Dance to your own drum : identification of musical genre and individual dancer from motion capture using machine learning
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This is a self-archived version of an original article. This version may differ from the original in pagination and typographic details. Author(s): Title: Year: Version: Copyright: Rights: Rights url: Please cite the original version: CC BY-NC 4.0 https://creativecommons.org/licenses/by-nc/4.0/ Dance to your own drum : identification of musical genre and individual dancer from motion capture using machine learning © 2020 Taylor & Francis Accepted version (Final draft) Carlson, Emily; Saari, Pasi; Burger, Birgitta; Toiviainen, Petri Carlson, E., Saari, P., Burger, B., & Toiviainen, P. (2020). Dance to your own drum : identification of musical genre and individual dancer from motion capture using machine learning. Journal of New Music Research, 49(2), 162-177. https://doi.org/10.1080/09298215.2020.1711778 2020
Genre and dancer identification 1 Dance to your own drum: identification of musical genre and individual dancer from motion capture using machine learning Emily Carlson1, Pasi Saari, Birgitta Burger, Petri Toiviainen Department of Music, Arts and Culture, University of Jyväskylä, Jyväskylä, Finland 1Corresponding author Emily Carlson University of Jyväskylä Department of Music, Arts and Culture P.O. Box 35 FI-40014 Finland email: [email protected]
Genre and dancer identification 2 Abstract Machine learning has been used to accurately classify musical genre using features derived from audio signals. Musical genre, as well as lower-level audio features of music, have also been shown to have an influence on music induced movement, however the degree to which embodied responses to music are genre-specific has not been explored. The current paper addresses this using motion capture data from participants dancing freely to eight genres (Blues, Country, Dance, Jazz, Metal, Pop, Reggae and Rap). Using a Support Vector Machine (SVM) model, data were classified according to extracted kinematic features by genre, as well as by individual dancer. Against expectations, individual classification was notably more accurate than genre classification, although higher accuracy in classifying movements done to Metal and Jazz parallels some previously findings that these genres were more easily classified by audio signal. Results are discussed in terms of embodied cognition and culture. Keywords: motion capture, machine learning, embodied cognition
Genre and dancer identification 3 1. Introduction The universality of music has almost certainly been overstated by well-intended optimists and poets, as well as by researchers who have focused exclusively on phenomena arising from Western musical traditions (Cross et al., 2001). Still, something that can be qualified as music appears to be engaged in by all cultures, and in many cases that something is the use of a regular or isochronous beat that affords synchronization (Nettl, 2000), making it possible that one of the most universal things about music is dance (Richter & Ostovar, 2016). One of the most salient features is its tendency to make us move; the majority of people respond to hearing music with some kind of movement, from simply clapping to a beat to engaging in complex dance movement (Lesaffre et al., 2008). It seems reasonable to expect that such music-induced movement should be affected by the particular qualities of the music which is influencing the movement—surely one does not move the same way in response to a song by Rage Against the Machine as to one by Bob Dylan—and research has indeed shown that audio features extracted from the acoustic signal of music influence the quality of dancers’ movements. Van Dyck et al., (2013) showed that participants modified and increased their dance movements relative to volume of the bass drum. Burger, Thompson, Luck, Saarikallio, and Toiviainen (2013) extracted spectral features and rhythmic features from musical stimuli and compared them with kinematic features extracted from recorded movements of participants dancing to these stimuli. They found that low frequency activity, associated with the presence of kick drum and bass guitar, uniquely related to the speed of head movement, while high frequency activity and beat clarity were associated with a wider variety of movement features including hand distance, hand speed, shoulder wiggle and hip wiggle. These results can be compared to those earlier found by Luck, Saarikallio, Burger, Thompson, and Toiviainen (2010), who noted that Rock music was associated with greater head speed during dance while Jazz was associated with lesser head speed, while Techno, Latin and Metal music were all associated with
Genre and dancer identification 4 specific movement patterns. Such stereotypical movement patterns likely reflect not only audio features of the music, but cultural norms associated with specific genres; for example, there is a close association between Jazz music and swing dancing (Spring, 1997), and between Metal and headbanging (Hudson, 2015). However, such influence may be subject to dancers’ familiarity and degree of engagement with the musical culture in question. Not only is movement a common response to music, some suggest that movement is even necessary to understanding and parsing musical sounds. Godøy, Song, Nymoen, Haugen, and Jensenius (2016) take evidence from studies of music performance, sound-tracing studies in which listeners are asked to ‘draw’ their impressions of audio stimuli, and dance movement studies, and propose that ‘any sound event entails an image and context of a body-motion event’ and that sound and motion can be considered two aspects of ‘the same phenomenon’ (p. 214). While this is a bold statement, it does conform with the growing interest among psychology researchers in embodied cognition; that is, the idea that human cognition is not only dependent on the perceptual information gained through the body’s sensing of the outside world and of itself, but that cognition and bodily experiences are essentially inseparable (Shapiro, 2007; Wilson & Golonka, 2013). Embodied cognition, from which embodied music cognition is derived, is a debated idea not so much regarding its validity but regarding how it should be defined, what it means, and how we can best understand and use it in our attempts to understand human nature. To put it in deceptively simple terms, embodied cognition refers to the idea that invisible aspects of human experience, namely cognition and emotion, arise from and are characterized by the forms and functions of the human body. Leman (2008) has defined embodied music cognition as direct, rather than symbolic, musical experience, where music is considered to be comprised of moving sonic forms which the listener parses through a process of corporeal imitation, either internally or externally. Lakoff and Johnson (1999) provide examples of how our bodily experiences of spatial relationships form understanding, such as the idea that up equates with ‘more’ and down equates with ‘less,’ which we
Genre and dancer identification 5 experience as part of our sensorimotor reality. Bodily experiences pervade our ability to understand and communicate everything from these most basic concepts to our common metaphors for making sense of our lives as well as, notably in this context, our experiences of music. We rise to the occasion; music rises in pitch or volume; we fall off the band wagon; the melody drops to the bass; life is a journey; that song takes us back; and we dance to the beat of our own drum. For Leman and others, such embodied processes define our responses to and ability to understand the acoustic signals which we can imitate with our bodies and thereby experience and understand. All of this does seem to support the idea that different music should elicit different movement patterns from listeners. However, testing this idea is more complex than it appears on the surface, in part because the idea of what constitutes ‘similar’ and ‘different’ in contemporary Western music is a question with no clear-cut answer. With the rise of recording technology, which transformed music in the Western world from an activity into purchasable commodity, came the need to label music effectively so that listeners would know what to buy, a task for which the notion of genre is often employed. Mace, Wagoner, Teachout, and Hodges (2011) have shown that individuals can distinguish between Classical, Jazz, Country, Metal and HipHop with more than 50% accuracy from clips as short as 125 milliseconds. However, while genre labels such as ‘Pop’ or ‘Rock’ are commonly used to categorize music, exact boundaries between these categories are unclear, and used inconsistently across listening platforms (Aucouturier & Pachet, 2003; Pachet & Cazaly, 2000). With the advent of the digital age, access to vast libraries of recorded music as both eased and complicated music consumption, as the need for a meaningful method of organizing and labeling millions of digital recordings has increased exponentially. It can be noted here that our ideas of categorization are also influenced by embodied concepts, as we understand and describe categories in terms of physical containers into which we can put appropriate items; Lakoff and Johnson (1999) note this as one of the fundamental ways in which physical reality underlies our cognitive experiences.
Genre and dancer identification 6 Some have sought to enlist computational algorithms in the task of properly categorizing a song into a genre based on information extracted from its audio signal. Tzanetakis and Cook (2002) were among the first to introduce this idea, and have provided a clear framework for the process which many have followed since. First, relevant features must be extracted from the audio signal; various spectral features relating to timbre have been employed in a number of studies (Hartmann, Saari, Toiviainen, & Lartillot, 2013; Holzapfel & Stylianou, 2006), as well as rhythmic features (Genussov & Cohen, 2010; Tzanetakis & Cook, 2002), and pitch features (Tolonen, Member, & Karjalainen, 2000). Once features have been chosen and computed, a method of evaluation should be chosen, such as methods of statistical pattern recognition, linear classifiers, and non-parametric classifiers based on data clustering and nearest neighbors (Tzanetakis & Cook, 2002). Computational classification of genre based on audio signal is an attractive method for managing the large databases of recorded music. However, the factors that differentiate one genre from another are composed of more than acoustic features; Tzanetakis and Cook (2002) note that genres ‘arise through complex interaction between the public, marketing, historical and cultural factors,’ (p. 293). Evidence from attempts to classify genre based on acoustic signals, exploration of genre as a socially determined phenomenon via analysis of social-tagging data, and manual attempts at creating genre taxonomies suggest that some genres are more acoustically distinctive than others (Aucouturier & Pachet, 2003; Carlson, Saari, Burger, & Toiviainen, 2017; Hartmann et al., 2013; Holzapfel & Stylianou, 2006; Scaringella, Zoia, & Mlynek, 2006; Sordo, Celma, Blech, & Guaus, 2008). What this means in terms of embodied responses to music of different genres is still an open question. Although there is, as described above, evidence of some commonality between individuals in response to acoustic signals (e.g., Burger et al., 2013; Godøy et al., 2016), there is also evidence that human individual differences, as in differences in personality, influence the characteristics of these embodied responses to music (Carlson, Burger, London, Thompson, & Toiviainen, 2016; Carlson, Burger, & Toiviainen, 2018; Luck et al., 2010). In fact, individuality of
Genre and dancer identification 7 movement patterns was among the first topics studied after Johansson demonstrated that humans can perceive human movement from video in which only lights placed on key joints were visible (see Figure 1) (Johansson, 1973), Cutting and Kozlowski (1977) demonstrating that friends could recognize each other from their walk with only such point-light (or stick figure) displays of movement, without the need for other distinguishing features. Subsequent research has shown that humans have a surprisingly robust ability for recognizing individuals based on their movements (as from point-light animations, see Methods section), absent any information about other physical characteristics such as size, shape, clothing or facial features (Bläsing & Sauzet, 2018; Swedish & Troje, 2007; Troje, Westhoff, & Lavrov, 2005), as well as more abstract characteristics such as the walker’s mood (Michalak et al., 2009), personality (Satchell et al., 2017), and even vulnerability to physical attack (Gunns, Johnston, & Hudson, 2002). Troje and Chang (2013) explored the underlying mechanisms of this by manipulating point-light animations of multiple individuals walking such that all size, shape, and gait frequency information was removed, and further decomposed stimuli systematically into harmonic components. They found that, while participants’ accuracy in identifying individuals from these manipulated stimuli decreased as more harmonic information was removed, participants were still able to correctly identify individuals well above chance level when the first harmonic was removed, despite this harmonic accounting for 91% percept of the variance in walking patterns (p. 246). The individuality of movement extends to more complex activities than walking; Sevdalis and Keller (2009) showed that individuals were able to recognize their own motion-captured movements of not only walking, but also of clapping to a beat and dancing. Bläsing and Sauzet (2018) expanded on this idea and found that, when participants were asked to identify dance movements they had either created themselves while blindfolded, a learned movement, or movements they had merely watched, participants better recognized and were more likely to
Genre and dancer identification 8 associate themselves with movements they had created, even in the absence of visual memory of the movement. Just as with musical genre, the identification of individuals is these days the purview of both man and machine. Readers familiar with large social media sites will be familiar with the application of face-recognition technology, which has been successfully used to analyze relationships between facial features (Guo et al., 2000). Other work has focused on identifying human actions such as running, kicking, or throwing across large samples of different recordings (Guo, Li, & Chan, 2000). However, while humans are able to recognize individuals from whole body movement without the need for other information, computer vision approaches often include analysis of color and shape, which in turn leads to difficulties re-identifying individuals who may, for example, be wearing different clothing from one day to the next (Poppe, 2010). The above literature review raises some interesting questions about musical genre and its relationship to music-induced movement, as well as about the relationship between individuals’ apparently unique movement patterns and the effects of distinct musical stimuli. While there is evidence that both audio features and the genre category of a song can influence how it is embodied by listeners, only a limited number of specific genres has been studied in this regard. For example, Luck et al. (2010) examined the influence of Jazz, Techno, Latin, Funk, Pop and Rock, using only non-vocal excerpts, while Solberg & Jensenius (2017) focused exclusively on Electronic Dance Music (EDM), and Burger and Toiviainen (2018) examined participants’ movements in response to EDM compared to Latin, Funk and Jazz. The aim of the current study, therefore, is to explore the distinctions between common Western musical genres in terms of how they are embodied by participants within a free dance movement setting, in which participants are allowed to move as they desire without pre-choreographed constraints. As a comparatively large body of work exists using machine learning to differentiate between genres, the current study will similarly employ machine learning to explore the degree to which genre can be distinguished from the bodily
Genre and dancer identification 15 The steepness of the curve in the above computation is determined by the value of the sigma parameter, as this affects the distribution of the produced features, where high values yield negatively skewed feature value distribution, and vise-versa for low values. Thus, the data discriminability with respect to the feature values can be low if a sigma value that is either too high or too low is used. Because of this, it was necessary to include RBF-kernel optimization within our machine learning model, such that the features used to discriminate between classes were useful for the relevant tasks. Our solution for determining an appropriate value for sigma was to optimize the sigma value by minimizing the skewness of each feature separately using the downhill simplex algorithm. Each of these kernel-optimized features were normalized into zero mean and unit standard deviation. For comparison, data were also analyzed using linear covariances. 2.2.2 Feature Selection After the RBV covariance matrix was extracted for each participant, distinguishing features (that is, pairs of markers) were further selected for analysis using SVM. In machine learning, models are regularized through the use of a penalty term, which is applied in feature selection to control the model complexity and prevent overfitting (that is, the creation of a model with so many features as to be impractical to generalize beyond the current classification problem). Simply put, regularization limits the number of features used within a model to those of sufficient importance such that the model does not become too specific. In this case, an SVM classifier using the linear kernel and L1 norm as the penalty was used for feature selection (also known as LASSO penalty) (Zhu, Rosset, Hastie, & Tibshirani, 2003). The L1 norm of the feature weights, that is, the sum of the feature weights, is used in this model as a regularizer. The difference between L1 and L2 norms is best imagined visually; given a point in two-dimensional space, the L2 norm is the diagonal distance from the origin to that point, while the L1 norm is the distance from the origin as drawn by two perpendicular lines two perpendicular lines aligned with the coordinate axes. For this reason, the L1 norm is sometimes referred to as a Manhattan or Taxicab norm, as a competent taxi driver
Genre and dancer identification 16 would, one hopes, follow straight roads to a destination rather than barreling a Euclidian diagonal, (or via any random pair of perpendicular line) through parks and buildings, no matter how much shorter that route. The linear SVM is defined to solve the following optimization problem consisting of the penalty and loss terms (Zhu, Rosset, Hastie, & Tibshirani, 2003): min 𝑤1 2‖𝒘‖𝑛+𝐶∑𝑙𝑜𝑠𝑠(𝑦𝑖,𝑓𝑤(𝒙𝑖)) 𝑚 𝑖=1 where 𝒘∈ℝ𝑑 is the feature weight vector (normal of the separating hyperplane), ‖∗‖𝑛 is the norm used, C is a cost parameter controlling the effect of the error term, {𝒙𝑖,𝑦𝑖}∈ℝ𝑑are the m training examples and their binary labels, respectively, and 𝑓𝑤(𝒙𝑖)=𝑤∙𝒙𝑖 is the classifier that is learnt. In this paper we use the hinge loss, max(0,1−𝑦∗𝑓(𝒙))𝑛, as the loss function. The L1 norm SVM, as opposed to the standard L2 norm SVM, (i.e., using ‖𝒘‖1 for regularization in the above formula) tends to yield sparse features (many feature weights close to zero), which makes it applicable for feature selection. The L1 norm SVM is also able to handle a larger number of irrelevant features than the L2 norm SVM without overfitting (Ng, 2004). Here we used a multiclass one-versus-all strategy for classification, which yields a feature weight matrix with a value for each class/feature. Typically, to determine which features are selected, the L1 norm is computed across the classes, and features with norm higher than a specified threshold, are retained. However, instead of using a norm threshold as a parameter, here we used the number of features to retain as the parameter to select features having the highest norm. The optimal sigma values, when optimized over all RBF 3D velocity features and samples ranged from 0.41 to 12.1, (mean=5.05, std=2.15). The free model parameters of all stages were optimized based on each training fold in the cross-validation, independently from the respective test folds. 2.2.3 Classification
Genre and dancer identification 17 Linear SVM with L2 (Euclidian norm) penalty was used to classify the data based on the selected features. The L2 norm SVM, in which the regularizer term is calculated as the square root of the sum of squares, is generally more efficient at handling a data where feature redundancy is not of concern (Ng, 2004). For participant classification, a leave-one-genre-out cross validation was employed. This enables us to see how well the model learns participant-specific, idiosyncratic movement patterns that generalize to new musical genres. For genre classification, an 8-fold cross validation was employed to have an equal number of folds as in the participant classification (as there were eight genres). Here at each fold, the data was split so that the participants in the respective training and test sets were not overlapping. This enabled us to see how well the model learns genre-typical movement patterns that generalize to new participants 3. Results 3.1 Model Classification Accuracy The cost parameter was set to the default value 1.0, and the number of features retained varied exponentially between 1 and 256. For genres, using the linear covariance features, the highest accuracy of 23.5% was reached at 26 features, and adding more features sets into 20% accuracy level. For an 8-class classification problem, chance level accuracy is 12.5%. While our model did provide accuracy above chance level, this accuracy is low compared to classification of genre based on audio signal (Holzapfel & Stylianou, 2006; Kujala et al., 2009; Tzanetakis & Cook, 2002). For participants, the highest obtained accuracies are at the 80-85% range, well above the 1.37% chance accuracy for a 73-class classification task. When using the RBF covariance features the machine learning pipeline was identical, except for the addition of the kernel optimization stage. For genres, results were the same as for linear covariance. For participants, the results using Correntropy (RBV) matrixes show that adding more features improves the results until convergence after 107 features at a notably high 94-95% level. At 107
Genre and dancer identification 18 features, the accuracy of classification was 94.1%, approximately 10% higher than the accuracy found for linear covariance features. It is notable how much better our model performed when classifying individuals rather than the genres to which they were moving, especially given the comparatively higher level of chance-accuracy for the genre problem (12.5% compared to 1.37%). These results are shown in Figure 3. [Insert Figure 3 about here] 3.2 Evaluation of Model Feature Selection by Comparison to PCA In further analysis only correntropy matrixes were used due to their better performance over linear features. To confirm the feasibility of the L1 (Taxicab)-norm SVM-based feature selection, a crossvalidation experiment was conducted replacing the feature selection stage by Principal Components Analysis (PCA), where the correntropy matrixes were projected to its principal components. The range of number of components used was the same as that for the number of selected features in the experiment above. The results, shown in Figure 4, show that the PCA projection yields lower or similar accuracies than feature selection. The main benefit of the feature selection is the easier interpretability of classifier model features. [Insert Figure 4 about here] 3.3 Evaluation of Model Cost (C) Parameter The cost parameter C in SVM controls the cost of misclassification (by weighting the error term, and consequently down-weighting the regularization), and therefore lower C values may lead to more complex models which cannot then be easily generalized to other sets of data (i.e., the OSH would too narrowly conform around the individual data points specific to this set). The C parameter was in our initial analysis set to the default value C=1.0. In a typical machine learning scenario, the C parameter is optimized with respect to model accuracy using a hyper parameter optimization strategy such as grid search (varying the values) in an inner cross-validation loop. To see how the C value affects the participant classification results, the value was varied from 0.01 to 1000. As shown
Genre and dancer identification 19 by the results, which can be seen in Figure 5, the value has only minor effect on the results, and the default value is close to the optimal. This shows that a model with medium complexity is feasible for the classification task. [Insert Figure 5 about here] In summary, as shown by the various trials with different model parameters and the comparisons to other feature sets, the results demonstrate the high robustness of the kernel covariance features at representing dance move patterns for participant classification, and the feasibility of the classification pipeline employed. 3.4 Accuracy by Participants and Genres If a participant's dance moves are idiosyncratic, the patterns of their movements should be invariable across genres, and therefore should yield high individual classification accuracy for that participant. Conversely, such non-genre-specific movement patterns would likely result in low genre classification accuracy for that participant. To examine this relationship between the participant and genre classification accuracies, we computed correlation between the participantwise accuracies of participant and genre classification. The correlations are significantly negative, as expected, r= -.31, p<.01. Correspondingly, if a specific genre elicits genre-typical movement patterns, this should yield high genre classification accuracies of that genre, and conversely, low participant classification accuracies of that genre. This is demonstrated by the genre-wise participant and genre classification accuracies, where Metal and Jazz were found to elicit the most genre-typical dance moves, and vice versa for Dance, Pop, and Blues, the results of which can be seen in Figure 6. [Insert Figure 6 about here] 3.5 Importance of Features To further explore the unexpectedly accurate classification of individual participants, we chose to examine which features optimally classify participants. The participant classification model pipeline
Genre and dancer identification 20 with the 107 selected kernel covariance features was run on the full data set, and the feature importance scores were computed as the L2 norms of the L2 norm SVM classifier feature weights over the classes (participants). The results can be seen in Figure 7: [Insert Figure 7 about here] The results show a very general pattern of relationships between medio-lateral (ML) and anterior-posterior (AP) movement across various markers as distinguishing features between dancers, while marker movement in the vertical (V) direction was distinguishable more often in relation to other vertical movement. The markers/dimensions which were overall most important for classification of individuals, calculated by taking the mean over feature matrix columns, are shown in Table 2: [Insert Table 2 about here] 4. Discussion The current paper employed a novel approach to exploring the relationship between musical genre and music-induced movement. Participants’ free, improvised dance movements were captured while dancing to musical stimuli representing eight genres selected using a data-driven, socialtagging method. Both linear covariance and non-linear correntropy were calculated from dancers’ whole-body movements for each stimulus, and an established machine learning algorithm was applied with the aim of classifying the correct genre to which the movement was generated and the correct participant who generated the movement. Contrary to our expectations, person classification was notably more accurate than genre classification, despite chance level being much lower for person classification (1.37% compared to 12.5%). However, some genres were also more recognizable than others from dancers’ movements. To the authors’ knowledge, this is the first study to attempt to classify genres or individuals in the context of free dance movement.
Genre and dancer identification 21 Greater classification accuracy was achieved using correntropy, calculated using an RBF kernel, than when using the linear covariance as a movement feature. This suggests that nonlinear features are particularly able to capture relevant identifying characteristics of movement. In this context, we can interpret the correntropy measure as being defined more by similarities between markers than by dissimilarities; that is, when markers are moving dissimilarly, it is of little consequence exactly how much their two time-series differ. If, for instance, the RBF kernel used is very narrow (that is, the curve represents a steep decay), correntropy can be thought of as measuring the proportion of time for which the two time-series are very similar to each other. Human capacity to identify individuals from point light displays of movement has been explored in the literature (Swedish & Troje, 2007; Troje & Chang, 2013; Troje et al., 2005; Ueda, Yamamoto, & Watanabe, 2018), as have kinematic features that commonly characterize traits such as gender, mood, and personality in human movement (Bhowmik, Ghosh, Debsinha, Kajal, & Professor, 2016; Røislien et al., 2009; Troje et al., 2005). However, computational classification of individuals based on movement features has largely been studied in relation to practical applications, such as security surveillance, where video data is more commonly used than threedimensional motion capture data, necessitating the inclusion of shape and color features (Bhowmik et al., 2016; Moeslund, Hilton, & Krüger, 2006). The current study is the first known to the authors to classify individuals using only movement-related features derived from a free dance movement setting. The surprisingly accurate results suggest that individuality is partly encoded into the covariance between the three-dimensional movement of certain body parts. The model achieved its best fit at 107 features, most of which were related to the head and limbs. Analysis of the chosen features revealed that head, shoulder and knees were important markers in distinguishing between individuals, and that discriminative features often occurred between adjacent joints (e.g. the right wrist and right elbow) within the same dimension and between key left and right markers such as the shoulders and knees. Although the complexity of this
Genre and dancer identification 22 model creates challenges for interpretation, the general picture that emerges is a mathematically and mechanically reasonable explanation but still a surprisingly telling one in actuality. Of course, in theory, different individuals’ movements may covary differently between any markers in any dimensions, but as it is highly unlikely that participant’ were consciously controlling these aspects of their movements, the fact that these movement features could be used to accurately classify individuals across various musical stimuli suggests that we each have our own ‘motoric fingerprint’ which is evidenced in our free dance movements, regardless of what music is playing. Just what genre of music was playing was, against our expectations, not classified very accurately. Although our model did manage to perform better than chance for an 8-class classification problem, at best its overall accuracy rate was less than 25%, well below accuracy rates for most models which classify genre from acoustic signals, which often have accuracy rates of more than 80% (e.g., Holzapfel & Stylianou, 2006; Nanni et al., 2016). The results suggest that an individual’s motoric fingerprint has a stronger influence on her dance movement than the specific music to which she is dancing. This results is supported by previous work, for example that of Troje & Chang (2013), showing that there are highly individual characteristics of biological movement, and also by work showing a large degree of consistency of individual movement strategy in skilled drummers across conditions (Dahl, 2011; Danielsen, Waadeland, Sundt, & Witek, 2015) However, these results do not necessarily indicate that the body is not involved in parsing sound or genre. Rather, comparison of the current results with previous work involving classification of genre from audio signals reveal some interesting parallels that can be interpreted through a lens of embodied music cognition. The results show that some genres were more successfully classified by examining dancers’ movements than others, namely Metal (53% accuracy) and Jazz (35% accuracy). This is in line with previous audio-based classification studies, which have routinely shown differences between genres in ease of classification. Tzanetakis and Cook (2002), for example, found that Jazz was classified
Genre and dancer identification 23 noticeably better than other genres. Holzapfel and Stylianou (2006) report the highest classification rate for Metal, as do Wülfing and Riedmiller (2012). Metal and Jazz (along with Classical) were also classified most accurately by Hartmann et al. (2013). These similarities arise despite differences in the acoustic features and classification methods used, corroborating the evidence that there is indeed something particularly ‘genre-like’ about these genres, especially compared to genres that have regularly proven more difficult to classify, such as Rock and Pop. One interpretation, in keeping with a framework of embodied music cognition as conceptualized in the works of Leman (2008) and Godøy et al. (2016) is that these genres tend to supply listeners with perceptually distinctive audio stimuli than that of some other genres, naturally eliciting different movement patterns that distinguish the results from the less differentiable Pop and Dance. Jazz music tends to feature a fairly unique set of instruments—keyboard, drums, bass, and saxophone are archetypal to jazz—while Metal, though sharing the guitar, drums, bass and vocals of many Rockrelated styles, is characterized by noisiness and spectral rolloff the audio signal (Ajoodha, Klein, & Rosman, 2017). One might question whether these characteristic timbral features are necessarily processed by listeners through different movements than others. It is also worth asking whether the sonic forms afforded by Jazz and Metal are particularly distinctive from those of other genres, making the empathic imitation of them similarly more distinctive? Although the unique musical features of Metal and Jazz undoubtedly do play a role in influencing movement, it is important to mention the obvious extramusical factors that may also have affected participants responses to these genres. Some genres have been previously associated with stereotypical movements; Luck et al. (2010), for example, found evidence that Techno, Latin and Metal were all associated with specific movement patterns, the latter with recognizable ‘headbanging’ patterns. Although this could again relate to the acoustic qualities of the heard music, the role of culture in driving such stereotypes must be considered in interpreting the current results. Musical genres often exist as part of a culture that includes visual elements, such as clothing or
Genre and dancer identification 24 makeup, and associated dance movements (e.g., Jaimangal-Jones, Pritchard, & Morgan, 2015). Familiarity with these visual elements of culture is likely to have influenced participants’ embodied responses to some genres. Metal seems to be a central piece of a definite subculture, which has been analyzed from various sociological perspectives (Bryson, 1996; Lacourse, Claes, & Villeneuve, 2001; Straw, 1984). Snell and Hodgetts (2007) explored the formation of identity within the social context of Metal music scenes, and found a close association between stereotypical movements such as headbanging and participants’ sense of communal bonding and shared experience. They refer to ‘the sharing of [Metal] music through dance as a way of reaffirming a sense of belonging, shared experience and support’ (p. 434). The current results suggest that, while dancing to Metal, participants moved in more similar ways to one another, allowing for more accurate classification, possibly supporting the idea of stereotypical dance in Metal serving identification with a group. Jazz, which has its origins in its own subculture, has been historically associated with a number of distinctive dance movements, such as the Charleston and other types of swing dancing, which through revivals and specific efforts at cultural preservation are not unlikely to be at least cursorily familiar to Western listeners today (Monaghan, 2002; Lena & Peterson, 2008). These influences may be less prominent in responses to genres that are more mainstream, such as Pop, Hip-Hop and Dance, which may account for the differences in identification accuracy of these genres compared to Metal and Jazz. Given these cultural characteristics, it is possible that participants’ movements were affected by familiarity with norms specific to the subcultures invoked by these two musical genres, quite possibly even if they themselves did not identify with that culture. Familiarity may arise, for example, through exposure to music videos, films, and other types of visual media, as well as through direct engagement with others in the cultural context. This does not need to be considered a conflicting interpretation to the idea that particular acoustic features were embodied by participants
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