es o US poli ics, o , wi h a mo e opiniona ed one, Robe B eich (Inequali y Media). The adap a ion o jou nalis‐ ic in o ma ion o TikTok is also ound om o he use s, such as Sophia Smi h Gale (BBC) o Max Fos e (CNN), al hough in hese cases i is no he only ype o con en hey sha e. This is ollowed by wo popula ca ego ies on TikTok: humo and dances. Humo (18.4%) appea s h ough unny and silly pieces (jokes, unny ideos) and eac‐ ions o o commen s abou humo ous con en . Dancing (14.1%) is ound bo h in he pe sonal sphe e (home o ou doo s) and in he p o essional sphe e (usually danc‐ ing wi h wo k colleagues on a se ). O he ypes o publica ions include: ips (11.9%), e.g., cooking, eading, coaching, languages, and a wide a ie y o opics; con en p omo ion (3.7%) o i s publica ions o media appea ances; ad e ising o comme cial p oduc s (2.7%); and pa icipa ion in challenges (1.7%)—a key ele‐ men o TikTok ep esen ed a a low equency. 5. Conclusions Jou nalis s ha e had o adap o TikTok as an eme g‐ ing pla o m ha is di e en om o he social ne ‐ wo ks because o i s main audience, language, and logic. The ecen ise o TikTok and i s new logic has led some jou nalis s o de elop an adap ed app oach, p ese ing he adi ional alues o he p o ession, while o he s be on he ede ine app oach, c ea ing new ways o elling he news, pa icipa ing in challenges, o show‐ ing hei humo ous side (Mellado & Al a o, 2020). A sig‐ ni ican p opo ion o hem join wi h he main pu ‐ pose o c ea ing a pe sonal b and and gaining isibili y wi h new audiences—as has happened wi h o he pla ‐ o ms like Twi e (B ems e al., 2017; Sacco & Bossio, 2017)—especially young people. They ace he challenge o cap u ing he a en ion o use s on a pla o m used mainly o en e ainmen and whe e pe sonali ies gen‐ e a e mo e in e es han mains eam news, con a y o wha happens on o he ne wo ks such as Twi e o Facebook (Newman e al., 2021). The de elopmen o hei pe sonal b and on TikTok has a hyb id na u e and combines o ganiza ional, p o‐ essional, and pe sonal iden i ies (O o o demgen ‐ schen elde, 2017), making isible aspec s o hei wo k, he media, and hei pe sonal li es. The same jou nal‐ is does no gene ally main ain a single and cons an ole, bu combines he oles (Mellado & He mida, 2021) o p omo e (when hey seek o ein o ce hei p o es‐ sional and pe sonal b and, p omo e hei in o ma i e con en , o ad e ise a p oduc ), celeb i y (which can occu in hose p o iles ha achie e a high numbe o ol‐ lowe s, ac ing as amous celeb i ies and bene i ing om i in some way), and joke (when he jou nalis c ea es humo ous con en , commen s in a unny way abou hei wo k o li e, idicules hemsel es, o eac s o TikTok’s Media and Communica ion, 2022, Volume 10, Issue 1, Pages 146–156 152 own humo ous con en ). As Abidin (2021) explains, i al‐ i y is sough in each publica ion, so use s a e no obliged o main ain a s yle and a ole. They mani es a ele an in o ma i e pu pose ( o in o m, dissemina e, and p omo e con en ), al hough a majo pa o he consume o ien a ion (Hanusch & Tandoc, 2019) is iden i ied as opposed o he public se ice oca ion in he ac i i y o jou nalis s on TikTok, when p o iding en e ainmen o audiences and ad ice, ips, and di ec ions o daily li e. Some jou nalis s’ p o‐ iles each high numbe s o ollowe s, bu no all ha e he same ype o con en : In o ma i e p o iles con e ge wi h o he s ha a e mo e ocused on en e ainmen . In he analysis, we obse ed a a ie y o con en pub‐ lished by jou nalis s, om he adap a ion o hei p o‐ essional ac i i y o mimic he p edominan con en on TikTok: daily li e scenes—al hough jou nalis s disag eed abou showing hei pe sonal li es—in o ma ion, comi‐ cal ideos, dances, con en p omo ion, and challenges. In he ela ionship be ween jou nalis s and he audi‐ ence, he e a e p ac ices ha di e en ia e be ween hose who a e a he away om engagemen and hose who a e ac i ely in ol ed (Xia e al., 2020), espe‐ cially when answe ing ques ions om o he use s abou hei wo k o when pa icipa ing in due s and chal‐ lenges. The e is no e idence o a ele an use o TikTok, a he momen , o o he dynamics o he p o‐ duc ion p ocess ha ha e been s udied in o he ne ‐ wo ks, such as li e‐ epo ing o newsga he ing on Twi e (Can e , 2015), o sou ce sea ch o commen manage‐ men on Ins ag am, Facebook, o LinkedIn (B and zaeg & Chapa o Domínguez, 2018). Howe e , some jou nalis s on TikTok claim o be on he pla o m o keep up o da e wi h new ends o o ge in ouch wi h mino i y g oups. Jou nalis s a e p esen in a new communica ional space, which has i s own pa icula logic, and is he na ‐ u al habi a o he younge gene a ions. Can we say ha jou nalis s a e in luence s on TikTok? On he one hand, some o hem ha e a high isibili y and a la ge commu‐ ni y o ollowe s, hey open a window in o hei p i a e li es, bu hey do no mone ize hei con en —a leas no di ec ly, al hough hey seek o ein o ce hei pe ‐ sonal b and. A c ucial di e ence is ha jou nalis s’ main occupa ion is no hei ac i i y on social media, bu some‐ hing complemen a y o hei job. Ne e heless, jou nal‐ is s and in luence s coexis in he same space wi h sha ed codes. As men ioned abo e, jou nalis s belie e ha hey can ans e jou nalis ic alues o TikTok and become in luence s on his pla o m, in o de o connec wi h he younge gene a ion. This esea ch was de eloped a a s ill‐ea ly s age o TikTok and jou nalis ic explo a ion o he pla o m and i p esen s some limi a ions. Al hough he sea ch was sys ema ized, i was di icul o d aw up a census o all he jou nalis s on TikTok. Mo eo e , he pla o m is s ill used by a mino i y o jou nalis s, no all o hem a e egula ly ac i e on his social ne wo k and he e a e no es ablished codes o conduc . Fo all hese easons, i will equi e new app oaches and analysis in he u u e o e alua e i s consolida ion as a channel o jou nalism and jou nalis s. As has al eady happened on o he social ne wo ks, he pe manence o jou nalis s on he pla o m will end up shaping no ms o common pa e ns o beha ‐ io (Hedman, 2015; He mida & Mellado, 2020), as well as media o ganiza ions de eloping guidelines o hei p o‐ essionals (Opgenha en & Schee linck, 2014). The con‐ solida ion o jou nalis ic ac i i y on TikTok will make i necessa y o s udy he oles and dynamics ha a e es ab‐ lished, as well as he ela ionship wi h audiences and he p edominan news alues on his pla o m, as explo ed on Ins ag am (Al‐Rawi e al., 2021). 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