A creative prototype illustrating the ambient user experience of an intelligent future factory
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Jou nal o Ambien In elligence and Sma En i onmen s 9 (2017) 41–57 41
DOI 10.3233/AIS-160417
IOS P ess
A c ea i e p o o ype illus a ing he ambien
use expe ience o an in elligen u u e ac o y
Tiina Kymäläinen a,*, Eija Kaasinen a, Jaakko Hakulinen b, Tomi Heimonen b,**, Pe i Mannonen c,
Maiju Aikala a,***, Hannu Paunonen d, Jouni Ruo salainen dand Lau i Leh ikunnas d
aHuman Fac o s in Complex Sys em, VTT Technical Resea ch Cen e o Finland L d, Tampe e, Finland
bTampe e Uni o Compu e -Human In e ac ion, School o In o ma ion Sciences, Uni e si y o Tampe e, Finland
cSchool o Science, Aal o Uni e si y, Espoo, Finland
dR&D Valme Au oma ion Inc, Tampe e, Finland
Abs ac . This a icle in oduces use expe ience esea ch ha has been ca ied ou by e alua ing a ideo-illus a ed science
ic ion p o o ype wi h p ocess con ol wo ke s. Essen ially, he p o o ype ‘A emo e ope a o ’s day in a u u e con ol cen e in
2025’ was aimed a disco e ing oppo uni ies o new in e ac ion me hods and ambien in elligence o he ac o ies o he u u e.
The heo e ical objec i e was o ca y ou expe ience design esea ch, which was based on explici ambien use expe ience
goals in he nomina ed indus ial wo k con ex . This a icle desc ibes he comple e c ea i e p o o yping p ocess, s a ing om
he ini ial use esea ch ha included e alua ions o cu en wo k p ac ices, echnological end s udies and co-design wo kshops,
and concluding wi h use esea ch ha assessed he inal design ou come, he science ic ion p o o ype. The main con ibu ion
o he a icle is on he ambien use expe ience goals, he c ea ion p ocess o he ideo-illus a ed science ic ion p o o ype, and
on he e lec ion o how he expe ience-d i en p o o ype was e alua ed in wo esea ch se ups: as ideo sequences embedded
in a Web su ey, and as in e iews ca ied ou wi h expe p ocess con ol wo ke s. Fo he science ic ion p o o yping p ocess,
he con ibu ion demons a es how he me hod may employ ideo-illus a ion as a means o u u e-o ien ed use expe ience
esea ch, and how complemen a y use -cen e ed me hods may be used o alida e he esul s.
Keywo ds: Indus y 4.0, science ic ion p o o yping (SFP), (ambien ) use expe ience (UX) design, use -cen e ed design (UCD),
p ocess con ol wo k
1. In oduc ion
Enabled by ad anced digi aliza ion, indus ial in e -
ne and in elligen echnologies, such as ambien in-
elligence (AmI), i is expec ed ha he 4 h indus-
ial e olu ion, o en e e ed as o Indus y 4.0, will
soon be on i s way [28,31]. In gene al, i is expec ed
ha Indus y 4.0 will bene i om he AmI ech-
nologies and esul e.g. in sho e de elopmen pe i-
ods, indi idualiza ion in demand o he cus ome s,
lexibili y, decen aliza ion and esou ce e iciency. In
*Co esponding au ho . Tel.: +358 400399511; E-mail:
[email p o ec ed].
**P esen add ess: Depa men o Compu ing and New Media
Technologies, Uni e si y o Wisconsin-S e ens Poin , USA.
***P esen add ess: Pilo Plan , Oy Keskuslabo a o io – Cen al-
labo a o ium Ab, Espoo, Finland.
he p oduc ion p ocesses, he e will be signi ican ly
g ea e demands made o all membe s o he wo k-
o ce, in e ms o managing complexi y, abs ac ion
and p oblem-sol ing [19]. Fo he indus ial wo ke s,
he e olu ion is expec ed o p o ide oppo uni ies by
he quali a i e en ichmen o he ac o y wo k: a mo e
in e es ing wo king en i onmen and he g ea e au-
onomy and oppo uni ies o sel -de elopmen . Sub-
sequen ly, he employees a e likely o ac much mo e
on hei own ini ia i e, o possess excellen commu-
nica ion skills and o o ganize hei pe sonal wo k
low; i.e. in he u u e ac o ies hey a e expec ed o
ac as s a egic decision-make s and lexible p oblem-
sol e s [10].
The indus y ans o ma ion is an icipa ed o be
mos ele an in he manu ac u ing indus y, bu i will
also a ec such indus ial sec o s as p ocess con ol
This a icle is published online wi h Open Access and dis ibu ed unde he e ms o he C ea i e Commons A ibu ion Non-Comme cial Li-
cense (CC BY-NC 4.0).
1876-1364/17/$35.00 © 2017 – IOS P ess and he au ho s.
42 T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y
wo k, which is he main con ex en i onmen o his a -
icle. The design esea ch in oduced p esen s an idea
ha he u u e con ol wo ke s will moni o and supe -
ise AmI sys ems wi h new in e ac ion me hods, and
ha he wo k asks will be sha ed lexibly be ween he
sys ems and human wo ke s. The esea ch has aken
a s ance ha , in o de o succeed, he Indus y 4.0 e-
qui es mo e han me ely in oducing new echnologies
on he ac o y loo . In essence, o de eloping sus ain-
able solu ions he e is a need o a sha ed ision o
he u u e, which equi es a clea and ex ensi e iew
o how he new echnologies will be u ilized and wha
kind o wo k oles and p ac ices will eme ge as a e-
sul .
So as o c ea e a sha ed ision o he u u e p o-
cess con ol wo k, he esea ch has ocused on use ex-
pe ience (UX) design and employed a me hod called
science ic ion p o o yping (SFP) [17] in deli e ing
i s design ou come. The a icle explains in de ail he
UX in es iga ions ha ha e ollowed he SFP ame-
wo k [12,13], ye he main ocus is on illus a ing how
he UX esea ch has been implemen ed in a ideo-
illus a ed science ic ion p o o ype, en i led ‘A emo e
ope a o ’s day in a u u e con ol cen e in 2025’, in
which AmI, compu ing and design play a c i ical ole.
Fo he AmI communi y, his con ibu ion is essen-
ial, as i demons a es UX esea ch esul ing om he
use -cen e ed design (UCD) app oach o ambien in-
elligence, which is an impo an opic aised by Aa s
and De Ruy e [1] in hei call o new esea ch pe -
spec i es on AmI. In addi ion, he design esea ch
con ibu es o he second o de ambien in elligence,
which ad oca es new o ms o expe ience, cu iosi y
and engagemen in AmI solu ions [5]. Essen ially, he
a icle ackles a challenging p oblem in he ba ie e-
duc ion o Indus y 4.0. in he inclusion o sma in-
ui i e sys ems explici ly a ge ed a p ocess con ol
wo k in u u e p ocess plan s. The main objec i e is o
p o ide a p ac ical example o he c ea i e UX design
me hodology o ea ly engagemen wi h pa icipan s in
u u e AmI sys ems.
2. Backg ound o he s udy and key li e a u e
The use expe ience (UX) esea ch was seen o be
imely and ele an in his case s udy, as, o e all, he
UX app oach is cu en ly ecei ing g owing a en ion
in he de elopmen o indus ial wo king en i onmen s
and se ices [18,44]. Basically, he UX app oach sug-
ges s ha , in con as o p oblem- o echnology-d i en
design, use expe ience should be he main o ce in
d i ing he design [9,24,39]. In gene al, he aim is o
guide he design owa ds posi i e and sa is ying expe-
iences ha help in communica ing impo an objec-
i es, as p oposed e.g. by [9,15,40,45]. In an indus ial
wo k con ex , he in es iga ions ha e usually ocused
on a ho ough unde s anding o wha he employees
wan o achie e in hei wo k, and how his can bes
be suppo ed. Acco dingly, in his domain, UX has
been in e p e ed explici ly as: “The way a pe son eels
abou using a p oduc , se ice, o sys em in a wo k
con ex , and how his shapes he image o onesel as a
p o essional” [18]. So a , he main di icul y in adop -
ing he UX-d i en design app oach in a echnology-
d i en indus y has been he ac ha he echnological
skills in a company o en dic a e he design space [38].
The e o e, he co e p oposi ion in UX design, ‘expe i-
ence be o e p oduc ’ [15, p. 63], has no been ealized.
Tha is he eason why he esea ch in his a icle has
encou aged he idea ha UX design in es iga ions and
ou comes should ini ially be in balance wi h he b and
and image o he company and in ol e he cha ac e is-
ics o he se ices ha a e gene ally alued by i s cus-
ome s. To achie e his, he impo an expe iences has
been pu sued by de ining explici ambien UX goals
o which he indus ial pa ne and he esea ch g oup
ha e commi hemsel es.
As o he p ima y means o c ea e, deli e and e al-
ua e he UX goals, he s udy has employed he science
ic ion p o o yping (SFP) me hod ha B.D. Johnson
o iginally in oduced as a ool o in elligen en i on-
men (IE) esea ch [16,17]. A e he me hod launch,
he g ea majo i y o he SF-p o o ypes we e published
wi hin he IE domain, al hough he me hod has la e
been widely adop ed also by o he ields, such as u-
u es s udies, o esigh and business s udies (a ull li -
e a u e syn hesis on he SF-p o o ype opics can be
ound in [25]). I should be no ed ha he ela ion be-
ween science ic ion and science ac has also been
iden i ied simul aneously by schola s, echnology de-
signe s and esea che s om di e se disciplines, e.g.
by [4,6,7,14,30,37,41,42].
P incipally, he p o o ypes c ea ed by he SFP me h-
od a e s o ies g ounded in cu en science and engi-
nee ing esea ch ha a e w i en o he pu pose o ac -
ing as p o o ypes o people o explo e a wide a ie y
o u u es [17]. In o de o jus i y he use o he me hod
in a UX esea ch con ex , i is e e ed he e o Fo l-
izzi and Ba a bee [9], who ha e con i med ha s o ies
and s o y elling p o ide a solid basis o UX esea ch.
They explain ha , as a eposi o y o expe ience, s o ies
T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y 43
con ain almos e e y hing ha is equi ed o a deep,
app ecia i e unde s anding o he s eng hs and weak-
nesses o a se ice, as well as wha needs o be e-
designed o he u u e. In his con ex , he SFP me hod
seemed pa icula ly expedien , since, as a design ool,
i allows one o s udy al e na i e, po en ial u u es and
illus a e how o in e ac wi h AmI and eme ging ech-
nologies a e he ans o ma ion o he indus ial wo k
en i onmen .
The ea lie SF-p o o ypes ha ha e e e ed o UX
design can be ound e.g. om he wo k o Ege on
e al. [8] and G aham [11], bu he ole o he UX
design has no been sys ema ically desc ibed in ei-
he o hose. Co espondingly, many o he p o o ypes
make e e ence o he b oade conce ns o UCD, e.g.
[36,43,47], bu do no explain in de ail how hese ind-
ings a e con e ed in o p o o ype c ea ion. The mos
sui able p e ious example o a UX-d i en SFP p ocess
was ound om [23]. The app oach in he UX esea ch
has ne e heless been in oduced in a e y di e en e-
sea ch con ex , and as i does no include he c i ical
in ol emen o he company b and in he p ocess, he
backg ound o he design p ocess was sough om
elsewhe e, namely business sciences. In ha domain,
Wu, has in oduced “imagina ion wo kshops” [46] and
Zheng & Callaghan “Diege ic Inno a ion Templa -
ing” (DiT) [49] as po en ial SFP c ea ion p ocesses.
The disad an age o hose o his esea ch, howe e ,
seemed o be ha hey employed exis ing Science Fic-
ion as hei p ima y sou ce o inspi a ion. Ul ima ely,
he esea ch o his a icle ound solid g ound o he
UX-d i en p ocess om he amewo k in oduced by
G aham e al. [12,13]. This SFP amewo k in ensi ies
he me hod by “expanded consume expe ience de el-
opmen ”, which seemed o be he mos con enien ap-
p oach o ambien UX design esea ch.
3. Me hodology – Design o he s udy and used
me hods
Acco dingly, he esea ch o his a icle has em-
ployed he SFP amewo k by G aham e al. o i s UX
design p ocess and Johnson’s SFP me hod o c ea ing
i s main design ou come, he SF-p o o ype. In b ie ,
he SFP amewo k includes ou asks:
–Resea ch and expe imen a ion (wha )
–Explo a ion and planning (who)
–De elopmen (how), and
–Deploymen
The i s ask o he amewo k is in ended o sup-
po he wo ld building p ocess o he p o o ype by
esea ch and expe imen a ion. In he p ac ical UX e-
sea ch, du ing his ask he esea ch g oup in es iga ed
end s udies (business, echnology and socie al ends)
and o ganized co-design wo kshops o selec ing mos
sui able echnologies and opics o be explo ed in he
p o o ype. The second ask in ol es people in he p o-
cess by con inuing he explo a ion and planning wi h
ha ocus. In o de o de e mine he speci ic people
and loca ions in he nomina ed p ocess con ol wo k,
he esea ch g oup conduc ed p elimina y use s ud-
ies on loca ion. In he amewo k, his ask concludes
wi h an expe ience speci ica ion, which in he s udy
has been unde s ood as he de ining o explici ambien
UX goals o he p ocess con ol wo k.
In con empla ing he hi d ask, he de elopmen o
he SF-p o o ype, he esea ch g oup a anged se e al
i e a i e wo kshops, in which he manusc ip o he
p o o ype was accomplished. The c ea ion p ocess ol-
lowed igo ously Johnson’s SFP me hod, which con-
sis s o i e undamen al s eps [16]:
1. Selec a echnology, science o issue o be ex-
plo ed using he p o o ype. Se up he wo ld in
ques ion; in oduce people and loca ions.
2. In oduce he scien i ic in lec ion poin .
3. Explo e he science’s implica ions and ami ica-
ions o he wo ld.
4. In oduce he human in lec ion poin wi h he
echnology; modi ica ions o ixing he p oblem;
a new a ea o expe imen a ion.
5. Explo e he implica ions, solu ion o lessons
lea n .
In gene al, he use o he me hod esul s in an SFP
ha akes a w i en o m, bu in his case he ou -
come was decided o be ideo sequences and suppo -
i e in e ac ion demos. The inal s ep o he me hod
“explo ing he implica ions, solu ion o lessons lea n ”
may also be unde s ood as he las , ou h s ep in
he SFP amewo k, he deploymen . In he s udy,
his pa ecei ed special a en ion, as he e we e wo
complemen a y use e alua ion se ups o ganized o
e alua ing he SFP: a Web su ey and expe in e -
iews.
To summa ize, in he pu sui o c ea ing, deli e ing
and e alua ing he SFP he design p ocess was con-
s uc ed om he ollowing ac ions (see Table 1).
Figu e 1explica es how he imeline o he case
s udy is a ached o he SFP amewo k and SFP me h-
od.
44 T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y
Table 1
A summa y o how he s udy was designed
Task 1. Resea ch and expe imen a ion
T end s udies
Co-design wo kshops
Task 2. Explo a ion and planning
Use s udies in he nomina ed indus ial wo k con ex
De ining o he ambien UX goals
Task 3. De elopmen
Wo kshops o c ea ing he manusc ip
C ea ing o he SFP ideo
C ea ing he suppo i e in e ac ion demos
Task 4. Deploymen
Use e alua ions by a Web su ey
Use e alua ions by expe in e iews
Fig. 1. Design p ocess: on op a e he asks o he SFP amewo k,
in he middle he case s udy se ings, and a he bo om, he s eps o
he SFP me hod.
As he objec i e o he esea ch was o ca y ou
UX in es iga ions by c ea i e p o o yping, he esea ch
ques ions we e o med a ound his p oblem-space.
Consequen ly, he design esea ch was pu sued in o -
de o answe he ollowing ques ions:
–How o ca y ou UX-d i en esea ch by employ-
ing he SFP me hod and SFP amewo k
–How o c ea e and deli e ideo-illus a ed SFP
wi h ambien UX goals
–How o e alua e he ambien UX goals embedded
in he SFP and by ha , alida e esea ch
The emainde o his a icle will ollow he s uc-
u e o he SFP amewo k, a i s , wi h a de ailed de-
sc ip ion o he p ocess, me hods used and da a se s o
each o he asks, and subsequen ly, by deli e ing he
esul s and ou come o he p ocess.
3.1. Resea ch and expe imen a ion
In he ini ial phase o he p ocess, he esea ch g oup
a anged a se ies o co-design wo kshops o delibe -
a ing he wo ld building p ocedu e o he i s ame-
wo k ask. The p ocess began wi h a end analysis
ha s udied business, echnology and he gene al soci-
e al ends o he nomina ed p ocess con ol wo k do-
main. A e ha , he esul s we e sha ed wi hin he i s
co-design wo kshop, which in ol ed esea che s and
company ep esen a i es. The pa icipan s assessed he
impo ance o he ends p esen ed, and he mos pop-
ula o hem we e used as he basis o a discussion in
g oups ha iden i ied impo an hemes ela ing o use
expe iences and possible echnical solu ions ha sup-
po ed hem. The mos in e es ing concep s, om aca-
demic and business pe spec i es, we e in he conclud-
ing wo kshops u he de eloped in o usage scena ios.
As a e e ence, in he SFP amewo k, he concep ual
p o o yping is encou aged as he ou come o he i s
ask.
3.2. Explo a ion and planning
The i s use esea ch in an ac ual loca ion ocused
on wha kinds o expe iences people cu en ly had du -
ing he p ocess con ol wo k, and wha kinds o posi-
i e expe iences hey expec o ha e in he u u e. The
esea ch was ca ied ou in an oil e ine y ocusing on
he p oduc ion o ad anced, low-emission a ic u-
els in Finland (de ails omi ed o gua an ee pa icipan
anonymi y), in he au umn o 2012. The esea ch was
conduc ed in si u in he con ol cen e whe e he ope -
a o s wo ked; 23 ope a o s pa icipa ed in he esea ch
(20 male/3 emale; wi h wo k expe ience anging om
1–15 yea s). The esea ch consis ed o a con ex ual in-
qui y [2], a use expe ience signi icance ques ionnai e,
and c i ical expe ience in e iew [32]. The e we e al-
oge he six con ex ual inqui y sessions and i e c i i-
cal expe ience in e iews. The esea ch me hods we e
selec ed so ha he use and wo k expe iences we e
handled bo h di ec ly and indi ec ly du ing he in o -
ma ion ga he ing.
3.3. De elopmen
Du ing he wo kshops, he esea ch g oup consid-
e ed al e na i e means o desc ibing and illus a ing
T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y 45
he UX goals by using he SFP me hod. To suppo
his aim, he means we e selec ed p ima ily o be ideo
sequences and, seconda ily, in e ac ion demos, which
we e hypo hesized o p o ide an e ec i e deli e y o
he con en o he e alua ion pa icipan s. Videos we e
chosen o illus a e, in pa icula , expe iences ela ing
o AmI, new echnical possibili ies o emo e con-
ol wo k, he emo e p esence o employees and new
collabo a ion p ac ices. The ideos we e also consid-
e ed o be an e ec i e way o communica e abou he
o e all design, which was aimed o be a com o able
and lexible wo king space ha suppo ed collabo a-
ion. The in e ac i e demo was c ea ed o speech-
and ges u e-based in e ac ion. Fo his wo k, he un-
damen al amewo k came om [29]. The sc een-
play was collabo a i ely de eloped by means o i-
sual sc ip s and ea ly es ideos, as hese echniques
we e iden i ied as being ele an du ing he end anal-
ysis.
The ideo-illus a ed SFP ‘A emo e ope a o ’s day
in a u u e con ol cen e in 2025’ included al oge he
six ideo sequences. The i e a i e wo k was ca ied
ou by a eam comp ising esea che s, company ep-
esen a i es and ideo p oduc ion p o essionals. To
make he ideos, he esea ch g oup i s o ganized a
wo kshop o c ea ing he sc eenplays o he ideo
sequences. Fo his wo k, he g ounding amewo k
came om [35]. The sequences we e ilmed in an in e -
ac i e collabo a i e en i onmen ha was s aged wi h a
se o moni o s, wall-sized p ojec ed displays and la ge
ouchsc eens. The imagina y isual con en was exclu-
si ely c ea ed o all he displays seen on he ideo.
Technically, he ideos we e sho by using a combi-
na ion o minimally in e ac i e p o o ypes and g een
sc een echnique, whe e en isioned sc een con en was
added o he ideo a he pos p oduc ion s age. Dis-
play con en s we e added by using digi al composi -
ing and anima ions, e.g. an on-sc een cu so ollow-
ing hand poin ing, we e synch onized o he ilmed
ma e ial. Spoken dialogue and a na a o ’s oice we e
added in o he ideo a pos p oduc ion.
The speech- and ges u e-based in e ac ion demo
was implemen ed by adding new in e ac ion modali-
ies in o an exis ing p ocess au oma ion sys em and,
consequen ly, he p o o ype did no exac ly ma ch
wi h he in e ac ions seen on he ideo-illus a ed SFP.
Howe e , he same au oma ion sys em was in use in
he o ganiza ion whe e he on-si e e alua ions ook
place, so he pa icipan s we e al eady amilia wi h
he sys em and could, he e o e, ocus simply on he
new in e ac ion echniques. Technically, he suppo -
i e in e ac ion demos we e implemen ed by using Mi-
c oso Kinec and Mic oso Speech Recogni ion. A
wi eless clip on a mic ophone a ached o he use ’s
clo hes was used o he speech inpu . The p o o ype
enabled window and iew manipula ion; pa icipan s
could poin a windows using hand ges u es and, using
an on-sc een poin e , g ab and mo e windows by clos-
ing a poin ing hand in o a is , esize windows by g ab-
bing wi h wo hands, close and esize windows wi h
speech, and poin a and change iews and open new
ones by using speech commands. The ac ual p ocess
con ol ope a ions we e omi ed om he suppo ed
unc ionali y.
3.4. Deploymen
Fo e alua ing he ideo-illus a ed SFP, wo com-
plemen a y use esea ch se ups wi h expe p ocess
con ol ope a o s and wo ke s we e es ablished. In he
i s se up, he pa icipan s we e in oduced o he SFP
ia he ideos uploaded o YouTube and embedded
in a Web ques ionnai e. The ques ionnai e included a
discussion space ha was ac i e o a wo-mon h pe-
iod, in la e 2014. In all, 58 expe s pa icipa ed in he
Web su ey, 16 o whom we e ac i e commen a o s.
The pa icipan s we e selec ed om among he cus-
ome companies o he p ojec ’s pa icipa ing com-
pany. The pa icipan s’ backg ound in p ocess con ol
wo k was di e se, as he domains ela ed o he chem-
ical indus y, ene gy dis ibu ion, ene gy p oduc ion,
ood indus y, o es indus y, manu ac u ing and nu-
clea powe . The pa icipan s had wo k expe ience o
up o 41 yea s; all we e in e es ed o e y in e es ed in
new echnologies.
The second e alua ion se up included in e iews
conduc ed in si u in a municipal powe plan in a ci y
in sou he n Finland (de ails omi ed o gua an ee pa -
icipan anonymi y), du ing Oc obe 2015. In addi ion
o seeing he SFP ia YouTube ideos, he pa icipan s
we e also able o y ou he speech- and ges u e-based
in e ac ion demo. The e alua ions included six ope a-
o s (all male) aged 27–34, who desc ibed hei occu-
pa ional i les as: au oma ion manage , p ocess ope -
a o , powe plan ope a i e, se ice enginee , au oma-
ion enginee , and elec ici y ins umen manage . The
pa icipan s had expe ience o wo king in a con ol
cen e en i onmen anging om 1–7 yea s; all we e
in e es ed o e y in e es ed in new echnologies.
The Web su ey consis ed o bo h closed and open-
ended ques ions; he in e iew se up consis ed o a
ideo in e iew wi h use analysis [48] and a semi-
46 T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y
s uc u ed in e iew [22]. In bo h g oups, he pa ic-
ipan s assessed six ideo scenes, one a a ime; he
main di e ence be ween he e alua ion se ups was
ha , in he Web su ey, he pa icipan s could choose
which o he six scenes hey wan ed o see and com-
men on i s . In o de o gain quan i a i e da a abou
he UX goals, he use s we e, a e seeing each ideo
scene, eques ed o assess whe he hey could iden i y
wi h he UX goals by answe ing a UX signi icance
ques ionnai e (using a 5-poin Like scale) speci i-
cally c ea ed o his p ojec . The use s in bo h e-
sea ch se ups answe ed he same open-ended ques-
ions ela ing o he SFP; in addi ion, hey we e e-
ques ed o analyze he new in e ac ion me hods and de-
li e new ideas. As a inal pa , he pa icipan s we e
allowed o p o ide o e all eedback on he p esen ed
u u e con ol en i onmen . The Web su ey and in-
e iew da a we e ansc ibed and quali a i ely ana-
lyzed.
4. Analysis and indings
4.1. Resul s o he esea ch and expe imen a ion
The aim o he i s wo kshops was o iden i y and
discuss he esul s o he end s udies, analyze he use
esea ch esul s and o c ea e u u e con ol cen e us-
age concep s o he SFP. Visions o he new use in e -
ac ion ools we e o especial in e es , as i was seen ha
hey may imp o e he wo k p ocesses and suppo new
ways o wo king. In he i s wo kshop, he ollowing
ideas conce ning business enewal and ela ed de el-
opmen possibili ies we e iden i ied o u he consid-
e a ion:
–Dis ibu ed p oduc ion: sma mobile in e ac ion
ools,
–Highly au oma ed p oduc ion: a cen alized e-
mo e expe compe ence cen e ,
–Tempo a y plan wi h less well educa ed use s:
ex emely in ui i e con ol wi h sa e y ensu ed,
–No ice ope a o s: help om a social ne wo k o
o he ope a o s, in elligen agen s and knowledge
managemen ,
–Quickly changing p oduc ion plans: co-c ea ion
wi h he cus ome .
In addi ion, du ing he i s co-design wo kshops he
po en ial ambien UX goals ha based on end analy-
sis and cu en unde s anding o he ope a o wo k in
he pa icipa ing company we e de eloped.
4.2. Resul s o he explo a ion and planning
The ini ial use esea ch ocused on de ining he
building blocks o he use expe iences in he nomi-
na ed p ocess con ol wo k en i onmen . The con ex-
ual inqui y ocused on wo k cha ac e is ics, as de-
ined in he co e- ask analysis me hod [20,33,34]. The
analysis was ho ough; i included he de ini ion o
he wo k en i onmen by inspec ing special occasions,
e en s, eelings and expe iences ela ed o i . The cu -
en s a e o UX was also polled wi h a use expe i-
ence signi icance ques ionnai e, especially c ea ed o
his case s udy, which eques ed he ope a o s o a e
19 use expe ience goals de eloped in he co-design
wo kshops.
The c i ical expe ience in e iew [32] was de el-
oped by adap ing he c i ical decision me hod by Klein
e al. [21]. While he me hod in gene al ocuses on
decisions and elemen s o decision-making, he c i i-
cal expe ience in e iews ocused on he eelings and
expe iences and hei de elopmen du ing he pa ici-
pan s’ wo k ac i i ies. The s uc u e o he c i ical ex-
pe ience in e iew mainly ollowed he s uc u e o he
c i ical decision me hod, i.e. ob aining an uns uc u ed
inciden accoun , cons uc ing an inciden imeline, ex-
pe ience momen iden i ica ion, and expe ience mo-
men p obing. In addi ion, he ope a o s we e asked
abou he ools used in di e en phases o he inciden ,
possibili ies o new echnologies o imp o ing he op-
e a o s’ wo k du ing simila inciden s, and in o ma ion
sha ing needs and p ac ices ela ing o he inciden s.
The ich ield esea ch da a was u he analyzed
by iden i ying ope a o s’ ema ks conce ning he UX
goals and hei ca ego iza ion. Al oge he , 216 ex-
ce p s we e iden i ied and all o hem, excluding 7 gen-
e al p oduc imp o emen sugges ions, we e also clas-
si ied in o 19 p ede ined UX goals. The UX goals we e
again analyzed and hei dynamics, con ex o eme -
gence and building blocks desc ibed. Consequen ly, as
a esul o he ini ial use s udies, he e was a ela i ely
ex ensi e lis o ele an UX goals o he explici AmI
domain; howe e , he in o ma ion was no ye ocused
enough o guide he concep ideo phase. The e o e, i
was essen ial o na ow he lis down in o mo e dis inc
ambien UX goals.
4.3. Resul s leading o SFP de elopmen
Toge he wi h he use s udy indings, he esul s
o he ini ial wo kshops we e employed in de e min-
ing he UX goals and o inspi ing u he idea ion o
T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y 47
he SFP. Subsequen ly, i was de ined ha he one p i-
ma y, highe le el ambien UX goal in he p ocess con-
ol wo k should be “Peace o mind”, which was in-
e p e ed as: “The ope a o knowing wha is going on
in he p oduc ion p ocess and how o in e ene when
needed”. In essence, “Peace o mind” included he ol-
lowing se en b oade -spec um UX goals ha guided
he inal SFP c ea ion:
–Sense o con ol
–T us in human-au oma ion coope a ion
–Sense o eedom
–Owne ship o he p ocess
–Rela edness o he wo k communi y
–Meaning ulness o he wo k
–Success and achie emen .
The ideas g adually begun o o m in o scena ios
ha all ela ed o he opic: ‘A emo e ope a o ’s day
in a u u e con ol cen e in 2025’. The selec ed usage
scena ios in oduced a u u e plan whe e:
–The con ol cen e changed in o a lexible space,
which could be shaped o suppo di e en wo k
asks and esponsibili ies, such as g oup o indi-
idual wo k;
–The AmI sys em was able o p edic he p ocess
dis u bances h ough simula ions; and, as a esul ,
many dis u bances could be p e en ed be o e hey
ook place;
–The AmI sys em enabled p oac i e and u u e-
o ien ed p ocess con ol wo k;
–Use in e aces p o ided isual and si ua ion-
awa e desc ip ions o cu en and upcoming p o-
cess e en s;
–The AmI sys em enabled collabo a i e p oblem
sol ing and con inuous de elopmen .
Consequen ly, each scena io was w i en as a UX-
d i en scene: he s a ing poin was he a ge ed use
expe ience, and essen ially he scene desc ibed how
he expe ience was acili a ed by design.
5. The science ic ion p o o ype
As a s o yline, he SFP ideo “A emo e ope a o ’s
day in a u u e con ol cen e in 2025” has been buil
om six scenes ha ake place du ing an ope a o ’s
wo k shi . The li e ac ion scenes and oice-o e ex-
plana ions delibe a ely aimed o be p o oca i e in o -
de o s imula e discussion be ween he pa icipan s.
In wha ollows, he e is a b ie explana ion o each
Fig. 2. P oduc ion moni o ing.
SFP scene and a link o he YouTube ideos (p esen ed
in Finnish, he o iginal language, wi h English sub i-
les). The scenes in oduce: ou ine p oduc ion supe -
ision, ope a o guidance, p epa a ion o a p oduc ion
change, ca ying ou he p oduc ion change, inciden
managemen , and a concluding shi change.
5.1. P oduc ion moni o ing
‘P oduc ion moni o ing’ depic s p ocess con ol op-
e a ion se ings whe e an ope a o moni o s he s a-
us o he p ocess om hei pe sonal wo ks a ion (see
Fig. 2). The AmI sys em is p esen ed as a esponsi e
and in elligen pa ne assis ing he ope a o in p edic -
ing and eac ing o changes in p ocess s a us. The goal
is o emphasize he use ’s sense o eedom and con ol
by allowing hem o use in e ac ion me hods o choice.
These quali ies a e exempli ied h ough speech-based
in e ac ions, which allow he ope a o o issue com-
mands o e ie e in o ma ion and enable in elligen
agen s o moni o he p ocess on behal o he ope a o .
This ees he ope a o o ocus on o he asks.
Link o he scene: h ps://www.you ube.com/wa ch?
=wy-3Aw iY-A.
5.2. Guidance
‘Guidance’ ocuses on po aying how new in e ac-
ion echniques enable ope a o s o mo e eely a ound
he con ol cen e and collabo a e wi h one ano he
(see Fig. 3). Thei asks a e suppo ed by he in elligen
AmI sys em. In he scene, an expe ienced ope a o p o-
ides guidance o a no ice ope a o on a speci ic pa
o he p oduc ion p ocess. The guidance is gi en by
using ges u al and spoken in e ac ion on a wall-sized
display. The use o he sys em blends in as a na u al
elemen o he collabo a ion.
Link o he scene: h ps://www.you ube.com/wa ch?
=JRjRJIpwQN8.
48 T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y
Fig. 3. Guidance.
Fig. 4. P epa a ion o a p oduc ion change.
5.3. P epa a ion o a p oduc ion change
Majo p oduc ion changes a e p ocedu es ha e-
qui e ca e ul planning in o de o a oid dis u bances
o unnecessa y de ia ions in p oduc ion quali y. This
scene illus a es how he u u e con ol cen e acili-
a es collabo a ion be ween he cen e and ield pe -
sonnel h ough imp o ed si ua ional awa eness, such
as pe sonnel loca ions and ongoing main enance ope -
a ions (see Fig. 4). The pe sonnel a e going h ough
a p oduc ion change plan, which hey e i y by com-
munica ing wi h he ield pe sonnel. The echnologies
include speech-based in e ac ion, la ge ouchsc een
displays, synch onous oice communica ion and li e
ideo wi h augmen ed eali y and 3D elemen s.
Link o he scene: h ps://www.you ube.com/wa ch?
=9 nB96 q_QY.
5.4. P oduc ion change
‘P oduc ion change’ ocuses on ope a o ’s asks du -
ing an ongoing p oduc ion change (see Fig. 5) and he
use o in e nal social media ools. The main ocus is on
he ole o he AmI sys em, which, as an ac i e pa -
ne , suppo s he human ope a o in si ua ions ha a ise
du ing p oduc ion change. The sys em is able o an-
Fig. 5. P oduc ion change.
Fig. 6. Dis u bance managemen .
icipa e po en ial dis u bances, eco ds he ope a o ’s
oubleshoo ing ac i i ies, and sugges s a ious solu-
ions ha he ope a o can choose om. Success ul op-
e a ions sha ed by ope a o s allow he sys em o make
u u e ecommenda ions.
The new echnologies demons a ed in he scene in-
clude speech commands and in elligen and p oac i e
in o ma ion collec ion, p edic ion and ecommenda-
ion unc ionali ies.
Link o he scene: h ps://www.you ube.com/wa ch?
=guMgYnPoI1Y.
5.5. Dis u bance managemen
‘Dis u bance managemen ’ illus a es how mobile
in e ac ion echnologies may be used o access he
au oma ion sys em emo ely, ou side o he con ol
cen e , and enable collabo a ion on- and o -si e (see
Fig. 6).
The scene demons a es how dialogue wi h he AmI
sys em helps ope a o s manage oubleshoo ing and
dis u bance si ua ions. By acking bes p ac ices used
in ope a ing he au oma ion sys em, ope a o s can be
connec ed o a ailable esou ces and o he – e en
emo ely loca ed – ope a o s o enable collabo a i e
analysis and he esolu ion o p oblems. The ou-
T. Kymäläinen e al. / A c ea i e p o o ype illus a ing he ambien use expe ience o an in elligen u u e ac o y 49
Fig. 7. Shi change.
bleshoo ing ac ions a e au oma ically s o ed by he
sys em so ha hey can be o use should he same si u-
a ion a ise in he u u e.
Link o he scene: h ps://www.you ube.com/wa ch?
=8BiNS8dA-xo.
5.6. Shi change
The inal scene po ays he oppo uni ies o mo-
bile wo k a o ded by new echnologies (see Fig. 7).
The shi change be ween ope a o s is acili a ed by he
au oma ion sys em, which au oma ically acks ope a-
o s’ loca ions wi hin he acili y. The sys em ensu es
ha esponsibili y o he p ocess is seamlessly ans-
e ed wi hou a ace- o- ace hando e .
The new echnologies illus a ed in he SFP in-
clude he use o mobile de ices o moni o and con-
ol he p ocess, new senso echnologies ha ecog-
nize and ack people, and he unc ionali y o moni-
o ope a o s’ ac i i ies and acili a e he hando e p o-
cess – wi hou comp omising sa e y o ope a o s’ con-
ol o e he sys em.
Link o he scene: h ps://www.you ube.com/wa ch?
= z2wyn6Xzgw.
6. Resul s o he deploymen
In Johnson’s me hod, he SFP c ea ion p ocess con-
cludes wi h an explo a ion o he implica ions and e-
isi s he lessons lea n . In his a icle, he e lec ion
pa p esen s he main indings o he use esea ch and
UX goal e alua ions, and, as such, i also demons a es
he inal s ep o he SFP amewo k. In wha ollows
will be he mos impo an indings om bo h e alu-
a ion se ups in de ail. The indings a e based on he
w i en eedback (Web su ey) and e bal discussions
(in e iews) ha ook place a e he pa icipan s had
seen each o he ideo scenes.
6.1. Scene 1: P oduc ion moni o ing
This scene illus a es he use o speech commands
and sma au oma ion sys em and i s use in e ace.
The AmI sys em was desc ibed as suppo ing eedom
o choice, and, acco ding o he pa icipan s, he sys-
em p esen ed ce ainly p o ided in e es ing oppo u-
ni ies o in e ac ion. In gene al, he con ol cen e was
s a ed o be pleasan in appea ance, and he use in e -
ace colo scheme well composed.
Speech commands we e gene ally seen o be sui -
able o na iga ion, opening app op ia e iews, mon-
i o ing o plans and p edic ions; bu no o ope a-
ions, excep in c i ical si ua ions. Especially in he
ield wo k, he speech commands we e conside ed
help ul o sea ching ele an in o ma ion. The com-
mands we e expec ed o be e y simple and cus-
omizable o each ope a o ’s p e e ences. One e-
sponden in he Web ques ionnai e ne e heless spec-
ula ed c i ically: “As speech-based in e ac ion doesn’
wo k e y well be ween humans, i could be e en
wo se in he communica ion be ween humans and ma-
chines”. The po en ial o speech ecogni ion e o s
also aised some conce ns. S ill, i was belie ed ha
he sma au oma ion sys em would be able o pick
ou some impo an keywo ds om con e sa ions and
p o ide ele an , con ex -awa e in o ma ion. In gen-
e al, he AmI sys em was conside ed o make p ac ical
wo k mo e e o less and e icien , and consequen ly
educe he p obabili y o human e o s in he ope a ion
wo k.
The g ea es alue esul ing om he AmI was ex-
pec ed o be achie ed in ieldwo k. Acco ding o he
pa icipan s, au oma ion is cu en ly no a he le el il-
lus a ed in he ideo, and qui e a numbe o he asks
p esen ed a e ca ied ou manually. One conce n was
ha , when he AmI o e ed in o ma ion abou ala ms,
i only p esen ed he ex emes, al hough he e would
also be a need o mo e comp ehensi e ala m in o -
ma ion. In he in e iews, some pa icipan s s a ed ha
hey we e used o “ ixed” ala m no i ica ions, bu e en
cu en ly some p e e ed o cus omize hem. In he
Web su ey, some esponden s c i icized ha oo much
au oma ion migh e ode he p o essional skills o he
wo k o ce; ne e heless, his could be compensa ed
wi h simula ion aining.
6.2. Scene 2: Guidance
This scene in oduced he ges u e con ol and use
o di e en ypes o displays. In gene al, ges u e con-
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