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PLATFORM FOR THE ANALYSIS
OF SPORTS STATISTICS
FINAL DEGREE PROJECT
PABLO MORENO CANDUELA AND
IVÁN GALLEGO CUERVO
SUPERVISORS
JOSÉ IGNACIO REQUENO JARABO
MARÍA ELENA GÓMEZ MARTÍNEZ
DEGREE IN COMPUTER ENGINEERING
FACULTY OF INFORMATICS
UNIVERSIDAD COMPLUTENSE DE MADRID
JUNE 2024
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PLATAFORMA PARA ANÁLISIS DE
ESTADÍSTICAS DEPORTIVAS
TRABAJO DE FIN DE GRADO
CURSO 2023-2024
PABLO MORENO CANDUELA E
IVÁN GALLEGO CUERVO
DIRECTORES
JOSÉ IGNACIO REQUENO JARABO
MARÍA ELENA GÓMEZ MARTÍNEZ
GRADO EN INGENIERÍA INFORMÁTICA
FACULTAD DE INFORMÁTICA
UNIVERSIDAD COMPLUTENSE DE MADRID
Junio 2024
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DEDICATION
To e e y passion. To e e y aspi a ion.
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ACKNOWLEDGEMENTS
I is ha d o pu in o wo ds how g a e ul we a e o ou supe iso s Ma ía Elena
Gómez Ma ínez and José Ignacio Requeno Ja abo and hei commi men o guide
us h ough his ad en u e, wi hou hei suppo his p ojec would ha e been
unachie able.
Equally impo an has been he suppo o ou closes iends and amily
membe s, i al pilla s o ou academic and pe sonal jou neys. Thank you o picking
us up when we ell.
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ABSTRACT
This p ojec aims o de elop a oo ball analysis applica ion, ha o e s
p o essional oo ball s a ing and spo s en husias s a comp ehensi e ool ha co e s
all aspec s o building a oo ball club.
The sys em will p o ide in-dep h s a is ics and in o ma ion abou housands o
oo ball playe s, as well as ich da a isualiza ion elemen s and images ha ans o m
complex in o ma ion in o clea -cu insigh s. Use s will ha e access o ools o il e
playe s acco ding o nume ous ad anced s a is ics and a ibu es, squad
enhancemen and analysis unc ionali ies, complex playe e alua ion algo i hms ha
ca e o use -speci ic needs and o he unc ions ha ease he p ocess o playe
ec ui men and c ea ing winning eams.
The sys em is o med by a web applica ion based on he Django amewo k
and an in eg a ed da abase ha con ains in o ma ion o upwa ds o ele en
housand playe s.
Keywo ds
Foo ball, s a is ics analysis, spo s s a is ics, playe pe o mance, web
applica ion, Django amewo k, da a isualiza ion, spo s analy ics.
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RESUMEN
Es e abajo iene como obje i o el desa ollo de una aplicación de análisis de
es adís icas u bolís icas, que o ece an o a cue pos écnicos p o esionales como a
en usias as del ú bol una he amien a in eg al que en uel e odos los aspec os
elacionados con la cons ucción de un equipo de ú bol.
El sis ema p opo ciona á in o mación y es adís icas de alladas sob e miles de
jugado es de ú bol, así como elemen os de isualización de da os e imágenes que
ans o man in o mación compleja en conocimien os áciles de comp ende . Los
usua ios end án acceso a he amien as pa a il a jugado es según di e sos
pa áme os complejos, uncionalidades elacionadas con la cons ucción y el análisis
de equipos, algo i mos complejos de e aluación de jugado es que se adap an a
necesidades especí icas del usua io y o as uncionalidades que acili an las a eas
elacionadas con el eclu amien o de jugado es y la c eación de equipos
ganado es.
El sis ema es á con o mado po una aplicación web que u iliza el ma co de
Django, y una amplia base de da os que cuen a con in o mación sob e más de once
mil jugado es de ú bol.
Palab as cla e
Fú bol, análisis de es adís icas, es adís icas depo i as, endimien o de
depo is as, aplicación web, Django, isualización de da os, análisis depo i o.
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CONTENT INDEX
Chap e 1 - In oduc ion ................................................................................................ 14
1.1 Mo i a ion ........................................................................................................... 14
1.2 Objec i es........................................................................................................... 16
1.3 Wo k Plan ............................................................................................................ 17
Chap e 2 - S a e o he A ........................................................................................... 19
2.1 Use P o iling........................................................................................................ 19
2.2 Compa a i e Analysis o o he P ojec s ......................................................... 19
2.3 Technologies ...................................................................................................... 22
2.3.1 WEB FRAMEWORK TECHNOLOGIES ......................................................... 23
2.3.2 Web De elopmen .................................................................................... 24
2.3.3 De elopmen En i onmen ...................................................................... 25
2.3.4 Collabo a ion and T acking Tools ........................................................... 25
2.3.5 Da ase ........................................................................................................ 26
Chap e 3 - Analysis ........................................................................................................ 28
3.1 P oduc Pe spec i e .......................................................................................... 28
3.2 Di ision in Subsys ems ........................................................................................ 28
3.2.1 Playe Managemen Subsys em ............................................................. 29
3.2.2 Analysis Subsys em .................................................................................... 29
3.2.3 Use Managemen Subsys em ................................................................. 30
3.3 Func ional Requi emen s .................................................................................. 31
3.3.1 Use Case Diag am..................................................................................... 31
3.3.2 Ac i i y Diag ams and S uc u ed Na u al Language.......................... 32
3.4 Non-Func ional Requi emen s ......................................................................... 44
3.4.1 Ex e nal In e ace Requi emen s ............................................................. 44
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3.4.2 Pe o mance Requi emen s ..................................................................... 44
3.4.3 Da a Pe sis ence Requi emen s .............................................................. 45
3.4.4 Secu i y Requi emen s .............................................................................. 45
3.4.5 Design Requi emen s ................................................................................ 45
3.4.6 Documen Requi emen s ......................................................................... 45
3.4.7 Resou ce Requi emen s ............................................................................ 46
3.4.8 A ailabili y Requi emen s ......................................................................... 46
Chap e 4 - Design.......................................................................................................... 47
4.1 Class Diag ams................................................................................................... 47
4.2 Da ase S uc u e ............................................................................................... 49
4.3 In e ace Mockup.............................................................................................. 50
4.4 Technological Scope ........................................................................................ 51
Chap e 5 - Implemen a ion ......................................................................................... 53
Chap e 6 - Tes ing.......................................................................................................... 56
6.1 Uni es ................................................................................................................ 56
6.2 In eg a ion es ................................................................................................... 57
6.3 Co e age ........................................................................................................... 58
Chap e 7 - P ojec Managemen ............................................................................... 59
7.1 Es ima ing: Func ion Poin Analysis .................................................................. 59
7.1.1 Unadjus ed Func ion Poin ....................................................................... 59
7.1.2 Value Adjus men Fac o .......................................................................... 61
7.1.3 Adjus ed Func ion Poin ............................................................................ 63
7.1.4 Size o he So wa e P ojec ...................................................................... 63
7.1.5 E o Es ima ion.......................................................................................... 64
7.2 Planning .............................................................................................................. 64
7.3 Resou ces............................................................................................................ 65
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7.4 Risk Managemen .............................................................................................. 66
7.4.1 Risk Iden i ica ion and Ca ego iza ion ................................................... 67
7.4.2 Risk Analysis and Mi iga ion...................................................................... 68
Chap e 8 - P ojec Con ol and Moni o ing ............................................................... 71
8.1 Change Con ol, Moni o ing and Ve i ica ion .............................................. 71
8.2 Di icul ies Found ................................................................................................ 72
Chap e 9 - Conclusions and Fu u e Wo k .................................................................. 74
Chap e 10 - Pe sonal Con ibu ions .............................................................................. 76
Bibliog aphy............................................................................................................................ 82
Appendix A - P og amme ’s Manual .............................................................................. 86
Appendix B - Use ’s Manual ............................................................................................. 92
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1.2 Objec i es
In o de o add ess he challenges posed by he compe i i e na u e o he
spo , we ha e highligh ed he ollowing keys ones o na iga e he de elopmen o
ou p ojec :
1. Comp ehensi e Foo ball Managemen Pla o m: we p opose o c ea e
a use - iendly pla o m ha co e s all aspec s o oo ball managemen ,
wi h obus ools ha enw ap playe scou ing, squad analysis and
s a egic planning.
2. Da a-d i en Decision Making: by using ad anced da a analy ics we
plan o a m coaches, scou s, spo ing di ec o s and en husias s wi h
insigh ul in o ma ion ha can be ansla ed in o success on he pi ch.
3. Playe Scou ing and Rec ui men : ou ocus on inding he bes playe s
ha i he club’s philosophy is key in he de elopmen o he
applica ion.
4. Squad Building: ans o ming g oups o playe s in o winning eams,
aking in o conside a ion inances, manage ial p e e ences and o he
ex e nal ac o s.
5. Long- e m S a egic Planning: all he ea u es o ou pla o m s em om
he co e belie ha he long- e m sus ainabili y o he club is
undamen al. Use s a e able o c ea e s a egies ha inco po a e boa d
expec a ions and mone a y es ic ions, such as you h de elopmen
p og ams, playe imp o emen pa hways and season objec i es, wi h
he aim o u ning any club in o a winning dynas y.
6. Cus omiza ion and Flexibili y: designing he pla o m o be adap able
o ca e o he needs and p e e ences o a mul i ude o use s.
7. Scalabili y and Reliabili y: building a solid and scalable in as uc u e
ha accommoda es a g owing use base and handles la ge olumes o
upda ed da a wi hou comp omising he expe ience.
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8. Con inuous Imp o emen : we a e commi ed o a cons an e inemen
o he pla o m, lis ening o eedback and adap ing o e ol ing ends
in oo ball managemen .
1.3 Wo k Plan
In o de o de elop his so wa e p ojec , we ha e ollowed he “Wa e all o
Cascade model”. This in ol es a ious phases whe e he p e ious one mus be
comple ed be o e going on o he nex . We ha e op ed o his model due o he
ollowing easons:
1. Sequen ial and linea na u e o he model, wi h well de ined equisi es om he
ou se . The clea and s able na u e o his model has helped us ul ill each
phase me hodically.
2. The p edic abili y o his ype o me hodology has allowed us o o ganize he
p ojec in o a p edic able imeline, wi h clea and di e en ia ed phases.
3. Time cons ain s ha e had a clea impac on he decision o choosing his
model, as i allows us o ha e a limi ed se o i e a ions wi h clea objec i es o
each sp in .
4. The s uc u e o igid i e a ions allows ou eam o ge cons an eedback, and
se s deadlines o he implemen a ion o he unc ionali ies, wi h hei
equi emen s al eady de ined and s able h oughou he en i e y o he
p ojec .
The en i e p ocess has been subdi ided in o wo-week blocks o asks, which
has allowed he p ojec o g ow wi h consis ency and ensu ing a cons an inpu o
eedback om ou ad iso s.
We s a ed wi h he planning o he p ojec , whe e we c ea ed a se o plans
o help guide he de elopmen . Con inuing wi h he equi emen analysis whe e we
s udied, analyzed and documen ed all he needs o ou applica ion. Wi h all
equi emen s es ablished, we p oceeded o he design phase and de ined he
echnical speci ica ions. Then we ans o med all he equi emen s in o ac ual code,
ollowing all he documen a ion o he p e ious s ages. Finally igo ous es ing was
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conduc ed in o de o ensu e he so wa e quali y and mee all he equisi es be o e
he p ojec deploymen .
In he nex chap e s o his documen we will explo e he s a e o he a o he
ield ou applica ion lays in, explain he de elopmen p ocess o his so wa e
applica ion and i s subphases: analysis, design, implemen a ion and es ing, and
p o ide he necessa y in o ma ion o unde s and he managemen o he p ojec , as
well as he mechanisms ela ed o p ojec con ol and moni o iza ion. Finally, a
concluding chap e including he akeaways o he p ojec and u u e wo k will be
p esen in his documen .
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Chap e 2 - S a e o he A
Da a analysis and isualiza ion ools a e no a ecen addi ion o he wo ld o
spo s. En husias s and expe s ha e always been ascina ed by he collec ion o da a
o hei a o i e spo , om pionee coaching s a s o dedica ed adio s a ion spo s
alk shows and specialized magazines.
2.1 Use P o iling
Mainly, he applica ion is ca e ed owa ds manage s and o he membe s o
he s a o a oo ball club, such as scou s, analys s and spo ing di ec o s, bu we also
ake in o conside a ion ama eu oo ball en husias s ha also seek a comp ehensi e
pla o m o oo ball managemen and analysis.
2.2 Compa a i e Analysis o o he P ojec s
P io o designing he speci ica ions and equi emen s, we d ew inspi a ion om
he exis ing pla o ms ha a e dedica ed o he use o he a o emen ioned
echnologies wi hin he scope o spo s, and pa icula ly oo ball.
This has helped us ealize which a e he sho comings and s eng hs o simila
pieces o so wa e, and which a e he a ailable oppo uni ies o gain an edge o e
hem.
ADVANTAGES
DISADVANTAGES
IDEAS FOR OUR APP
Wyscou [1]
Mo e han 600 hund ed
compe i ions including
you h leagues and cups.
API access.
Ad anced sea ch o c ea e
playe sho lis s.
S a s pai ed wi h ideo.
Backed by es ablished
Basic plan 300$ a
yea .
No insigh on possible
ans e ees.
The possibili y o ad anced
sea ching o playe s and
he c ea ion o sho lis s o
keep ack o ce ain
playe s.
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ADVANTAGES
DISADVANTAGES
IDEAS FOR OUR APP
eams.
Olocip [2]
AI scou ing and p edic i e
pe o mance.
Pe sonalized dashboa d.
Used in di e en spo s.
P edic ion and p e en ion
o inju ies.
Playe assessmen and
pe o mance p edic ion.
Scalabili y and able o
inco po a e u u e da a
sou ces and handle la ge
olumes o da a.
No possible access o
speci ic in o o da a
o he solu ions
p o ided by Olocip.
Using AI o p edic
pe o mance o playe s.
Scalabili y o he app.
S a sPe o m
[3]
In-dep h and his o ical da a
ha allows ends analysis
and his o ical compa ison.
Li e ma ch s a is ics ha
allow in-game analysis and
ac ical adjus men s.
Cus omiza ion o di e en
ypes o use s.
Lacks ools om
di ec compe i o s.
Ca e ed owa ds
media ou le s and
spo be ings
companies.
Allow end analysis and
compa ison be ween
playe s.
InS a [4]
Comp ehensi e ideo
co e age.
De ailed ma ch and playe
analysis.
Cus omizable epo s and
da a isualiza ion.
Tools o ec ui men and
playe ading.
Mainly ocused on
Ame ican high-school
and college oo ball
eams.
Lack o da a o o he
coun ies.
De ailed playe da a and
ools o playe ec ui men
and ading.
Scispo s [5]
Women oo ball included.
S a s, ad anced playe
sea ch and sho lis ing.
Calcula ed me ics such as
ans e alue, po en ial and
de elopmen .
Con empo a y in e ace.
In elligen sea ch engine.
Own eam analysis.
Backed by es ablished
eams.
Limi ed da abase.
No ideo a ailable.
Essen ial pack 900$ a
mon h.
Possibili y o own eam
analysis.
Ha ing calcula ed me ics
such as ans e alue.
Table 2.1- Compe i i e Landscape
21
In gene al, pla o ms can ga he and display playe and compe i ions da a
and s a is ics e ec i ely, mos o hem also o e ing playe epo s ha include g aphs
such as playe p og ession, hea maps and many mo e.
Wyscou is he leade in e ms o he shee amoun o da a and he a ie y o
compe i ions and clubs co e ed in hei plans bu lack some e y in eg al unc ions
ha hei main compe i o , Scispo s, ea u e in hei plans, such as ans e alue and
playe po en ial analysis o ou s anding playe s.
In e ms o p icing, he e a e no ee al e na i es ha o e simila se ices, bu
some a e mo e expensi e han o he s. Scispo ’s app oach o an up on p icing helps
us unde s and wha alue you a e ge ing o wha you a e paying, whe eas
Wyscou ’s app oach is o e ing a e y limi ed numbe o ea u es o a ixed p ice, and
hen ge ing a p i a e, pe sonalized, p ice o he ea u es you eques .
While some o he ea u es equi ed o an e ec i e eam-planne ool a e
p esen in all hese pla o ms, such as he da a and s a is ical analysis o playe s and
compe i ions, mos lack he unc ionali y ha is key o ou scope, a eal- ime eam
planne and builde . The sho lis and eam analysis a e p esen in he wo main playe s
in his sec o , Wyscou and Scispo s, bu only he la e o e s ma ke - alue indica o s.
Ou main ocus is o expand on he eam-builde aspec s o hese pla o ms,
adding sma - ans e s, which gi e a comp ehensi e insigh in o he club’s ma ke
oppo uni ies, aking in o accoun a gi en budge and a speci ic long- e m spo ing
goal, such as building a young squad ha aims o u u e esul s and ma ke p o i o
immedia e esul s.
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2.3 Technologies
In o de o ensu e he bes possible pe o mance and i o ou ision, we
analyzed he main op ions in e ms o he de elopmen o an applica ion, which a e
summa ized in he able below.
Once we se led o web app de elopmen , as i allows c ea ing an easily
accessible applica ion ac oss a mul i ude o di e en de ices and ope a ing sys ems
wi hou equi ing downloads, we explo ed he di e en possibili ies in e ms o web
applica ion amewo k echnologies (WAF) [6], ounda ions aimed o help de elope s
build web applica ions, and he main akeaways can be seen in he able below.
WEB APP DEVELOPMENT
MOBILE APP DEVELOPMENT
De ini ion
P ocess o designing, building,
and main aining a websi e
app.
C ea ing an applica ion o use on
mobile de ices.
Technologies used
HTML, CSS, Ja aSc ip mainly
Pla o m-speci ic echnologies
Compa ibili y
Web apps can wo k on mul iple
de ices o pla o ms and on
olde ope a ing sys ems.
You need o conside he di e se ypes
o mobile de ices and ope a ing
sys ems
Implemen a ion
Requi e less pla o m-speci ic
p og amming knowledge in
o de o implemen .
Need speci ic ech s acks and
sepa a e apps o di e en OS.
Upda es
Di ec upda e o changes in he
applica ion.
Usually, you need he comme cial app
s o e app o al o any kind o upda e.
Table 2.2 - Technologies
23
2.3.1 Web F amewo k Technologies
ADVANTAGES
DISADVANTAGES
Reac [7]
Ja aSc ip amewo k.
Simpli ied Use In e ace de elopmen
wi h a decla a i e app oach.
La ge communi y and ecosys em.
Ensu es scalabili y hanks o eusable
componen s.
De elope ools like Reac De Tools [8]
o debugging.
Uses Ja aSc ip XML syn ax, his
acili a es he UI de elopmen .
High lea ning cu e o beginne s.
Requi es addi ional ooling and lib a ies
o complex ea u es like ou ing o s a e
managemen .
Vue.js [9]
E icien upda es o he use in e ace
wi h au oma ic acking o da a
changes.
Componen based a chi ec u e
acili a es code eusing and
main ainabili y.
Op ions API and Composi ion API o
de ine componen logic.
Single ile componen s ha
encapsula e logic, empla e and s yles.
Smalle communi y and ecosys em
compa ed o he o he s.
Limi ed scalabili y o applica ions.
Django [10]
Based in py hon.
Follows MVC a chi ec u e [11].
La ge communi y and documen a ion.
Simpli ied da abase in e ac ion wi h
Objec Rela ional Mapping sys em.
Au oma ic gene a ion o admin
in e ace o e icien managemen o
da abase.
Comp ehensi e se o ools ou o he
box.
Buil in secu i y measu es like he CSFR
Token [12] i o ms o p o ec apps
agains common web ulne abili ies like
c oss si e eques o ge y.
Tes ing amewo k o uni y es ing.
I s igid s uc u e may limi lexibili y.
Angula [13]
Buil -in ea u es o complex single-
page applica ions.
Code main ainabili y wi h a
componen -based a chi ec u e.
Typesc ip in eg a ion, which enhances
Need o ollow ce ain con en ions and
pa e ns o de elopmen , limi s
lexibili y.
La ge bundle size compa ed o o he
amewo ks, which makes a slowe app.
24
code quali y.
Anima ion suppo o a isually
appealing UI.
Rou ing suppo .
La ge collec ion o lib a ies and ools,
wi h an ex ensi e communi y and
documen a ion.
Table 2.3 – Web F amewo k Technologies
I is impo an o men ion he many ools and echnologies we chose and used
o manage he ele an echnical aspec s o ou p ojec . Below we desc ibe in de ail
hese s a egies and he ole hey play in he de elopmen o ou p ojec .
2.3.2 Web De elopmen
Rega ding web and mobile app de elopmen , we s udied bo h app oaches
and decided o ocus on c ea ing a web applica ion due o he abili y o each a
wide audience and lexibili y in p og amming. We p e e he e sa ili y o web
applica ions along wi h ou web de elopmen expe ience ob ained om he cou ses
we ha e a he Complu ense Uni e si y o Mad id.
Ano he aspec we ook in o conside a ion is he appea ance o ou p oduc .
We a e commi ed o p o iding a use - iendly in e ace, and being able o display
powe ul isualiza ion ools while keeping a simple look and eel ha does no
o e whelm he use is e y challenging in a mobile en i onmen . A web applica ion
allows us o unleash he ull po en ial o ou p oduc , and in he u u e, a po o a
mobile en i onmen could be conside ed i he e was enough use -demand.
To implemen ou web applica ion, we chose he Django amewo k based on
Py hon, which ollows he Model-View-Templa e (MVT) design pa e n, like he Model-
View-Con olle (MVC), Django uses a complex, modula amewo k p o ided o ou
applica ion, whe e model handles da a managemen , iew con ols, and empla es.
This p ocess acili a ed ou de elopmen and allowed us o main ain a clean and
s uc u ed code.
25
Fo he on end o ou applica ion, we ha e mixed CSS and Ja aSc ip o gi e
he use well s uc u ed, s yled, and adap i e pages. We ha e ensu ed a consis en
and in e ac i e app oach o all ou ools.
2.3.3 De elopmen En i onmen
When coding he p ojec , we used Visual S udio Code [14] as he In eg a ed
De elopmen En i onmen (IDE) [15] o choice. I s lexibili y, wide ange o ex ensions,
and dynamic use base make his code edi o a powe ul ool o de elopmen .
Addi ionally, Visual S udio Code’s na i e in eg a ion wi h Gi [16] allowed us o
e ec i ely main ain e sion con ol o ou code by using Gi Hub [17] as a emo e
eposi o y. As a eam o wo de elope s, being able o make code con ibu ions
emo ely and synch onously has been i al and has signi ican ly sped up he
de elopmen o he applica ion.
2.3.4 Collabo a ion and T acking Tools
We used JIRA [18] and Slack [19] o p ojec managemen and p ojec
acking. These pla o ms ha e allowed us o o ganize ou ac i i ies, assign asks
pe iodically, and ack p ojec p og ess in de ail, as well as ins an messaging. The
whole p ojec since Oc obe has been b oken down in o 2-week blocks wi h each o
he di e en asks classi ied in o di e en modules, which we e lagged acco ding o
hei comple ion s a us.
Toge he wi h he use o he ins an messaging ea u e in eg a ed in Slack, and
o he messaging pla o ms such as Wha sApp [20], we used Google Mee [21] o
eam mee ings, which allowed us o main ain e ec i e communica ion h oughou
he de elopmen o he p ojec , especially in a emo e wo k en i onmen . We also
used Google Docs [22] and Google D i e [23] o collabo a e on w i ing all
documen a ion and sha ing o he iles.
32
3.3.2 Ac i i y Diag ams and S uc u ed Na u al Language
1. Playe Subsys em
● Basic Sea ch
Figu e 3.2 – Basic Sea ch AD
Iden i ie
UC1
Use case name
Basic Sea ch
Ac o s
Use , Sys em
Desc ip ion
Use sea ches playe s and he ones whose name, club
o league ma ches he que y a e displayed
P econdi ion
Playe da abase up o da e.
No mal Sequence
1. Use en e s some ex on he box and clicks he
“Sea ch” bu on.
2. The sys em looks o ma ches on he playe ’s
names, club o league.
3. Resul s a e displayed.
33
Pos condi ion
Playe da abase up o da e.
Excep ions
S ep 3: I he e a e no playe ma ches, he use will be
in o med.
Table 3.1 – Basic Sea ch SNL
● Playe P o ile
Figu e 3.3 – Playe P o ile AD
Iden i ie
UC2
Use case name
Playe P o ile
Ac o s
Use
Desc ip ion
Re ie e and display in-dep h a ibu es and s a is ics o
a playe 's p o ile, including s eng hs, weaknesses.
P econdi ion
Playe p o ile exis s in he da abase.
No mal
Sequence
1. Use accesses h ough any alid way o a playe ’s
p o ile.
2. The sys em e ches and compiles basic playe
in o ma ion such as hei age, club, posi ions as
well as hei image.
3. Sys em displays he in o ma ion.
34
Pos condi ion
Use s a e in o med abou he selec ed playe 's
in o ma ion.
Excep ions
3. Once he in o ma ion is displayed, he use has wo
op ional ac ions:
3a: The use can click on one o he
playe ’s posi ions, which will make he sys em
c ea e ad anced da a isualiza ion g aphs wi h
hei s a is ics, as well as calcula ing hei
Sma Sco e o ha posi ion.
3b: The use can selec one o hei exis ing
Squads o add he playe o hem.
Table 3.2 – Playe P o ile SNL
● Ad anced Sea ch
Figu e 3.4 – Ad anced Sea ch AD
Iden i ie
UC3
Use case name
Ad anced Sea ch
Ac o s
Use , Sys em
Desc ip ion
Fil e playe s based on desi ed cha ac e is ics such as
playe in o ma ion, physical a ibu es, and in-pi ch
s a is ics.
P econdi ion
Playe da abase is a ailable.
35
No mal
Sequence
1. The sys em displays a se o il e s and posi ions.
2. Use can selec hose il e s and posi ions, hen
clicks he “Sea ch” bu on.
3. Sys em il e s all he playe s acco ding o he
selec ed me ics and displays hem.
Pos condi ion
Use sees a lis o playe s ha ma ch hei desi ed
cha ac e is ics.
Excep ions
S ep 3: I no esul s a e ound, he use will be in o med.
Table 3.3 – Ad anced Sea ch SNL
● T ans e Value Helpe
Figu e 3.5 - T ans e Value Helpe AD
Iden i ie
UC4
Use case name
T ans e alue helpe
Ac o s
Use , Sys em
Desc ip ion
Es ima e a playe 's ans e ee based on a ious
cha ac e is ics.
P econdi ion
Playe in o ma ion and con ac de ails a e a ailable.
36
No mal
Sequence
1. Use p o ides playe cha ac e is ics, league, club,
and con ac de ails.
2. Sys em calcula es an es ima ed ans e ee.
3. Sys em compa es he es ima e wi h
T ans e ma k 's ma ke alue o alida ion.
4. Sys em p o ides he use wi h he es ima ed
ans e ee.
Pos condi ion
Use ecei es an es ima ed ans e ee o he speci ied
playe .
Excep ions
Table 3.4 – T ans e Value Helpe SNL
2. Analysis Subsys em
● Squad Builde
Figu e 3.6 – Squad Builde AD
Iden i ie
UC5
Use case name
Squad Builde
37
Ac o s
Use , Sys em
Desc ip ion
Analyze an exis ing eam squad, p o iding eedback on
imp o emen s and playe ecommenda ions.
P econdi ion
Team squad in o ma ion is a ailable.
No mal
Sequence
1. Use impo s an exis ing eam squad.
2. Use clicks on he desi ed posi ions on he ield,
playe s ha play he e a e highligh ed, and he
use can choose hem and add hem o he
selec ed ele en.
3. When ele en playe s ha e been selec ed, he
use p esses he “Analyze” bu on.
4. Sys em p o ides eedback on each o he
selec ed playe s, indica ing hei s eng hs and
weaknesses.
5. Below-a e age playe s can be eplaced i he
use clicks he “Replace” bu on, which will
p omp he sys em o look o playe s ha imp o e
he medioc e ones. The use can swap hem ou
and eplace he weak links o he squad
Pos condi ion
Use ecei es eedback on hei squad and can imp o e
i .
Excep ions
S ep 2: i he use desi es o, hey can emo e he
selec ed playe s by clicking on he “x” icon nex o hei
name on he ield.
S ep 3: i he e a e no exac ly ele en playe s, he use
will be in o med and asked o esize hei selec ed
ele en.
Table 3.5 - Squad Builde SNL
38
● Sma Sco e
Figu e 3.7 – Sma Sco e AD
Iden i ie
UC6
Use case name
Sma Sco e
Ac o s
Sys em
Desc ip ion
Analyze a playe and p o ide a nume ic e alua ion om
1 o 99.
P econdi ion
Playe in o ma ion a ailable.
No mal
Sequence
1. Playe in o ma ion is loaded.
2. The sys em checks i he e is any Fu u eScope
in o ma ion p o ided and e ie es he
pa ame e s.
3. The sys em pe o ms he e alua ion algo i hm.
4. The sys em e u ns a nume ic e alua ion.
Pos condi ion
The sys em p o ides a nume ic g ade o he playe .
Excep ions
S ep 2: i he e is no de ined in o ma ion o he
Fu u eScope, he de aul pa ame e s will be applied.
Table 3.6 - Sma Sco e SNL
39
● Recommended Signings
Figu e 3.8 – Recommended Signings AD
Iden i ie
UC7
Use case name
Recommended Signings
Ac o s
Use , Sys em
Desc ip ion
P o ide use s wi h ecommended playe signings based
on playe p e e ences and s a is ical alues.
P econdi ion
Playe da abase and ans e alue es ima es a e
a ailable.
No mal
Sequence
1. Use s access he ecommended signings sec ion.
2. Use s choose he ype o playe hey a e looking
o .
3. The sys em il e s ou he playe s ha do no mee
he desi ed cha ac e is ics.
4. Sys em compu es he Sma Sco e o he
emaining playe s.
40
5. Sys em displays he bes op ions as
ecommended signings o he use .
Pos condi ion
Use ecei es a lis o up o 30 ecommended signings
wi h hei Sma Sco e.
Excep ions
S ep 2- I is no manda o y o add all he il e s o he
playe s.
S ep 3 - I can be he case ha no playe s mee he
desi ed condi ions. In ha case, he use will be
in o med, and hey can modi y he il e s.
Table 3.7 – Recommended Signings SNL
3. Use Managemen Subsys em
● Sign Up
Figu e 3.9 – Sign Up AD
Iden i ie
UC8
Use case name
Sign Up
Ac o s
Use
41
Desc ip ion
C ea e an accoun wi h alid c eden ials p o ided by
he use
P econdi ion
No duplica e use IDs
No mal
Sequence
1. Use p o ides c eden ials.
2. Use ID uniqueness is e i ied.
3. Passwo d s eng h is e i ied.
4. Accoun is c ea ed.
5. Log in
Pos condi ion
No duplica e use IDs
Excep ions
S ep 2: i he use ID is al eady p esen in he da abase,
he use will be in o med.
S ep 3: is he passwo d is no s ong enough, he use will
be in o med.
Table 3.8 – Sign Up SNL
● Log In
Figu e 3.10 – Log In AD
Iden i ie
UC9
Use case name
Log In
Ac o s
Use
Desc ip ion
Check ha he c eden ials en e ed by he use a e alid
48
Figu e 4.1 – PMS Class Diag am
Fo he Analysis Subsys em, as shown in Figu e 4.2, we ha e used he colo
pale e p e iously men ioned, and again choosing an abs ac ep esen a ion o he
o he wo subsys ems.
Figu e 4.2 – AS Class Diag am
49
Fo he inal subsys em, he Use Managemen Subsys em, we main ain he
s ylis ic decisions o he ep esen a ion o i s class diag am, which is displayed in Figu e
4.3.
Figu e 4.3 – UMS Class Diag am
4.2 Da ase S uc u e
Designing he s uc u e o he da ase o his applica ion is a c ucial s ep in he
de elopmen o he p ojec , as i ensu es da a consis ency and a manageable se o
in o ma ion. The ma e ial o he applica ion can be classi ied in o 7 in e connec ed
da a models. Below, we de ail hem and hei ole in he sys em:
● Playe : in his model ind in o ma ion and s a is ics abou each o he mo e han
12.000 playe s p esen in ou applica ion. A ibu es include playe name, age,
na ionali y, and a ious pe o mance me ics.
50
● Posi ion: as playe s can play in mo e han one posi ion, he Posi ion model is
going o be a ield associa ed wi h he Playe model. This allows mo e lexibili y
and he implemen a ion o obus playe analysis.
● Squad: his model is associa ed wi h he Squad Builde unc ionali y, and each
o hese da a ypes is going o con ain a lis o playe s and a squad name.
● Sho lis : he same way Squad is associa ed wi h he Squad Builde unc ionali y;
Sho lis is ela ed o he Recommended Signings ea u e o he Analysis
Subsys em.
● League: his is an auxilia y da a model ha con ains he names o he leagues
in ou da ase and he coun y associa ed wi h hem. This model is used by he
Use and Analysis subsys em, as i is in ol ed in he Sma Sco e calcula ion and
he Fu u eScope se ings.
● Use P o ile: e y common in web applica ions, he Use P o ile model handles
he use da abase and hei se ings and sa ed elemen s.
4.3 In e ace Mockup
In his phase we made choices o ensu e ha ou applica ion ollows a use -
cen ic app oach, p o iding an in ui i e use expe ience. The key design p inciples
ha ou applica ion ollows a e:
1. Sideba na iga ion: ou in e ace should ea u e a sideba ha houses he
p ima y ools, di iding hem in o ca ego ies ha ease b owsing ou applica ion.
2. Top ba : he main pu pose o ha ing a op ba in ou applica ion is o
complemen he sideba , p o iding a seconda y na iga ion elemen . He e,
use s can ind he ea u es ela ed o use au hen ica ion and o he accoun -
ela ed unc ionali y. Fu he mo e, a sea ch box is p o ided, whe e he Basic
Sea ch desc ibed in he Playe Managemen Subsys em in Chap e 3 can be
pe o med.
3. Responsi e Design: as desc ibed p e iously, a non-nego iable equi emen was
ha ou applica ion mus adap o a wide ange o de ices, web b owse s and
sc een sizes. This p inciple ensu es a consis en and op imized use expe ience.
51
4. Consis en B anding and S yling: h oughou he in e ace, we main ain a
consis en colo pale e, ypog aphy, and iconog aphy. By adhe ing o he
same s ylis ic choices, we boos use amilia iza ion wi h ou applica ion.
The deli e able om his phase was a mockup o p o o ype o he web
applica ion’s in e ace, c ea ed using he Can a [35] so wa e ool, an online isual
sui e and empla e edi o . The design choices and p inciples p e iously men ioned
a e embodied in Figu e 4.4 and will se e as he bluep in o he s ylis ic decisions in
he implemen a ion phase o he p ojec .
Figu e 4.4 – In e ace Mockup
4.4 Technological Scope
As an in oduc ion o he chap e , we will desc ibe he a chi ec u e o he
applica ion a a high-le el. In Figu e 4.5 we ha e a desc ip i e g aphic ep esen a ion
o he a chi ec u e.
52
Figu e 4.5 – A chi ec u e o he Applica ion
As desc ibed in he igu e, he use will in e ac wi h he applica ion h ough i s
in e ace, coded in high le el languages such as HTML, Ja aSc ip and CSS. By
in e ac ing wi h he in e ace, he use will be able o communica e wi h he
applica ion’s logic, p og ammed in Py hon and Ja aSc ip , which will wo k alongside
he da abase, ile sys em and algo i hmic backbone o he applica ion.
53
Chap e 5 - Implemen a ion
This phase in ol es coding he applica ion, which in ol ed ansla ing he
unc ional equi emen s in o p og amming languages. In ou case, we used he
Django F amewo k, which ollows he model- empla e- iews (MTV) a chi ec u al
pa e n and in ol es he use o p og amming languages such as HTML, CSS and
Py hon.
The chosen me hodology was especially impo an o his s age, as
subdi iding he de elopmen in o wo-week blocks, wi h mee ings in be ween,
allowed us o keep a cons an wo k low, clea ly de ined objec i es o each sp in and
a cons an in lux o eedback and discussion abou he decisions made.
The i s week o implemen a ion was dedica ed o he c ea ion o he web
applica ion’s basic p o o ype: a simple page whe e he unc ionali y can be
deployed as i is de eloped. This in ol ed c ea ing a simple in e ace acco ding o
he decisions aken in he design s age and in oducing a educed e sion o he
playe da ase , in o de o es he i s pieces o unc ionali y wi h a limi ed amoun o
in o ma ion.
The nex weeks in ol ed he comple ion o wo o he main ea u es o he
Playe Managemen Subsys em, ad anced sea ch, and he playe p o ile. Fo his
s age, he in e ace was g ea ly upg aded, as he i s ad anced da a isualiza ion
elemen s we e in oduced in o he applica ion. The implemen a ion o he ad anced
sea ch ea u e was challenging, bu i helped us unde s and he in icacies o wo king
wi h he da ase while mixing di e en p og amming languages such as Py hon,
Ja aSc ip , and HTML.
The nex mon h o de elopmen , om mid-Janua y o he end o Feb ua y, was
dedica ed o wo o he main ea u es o ou web applica ion, he Squad Builde ool
and he Sma Sco e calcula ion algo i hms. These wo componen s o he Analysis
54
Subsys em posed a g ea challenge as hey in ol e complex ope a ions and
complica ed calcula ions, bu once we mas e ed hem, o he obs acles we e no as
kno y as be o e.
In Figu e 5.1, an example o one o he many algo i hms in ol ed in Sma Sco e
calcula ion is displayed, his one is used o ob ain an adjus men ac o o he sco e
when weighing playe s es ima ed ans e alue and he ans e budge p o ided by
he use .
Figu e 5.1 – Budge Adjus men Fac o
In Figu e 5.2, ano he example o he calcula ions made in he p ocess o
e alua ing playe s h ough he Sma Sco e alue is shown. To calcula e he ac o
ela ed o a playe ’s age, we a e going o be using he Fu u eScope se ings chosen
by he use . In his case, when selec ing long- e m success (G ow h Fac o = 2), he
55
algo i hm places mo e alue in he playe ’s age, gi ing mo e ex eme age sco e
ac o s o e y young o e y old playe s.
Figu e 5.2 – Age Adjus men Fac o
The culmina ing e o s o he implemen a ion s age we e dedica ed o he
de elopmen o he ecommended signings ool o he Analysis Subsys em, as well as
he Fu u eScope se ings ela ed o he Use Managemen Subsys em and inal weaks
o he CSS and HTML code ela ed o he isual aspec s o he web applica ion’s
in e ace.
The inal deli e ables o his s age we e a de ini i e web applica ion, a Use ’s
Manual, and a P og amme ’s Manual, which a e included in he appendixes o his
documen .
56
Chap e 6 - Tes ing
A e he de elopmen o he code and he manuals, igo ous es ing and
quali y assu ance p ocedu es we e conduc ed o ensu e ha he so wa e me he
speci ied equi emen s and cons ain s. We ha e conduc ed bo h uni es s and
in eg a ion es s o co e all code o ou applica ion.
We ha e ollowed he es ing guidelines de ined in So wa e Tes ing and
Quali y Assu ance [36], o ensu e ha his p ocess is done e icien ly and mee s he
quali y equi emen s posed by hese es ing s anda ds.
Uni es ing consis s o es ing indi idual modules and componen s o he
sys em, alida ing he beha io o he unc ions ha a e included in he code. On he
o he hand, in eg a ion es ing is he p ocess o e i ying he in e ac ions be ween
di e en pa s o he sys em as a uni ied g oup.
6.1 Uni es
To co e as many es cases as possible, we ha e used a combina ion o wo
es ing echniques:
● Black-Box es ing: implies es ing he unc ionali y o he p og am wi hou
p io knowledge o he in e nal wo kings o he sys em, jus he inbound
and ou bound pa ame e s o a unc ion.
● Whi e-Box es ing: equi es comple e knowledge o he sys em ha is
being es ed.
Fo he es ing o ou web applica ion, we ha e mainly used equi alence and
asse ion o check he beha io o he p og am in di e en scena ios. As de ined by
he a o emen ioned es ing and quali y assu ance guidelines, equi alence class
pa i ioning is used in cases whe e he inpu domain is oo la ge o all i s inpu s o be
used as es inpu s. Fo example, o es ing he Use subsys em, we ha e used his
57
echnique o c ea e equi alence classes o he login p ocess o a use , whe he he
c eden ials a e alid, o hey a e no .
An example o he use o whi e-box es ing, also known as s uc u al es ing,
can be ound in he alida ion o he sys em’s connec ion o he T ans e ma k API.
The ocus in his pa icula case is on he da a low and con ol low, ha is, he logic
behind he da a e ie al and p ocessing and e o handling mechanisms.
6.2 In eg a ion es
Once he modules o he applica ion ha e been indi idually es ed, in he
p ocess known as uni es ing, he s abili y o he sys em as an ensemble mus be
e i ied. The main objec i e o in eg a ion es ing is o ensu e he co ec ness o he
communica ion be ween he di e en modules ha make up he applica ion and
ha e been uni - es ed.
The e exis a ious me hods o conduc in eg a ion es s: Big Bang, Top-bo om,
Bo om- op and Sandwich. Due o he size o he sys em, we ha e disca ded Bing
Bang, because i in ol es in eg a ing all sys em componen s a he same ime. In ou
case, we ha e used he Top-bo om model, which begins wi h high le el modules and
in eg a es low le el modules p og essi ely, opposi e o Bo om op ha begins wi h
low le el modules. Sandwich in eg a ion ep esen s a midpoin be ween op-bo om
and bo om op.
Fo ins ance, in his quali y assu ance p ocess we ha e es ed he
ecommended signings unc ionali y co esponding o he Analysis subsys em. This ool
in ol es communica ion be ween di e en modules: Sma Sco e calcula ion, playe
sea ching wi h cons ain s in he da ase , he use o he Fu u eScope se ings, e c.
64
7.1.5 E o Es ima ion
The inal s ep o his p ocess consis s o he calcula ion o an e o es ima e,
measu ed in pe son-days. The o mula used o ge his es ima e is he ollowing:
E o Es ima e = (Adjus ed Func ion Poin Coun / Deli e y Ra e) * Days pe pe son-mon h
• The Adjus ed Func ion Poin Coun (AFP) was calcula ed p e iously (AFP = 173)
• The Deli e y Ra e (DR) is he es ima ed Func ion Poin s ha can be deli e ed
by a pe son in a mon h and a e measu ed in Func ion Poin s pe pe son-mon h.
In his p ojec , we ha e es ablished ha DR = 18 FPs/pe son-mon h.
• Days pe pe son-mon h (DPM) e e s o he con e sion a e o pe son-mon hs
o e o o pe son-days o e o , ha is, he numbe o wo king days o a pe son
in a mon h. Fo he es ima ion o ou applica ion, DPM = 17,5 days pe mon h.
Figu e 7.5 – E o Es ima e
The E o Es ima e o he implemen a ion o he p ojec is 168 pe son-days.
7.2 Planning
The es ima ion o he imeline o he de elopmen o his p ojec ha e been
ob ained by using he p ojec managemen so wa e ool P ojec Lib e [42]. This open-
sou ce so wa e has been used o gene a e a Gan cha o ou p ojec , which is
included below in Figu e 7.6.
65
Figu e 7.6 – Planning Gan Cha
The main akeaways d awn om he cha a e ha mos o he e o s ha e
been dedica ed o he Implemen a ion s age, which expanded om he mon hs o
Decembe o he beginning o Ap il.
Figu e 7.7 – Dependency Cha
7.3 Resou ces
The de elopmen eam o his p ojec consis s o ou membe s, on one hand,
Gallego and Mo eno, in cha ge o he de elopmen o he applica ion as well as
w i ing e e y piece o documen a ion, and wo ad iso s, p o esso s Elena Gómez and
José Ignacio Requeno.
To illus a e he esou ce/ ask assignmen o his p ojec , we a e going o use
he ollowing able, which conside s he main ac i i ies ha make up he p ojec .
66
Ac i i y
Con ibu o
P ojec Managemen
I án Gallego
Pablo Mo eno
Counseling, Consul ing
Elena Gómez
José Ignacio Requeno
Analysis
I án Gallego
Pablo Mo eno
Design
I án Gallego
Pablo Mo eno
Coding
I án Gallego
Pablo Mo eno
Tes ing
I án Gallego
Pablo Mo eno
Documen ing
I án Gallego
Pablo Mo eno
Table 7.2 – Resou ce Alloca ion
In e ms o inancial esou ces, he only capi al in es ed in his p ojec was
des ined o he pu chase o a copy o Foo ball Manage 2024, which was used o he
objec i e o ob aining he da abase o he applica ion.
7.4 Risk Managemen
In so wa e de elopmen , assessing he possible ci cums ances o e en s ha
may hinde he p ojec ’s success is a undamen al pa o minimizing hei po en ial
nega i e consequences. In his chap e , we will iden i y which a e hese
ci cums ances and assess hei impo ance and p o ide s a egies o minimize hei
impac .
67
7.4.1 Risk Iden i ica ion and Ca ego iza ion
Technical isks
● Dependency on ex e nal APIs: eliance on an ex e nal API o ge he playe ’s
T ans e ma k alua ion, his could pose a isk i he API expe iences down ime
o becomes una ailable.
● Compa ibili y issues: some b owse s o de ices may cause compa ibili y issues
due o a ia ion in se ings, ende ing o speci ica ions.
● Da a secu i y: isks associa ed wi h da a secu i y include unau ho ized access,
ulne abili ies in he sys em o da a b eaches.
Resou ce isks
● Limi ed de elopmen esou ces: cons ain he p ojec imeline and quali y o
deli e ables.
● In as uc u e limi a ions: he chosen echnologies and in as uc u e may lead
o pe o mance issues o subop imal use expe ience.
Func ional isks
● Incomple e unc ionali y: he applica ion may ace isks ela ed o incomple e
o inconsis en unc ionali y, compa ed o hei desc ip ion in he p ojec ’s
equi emen s.
● Use in e ace sho comings: poo usabili y, lack o esponsi eness o con using
na iga ion may a ec use ’s sa is ac ion and adop ion o he p oduc .
Ope a ional isks
● Sys em main enance: changes o he da abase, image olde o agmen s o
he code may equi e down ime o dis up no mal ope a ions.
68
Managemen isks
● Communica ion challenges: poo communica ion among eam membe s
could lead o misunde s andings, con lic s, o delays.
● Scope c eep: in he case ha new ea u es o equi emen s a e in oduced
du ing he p ojec de elopmen phase, scope c eep may occu , leading o
delays o changes in cons ain s.
● Poo ly de ined scope: issues may a ise i he scope has no been well de ined
o i he de elopmen p ocess is no clea .
Quali y isks
● Tes ing limi a ions: inadequa e es ing co e age o ine ec i e s a egies may
esul in unde ec ed de ec s, bugs, o usabili y issues in he inal p oduc .
● Insu icien documen a ion: a lack o documen a ion o low-quali y one may
c ea e issues ha hinde a obus quali y assu ance p ocess.
Ex e nal isks
● Ma ke changes: changes in consume needs, p e e ences o he compe i i e
landscape may impac on he p ojec ’s success.
7.4.2 Risk Analysis and Mi iga ion
Only when we comp ehend and assess he impo ance o he p e iously
men ioned isks, we a e able o ackle hem and mi iga e hem.
To do his, he isks mus be analyzed, aking in o conside a ion he likelihood o
hem occu ing and he impac hey would ha e on he p ojec i hey we e o
appea , pe o ming a quali a i e analysis and gi ing hei nega i e impac a nume ic
g ade anging om 1 o 25.
69
Fu he mo e, mi iga ion s a egies mus be de ined, explaining wha ac ions a e
aken o minimize o comple ely elimina e he nega i e impac s o hese
ci cums ances o e en s, aking in o accoun he p io i y de ined p e iously.
Figu e 7.8 – Risk P io i y Scale
Using Mic oso Excel, we ha e c ea ed wo ables. The i s one is depic ed in
Figu e 7.8 and desc ibes he scale used o iden i ying he isks’ p io i y acco ding o
he p obabili y o occu ence and impac , and he second one, Figu e 7.9, includes
a desc ip ion o he impac , p io i y le el and mi iga ion s a egies o each o he isks.
70
This is he main eason why he p e ious e alua ion o isks has been aken in o
conside a ion in each o he s ages o de elopmen o his p ojec , oge he wi h he
pe inen moni o ing and con ol o hese isks.
Figu e 7.9 – Risk E alua ion
71
Chap e 8 - P ojec Con ol and Moni o ing
8.1 Change Con ol, Moni o ing and Ve i ica ion
The p ojec has been de eloped using Gi Hub as a e sion con ol ool, ha ing
a join eposi o y in which each o us coded in ou own b anch, and he consis ency
o he code was ensu ed h ough pushing, pulling, and me ging b anches om he
Gi Hub eposi o y.
To moni o he p og ess o he p ojec and he s a us o he asks co esponding
o he biweekly block, we ha e used a Ji a Boa d. In he Ji a So wa e ool, a p ojec
can be c ea ed, and by using i s buil -in ch onog am, backlog and boa d ea u es,
we we e able o e ec i ely ollow p ojec p og ess. Fo each wo-week e o we had
a boa d wi h he asks ha we e se as objec i es o he pe iod, which we e classi ied
unde di e en modules and gi en a s a us ag acco ding o hei comple ion
si ua ion. Using his so wa e allowed us o always accoun o he asks ha needed
o be done in ha pe iod, and he abili y o assign asks o a use pe mi ed seamless
collabo a ion be ween he eam membe s.
Figu e 8.1 – Ji a Boa d
72
Finally, in ou biweekly mee ings, he e i ica ion o he asks was done oge he
wi h ou u o s. This is a way o ensu ing ha he p ojec is de eloping in he igh pa h,
and i mis akes o possible enhancemen s a e ound o ques ions a e posed, hey a e
quickly and e ec i ely ackled. These mee ings we e held ei he in pe son, in he
acul y, emo ely, h ough he Google Mee pla o m, o as a mix u e o he wo,
depending on he a ailabili y o he membe s o he p ojec .
8.2 Di icul ies Found
Holding he de elopmen o his p ojec o high s anda ds has posed a
challenge in each o he s ages o he a ai .
In he i s s age, analysis, he main obs acles ha we ound we e ha he
exis ing pla o ms in he ma ke we e ex emely sec e i e and he me ic abou hei
modus ope andi, and we had li le in o ma ion abou he echnologies hey used o
he way hey we e implemen ed. Fu he mo e, when ponde ing wha echnologies
we e sui able o he ision ha we had o ou p ojec , we we e equi ed o in es iga e
and adop nume ous concep s and ideas we we e un amilia wi h.
Secondly, de ining he equi emen s and ga he ing he cons ain s o hold ou
p ojec o he highes s anda d was edious, especially conside ing ha he
knowledge ega ding hese p ocedu es was deeply bu ied in ou memo ies.
The implemen a ion s age was clea ly he bumpies one. Being he one ha
ook he longes ime and e o , we we e inding new challenges e e y single day.
Fi s , we we e no expe s using he Django amewo k, so i ook some ge ing used o
all i s in icacies and peculia i ies. The ea ly days o his s age we e dedica ed o
ha ing a wo king web applica ion, which we hen could use as a backbone o hen
implemen he ea u es a a ime.
73
Ha ing a wo king da abase was a challenge. S anda dizing o ma s o each
o he ields ook some discussion among he eam, and deciding wha o do when
some o he ields we e una ailable also posed a challenge. The bigges deba e a
hose momen s was he size o he da abase: we wan ed o ha e as many playe s
and as much in o ma ion abou hem as possible, bu wi hou comp omising he
pe o mance o he applica ion, and inding a balance be ween hose wo ook
some ime.
Ano he issue we ound was displaying some isualiza ion ools and ha ing
hem be dynamically esized acco ding o he use ’s sc een size. The CSS and
Ja aSc ip code o hese ypes o unc ionali ies is no ha d, howe e , inding he igh
se ings was a ma e o a lo o ial and e o .
New challenges came when we had o implemen he “Ge Recommended
Signings” ea u e. The algo i hms o assess he quali y o each playe ook way oo
long, as he applica ion had o pe o m a lo o logical ope a ions o each indi idual
playe on he da abase (as p e iously men ioned, his numbe is upwa ds o 12.000).
The a e age u na ound ime o hese ope a ions was a ound i e minu es, which is
no wha was speci ied in he Pe o mance Requi emen s. To ackle his p oblem, we
added some p elimina y il e s o his unc ionali y and modi ied he o iginal
pe o mance equi emen s. By il e ing p eemp i ely, he playe s by posi ional p o ile
( o example, including playe s ha play in any o he mid ielde posi ions) and
beha io al a che ype ( hei plays yle, o example, c ea i e mid ielde s), as well as
hei p e e ed oo , we we e able o p eselec a se o playe s ha ha e ou s anding
me ics, o hen apply he g ading and selec ion algo i hms o only hose playe s.
While i is s ill possible o ge ecommenda ions wi hou selec ing hese il e s, i is no
ecommended, and he pe o mance equi emen s only speci y he expec ed
u na ound ime when applying hem.
80
Fo he design s age, I was esponsible o ans o ming he documen
co esponding o he da ase o ou applica ion ha I án Gallego gene a ed om
he Foo ball Manage 2024 ideo game, in o a CSV ile ha ou pla o m was going
o use, as well as educed e sions ha we e going o be used in ea lie e sions o he
applica ion du ing he de elopmen p ocess o unc ionali y es ing pu poses.
In his s age I was also asked wi h he c ea ion o a mockup o he in e ace o
he applica ion. Fo he c ea ion o his p o o ype, I cap u ed he ideas we had
ag eed on du ing he analysis s age as well as he p inciples de ined du ing he weeks
alloca ed o he design o he p ojec and po ayed hem in a digi al ende .
Wi h he documen a ion and o he byp oduc s o he analysis and design
s ages, we we e eady o en e he mos edious phase o he so wa e de elopmen
p ocess, he implemen a ion, wi h clea and concise guidelines.
Fi s ly, I was esponsible o he c ea ion o he amewo k, ha means
gene a ing he necessa y iles and documen s o ou Django applica ion o ha e a
ounda ion on o which we we e able o deploy he unc ionali ies ela ed o he
applica ion.
My subsequen e o s we e dedica ed o implemen ing se e al elemen s o
he Playe Managemen Subsys em, namely, he basic sea ch and he p o ile o he
playe s. Using he mos educed e sion o he da ase s we had c ea ed in he design
phase, I was able o ha e a wo king basic sea ch ba ha displayed playe s ha
ma ched wi h he sea ch que y and hen I c ea ed a basic playe p o ile, ex ac ing
he a ibu es om each o he playe s in he da abase and displaying he basic ones.
The challenging pa o he Playe Managemen Subsys em was gene a ing he
g aphs and o he isualiza ion ools ela ed o he ad anced s a is ics unc ionali y.
81
This in ol ed wo king wi h di e en p og amming languages and c ea ing unc ions
and algo i hms o a ibu e compa ison, display, and ca ego iza ion.
F om he Analysis Subsys em, I wo ked closely wi h I án Gallego o c ea e he
squad builde ool, which con ains di e en elemen s such as analysis algo i hms,
selec ion ools, da a isualiza ion and use managemen . Pe sonally, I ound his o be
one o he mos demanding asks o he p ojec , especially conside ing ha we we e
beginning o become amilia wi h he s uc u e o ou applica ion and disco e ing
he in icacies o he echnology we had chosen o i .
My ocus shi ed owa ds he unc ionali ies ela ed o he Use Managemen
Subsys em as soon as he p e iously men ioned ool was implemen ed. While I closely
collabo a ed wi h I án Gallego o he Fu u eScope se ings, I was mainly esponsible
o hese unc ionali ies due o my p e ious expe ience wi h simila a ai s.
I c ea ed he code ela ed o use c eden ials managemen , sign up, login and
o he aspec s o use accoun managemen , which was no especially complica ed,
bu equi ed a lo o wo k o ensu e ha he secu i y equi emen s we e me . Dealing
wi h use ’s squads and sho lis s was also a key aspec o he e o s o hese weeks, as
was hei in eg a ion in o o he pa s o he applica ion ( o example implemen ing he
sho lis ing o sugges ed playe s in he ecommended signings ool).
Fo he las s age o he p ojec , I was a he wheel o he c ea ion and
e alua ion o he es ing applica ions. Wi h some help om my eamma e and a lo
o cons an wo k, we we e able o gua an ee ha 100% o he code was es ed a e
he inaliza ion o his phase.
Finally, I helped I án wi h his commi men o inishing all o he pe inen
documen a ion ela ed o he p ojec , including manuals and o he elemen s ha
needed o be done.
82
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86
APPENDIXES
Appendix A - P og amme ’s Manual
The objec i e o his manual is o p o ide he basics abou ou p og am so ha
any de elope can adap , modi y, o imp o e he code o ou applica ion. The main
objec i es o his documen a e ha any in e es ed eade s can:
1. Unde s and wha p og amming languages, lib a ies and add-ons a e needed
o modi y and execu e he code.
2. Ins all any o he a o emen ioned equi emen s in o hei de elopmen
en i onmen .
3. Comp ehend he s uc u e o he applica ion.
4. Unde s and how he code can be modi ied o amend he changes in oduced
by a hi d pa y.
5. Run he modi ied e sion o he applica ion.
Requi emen s
Ou web applica ion is based on he Django web applica ion amewo k,
pa icula ly, using e sion 5.0.1, which can be ins alled om hei Downloads page
[44].
Django is a high-le el web amewo k based on he combina ion o se e al
p og amming languages. In ou p ojec , he ollowing languages ha e been used:
- HTML
- CSS
- Ja aSc ip
- Py hon
The i s h ee languages do no equi e any ins alla ion, bu in o de o compile
Py hon p og ams, a alid e sion o i mus be ins alled. As ou applica ion uses he
5.0.1 e sion o Django, which only suppo s Py hon e sions 3.10, 3.11 and 3.12, one
87
o hese has o be ins alled, howe e , we encou age he de elope s o ge he la es
e sion o Py hon 3.12 om hei Downloads page [45], which was he one we used
o he de elopmen o he applica ion.
The applica ion is published on a Gi Hub eposi o y, so i is essen ial ha he
local machine has ins alled Gi , which can be done om hei Downloads page [46].
Py hon Lib a ies
While he Django F amewo k akes ca e o mos o he Py hon lib a ies we ha e
used in he de elopmen o he p ojec , he e a e some ha do need o be ins alled
on he clien ’s en i onmen o be able o modi y he en i e y o he p ojec .
Fi s ly, he Django-ex ensions lib a y mus be ins alled. Django-ex ensions
is a collec ion o cus om ex ensions o he Django F amewo k, which can be ins alled
by ollowing he guide on hei Ins uc ions page [47]. The pu pose o hese ex ensions
in ou p ojec is o be able o impo a di e en da abase. In /sma sco e/impo .py
one can change he sou ce ile o he applica ion’s da abase, and a e making he
pe inen changes, he de elope would need o un he ollowing command inside
he p ojec ’s di ec o y:
py manage.py unsc ip sma sco e.impo
The second module he de elope would need o ins all is he py es
amewo k, which can be done by ollowing he ins uc ions in hei Ge S a ed page
[48]. This module is used o pe o m uni a y es s on he applica ion, and hey can be
ound unde /sma sco e/ es s.
88
S uc u e o he Applica ion
The en i e y o he p ojec is con ained in he same gi eposi o y, and as
p e iously men ioned, i is s uc u ed acco ding o Django’s F amewo k Model-View-
Con olle (MVC) a chi ec u e, which ha monizes he di e en componen s and
allows a de elope - iendly en i onmen . In his Chap e we a e going o expand on
each o he subcomponen s o he applica ion, which we ha e di ided in o 6
ca ego ies.
P ojec Di ec o y
The P ojec Di ec o y is he nucleus o he applica ion, con aining he ools o
un, manage and mig a e i . I s main ile is /manage.py, which can be loca ed in he
oo di ec o y o he applica ion and o he iles a e p esen unde he / g olde .
Applica ion Di ec o y
When we men ion he Applica ion Di ec o y, we a e e e ing o he iles ha
de ine he beha io and unc ionali y o he applica ion. They a e p esen in he
/sma sco e di ec o y, and hey handle he logic o he web applica ion. I a
de elope needs o in oduce changes o he p ojec , he mos likely place o hese
changes is going o be one o he iles p esen he e.
Templa es
Unde he subca ego y o Templa es, we can ind he use - acing laye o he
applica ion. The iles p esen in he /sma sco e/ empla es olde a e w i en using he
HTML language and con ain he pages he use is going o see when using he web
applica ion.
89
S a ic
The S a ic subca ego y is en isioned o con ain he addi ional iles ha he web
applica ion is going o need o o e he bes use expe ience. Unde
/sma sco e/s a ic we can ind di e en ypes o S a ic componen s:
● Ja aSc ip Con en : p esen unde /sma sco e/s a ic/js_con en , hese iles
de ine addi ional unc ionali y o he HTML pages p esen in he Templa es
subca ego y. The Ja aSc ip code ound in his olde o en se es as a ool o
p o ide ex a unc ionali y o he use - acing laye o he applica ion o o
communica e his laye wi h he Applica ion Di ec o y.
● S yling Con en : p esen unde /sma sco e/s a ic/s yle.cs, hese documen s
speci y he p esen a ion o he in e ace o he applica ion o he use .
● Mul imedia Con en : iles such as images, on s and o he UI elemen s can be
ound unde /sma sco e/s a ic, pa icula ly, in he img, images and on s
olde s. In hese di ec o ies con en such as playe ’s images, coun ies’ lags
and o he icons is loca ed.
Da abase
This subca ego y consis s o he da abase iles o he applica ion. Cu en ly,
he da a is ob ained om a cs documen and a e impo ing i o he Django
F amewo k, i is p esen as /db.sqli e3. This ile con ains all he ele an in o ma ion
ela ed o he applica ion, ha is, he playe s and hei s a is ics and he use s and
hei sa ed in o ma ion (squads, sho lis s, se ings, e c.).
Tes s
The Tes s ca ego y consis s o he code ela ed o he e alua ion and he
inspec ion o he unc ionali y o he web applica ion. The iles ela ed o es ing can
be ound in he /sma sco e/ es s di ec o y.
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Sideba
The sideba con ains d opdown menus which he use can in e ac wi h by
ho e ing he mouse o e . The main ools o he applica ion a e ound inside one o
he ca ego ies o he sideba .
Figu e B.5 – Sideba Tools
97
Figu e B.6 – Sideba Lib a y
Use Se ings
A “Se ings” bu on can be ound on he sideba , which will di ec he use o
ha page, whe e he in o ma ion ela ed o he accoun can be upda ed.
98
Figu e B.7 – Use Se ings
Basic and Ad anced Sea ch
The e a e wo di e en ypes o sea ch que ies ha can be pe o med in ou
applica ion:
● Basic Sea ch: using he sea ch ba p esen a he na iga ion ba ( op o he
in e ace). Use ’s que y will be ma ched wi h e e y playe ’s name, club, and
league.
Figu e B.8 – Basic Sea ch
Figu e B.9 – Basic Sea ch Resul s
99
● Ad anced Sea ch: p esen unde he “Tools” ca ego y on he sideba . The e is
a oo ball ield image whe e he use can choose he posi ions hey wan he
il e ed playe s o play in. The use can also add il e s ela ed o playe s
a ibu es and ma ch s a is ics by clicking on he “Add Fil e ” bu on and
selec ing be ween he op ions p esen ed on he d opdown menus.
Figu e B.10 – Ad anced Sea ch
Figu e B.11 - Ad anced Sea ch Add Fil e
100
Figu e B.12 - Ad anced Sea ch Que y
Figu e B.13 - Ad anced Sea ch Resul s
Playe P o ile
The e a e mul iple ways o eaching a playe ’s p o ile, one o hem being by
sea ching (as explained p e iously) and clicking on he playe ’s name in he “Sea ch
Resul s” page.
101
In a playe ’s p o ile we can ind basic in o ma ion abou he playe , oge he
wi h he posi ions whe e hey a e able o play. When selec ing one o hese posi ions,
a g aph compa ing he playe ’s ma chday s a is ics o he a e age o o he playe s
in ha posi ion will show up, as well as a summa y o hose s a is ics and he playe ’s
Sma Sco e o he selec ed posi ion.
Fu he mo e, i he use is logged in and has p e iously c ea ed a Squad, hey
can add he playe o he squad.
Figu e B.14 – Playe P o ile
Figu e B.15 – Playe P o ile A ibu es
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Figu e B.16 – Playe P o ile S a is ics
C ea ing a Squad
The i s ime he use clicks on he “My Squads” sec ion o he sideba , unde
“Lib a y”, he page will show up emp y, le ing he use c ea e new squads.
A e adding playe s o he c ea ed squads, he use is able o edi he c ea ed
squads (changing hei name o emo ing playe s om hem) o emo ing squads
om hei lib a y.
Figu e B.17 – C ea e Squad
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Figu e B.18 – Squad Name
Figu e B.19 – My Squads
Figu e B.20 – Add o Squad
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Figu e B.21 – Edi Squad
Squad Builde
The Squad Builde ool, ound in he sideba , equi es ha he use has c ea ed
a squad p io o he access o his page. He e, he use will be able o selec hei
squad o choice.
Once you ha e selec ed which one he use wan s o wo k wi h, hey a e able
o add playe s by selec ing a posi ion and choosing any o he playe s ha a e able
o play he e. They can be emo ed by clicking on he “x” on he op igh co ne o
hei image.
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Once 11 playe s a e selec ed on he ield, he squad can be analyzed by
clicking he co esponding bu on. This will p omp he sys em o compa e each o he
playe ’s s a s on he selec ed posi ion agains he a e age alues, p o iding an insigh
on he pe o mance o e e y selec ed playe .
I a playe has below-a e age s a is ics, i will le he use ind a eplacemen
playe , by displaying a lis o playe s ha will imp o e he squad, as well as de ailed
isualiza ion ools ha help illus a e he compa ison.
Whene e he use eels ha hey ha e ound he pe ec imp o emen , hey
can click he “Replace” bu on, con i m he ac ion and au oma ically he imp o ed
playe will eplace he p e ious op ion.
Figu e B.22 – Squad Builde Selec Squad
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Glossa y
The pu pose o his sec ion is o help he use unde s and each o he
s a is ics and a ibu es o he playe s.
● Name: playe ’s name.
● Na ionali y: playe ’s ep esen ed coun y.
● In e na ional_ma ch: numbe o o icial in e na ional ma ches played.
● Club: cu en playe s’ club.
● League: he league he playe plays in.
● Pos: lis o posi ions he playe can play a .
● P e _ oo : p e e ed oo .
● Age: playe ’s age.
● Heigh : playe ’s heigh in cm.
● Weigh: playe ’s weigh in kg.
● Sala y: yea ly sala y in Eu os.
● End_con ac : da e hei cu en con ac expi es.
● S a e ma ch: numbe o games played as a s a e .
● Res_ma ch: numbe o games playe as a bench playe .
● Min: numbe o minu es played.
● Goal: numbe o goals.
● Asis: numbe o assis s.
● xG: expec ed goals.
● Gol_90: goals pe 90 minu es.
● Asis_90: assis s pe 90 minu es.
● Goal_allowed: goals allowed as a goalkeepe .
● Clean_shee : numbe o clean shee s.
● S _ a : sa e a e o e 100.
● xS _ a : expec ed sa e a e o e 100.
● Pen_sa ed_ a : penal y sa ed a e o e 100.
● Faga: ouls agains .
● Fcomm: ouls made.
● Yel: yellow ca ds ecei ed.
● Red: ed ca ds ecei ed.
● Dis _90: dis ance co e ed pe 90 minu es.
● Key_ ck_90: key ackles pe 90 minu es.
● Key_hd _90: key heade s pe 90 minu es.
● Blocks_90: blocks pe 90 minu es.
● Cl _90: clea ances pe 90 minu es.
● In _90: in e cep ions pe 90 minu es.
● Hd _ a : heade s won a e o e 100.
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● Tackles_ a : ackles won a e o e 100.
● Gl_mis ake: mis akes leading o goals.
● Pass_ a : passes comple ed a e o e 100.
● P _pass_90: p og essi e passes a e o e 100.
● Key_pass_90: key passes pe 90 minu es.
● C _c_90: c osses c ea ed pe 90 minu es.
● C _c_acc: c osses accu acy o e 100.
● Ch_c_90: chances c ea ed pe 90 minu es.
● D b_90: d ibbles pe 90 minu es.
● Poss_los _90: possession los pe 90 minu es.
● Sho _ a : sho a e o e 100.
● Con _ a : con e sion a e o e 100.
● Do sal: playe ’s shi numbe .
● Coun y_league: coun y o he playe ’s league.
● ma ke _ alue: playe ’s es ima ed ma ke alue.