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Understanding crowdsourcing projects: A review on the key
design elements of a crowdsourcing initiative
Rea Karachiwalla | Felix Pinkow
Institute of Technology and Management,
Technische Universität Berlin, Berlin, Germany
Correspondence
Rea Karachiwalla, Institute of Technology and
Management, Technische Universität Berlin,
Straße des 17. Juni 135, 10623 Berlin,
Germany.
Crowdsourcing has gained considerable traction over the past decade and has
emerged as a powerful tool in the innovation process of organizations. Given its
growing significance in practice, a profound understanding of the concept is crucial.
The goal of this study is to develop a comprehensive understanding of designing
crowdsourcing projects for innovation by identifying and analyzing critical design
elements of crowdsourcing contests. Through synthesizing the principles of the social
exchange theory and absorptive capacity, this study provides a novel conceptual
configuration that accounts for both the attraction of solvers and the ability of the
crowdsourcer to capture value from crowdsourcing contests. Therefore, this paper
adopts a morphological approach to structure the four dimensions, namely, (i) task,
(ii) crowd, (iii) platform and (iv) crowdsourcer, into a conceptual framework to present
an integrated overview of the various crowdsourcing design options. The morpholog-
ical analysis allows the possibility of identifying relevant interdependencies between
design elements, based on the goals of the problem to be crowdsourced. In doing so,
the paper aims to enrich the extant literature by providing a comprehensive overview
of crowdsourcing and to serve as a blueprint for practitioners to make more informed
decisions when designing and executing crowdsourcing projects.
KEYWORDS
absorptive capacity, crowdsourcing contest, crowdsourcing design, morphological framework,
open innovation, social exchange theory, systematic literature review
1|INTRODUCTION
Innovations are considered a cornerstone of achieving and
maintaining competitive advantage (Salomo et al., 2008). However,
the ways how organizations innovate experienced fundamental
changes in the last two decades. Enkel et al. (2009) highlight that
many organizations are compelled to shift their focus from exclusive
internal research and development (R&D) to cooperation with
external partners. This understanding is rooted in the open innovation
paradigm coined by Chesbrough (2003). The concept of open innova-
tion assumes that knowledge is widely distributed, and organizations
seeking external knowledge for their own innovation purposes engage
in open innovation practices (Bogers & West, 2012; Chesbrough &
Bogers, 2014). Chesbrough and Bogers (2014) thereby explicitly high-
light that the rise of the Internet contributes to an ongoing paradigm
shift in innovation.
The emergence of Web 2.0 has enabled enterprises, people and
societies across the globe to connect and collaborate easily
(Vukovic, 2009; Zhao & Zhu, 2014b). In this context, crowdsourcing has
emerged as an effective problem-solving approach, attracting firms to
tap into a global pool of expertise, knowledge and creativity at substan-
tially lower costs (Afuah & Tucci, 2012; Boudreau & Lakhani, 2013;
Received: 14 June 2020 Revised: 14 May 2021 Accepted: 21 June 2021
DOI: 10.1111/caim.12454
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium,
provided the original work is properly cited.
© 2021 The Authors. Creativity and Innovation Management published by John Wiley & Sons Ltd.
Creat Innov Manag. 2021;30:563584. wileyonlinelibrary.com/journal/caim 563
Brabham, 2008; Jeppesen & Lakhani, 2010; Vukovic, 2009). Over the
past decade, many organizations have benefited from crowdsourcing-
based business models to solve internal problems, adapt to rapidly
evolving customer needs, shorten product lifecycles and increase overall
innovation efficiency (Brabham, 2008; Kohler, 2015).
Since the term was first coined by Howe (2006), crowdsourcing
has emerged as a complex, multidisciplinary concept with applications
in a wide variety of domains, including computer science, public
health, disaster and crisis management, information technology, engi-
neering, business and management (Afuah & Tucci, 2012;
Brabham, 2008, 2009; Gao et al., 2011; Hossain, 2015).
Crowdsourcing for innovation primarily refers to innovation contests,
also called tournament-based crowdsourcing or broadcast search
(Afuah & Tucci, 2012; Boudreau & Lakhani, 2013; Terwiesch &
Xu, 2008). Innovation contests are typically used to solve innovative,
challenging or creative problems in the form of an open call to large
network of potential contributors (Afuah & Tucci, 2012; Blohm
et al., 2018; Boudreau & Lakhani, 2013; Jeppesen & Lakhani, 2010). In
such contests, contributors self-select into participating and compete
with each other to generate the best solution(s). Consequently, the
best solution(s) is awarded by the seeking firm, typically in the form of
monetary awards (Afuah & Tucci, 2012; Blohm et al., 2018). The pri-
mary essence of such contests lies in mobilizing knowledge and exper-
tise that is otherwise distributed among the crowd to obtain novel
solutions beyond the traditional boundaries of an organization (Blohm
et al., 2013).
Despite the widespread adoption of crowdsourcing and the
many advantages it offers, there are many managerial challenges in
running crowdsourcing contests, and consequently, many companies
do not use the crowd effectively (Boudreau & Lakhani, 2013). In
particular, managers are concerned about executing crowdsourcing
challenges at reasonable costs that deliver appropriate solutions,
which are ultimately implementable in their organizations
(Acar, 2019; Afuah & Tucci, 2012; Boudreau & Lakhani, 2013).
Addressing these managerial challenges, the plethora of literature on
crowdsourcing concerns two central aspects. On the one hand, a
crowdsourcer must motivate the crowd to develop solutions
(Acar, 2019; Zhao & Zhu, 2014a; Zheng et al., 2011), and on the
other hand, the crowdsourcing firm must ensure that it can imple-
ment and capture value from the crowdsourced solutions (Blohm
et al., 2013; Ghezzi et al., 2018).
Therefore, when setting up and planning a crowdsourcing initia-
tive, crowdsourcing firms must consider these two central aspects,
which requires crowdsourcing managers to make informed decisions
that account for both aspects. In the course of this study, we define
decisions that relate to both crowd motivation or engagement and
capturing value as design-related decisions. The scope of the design
of a crowdsourcing challenge thus refers to the complete set of deci-
sions managers must address when designing a crowdsourcing con-
test. In this context, crowdsourcing research often focuses on
individual crowdsourcing design elements, such as the motivation of
crowd members (Leimeister et al., 2009; Zhao & Zhu, 2014a), task
design (Nakatsu et al., 2014; Zheng et al., 2011) and communication
and feedback mechanisms (Camacho et al., 2019; Piezunka &
Dahlander, 2019; Schäfer et al., 2017). However, these studies have
primarily focused on addressing single or specific design elements,
without developing an integrated picture of the overall crowdsourcing
system. As a result, there is still a lack of standardization for designing
crowdsourcing projects, and a conceptual framework representing the
important elements has yet to be established (Neto & Santos, 2018;
Zheng et al., 2011). Amrollahi (2015, p. 2) also points out that the
crowdsourcing literature lacks a comprehensive guideline through
which practitioners can initiate and manage their crowdsourcing pro-
jects. As emphasized in the context of innovation contests by
Adamczyk et al. (2012), the design of a contest must be tailored for its
individual purpose. As such, from a practical standpoint, it is crucial to
have a comprehensive and standardized blueprint, which allows
to efficiently address the elaborated managerial challenges when
setting up crowdsourcing contests.
The central research question derived from this gap in crowdsourcing
literature therefore is: Which decisions must crowdsourcing managers
take during the design process of a crowdsourcing initiative in order
to both motivate the crowd to develop solutions and ensure that the
solutions can be implemented and provide value to the
crowdsourcing firm? In particular, what are the attributes that man-
agers can choose from within these design-related decisions? In con-
sideration of the two central managerial challenges, attracting the
crowd and capturing value from crowdsourced solutions, we seek to
answer this call for research through synthesizing existing research
on crowdsourcing design. This paper is organized as follows. First,
we elaborate on two major theoretical considerations that conceptu-
ally relate to the derived managerial challenges and that outline the
central dimensions along which design-related decisions must be
taken. To identify the concrete design-related decisions, we con-
ducted a systematic literature review in order to capture a compre-
hensive overview of the current state of research in the field of
crowdsourcing. As a result, a decision-centric overview of design
elements for crowdsourcing contests for innovation is developed and
discussed, and promising avenues for future research based on the
findings are presented.
2|CONCEPTUAL BACKGROUND
2.1 |Defining crowdsourcing contests for
innovations
As proposed originally by Howe (2006), the underlying premise of
crowdsourcing is that an organization outsources a task to a large,
undefined external group of individuals in the form of an open call. In
the context of crowdsourcing for innovation, the crowd typically
solves problems through creating prototypes, contributing ideas
in ideation contests or developing intellectual property for
crowdsourcing firms. Therefore, the individual solvers who decide to
develop a solution compete with each other. Since its emergence,
research on crowdsourcing has identified a range of elements defining
564 KARACHIWALLA AND PINKOW
the process of crowdsourcing for innovations. A common denomina-
tor in the vast majority of crowdsourcing literature is that the
crowdsourcing environment encompasses four distinct dimensions
that Hosseini et al. (2014) classify as the four fundamental pillars
of crowdsourcing: the crowdsourcing firm, the crowdsourced task, the
crowd and the system or platform used to connect the crowd and the
crowdsourcing firm (e.g. Afuah & Tucci, 2012; Brabham, 2008, 2009;
Estellés-Arolas & González-Ladr
on-de-Guevara, 2012; Kazman &
Chen, 2009; Pedersen et al., 2013; Vukovic, 2009).
Assuming this classification of the crowdsourcing environment,
many of the characteristics of crowdsourcing challenges that have
already been identified in extant crowdsourcing literature can be sub-
sumed under these four pillars, or dimensions, of crowdsourcing. For
instance, the task dimension includes certain characteristics such as
the task specificity and the degree of idea elaboration (Leimeister
et al., 2009) or the task definition (Blohm et al., 2018). The
crowdsourcing firm is characterized, for instance, by factors contribut-
ing to the quality assurance concerning the received solutions (Blohm
et al., 2018) or how firms evaluate the submitted ideas from the
crowd (Muhdi et al., 2011). The crowd, in turn, can be characterized
by the type of target group the crowdsourcer seeks to address
(Leimeister et al., 2009), which determines the specific skills and
knowledge the crowd requires to develop solutions (Blohm
et al., 2018). Against this backdrop, the four fundamental pillars of
crowdsourcing are considered a robust classification of the
crowdsourcing environment, encompassing four distinct dimensions
that allow to clearly distinguish and categorize a vast majority of more
specific characteristics of crowdsourcing. In the following, we will use
these four dimensions to derive their linkage to the stated two central
managerial challenges for conducting crowdsourcing challenges.
2.2 |Motivating and encouraging the crowd
The fundamental mechanism that enables successful crowdsourcing
initiatives is the participation of individual crowd members. Therefore,
crowdsourcing firms must convince the crowd to develop solutions by
conveying the task to be solved through a suitable platform. Thus, the
crowdsourcing firm and the solvers engage in an exchange process
the solvers put effort into developing solutions and expect to receive
rewards for their efforts. This exchange process reflects the basic
notion of the social exchange theory introduced by Blau (1964). The
exchange process hereby refers to voluntary actions of individuals
that are motivated by the returns they are expected to bring and
typically do in fact bring from others(Blau, 1964, p. 91). In a
crowdsourcing context, potential solvers screen the task provided by
the crowdsourcing firm and evaluate both the expected benefits and
the related costs.
In fact, previous research on crowdsourcing participation primarily
focuses on factors motivating the crowd to participate. Individuals
may be motivated to develop solutions based on intrinsic
motives such as altruism, working on an interesting project, being
creative or demonstrating their skills (Afuah & Tucci, 2012;
Garcia Martinez, 2017; Schäper et al., 2021). These intrinsic motiva-
tors illustrate that crowdsourcing is not exclusively an economic rela-
tionship and exchange process (Allon & Babich, 2020). Solvers may
enjoy the very process of developing solutions merely based on the
required creativity and the individual autonomy to solve the given prob-
lems (Garcia Martinez, 2017). Although intrinsic motivation plays a cen-
tral role for crowdsourcing participation, crowdsourcing firms also offer
extrinsic motivation by providing monetary rewards for the best
solution(s) (Afuah & Tucci, 2012). Solvers who provide solutions hence
provide knowledge and ideas in return for an expected outcome, which
can be either monetary or non-monetary (Afuah & Tucci, 2012). Ye and
Kankanhalli (2017) acknowledge the central role of motivators for the
crowd to engage in this exchange process but highlight the lack of
research on possible deterrents of participation and thus introduce the
social exchange perspective to the context of crowdsourcing. More spe-
cifically, individuals who develop solutions also face costs in terms of
required time and effort. Ultimately, individuals only engage in develop-
ing solutions when they expect a positive net reward from a cost
benefit analysis (Ye & Kankanhalli, 2017), which is reflecting the central
notion of the social exchange theory (Blau, 1964).
Therefore, the description of the task to be crowdsourced pro-
vides the relevant information for solvers to create solutions and con-
veys potential motivators and costs. This constitutes the central
interdependence required for a social exchange processthe outcome
(the solutions developed by the crowd) depends on both (i) the
crowdsourcing firm through providing a sufficiently detailed task
description and defining solution requirements and (ii) the knowledge
and skills of the crowd to interpret the task and to develop solutions.
This interdependence is a fundamental requirement of social
exchange (Cropanzano & Mitchell, 2005). We build on the argumenta-
tion provided by Ye and Kankanhalli (2017) and seek to identify the
factors in a crowdsourcing contest that determine the benefits and
costs of the participating solvers that must be considered during the
design phase of a crowdsourcing campaign. In particular, this high-
lights that the crowdsourced task must be sufficiently delineated in
order to provide adequate information to potential solvers. Applying
the social exchange perspective further emphasizes that managers
must not only take extrinsic motivators, in terms of monetary awards,
into consideration but must also deliberately determine which poten-
tial intrinsic motivation, and which costs, the task description conveys
to the crowd. This theoretical perspective thereby captures and
motivates three of the fundamental pillars of crowdsourcing that are
the communication of the crowdsourced task, which provides
the required information for the costbenefit analysis, and thus
conveys motivational and cost factors to the crowd through a chosen
crowdsourcing platform.
2.3 |Capturing value from crowdsourced ideas
and solutions
Besides the elements that support attracting potential solvers to
develop solutions, firms must also take into account that the
KARACHIWALLA AND PINKOW 565
crowdsourced solutions ultimately should provide value to the
firm (Cappa et al., 2019). Malone et al. (2010) raise the central
question of why crowdsourcers engage in crowdsourcing projects
in the first place, emphasizing the need to define how solutions
can eventually be utilized to provide value. Recent crowdsourcing
research therefore increasingly focuses on the absorptive capacity
of organizations in the context of crowdsourcing (e.g. Afuah &
Tucci, 2012; Boons & Stam, 2019; Gassenheimer et al., 2013; Ruiz
et al., 2020).
In its core, absorptive capacity relates to an organization's ability
to recognize the value of external information, the assimilation of said
value and the implementation and application to commercial ends
(Cohen & Levinthal, 1990). In the context of crowdsourcing, absorp-
tive capacities can include the platform that is used to connect the
crowdsourcer and the crowd, filtering processes that enable
the crowdsourcer to exclude weak solutions quickly, establishing
information exchange processes between the crowd and the
crowdsourcer and attracting a critical mass of contributors (Blohm
et al., 2013). Furthermore, gaining crowdsourcing experience and
thereby creating knowledge on how to conduct crowdsourcing pro-
jects ultimately can positively affect the absorptive capability for
future crowdsourcing projects and knowledge exchange processes
(Pollok et al., 2019b).
These approaches to build absorptive capacities to capture
value from crowdsourcing demonstrate that this is primarily the
task of the crowdsourcing firm. Given the solutions provided by
the crowd are contingent on the description of the crowdsourcing
task, the crowdsourcer can already account for creating absorptive
capacities during the design phase of a crowdsourcing contest. As
such, defining certain success metrics to evaluate solutions (Ford
et al., 2015), estimating the costs of required resources such as
personnel (Muhdi et al., 2011) and deliberate risk management (Liu,
Xia, Zhang, & Wang, 2016) can positively contribute to
crowdsourcing success. These exemplary issues facilitate to receive
solutions that ultimately can provide value to the crowdsourcing
firm. We hereby emphasize the importance of the early design
phase of a crowdsourcing contest to determine whether a firm can
benefit from the received solutions. Moreover, this consideration
goes beyond the scope of the introduced exchange process
between the crowd and the crowdsourcer. Crowdsourcing firms
have to determine internal organizational factors that are not
directly linked or perceived by the crowd, but that contribute to
the ability to capture value. For instance, firms must determine the
internal costs of executing a crowdsourcing campaign and subse-
quently determine whether the expected benefits of the solutions
exceed the internal costs. This costbenefit analysis is a prerequi-
site for firms to ultimately capture value from crowdsourcing. This
second theoretical perspective relates to two of the mentioned
pillars of crowdsourcing, which are the crowd, in terms of decisions
related to which type of crowd to attract, and the crowdsourcing
firm, in terms of internal organizational capacities that enable the
firm to capture value.
2.4 |Theoretical framework and contributions
Although these distinct theoretical perspectives, the social
exchange theory and absorptive capacity, have been investigated
separately in the context of crowdsourcing, we aim to integrate
these perspectives from both a theoretical and practical point of
view. On the one hand, this integration allows to provide design-
related implications for crowdsourcing managers to make more
informed decisions when designing and executing crowdsourcing
projects for innovation by offering a decision-centric blueprint for
crowdsourcing challenge design. On the other hand, the synthesis
of the different theoretical perspectivessocial exchange theory
and absorptive capacityconstitutes a novel conceptual approach
in crowdsourcing literature. As indicated above, only this integra-
tive perspective allows to address all four fundamental dimensions
of crowdsourcing and thereby captures the two main challenges
for crowdsourcing managers to attract and motivate the crowd and
capture value from crowdsourcing.
Amidst the plethora of literature on crowdsourcing, this con-
ceptual paper is positioned in the context of crowdsourcing con-
tests for innovation. As Hosseini et al. (2014) elaborate on a
general perspective on the four dimensions of crowdsourcing, their
categorization seeks to maintain a rather multidisciplinary perspec-
tive. With this paper, we refine and enhance the conceptual under-
standing of crowdsourcing contests, adopting the perspective of
the crowdsourcing firm. The central contribution of this perspective
to the extant literature is twofold. First, the elaboration of design-
related decisions along the four crowdsourcing dimensions
contributes to a unitary understanding of the process of designing
a crowdsourcing contest. Future research can thus benefit from
this refined understanding as further insights on crowdsourcing can
be clearly positioned within this framework, resulting in more
coherent research designs. Second, the novel conceptual approach
emphasizes that in order to advance our understanding of
crowdsourcing for innovation, research results must be discussed in
the context of all four dimensions. As Ghezzi et al. (2018) outline,
there is still need for further research on both the mechanisms
that allow firms to effectively integrate solvers ideas and practices
that enable firms to increase solver participation through intrinsic
and extrinsic motivational factors. While investigating factors that
impact the extrinsic or intrinsic motivation of the crowd, not
relating these factors to the ability of firms to effectively utilize
the crowd to create value, or vice versa, fails to address
fundamental managerial concerns. This paper therefore provides a
groundwork for discussing specific findings in the broader context
of the crowdsourcing environment. Furthermore, by adopting a
decision-centric approach to conceptualize crowdsourcing project
design, this paper highlights the overall design space opportunities
available to firms engaging in crowdsourcing for innovation.
Because planning and framing a crowdsourcing contest is rather
cost intensive, it is of particular importance to cautiously define all
fundamental aspects and decision to be taken (Paik et al., 2020).
566 KARACHIWALLA AND PINKOW
This study, therefore, contributes to this central managerial
challenge by providing an integrative overview on the different
possible campaign configurations for a crowdsourcing initiative.
3|RESEARCH METHODOLOGY
Building on the four pillars of crowdsourcing proposed by Hosseini
et al. (2014), we review existing literature and broadly classify previ-
ous research into the following four dimensions: (i) the task to be
crowdsourced, (ii) the crowd, (iii) the platform and (iv) the
crowdsourcer. Next, individual design elements corresponding to each
of the four dimensions are extracted and analysed. The introduced
theoretical background provides further guidance to structure the
reviewed literature. Against this backdrop, for example, the motiva-
tion of the crowd to participate in a crowdsourcing initiative could be
intrinsic, extrinsic or both. In order to consolidate the findings from
the literature, a morphological framework considering the different
design elements is proposed. The morphological approach accommo-
dates multiple alternative configurations because it allows the possi-
bility of choosing different combinations of attributes for each design
element.
This paper uses a systematic literature review as the research
method to identify and analyse the different design elements of a
crowdsourcing project. A systematic literature review is a structured
analysis of previous work done in a field by evaluating and assimilating
extant research using a concept-centric approach (Webster &
Watson, 2002). Because prior research has explored individual, spe-
cific elements of a crowdsourcing project, a systematic literature
review is an appropriate research method for extracting and synthe-
sizing the literature to develop a comprehensive overview of a given
field of research. We followed the four essential stages of a system-
atic literature review, namely, (i) plan the review, (ii) conduct search,
(iii) extract data and (iv) report results, as proposed by Okoli and
Schabram (2010).
3.1 |Systematic review
The first stage of a systematic literature review is to meticulously
plan the research strategy. This comprises defining the research
questions to be addressed and outlining the search strategy,
including identifying appropriate databases, defining search terms
and setting selection criteria for the search. As discussed in the
previous section, the goal of this paper is to develop a profound
conceptual understanding of crowdsourcing projects by answering
the central research question which key elements of a
crowdsourcing project can be identified in consideration of a holis-
tic perspective on crowdsourcing contests for innovations. In
particular, this study aims to develop a comprehensive overview of
all aspects that need to be considered when designing a
crowdsourcing contest.
3.1.1 | Databases
As a preliminary step, suitable databases for the search process were
selected. EBSCO Business Source Complete is a leading scholarly
business database, with content from over 10,000 well-established
academic journals. Because the focal point of this paper is to better
understand crowdsourcing projects in the business context, this data-
base seemed appropriate. As a second source, the Web of Science
database was selected because of its breadth of interdisciplinary
research literature from over 30,000 peer-reviewed scientific journals.
As a third source, the ABI/Inform was used, because it offers a pleth-
ora of research literature on business trends, corporate strategy and
management theory, which are relevant for this paper.
3.1.2 | Search terms
In order to get a complete overview of prior work done in the field,
we intentionally chose broad keywords. Because this study focuses
on exploring crowdsourcing in the context of sourcing innovations,
the search terms included crowdsourc* or crowd sourc* restricted to
business and management literature. This restriction was made in
order to exclude other forms of crowdsourcing, such as
crowdsourcing for software engineering, and to account for the scope
of this study considering the focus on crowdsourcing contests for
innovation. In line with Snyder (2019), we developed predefined
criteria to determine which articles to include in the final analysis from
the initial pool of articles that have been identified through searching
for the keywords. These criteria include (i) articles that focus on
crowdsourcing in the business or management context (not NGOs,
social context or non-business organizations), (ii) articles that focus on
crowdsourcing innovation contests, (iii) articles that must include
design elements of the crowdsourcing concept, (iv) primary focus on
articles from high-quality academic journals (peer-reviewed),
(v) articles within the time frame 2006 (when the term was first
coined) until 2019 and (vi) articles written in English.
3.1.3 | Conduct search
As a preliminary step, the keywords crowdsourc* and crowd sourc*
were used in all three selected databases, applying the following first-
level criteria: articles published in the time frame January 2006 and
April 2021 and articles published in English. This resulted in a total
population of 22,178 results. A broad search was intentionally con-
ducted at first in order to generate a wide range of results and to get
an overview of prior work done in the field. Because this study
focuses on understanding crowdsourcing projects in the business and
management context specifically, the search was narrowed down by
applying the following second-level criteria: articles focused on
crowdsourcing in the business or management fields and articles pub-
lished in academic or scholarly journals. In doing so, the population of
KARACHIWALLA AND PINKOW 567
articles was reduced to 1,859 articles. The significant reduction in
articles shows that there has been comparatively little crowdsourcing
research in the business and management context. As a final step, the
following third-level criteria were applied: articles that focus particu-
larly on innovation contests or tournament-based crowdsourcing and
articles that include at least one dimension or design element. During
this step, the relevance of the articles was determined by reading the
abstract, introduction and conclusion and in some cases by examining
the paper. Our search resulted in a total of 94 articles that we
identified as eligible for further review, which is accordingly illustrated
in Table 1.
After removing duplicates, a total of 55 articles were left. In order
to identify additional relevant articles, a backward and forward search
was conducted (Webster & Watson, 2002). In this step, relevant
conference papers were additionally included. This yielded another
11 journal and conference articles, resulting in a final pool of 66 articles.
3.2 |Data extraction
In this stage, data were extracted from the final pool of articles to
identify the different elements of a crowdsourcing initiative. Building
on the four pillars of crowdsourcingproposed by Hosseini
et al. (2014), the existing literature was first classified and coded into
the following four fundamental dimensions of crowdsourcing: (i) the
task to be crowdsourced, (ii) the crowd, (iii) the crowdsourcer and
(iv) the platform. For each of the articles, the main findings
and corresponding design elements were recorded.
Because the four selected dimensions are relatively broad and
contain multiple elements within them (for instance, the task
dimension includes different elements such task delineation, task
modularity and task granularity), many articles address more than one
dimension. It is worth pointing out that a relatively permissive
approach was adopted when classifying the literature, meaning that
even articles that vaguely related to any crowdsourcing design ele-
ments were initially considered. The purpose in doing so was to
ensure that the review took into account different findings previously
suggested in the literature in order to develop a comprehensive and
cohesive picture of the key design elements of crowdsourcing.
3.3 |Descriptive results
Including the final pool of 66 articles, Figure 1 illustrates the number
of publications per year as a result of the systematic literature search.
The distribution shows that the number of studies related specifically
to crowdsourcing contests for innovation is relatively low, in contrast
to the literature in the crowdsourcing field in general. In the first years
since the coined was termed, most studies focused on exploring the
general crowdsourcing concept and its potential applications in other
fields. However, in the past few years, there have been an increasing
number of publications per year with regard to crowdsourcing con-
tests, which indicates the growing relevance of crowdsourcing for
innovation in the business and management context.
As previously mentioned, the articles in the final pool were
coded based on the four fundamental dimensions of crowdsourcing.
Papers that dwelled upon any of the design elements corresponding
to the four dimensions were included. For each of the selected
articles, the main findings and corresponding design elements were
recorded.
FIGURE 1 Publications per year
(journal and conference articles)
TABLE 1 Database search results
Database First-level criteria Second-level criteria Third-level criteria
Business Source Complete 3,811 802 38
Web of Science 10,813 477 32
ABI/Inform 7,554 580 24
Total 22,178 1,859 94
568 KARACHIWALLA AND PINKOW
Consistent with prior research, the results show that the task to
be crowdsourced is one of the most critical factors influencing the
overall success of crowdsourcing projects (Afuah & Tucci, 2012;
Blohm et al., 2018; Ghezzi et al., 2018; Gillier et al., 2018; Nakatsu
et al., 2014; Zheng et al., 2011). As the nature and complexity of the
task has a significant impact on elements in the other dimensions such
as crowd participation, incentive design and intellectual property
mechanisms, effective task design is crucial for crowdsourcing pro-
jects. The results of the literature review also demonstrate that the
crowdsourcer dimension is highly important for the success of
crowdsourcing contests. Because the crowdsourcer is responsible for
initiating and operating the project, several key decisions need to be
made, for instance, how to manage risk, allocate resources and evalu-
ate and implement crowdsourced ideas. From the crowd perspective,
the success of any crowdsourcing project largely depends on the
knowledge and diversity, motivation and size of the crowd. Therefore,
crowdsourcing firms must consider the characteristics of the crowd
when designing a crowdsourcing project. The platform dimension
seems to have received relatively less attention. However some prior
studies point out that the decision to set up an own platform versus
contract an intermediary is an important decision for crowdsourcing
firms (Ford et al., 2015; Thuan et al., 2016).
4|LITERATURE SYNTHESIS AND
ANALYSIS
In this section, the results of the literature review are presented and
discussed. The first subsection essentially summarizes prior work
related to design elements for innovation contests. Subsequently, the
individual design elements are analysed and discussed in more detail.
4.1 |Literature synthesis
A concept-centric approach is used to present a summary of the rele-
vant findings (Webster & Watson, 2002). More specifically, Table 2
maps the various design elements identified in the literature to the
four fundamental dimensions as guided by the introduced theoretical
background. As previously mentioned, articles that explicitly dwelled
upon any of the design elements corresponding to the four dimen-
sions were coded and included in the context of this study. In the con-
cept matrix below, studies corresponding to each of the design
elements are also highlighted. In total, 20 design elements were
extracted.
4.2 |Literature analysis
4.2.1 | Task
The task or problem to be crowdsourced is one of the most important
aspects of a crowdsourcing initiative. The task is usually the first point
of contact between the crowdsourcer and the crowd, based on which
solvers decide to self-select into participating or not (Afuah &
Tucci, 2012; Steils & Hanine, 2016). Based on an analysis of prior liter-
ature, seven essential design elements related to the task dimension
are identified, and their relevance for the design phase is illustrated in
Table 3.
Task delineation
The delineation of a task refers to how well the crowdsourced prob-
lem is described and formulated (Afuah & Tucci, 2012). A well-
articulated problem statement is one of the most fundamental steps
in the crowdsourcing process. Prior research suggests that the formu-
lation of the problem statement has a direct impact on the quality of
the solutions received (Allahbakhsh et al., 2013; Gillier et al., 2018;
Hetmank, 2013; Jespersen, 2018; Lee et al., 2015; Thuan et al., 2016).
Well-delineated problems are easier to understand and interpret, but
on the other hand, problems that are not clearly described can
increase the chances of being misinterpreted (Afuah & Tucci, 2012;
Muhdi et al., 2011; Natalicchio et al., 2017; Schenk & Guittard, 2011).
In order to formulate a well-delineated problem statement, the follow-
ing characteristics should be considered in more detail.
Task specificity
Task specificity refers to the scope of the problem to be solved. It
could range from highly specific tasks to open-ended tasks for which
no particular problem solving approach or solution is known
(Jespersen, 2018; Leimeister et al., 2009; Nakatsu et al., 2014; Ren
et al., 2021). Jespersen (2018) argues that highly specific tasks reduce
the solution space and often lead to an incremental nature of solu-
tions submitted. On the other hand, unstructured, open-ended tasks
foster creativity and could lead to the discovery of new knowledge. In
particular, tasks with a rather broad scope may attract more solvers
but in turn lead to higher firm efforts considering the evaluation of a
more heterogeneous pool of solutions (Christensen & Karlsson, 2019).
The specificity of the task reflects whether the company searches
for solutions that are localor distantfrom its exiting knowledge
base (Afuah & Tucci, 2012; Jespersen, 2018). For instance, if a com-
pany searches for improvements to an existing technology, it is con-
ducting a local search, but on the other hand, if a company is
searching for new technologies that it is unfamiliar with, it is con-
ducting a distant search (Afuah & Tucci, 2012). Pollok et al. (2019a)
suggest that in order to attract an optimal number of solutions, the
seeker should have sufficient domain knowledge to formulate a com-
prehensive problem statement, but at the same time not be too spe-
cific such that the problem-solving space is overly constrained. Given
that the task briefing should contain all the necessary information
needed by the solvers to develop a solution (Colombo et al., 2013;
Schenk & Guittard, 2011; Zheng et al., 2011), tasks with highly confi-
dential information are not ideal for crowdsourcing because sensitive
components are made unavailable to the solvers, which in turn may
affect the quality of the solutions (Afuah & Tucci, 2012; Ghezzi
et al., 2018; Hetmank, 2013; Nakatsu et al., 2014; Natalicchio
et al., 2017).
KARACHIWALLA AND PINKOW 569
TABLE 2 Crowdsourcing design elements
Dimension Design element Sources
Task Task delineation (10) Afuah & Tucci, 2012; Allahbakhsh
et al., 2013; Gillier et al., 2018;
Hetmank, 2013; Jespersen, 2018; Lee
et al., 2015; Muhdi et al., 2011;
Natalicchio et al., 2017; Schenk &
Guittard, 2011; Thuan et al., 2016
Task specificity (13) Afuah & Tucci, 2012; Christensen &
Karlsson, 2019; Colombo et al., 2013;
Ghezzi et al., 2018; Hetmank, 2013;
Jespersen, 2018; Leimeister et al., 2009;
Nakatsu et al., 2014; Natalicchio
et al., 2017; Pollok et al., 2019a; Ren
et al., 2021; Schenk & Guittard, 2011;
Zheng et al., 2011
Task granularity (10) Afuah & Tucci, 2012; Garcia
Martinez, 2017; Ghezzi et al., 2018; Lee
et al., 2015; Liu, Xia, Zhang, Pan, &
Zhang, 2016; Muhdi et al., 2011;
Natalicchio et al., 2017; Rouse, 2010;
Zhao & Zhu, 2014a; Zheng et al., 2011
Task modularity (6) Afuah & Tucci, 2012; Blohm et al., 2018;
Liu, Xia, Zhang, Pan, & Zhang, 2016;
Nakatsu et al., 2014; Natalicchio
et al., 2017; Pee et al., 2018
Solution requirements (8) Afuah & Tucci, 2012; Blohm et al., 2018;
Ford et al., 2015; Ghezzi et al., 2018;
Koh, 2019; Mazzola et al., 2018; Steils &
Hanine, 2016; Zheng et al., 2011
Task allocation (10) Afuah & Tucci, 2012; Blohm et al., 2018;
Boudreau & Lakhani, 2013;
Brabham, 2008; Christensen &
Karlsson, 2019; Geiger & Schader, 2014;
Hetmank, 2013; Jeppesen &
Lakhani, 2010; Leimeister et al., 2009;
Piezunka & Dahlander, 2015
Contest duration (4) Ayaburi et al., 2020; Chen et al., 2021;
Leimeister et al., 2009; Muhdi et al., 2011
Crowd Motivation and incentives (21) Acar, 2019; Afuah & Tucci, 2012; Blohm
et al., 2018; Brabham, 2010; Chen
et al., 2021; de Beer et al., 2017; Frey
et al., 2011; Garcia Martinez, 2017;
Ghezzi et al., 2018; Görzen, 2021; Hanine
& Steils, 2019; Jeppesen &
Lakhani, 2010; Lee et al., 2015;
Leimeister et al., 2009; Li & Hu, 2017;
Mazzola et al., 2018; Mazzola
et al., 2020; Pee et al., 2018; Schenk &
Guittard, 2011; Zhao & Zhu, 2014a;
Zheng et al., 2011
Knowledge diversity (8) Afuah & Tucci, 2012; Blohm et al., 2018;
Boons & Stam, 2019; Ford et al., 2015;
Frey et al., 2011; Natalicchio et al., 2017;
Steils & Hanine, 2016; Thuan et al., 2016
Size (2) Afuah & Tucci, 2012; Boudreau et al., 2011
Platform Ownership (9) Blohm et al., 2018; Colombo et al., 2013;
Diener & Piller, 2013; Ford et al., 2015;
Leicht et al., 2016; Schenk et al., 2019;
Thuan et al., 2016; Zhao & Zhu, 2014a;
Zogaj et al., 2014
570 KARACHIWALLA AND PINKOW
Therefore, it is highly important to distinguish between
crowdsourcing specific problems for which a predefined solution or
approach exists and open-ended problems for which creative, innova-
tive solutions are needed.
Task granularity
Task granularity refers to the degree of complexity of the problem
to be solved. Rouse (2010) distinguishes three classifications of
tasks to be crowdsourced: simple tasks,moderate tasks and sophisti-
cated tasks. Simple tasks refer to those of low complexity that do
not require specific skills or expertise, whereas sophisticated tasks,
on the other hand, are more complex in nature and demand cer-
tain competencies and substantial domain knowledge. Moderate
tasks refer to tasks that involve a moderate level of skill and
knowledge.
Zheng et al. (2011) further define two components of task com-
plexity: analysability and variability. Analysability refers to the difficulty
of the knowledge search process in developing the solution. Variabil-
ity refers to the amount of new knowledge required to solve a prob-
lem. Similarly, Natalicchio et al. (2017) highlight that task complexity is
represented by the number of knowledge components involved in the
problem.
TABLE 2 (Continued)
Dimension Design element Sources
Crowdsourcer Solution evaluation (10) Afuah & Tucci, 2012; Blohm et al., 2013;
Blohm et al., 2018; Chen et al., 2020;
Geiger & Schader, 2014; Ghezzi
et al., 2018; Mack & Landau, 2020;
Muhdi et al., 2011; Piezunka &
Dahlander, 2015; Ye & Kankanhalli, 2015
Implementation potential (5) Afuah & Tucci, 2012; Blohm et al., 2013;
Ford et al., 2015; Lüttgens et al., 2014;
Muhdi et al., 2011
Feedback and communication (11) Blohm et al., 2013; Blohm et al., 2018;
Camacho et al., 2019; Chan et al., 2021;
Jian et al., 2019; Leimeister et al., 2009;
Muhdi et al., 2011; Piezunka &
Dahlander, 2019; Schäfer et al., 2017;
Wooten & Ulrich, 2017; Zheng
et al., 2014
Incentives and awards (11) Afuah & Tucci, 2012; Blohm et al., 2018;
Boudreau et al., 2011; Geiger &
Schader, 2014; Lee et al., 2015;
Leimeister et al., 2009; Mazzola
et al., 2018; Muhdi et al., 2011; Schenk &
Guittard, 2011; Zhao & Zhu, 2014a;
Zheng et al., 2011
Resource planning (10) Afuah & Tucci, 2012; Boudreau &
Lakhani, 2013; Brabham, 2008; Ford
et al., 2015; Jeppesen & Lakhani, 2010;
Lüttgens et al., 2014; Muhdi et al., 2011;
Thuan et al., 2016; Vukovic, 2009; Ye &
Kankanhalli, 2015
Risk management (10) Afuah & Tucci, 2012; de Beer et al., 2017;
Ford et al., 2015; Ghezzi et al., 2018; Liu,
Xia, Zhang, Pan, & Zhang, 2016; Liu, Xia,
Zhang, & Wang, 2016; Nakatsu
et al., 2014; Natalicchio et al., 2017;
Nirosh Kannangara & Uguccioni, 2013;
Sauerwein et al., 2016
Legal and intellectual property management (4) Blohm et al., 2018; de Beer et al., 2017;
Foege et al., 2019; Mazzola et al., 2018
Brand image and trust (4) Blohm et al., 2013; Garcia Martinez, 2017;
Liu, Xia, Zhang, Pan, & Zhang, 2016; Ye &
Kankanhalli, 2015
Success metrics (2) Blohm et al., 2013; Ford et al., 2015
KARACHIWALLA AND PINKOW 571
Prior studies suggest that the complexity of the task strongly
influences the motivation of the crowd to participate in
crowdsourcing contests (Ghezzi et al., 2018; Lee et al., 2015; Zhao &
Zhu, 2014a; Zheng et al., 2011). For instance, a complex task often
requires a higher level of specific knowledge and skill and is more
likely to satisfy an intrinsic need to further develop one's compe-
tences (Garcia Martinez, 2017). However, as the task complexity
increases, the level of involvement, effort and cognitive skills needed
to solve the problem also increase, and therefore, solvers need to be
incentivized appropriately. During the task design phase, it is crucial
to assess the level of complexity of the task and the effort required to
solve it (Lee et al., 2015; Liu, Xia, Zhang, Pan, & Zhang, 2016). Afuah
and Tucci (2012) highlight that because highly complex problems can
often be difficult to delineate, they increase the chances of being mis-
interpreted (Lee et al., 2015; Muhdi et al., 2011). Therefore,
crowdsourcing companies should take into account the level of com-
plexity and ease of delineation when deciding to crowdsource a
problem.
Task modularity
Task modularity refers to the decomposition of the task into smaller
sub-tasks. Though not all tasks can be decomposed, it is important to
point out that modularity is effective only when there is a low degree of
interdependence among the task components (Afuah & Tucci, 2012;
Natalicchio et al., 2017). Modular tasks with a low level of
interdependence can be easier to delineate and hence easier for the
solvers to interpret. It also provides the opportunity for individuals to
work on sub-tasks for which they have high levels of expertise and skills
(Afuah & Tucci, 2012). However, for problems that require a high level
of interaction among the task components, decomposing the problem
can increase the overall complexity, because different
knowledge components need to be combined to develop the solution.
Furthermore, such tasks require individuals to collaborate and share
knowledge (Pee et al., 2018). As a result, any missing information or lack
of knowledge for any of the sub-tasks can negatively influence the qual-
ity of the solution. Some prior studies suggest that task decomposition
is more appropriate for collaborative crowdsourcing that leverages col-
lective intelligence (Afuah & Tucci, 2012; Blohm et al., 2018; Nakatsu
et al., 2014) than tournament-based crowdsourcing for which individ-
uals compete individually to develop the best solutions (Liu, Xia, Zhang,
Pan, & Zhang, 2016). Therefore, when delineating the problem,
crowdsourcing firms should take into consideration the degree of inter-
actions between the sub-tasks when deciding whether to decompose it
or not.
Solution requirements
Solution requirements refer to the criteria that must be fulfilled in
developing a solution. Defining the contribution requirements is con-
sidered to be one of the most crucial steps because its influences the
solvers decision to participate (Afuah & Tucci, 2012; Blohm
et al., 2018; Zheng et al., 2011). Seekers should ensure that contribu-
tion requirements are explicitly defined because they serve as a guide
for solvers to develop solutions (Steils & Hanine, 2016). Furthermore,
the contribution requirements stated in the project briefing serve as
an indicator for how the solutions will be evaluated and assessed by
the seeker. Some studies suggest providing examples to improve the
quality and effectiveness of solutions (Ghezzi et al., 2018; Koh, 2019).
Afuah and Tucci (2012) further highlight that firms must take into
account the potential for integrating solutions into the company's
existing value chain. This becomes especially relevant for organiza-
tions that search for distantsolutions beyond their current trajecto-
ries. On the other hand, integrating localalternative solutions that
are incremental in nature is relatively less complicated. Therefore, to
benefit from crowdsourcing initiatives, it is important to consider the
implementation potential when delineating the problem and defining
requirements (Ford et al., 2015).
Prior research also indicates that firms must clearly indicate the
expectations regarding intellectual property rights (IPR) in the problem
statement, because this has a significant impact on participation in
crowdsourcing contests (Mazzola et al., 2018; Steils & Hanine, 2016).
Intellectual property arrangements should be defined based on the
level of complexity of the problem and expected solution require-
ments (Mazzola et al., 2018).
Task allocation
Task allocation refers to allocation of the task to a specific group of
individuals in the crowd, depending on the expertise required to solve
TABLE 3 Design-related elements in the task dimension
Task
dimension Design-related relevance
Task
delineation
Problem and task articulation
Facilitate interpretation of crowdsourced task
Task specificity Defines the scope and solution space of the task
Determines whether the task requires local or
distant knowledge
Task
granularity
Defines the complexity of the task
Conveys the required skills to solve the task and
thereby impacts crowd motivation to engage in
solving the task
Task
modularity
Decomposition of tasks into sub-tasks (if
applicable)
Illustrate interdependence of sub-tasks, which can
increase the task complexity
Solution
requirements
Criteria that a solution must fulfil
Guide solvers during solution development
Indicate the evaluation procedure by the
crowdsourcer
Indicate expectations on intellectual property
rights
Task allocation Specifies the target group contingent on required
expertise and skills
Contest
duration
Time frame defining the deadline to submit
solutions
Depends on the defined complexity of the task
572 KARACHIWALLA AND PINKOW
the problem. For instance, crowdsourcing companies can target con-
tributors with specific knowledge that may be better suited to
develop a solution (Blohm et al., 2018; Leimeister et al., 2009). Blohm
et al. (2018) highlight that crowdsourcing firms can target crowd con-
tributors based on specific skills, demography and performance in
prior contests.
Although tournament-based crowdsourcing leverages the diver-
sity of the crowd to solve problems (Afuah & Tucci, 2012; Boudreau &
Lakhani, 2013; Brabham, 2008; Jeppesen & Lakhani, 2010), it can also
result in a lot of crowdingfrom low-quality and irrelevant solutions
(Piezunka & Dahlander, 2015). Therefore, targeting crowd contribu-
tors with the appropriate knowledge and expertise could be an effec-
tive approach to reduce the noiseand generate higher quality
solutions (Blohm et al., 2018; Christensen & Karlsson, 2019; Geiger &
Schader, 2014; Hetmank, 2013).
Contest duration
Contest duration refers to the time frame during which solvers can
actively submit solutions. When designing a crowdsourcing project,
it is important to consider the contest duration, because this could
affect the overall quality of solutions (Ayaburi et al., 2020;
Leimeister et al., 2009). In a study of 12 crowdsourcing projects
for idea generation, Muhdi et al. (2011) find that most of the ideas
were submitted within the first 4 weeks of the contest being
online. However, it is important to point out that these findings
could differ with the nature of the problem. For instance, for
problems with a higher level of complexity and specific solution
requirements, solvers may need more time and effort to develop
high-quality solutions (Ayaburi et al., 2020). Chen et al. (2021) find
that although a higher contest duration increases the amount of
solvers and thus the likelihood of receiving high-quality solutions,
they also report a decrease in the attraction of high-quality contes-
tants. Ultimately, it is crucial for managers to take into account the
difficulty of the problem, the specificity of the solution require-
ments and the level of skill and expertise required when defining
the duration of the contest.
4.2.2 | Crowd
The crowd refers to the people that participate in a crowdsourcing
activity. The crowd is one of the most important actors in the
crowdsourcing system (Zhao & Zhu, 2014a). The success of any
crowdsourcing initiative largely depends on the ability to attract and
motivate a crowd to develop solutions (Ford et al., 2015). Based on a
literature analysis, three crucial characteristics of the crowd are
identified, and the central points are summarized in Table 4.
Crowd motivation and incentives
Crowd motivation refers to the motivation of the crowd to participate
in innovation contests. Many previous studies have investigated
the motivation aspect of crowdsourcing (Acar, 2019; Brabham, 2010;
Frey et al., 2011; Garcia Martinez, 2017; Leimeister et al., 2009;
Pee et al., 2018; Zhao & Zhu, 2014a; Zheng et al., 2011). Because
incentives are an inherent component of tournament-based
crowdsourcing (Blohm et al., 2018; Leimeister et al., 2009), a thorough
understanding of what motivates the crowd is important for
crowdsourcing firms when designing incentive mechanisms. The
award money, as a central extrinsic motivator, increases both the
number of solutions and the solution quality (Chen et al., 2021). How-
ever, as Leimeister et al. (2009) explore different incentives that moti-
vate individuals to participate in ideas competitions, they find that
incentives providing direct compensation (extrinsic) are not the only
motivating factor. Other forms of motivation such as appreciation and
learning through interaction with knowledge experts and mentors
(intrinsic) are also important. Similarly, Brabham (2010) identifies four
primary motivators for participation in crowdsourcing initiatives: the
opportunity to make money, the opportunity to develop one's skills,
the opportunity to take up full-time work and the love of community.
Hanine and Steils (2019) state that negative feelings must be avoided,
for instance, through transparency and encouraging a positive and
respectful climate. In particular, perceived fairness of a crowdsourcing
contest increases the likelihood of crowd participation (Mazzola
et al., 2020). Görzen (2021) complements these findings on perceived
feelings and reports that a meaningful task can stimulate positive
mood among solvers, which positively impacts the creativity of
solutions, and as such, task meaningfulness is considered an indirect
motivator (Görzen, 2021).
Prior research has further linked the nature and complexity of the
crowdsourced problem with the motivation of solvers to participate
(Afuah & Tucci, 2012; Garcia Martinez, 2017; Ghezzi et al., 2018; Li &
Hu, 2017; Pee et al., 2018; Zheng et al., 2011). For instance, Pee
et al. (2018) demonstrate that participants that are motivated to
develop competence focus on high-commitment tasks, whereas those
motivated by the love of communityfocus on tasks that require
interaction between solvers. Zheng et al. (2011) state that tasks that
are ill-structured and poorly delineated may have a negative influence
TABLE 4 Design-related elements in the crowd dimension
Crowd dimension Design-related relevance
Crowd motivation
and incentives
Indication of incentives for the crowd to
participate in the contest
Conveys monetary and/or non-monetary
incentives
Incentives should consider emerging costs
(time and effort) for the crowd to develop
solutions
Knowledge
diversity
Crowdsourcer needs to specify the required
knowledge diversity
Determines the crowd to be targeted
Crowd size Crowdsourcer needs to determine the amount
of required solvers
Address an open crowd or selected
participants (experts) contingent on
required knowledge diversity
KARACHIWALLA AND PINKOW 573
the motivation to participate. On the other hand, well-structured tasks
with high level of autonomy have a positive influence on participation
in crowdsourcing contests (Garcia Martinez, 2017; Lee et al., 2015).
Another crucial aspect that plays a significant role in participant
motivation is the treatment of intellectual property. Stringent intellec-
tual property arrangements could significantly discourage participa-
tion in crowdsourcing contests (Mazzola et al., 2018). Prior studies
indicate that intellectual property decisions are typically dependent
on the complexity and stage of development of the problems (de Beer
et al., 2017; Mazzola et al., 2018). Crowdsourcing firms should con-
sider the negative influence on participation when designing intellec-
tual property arrangements. For instance, one possible way to
motivate solvers that have to fully transfer rights is to offer signifi-
cantly higher monetary rewards (Mazzola et al., 2018).
Although prior research suggests that both intrinsic and extrinsic
motivation is important in crowdsourcing contests (Zhao &
Zhu, 2014a), crowdsourcing firms must take into account the nature
and complexity of the problem when designing incentives. For prob-
lems with a higher complexity that require more time and effort,
financial incentives are particularly important (Afuah & Tucci, 2012;
Blohm et al., 2018; Jeppesen & Lakhani, 2010; Schenk &
Guittard, 2011; Zhao & Zhu, 2014a). Managers should also find ways
to incentivize solvers that are intrinsically motivated to develop com-
petencies and learn from experience. For instance, Leimeister
et al. (2009) show that solvers that are motivated to develop their
skills appreciate feedback from experts. Therefore, incorporating
feedback mechanisms can be very helpful to foster learning and
competence development.
Knowledge diversity
Knowledge diversity refers to the range of knowledge, skills and
expertise of the crowd members. The required knowledge to solve a
problem is closely related to the complexity of the task, which is rep-
resented by the number of knowledge components involved in the
problem (Ford et al., 2015; Natalicchio et al., 2017; Thuan
et al., 2016). Some tasks such as software testing require highly spe-
cialized knowledge (Afuah & Tucci, 2012; Blohm et al., 2018), whereas
other generic problems rely on the heterogeneity of the crowd
(Steils & Hanine, 2016). Boons and Stam (2019) argue that the ability
to combine and integrate related(specific domain knowledge) and
unrelated(other domain knowledge) perspectives are key in generat-
ing high-quality, novel solutions. Similarly, Frey et al. (2011) highlight
that individuals with knowledge in diverse areas are better able to
combine knowledge and make connections. Though knowledge diver-
sity plays an important role in crowdsourcing contests, making the dis-
tinction between problems that require specific knowledge versus
generic problems is essential for crowdsourcing companies to benefit
from crowdsourcing initiatives.
Crowd size
Crowd size refers to the number of solvers participating in a
crowdsourcing contest. Crowd size is an important element of
a crowdsourcing initiative, as it has a direct impact on the quantity
and quality of solutions received. Afuah and Tucci (2012) highlight
that because knowledge and expertise are widely dispersed among
the crowd, a larger solver base increases the possibility of receiving
higher quality solutions. Boudreau et al. (2011) point out that in
tournament-based crowdsourcing contests in which few winning
solutions are selected, the larger the number of participants, the
less likely it is for individual contestants to win, which in turn
reduces the effort exerted by individuals in developing solutions.
However, for problems that draw on multiple knowledge domains
and that do not have a specific problem-solving approach, this
effect is reversed. In other words, a large (diverse) crowd could
lead to better performance for problems with greater knowledge
uncertainty. On the other hand, for problems in which a specific
knowledge domain is required and predefined solutions exist,
targeting professionals with the appropriate skills and expertise
could be a more effective approach. Therefore, managers should
take into account the nature of the problem when deciding
whether to address an open crowd (unlimited contestants) or to
target individuals with specific expertise to develop solutions.
4.2.3 | Platform
The platform refers to the interface through which a firm broadcasts
the problem to be solved, and the design-related considerations are
indicated in Table 5.
Organizations can either develop their own crowdsourcing plat-
form or use third-party (intermediary-based crowdsourcing) platforms.
Although many renowned enterprises (including Dell, SAP, Google,
LEGO and Procter & Gamble) have successfully developed their own
crowdsourcing platforms (eYeka, 2015), it is important to take into
account the costs of setting up, operating and managing such plat-
forms (Ford et al., 2015; Schenk et al., 2019). Blohm et al. (2018) fur-
ther highlight that developing scalable platforms with appropriate
governance mechanisms can be very challenging for firms with no
prior experience in crowdsourcing. Another crucial aspect is the
access to a large crowd with diverse skills and expertise. The success
of any crowdsourcing initiative largely depends on the ability to
attract and motivate a crowd to develop solutions (Ford et al., 2015).
This is especially relevant for tournament-based crowdsourcing for
challenging, innovative problems.
TABLE 5 Design-related elements in the platform dimension
Platform
dimension Design-related relevance
Platform Connects crowdsourcer and crowd
Considers the costs associated with developing an
own platform or using existing (external)
crowdsourcing platforms as intermediary
Depends on existing crowdsourcing experience
Platform specifies the size of the network of
potential solvers
574 KARACHIWALLA AND PINKOW
Over the past decade, the market for crowdsourcing intermedi-
aries has grown significantly (Diener & Piller, 2013). Some well-known
examples include InnoCentive, NineSigma, IdeaConnection and Yet2.
These intermediaries have a large global network of experts and pro-
fessionals in diverse fields and play a mediating role by connecting the
seeker firm with external solvers via their own web-based platform
(Diener & Piller, 2013; Leicht et al., 2016). Because crowdsourcing
intermediaries differ in expertise (Colombo et al., 2013; Diener &
Piller, 2013), firms must select the right one, based on the nature and
complexity of problem to be solved.
Recent developments indicate that many organizations have
turned to intermediary-based crowdsourcing to broadcast innovation
problems. Intermediaries play a key role in managing the
crowdsourcing process (Zogaj et al., 2014), including formulating
the problem statement, broadcasting the task to their solver commu-
nity, preselecting appropriate solutions and providing feedback to
solvers. Furthermore, intermediaries support seeker firms by providing
advice, managing intellectual property and associated risks and track-
ing overall crowdsourcing performance (Colombo et al., 2013;
Diener & Piller, 2013; Leicht et al., 2016). Prior research suggests that
using intermediaries can significantly decrease development costs and
other risks associated with crowdsourcing, therefore making it an
attractive problem-solving approach for firms (Ford et al., 2015;
Zhao & Zhu, 2014a). Therefore, the choice between establishing an
internal platform and using an external intermediary is a crucial deci-
sion in the crowdsourcing process (Ford et al., 2015; Schenk
et al., 2019; Thuan et al., 2016; Zhao & Zhu, 2014a).
4.2.4 | Crowdsourcer
The crowdsourcer refers to the organization seeking to solve a task
through crowdsourcing. The crowdsourcing firm is responsible for
designing the overall contest starting from formulating the problem
statement to attracting solvers and finally evaluation and implementa-
tion of crowdsourced ideas. Based on a review of prior literature, nine
design elements corresponding to the crowdsourcing firm are
extracted and illustrated in Table 6.
Solution evaluation
Solution evaluation refers to how firms assess the solutions developed
by the crowd. In tournament-based crowdsourcing, participants typi-
cally compete with each other to generate solutions to a defined
problem. Crowdsourcing firms then screen and evaluate the set of
solutions received to select the best one(s), which are ultimately
rewarded (Geiger & Schader, 2014).
Although crowdsourcing provides the opportunity to tap into
diverse knowledge that is distributed among the crowd, it can also
lead to a state of crowding, in which organizations received a large
number of solutions (Mack & Landau, 2020; Piezunka &
Dahlander, 2015). Because organizations have limited resources,
evaluating large sets of solutions can be tedious and increase the
overall transaction cost of crowdsourcing (Afuah & Tucci, 2012;
Blohm et al., 2013; Ye & Kankanhalli, 2015). Piezunka and
Dahlander (2015) further highlight that as crowding increases, firms
tend to limit their attention to solutions that are familiar and within
TABLE 6 Design-related elements in the crowdsourcer dimension
Crowdsourcer
dimension Design-related relevance
Solution
evaluation
Internal evaluation process of received
solutions
Determine how to deal with a large number of
solutions
Implementation
potential
Determine how to transform solutions into
valuable information
Establish criteria to determine the technical and
economic feasibility of solutions
Top management commitment
Communication
and feedback
Create communication channels to
communicate with the crowd
Determine adequate communication forms and
flows
Create feedback structures and channels
Incentives and
rewards
Define potential intrinsic motivators that are
conveyed through the nature of the task
Provide external motivators (e.g. monetary
rewards)
Align rewards with required effort and time the
crowd needs to develop solutions
Consider amount of potentially winning
solution(s)
Resource planning Assess internal expertise and experience on
crowdsourcing
Determine all associated costs (financial, time,
personnel)
Allocate sufficient resources in advance
Create informal organizational roles
(gatekeepers, champions)
Risk management Identify potential uncertainties (e.g. receiving
only inferior solutions)
Identify sources of potential threats to
intellectual property (IP) that may be exposed
through the crowdsourcing contest
Consider data protection/data privacy
Legal and IP
management
Determine the legal terms and conditions, and
IP rights arrangements
Determine the ownership of the IP created
through the crowdsourced solutions
Brand image and
trust
Consider marketing-related aspects of
crowdsourcing
Determine the influence crowdsourcing firm's
brand on the perception of the crowd with
regards to the task
Success metrics Assess the overall success of a crowdsourcing
contest
Recognize failures and encourage learning
KARACHIWALLA AND PINKOW 575
the local knowledge domain. Consequently, when crowding occurs,
organizations tend to filter out solutions that include distant knowl-
edge that could be potentially relevant. Therefore, in order to benefit
from the diversity (local and distant solutions), firms should establish
clear evaluation criteria through which relevant solutions are selected.
Defining clear guidelines for solution requirements in the problem
statement can be helpful for solvers to develop solutions that better
meet the expectations of seeking firms (Afuah & Tucci, 2012; Blohm
et al., 2018). Previous studies also indicate that different evaluation
tools and methods can be used when assessing crowdsourced ideas
(Blohm et al., 2018; Geiger & Schader, 2014; Ghezzi et al., 2018;
Muhdi et al., 2011). Blohm et al. (2018) point out that in tournament-
based crowdsourcing, manual assessment is crucial because auto-
mated tools could potential overlook relevant contributions. To
reduce the transaction costs from crowding, firms can integrate peer
assessment techniques in the contest design, in which other crowd
contributors can also rate the quality of contributions. As such, the
jury evaluating solution may be composed of the end users of the
solution, who can judge the value of solutions based on their own
needs and requirements (Afuah & Tucci, 2012). In this context, Chen
et al. (2020) find the benefit that when the crowd itself can vote for
the winning solutions, the overall motivation to participate in a con-
test can be increased. For solutions that primarily will be used by the
crowdsourcing firm, and not by other end users, the firm must employ
internal evaluators with sufficient knowledge (Afuah & Tucci, 2012).
As such, internal experts that have sufficient domain knowledge
should be involved in evaluating ideas received from crowdsourcing
contests, if the firm evaluates the received solutions internally.
Implementation potential
Implementation potential refers to the ability to utilize the solutions
received by the crowd. Crowdsourcing contests often generate an
overwhelming number of solutions, and therefore, organizations must
be prepared to effectively transform relevant solutions into valuable
information for the company (Afuah & Tucci, 2012; Blohm
et al., 2013). Prior studies suggest that in order to benefit from
crowdsourcing initiatives, firms must develop distinct capabilities to
integrate and transfer externally developed solutions (Afuah &
Tucci, 2012; Ford et al., 2015). Firms need to carefully assess the
technical and economic feasibility of crowdsourced solutions. Blohm
et al. (2013) further highlight that solutions received by the crowd
may need to be modified and tailored to fit the exact internal needs of
the company.
Muhdi et al. (2011) stress the importance of a concrete imple-
mentation plan to better manage and transfer crowdsourced ideas
either into existing projects or to initiate new projects. Communica-
tion of crowdsourcing project results to other business units within
the organization can also increase the potential for implementation
(Blohm et al., 2013). Finally, the support and commitment from the
top management is instrumental for overcoming internal resistance
towards externally developed solutions, making the transformation of
crowdsourced ideas faster and easier (Ford et al., 2015; Lüttgens
et al., 2014).
Communication and feedback
Communication and feedback refer to how crowdsourcing firms com-
municate with the crowd at different stages of the contest. Many
studies affirm that communication and feedback to solvers is a critical
component, which can significantly influence the quality of solutions
received (Blohm et al., 2013; Camacho et al., 2019; Chan et al., 2021;
Jian et al., 2019; Leimeister et al., 2009; Piezunka & Dahlander, 2019;
Schäfer et al., 2017; Wooten & Ulrich, 2017).
Schäfer et al. (2017) distinguish three types of communication
flows in crowdsourcing contests: unidirectional (suggestion boxes),
bidirectional (e-mail) and multidirectional (forums, wikis). The authors
further outline which communication flow is best suited for different
stages of the contest. The study revealed that unidirectional and mul-
tidirectional communication are most valuable before the contest and
bidirectional communication during and after the contest (Schäfer
et al., 2017). Communicating with crowd members during the runtime
of the contest increases the chances of high-quality submissions
(Blohm et al., 2018; Zheng et al., 2014) because, in some cases, solvers
may require additional information about the problem to develop
appropriate solutions (Jian et al., 2019; Schäfer et al., 2017). A further
feedback mechanism that firms can employ is creating peer-feedback
structures, such that members of the crowd can provide feedback to
other members (Chan et al., 2021). In fact, both peer- and firm-
feedback impact solvers' motivation to improve solutions and lead to
high-quality ideas (Chan et al., 2021). Though in-process communica-
tion is important, feedback after the contest, especially when solu-
tions are rejected, are particularly important (Piezunka &
Dahlander, 2019; Schäfer et al., 2017). For solvers that are intrinsically
motivated to learn and develop competencies (Leimeister et al., 2009),
providing constructive feedback can play a critical role in participation
in future contests (Piezunka & Dahlander, 2019).
In order to benefit from crowdsourcing initiatives, crowdsourcing
firms should establish appropriate communication tools for different
stages of the crowdsourcing process. Additionally, firms should allo-
cate time to communicate and answer questions from solvers (Muhdi
et al., 2011). Trained moderators to provide constructive feedback at
appropriate phases of the contest can highly influence the participa-
tion and success rates of crowdsourcing projects (Camacho
et al., 2019).
Incentives and rewards
Incentives and rewards refer to the remuneration that solvers receive
in exchange for winning solutions. As previously discussed, incentives
are one of the most critical components in tournament-based
crowdsourcing (Blohm et al., 2018; Leimeister et al., 2009). Although
prior research indicates that both intrinsic and extrinsic motivation
influence participation in crowdsourcing contests (Lee et al., 2015;
Zhao & Zhu, 2014a; Zheng et al., 2011), the nature and complexity of
the problem plays a critical role when designing effective incentive
structures. For problems with a higher complexity that require partici-
pants to invest substantial time and effort, financial incentives are par-
ticularly important (Afuah & Tucci, 2012; Blohm et al., 2018;
Schenk & Guittard, 2011; Zhao & Zhu, 2014a). Furthermore, for
576 KARACHIWALLA AND PINKOW
problems that require solvers to transfer IPR, firms must ensure that
the rewards are sufficiently high (Mazzola et al., 2018).
Though intrinsic motivators such as passion or personal achieve-
ment cannot be directly controlled (Geiger & Schader, 2014;
Leimeister et al., 2009), crowdsourcing firms should try to incorporate
elements that promote learning and competence development in
incentive mechanisms, for instance, the possibility to communicate
and receive feedback from experts or potential collaboration opportu-
nities to further develop promising solutions (Leimeister et al., 2009).
Tournament-based crowdsourcing is typically associated with
success-based remuneration, which means that only successful contri-
butions are rewarded (Geiger & Schader, 2014). As a result, the higher
the number of potential contributors, the smaller the chance of win-
ning for individual contributors. This could potentially discourage
solvers from investing time and effort into developing solutions,
which in turn could negatively influence the performance of the con-
test (Boudreau et al., 2011). Therefore, instead of following the win-
ner takes it allapproach, crowdsourcing firms should consider
distributing awards among the top contributors (Blohm et al., 2018;
Muhdi et al., 2011).
From a managerial perspective, designing appropriate incentive
structures are very important for the success of crowdsourcing pro-
jects. Crowdsourcing firms must take into account the nature and
complexity of the problem crowdsourced, the type of intellectual
property arrangement and the different intrinsic and extrinsic motiva-
tors when defining awards and incentives.
Resource planning
Resource planning refers to management of resources (time, human
capital and financial capital) in a crowdsourcing project. Prior
crowdsourcing literature suggests that when making the decision to
crowdsource, one of the most important factors that must be consid-
ered is whether an organizational has sufficient internal expertise to
solve the problem (Thuan et al., 2016; Ye & Kankanhalli, 2015). Orga-
nizations typically engage in crowdsourcing initiatives when they do
not possess the required expertise or knowledge (Afuah &
Tucci, 2012). Another critical factor that influences the decision to
crowdsource is the cost of running crowdsourcing projects. Whereas
many studies argue that crowdsourcing can significantly reduce devel-
opment costs (Afuah & Tucci, 2012; Boudreau & Lakhani, 2013;
Brabham, 2008; Jeppesen & Lakhani, 2010; Vukovic, 2009), some
studies suggest that dedicated budgets are required to effectively
carry out crowdsourcing projects (Ford et al., 2015; Thuan
et al., 2016). Therefore, crowdsourcing firms must consider the differ-
ent transaction costs involved, for instance, the cost to develop a plat-
form (or hire an intermediary), the cost of internal human resources
and the cost of incentivizing the crowd (Ford et al., 2015; Ye &
Kankanhalli, 2015).
Managing crowdsourcing initiatives is similar to managing pro-
jects. Allocating sufficient resources and defining a concrete project
plan with clear milestones are important (Ford et al., 2015; Muhdi
et al., 2011). Furthermore, competent managers with crowdsourcing
experience are critical for the success of crowdsourcing projects
(Ford et al., 2015). Lüttgens et al. (2014) recommend that in addition
to getting the strong commitment from the top management, creating
informal organizational roles such as gatekeepers and champions can
be particularly beneficial in overcoming organizational resistance and
barriers in crowdsourcing projects. Therefore, from a resource per-
spective, it is crucial for firms to weigh the costs and benefits when
deciding whether to crowdsource or not and to ensure the commit-
ment of employees to effectively support and manage crowdsourcing
initiatives.
Risk management
Risk management refers to the management of uncertainties in
the context of crowdsourcing projects. Although most previous
research has focused on the different benefits of crowdsourcing,
it is equally important for firms to consider the potential
risks involved in crowdsourcing projects. One of the most promi-
nent risks in crowdsourcing projects is the possibility of receiving
inferior solutions of low quality (Liu, Xia, Zhang, Pan, &
Zhang, 2016; Liu, Xia, Zhang, & Wang, 2016; Nirosh Kannangara &
Uguccioni, 2013). Because crowd members are not confined to
employment contracts, firms may not have effective control
over the quality of the output (Nirosh Kannangara &
Uguccioni, 2013). However, by defining the problem explicitly,
providing clear solution requirements and addressing an appropriate
crowd, organizations can reduce the risk of receiving poor quality
solutions.
Another critical risk in crowdsourcing initiatives is the loss of
intellectual property and knowhow. Crowdsourcing projects run the
risk of revealing too much information when delineating a problem,
which could negatively impact competitive advantage (Ford
et al., 2015; Nirosh Kannangara & Uguccioni, 2013). Prior studies sug-
gests that tasks with highly confidential information are not ideal for
crowdsourcing (Afuah & Tucci, 2012; Ghezzi et al., 2018; Nakatsu
et al., 2014; Natalicchio et al., 2017). Therefore, crowdsourcing firms
should be cautious when defining problem statements and ensure that
no sensitive information is revealed. Including non-disclosure agree-
ments could also be effective when working with external crowds
(de Beer et al., 2017).
Other risks related to information and data security include
violation of personal data and malicious activity on crowdsourcing
platforms (Sauerwein et al., 2016). To ensure platform security,
performing penetration tests to evaluate the vulnerability of the
system can be an effective measure.
Similar to any other projects, crowdsourcing projects also involve
risks. Therefore, organizations must carefully assess potential risks,
and define measures to mitigate them, before embarking on
crowdsourcing initiatives.
Legal and IPR management
Legal and IPR management refer to the legal terms and conditions and
intellectual property mechanisms in crowdsourcing projects.
IPR arrangements can significantly impact the participation and
performance in crowdsourcing contests (de Beer et al., 2017;
KARACHIWALLA AND PINKOW 577
Foege et al., 2019; Mazzola et al., 2018); therefore, firms need to
carefully decide which intellectual property treatment to use when
designing crowdsourcing projects.
de Beer et al. (2017) distinguish four different approaches to
manage intellectual property in crowdsourcing projects based on the
degree of ownership and the potential to reduce liabilities associated
with crowdsourced solutions. The degree of ownership refers to the
degree to which organizations acquire IPR of crowdsourced solutions.
In the case of high degree of ownership, seekers have exclusive con-
trol over the intellectual property, but in the case of low degree of
ownership, the solvers retain exclusive rights, which means that the
IPR can be licensed out to other parties. Reducing liabilities refers to
the degree to which organizations protect themselves from liabilities
associated with crowdsource solutions, for instance, third-party intel-
lectual property that may possibly be embedded in the solutions.
Mazzola et al. (2018) highlight that firms should also consider the
complexity and the stage of development of the crowdsourced prob-
lem when deciding the degree of ownership. For problems with higher
complexity or those related to the later stages of development, seek-
ing firms generally prefer to have a high degree of ownership because
the potential value generated is larger. In such situations,
crowdsourcing firms should ensure that contributors are adequately
compensated (Blohm et al., 2018; Foege et al., 2019). From a solver
perspective, when IPR arrangements are too stringent, individuals are
less motivated to participate in crowdsourcing contests because they
are not always willing to give up ownership (de Beer et al., 2017;
Mazzola et al., 2018). Because crowds are not protected by employ-
ment regulations, a fair and balanced approach to manage intellectual
property is important (de Beer et al., 2017). Therefore, firms should
prioritize in which circumstances retaining exclusive control can be
beneficial and define appropriate remuneration (Foege et al., 2019).
By defining explicit terms and conditions, including non-
disclosure agreements and outlining appropriate intellectual property
arrangement in the problem statement, firms can ensure widespread
participation as well as protect themselves from legal contamination
(de Beer et al., 2017).
Brand image and trust
Crowdsourcing provides the opportunity for firms to gain visibility
and advertise their brand (Ye & Kankanhalli, 2015). The Lego Ideas
platform is an excellent example of creating a strong brand image
and enhancing customer loyalty through crowdsourcing. With an
established online community of almost one million members, Lego
actively works together with the crowd to convert promising ideas
into tangible products. Through its crowdsourcing platform, Lego
has attracted an increasing number of loyal customers and
fans, who are enthusiastic about developing new Lego products
(PD., 2018).
Another related aspect is developing a sense of trust among
solvers (Blohm et al., 2013; Garcia Martinez, 2017; Liu, Xia, Zhang,
Pan, & Zhang, 2016). When solvers associate with the brand, they
may be more motivated to develop solutions. Therefore, when design-
ing crowdsourcing projects, firms should ensure a sense of trust and
perceived fairness. Not only does this encourage participation but also
provides the opportunity to create a strong brand image.
Success metrics
Success metrics are important to evaluate the overall performance
and effectiveness of crowdsourcing initiatives. Crowdsourcing firms
should develop specific metrics to track the success of crowdsourcing
outcomes (Blohm et al., 2013; Ford et al., 2015). Although it is clear
that not every crowdsourcing project may result in high-quality solu-
tions, establishing success criteria can be helpful for organizations to
recognize failures and foster learning (Ford et al., 2015).
5|A MORPHOLOGICAL FRAMEWORK ON
CROWDSOURCING CONTEST DESIGN
In this section, the results of the literature analysis are consolidated to
present a concrete, holistic overview. In particular, a morphological
framework is developed to better structure and investigate the differ-
ent design elements in a crowdsourcing project. The morphological
approach was first popularized by Zwicky (1969) to study the more
abstract structural interrelations among phenomena, concepts, and
ideas(Ritchey, 2013, p. 3). A morphological analysis is essentially a
systematic approach to structure and analyse multidimensional prob-
lems by identifying and investigating possible relationships or configu-
rations in the system (Ritchey, 2013). This approach is an alternative
to other quantitative modeling methods and is particularly useful
when organizing and synthesizing qualitative aspects to determine dif-
ferent possible outcomes.
The development of a morphological framework typically
begins by identifying important dimensionsof the overall system.
Consequently, the dimensions can be further broken down into sub-
dimensions (in this case elements and sub-elements). For each
dimension (and sub-dimension), possible valuesor attributes are
identified and structured into a matrix, known as a morphological box
(Ritchey, 2013). By organizing the different design parameters and
possible options in a morphological box, it presents an integrative,
visual representation of the overall solution space (Ritchey, 2006). In
other words, the box seeks to uncover different possible solutions to
a problem by accommodating multiple alternative perspectives rather
than prescribing a single solution (Ritchey, 2006). This allows the
possibility of choosing different combinations of options for each
design parameter, best suited to the goals of the problem.
A morphological framework is specifically chosen for this study
because it provides a cohesive, integrative picture of the findings in
the literature. Table 7 presents the morphological framework devel-
oped in the context of crowdsourcing contest design. The matrix com-
prises the four fundamental pillars of crowdsourcing: the task, the
crowd, the platform and the crowdsourcer (Hosseini et al., 2014). For
each dimension, corresponding design parameters (16 elements and
12 sub-elements) are identified through a rigorous systematic litera-
ture review. Consequently, for each parameter, possible valuesor
attributes are outlined. By assigning options to each parameter, the
578 KARACHIWALLA AND PINKOW
morphological box serves as a well-structured framework with differ-
ent potential configurations, allowing managers to make well-
informed decisions when designing crowdsourcing contests.
6|DISCUSSION
Crowdsourcing contests are a promising and innovative approach in
the field of open innovation to tap into a global pool of widely distrib-
uted external knowledge. In consideration of the fundamental phase
of designing a crowdsourcing contest, this paper sought to answer the
question that design-related factors organizations must consider.
Existing literature informs practitioners about specific factors that
help to succeed with crowdsourcing a task to an external crowd.
However, the lack of a theory-based yet practicably applicable frame-
work on crowdsourcing renders efficient crowdsourcing contest
design a time-consuming effort. Therefore, by applying a decision-
centric view, we provide a systematic review on design-related
elements that help in guiding practitioners and future research.
6.1 |Theoretical implications
From a theoretical perspective, this study responds to the calls for fur-
ther research regarding the lack of standardizationand the need for
acomprehensive guidelineto better understand and manage
crowdsourcing projects (Amrollahi, 2015; Neto & Santos, 2018). By
synthesizing two distinct theoretical perspectives on crowdsourcing,
social exchange theory and absorptive capacity, we provide an inte-
grative conceptual approach that pursues the goal to determine which
factors contribute to executing successful crowdsourcing contests.
Though many studies focus on the crowd participation motiva-
tion, and as such on the expected benefits (e.g. Acar, 2019; Zhao &
Zhu, 2014a; Zheng et al., 2011), the crowdsourcing firm must also
consider which costs it signals to the crowd by delineating the task
(Ye & Kankanhalli, 2015). We draw on the principles of the social
exchange theory to elaborate which potential costs the crowd per-
ceives and argue that only when individual crowd members perceive a
positive expected net gain from a costbenefit analysis based on the
information conveyed through the task description, they engage in
TABLE 7 A morphological framework of crowdsourcing design elements
Dimensions Elements
Sub-elements
(if applicable) Attributes
Task Task delineation Task specificity Low Moderate High
Task granularity Simple Moderate Complex
Task modularity Decomposed Undecomposed
Solution requirements Bounded Unbounded
Task allocation Performance
based
Demographic based Skill based Open
Contest duration Short Medium Long
Crowd Motivation Intrinsic Extrinsic Both
Knowledge diversity Related Unrelated Both
Size Small Medium Large
Platform Ownership Own platform Intermediary
platform
Crowdsourcer Solution evaluation Expert evaluation Peer evaluation Both
Implementation potential Technical feasibility Low Moderate High
Economic feasibility Low Moderate High
Feedback and
communication
Uni-directional Bi-directional Multi-
directional
All
Incentives and awards Financial Non-financial Both
Resource planning Financial resources Low Moderate High
Time resources Low Moderate High
Personnel resources Low Moderate High
Risk management Solution quality risk Low Moderate High
Loss of IP risk Low Moderate High
Platform & Security
Risk
Low Moderate High
Legal and IP management Passive Prudent Persuasive Possessive
Brand image impact Low Medium High
Success metrics Quantitative Qualitative Both
KARACHIWALLA AND PINKOW 579
developing solutions. Thereby, we add to extant literature that the
identified design elements cannot be considered sequentially, but our
results indicate that they are closely related. Although a crowdsourcer
must determine internal factors such as deciding on the evaluation
process or a deliberate risk management, these factors impact the
way how the crowdsourcer can describe the task and thereby convey
the costs and benefits to the crowd in terms of time and effort versus
intrinsic and extrinsic motivation.
Bayus (2013) shows that some firms are able to establish own
crowdsourcing platforms and communities over time and thus estab-
lish long-term relationships with potential solvers who provide solu-
tions to several crowdsourced tasks over time. This consideration
adds to the idea of social exchange to develop a lasting relationship
between two parties (Blau, 1964), and our results indicate that
crowdsourcing is a learning experience for firms as well. Although
crowdsourcers may initially utilize intermediary platforms to connect
to the crowd, they gain experience in executing crowdsourcing con-
tests and may establish their own platform over time. However, this
implies that the crowdsourcer can benefit, or capture value, from the
received solutions.
Thus, we add an absorptive capacity perspective in order to
account for the value that organizations aim to create through
crowdsourcing contests. Bloodgood (2013) emphasizes that capturing
value is a fundamental issue that impacts the decision how to solve
problems, with crowdsourcing being one approach. Thus, effective
crowdsourcing requires certain organizational capabilities to capture
value. We accounted for this consideration by integrating an absorptive
capacity perspective to our research design. First, absorptive capacity is
built through deliberate internal planning, referring to the crowdsourcer
dimension in our morphological approach. Second, though the
absorptive capacity primarily emerges from internal processes of the
crowdsourcer, it impacts the way how the task can be communicated to
the crowd. As such, crowdsourcers must be aware that building
absorptive capacity should be part of the design process of a
crowdsourcing contest, as it impacts the crowdsourced task and contrib-
utes to defining the solution space for the task. Thus, the concept of
absorptive capacity is implicitly included in the task dimension, because
task-related design decision may emerge or be based on internal
decisions that aim to create the ability to capture value from the
submitted solutions. This finding extends previous research that
investigated the task-related elements by the perspective that the task
description and delineation not only conveys the motivation to engage
in crowdsourcing and provide high-quality solutions but also determines
whether crowdsourcers can ultimately benefit from these solutions.
6.2 |Managerial implications
From a practical perspective, this paper provides several valuable
insights for practitioners and managers undertaking crowdsourcing
projects. In recent years, crowdsourcing contests have become an
increasingly popular innovation management practice to leverage the
knowledge and wisdom of external crowds. In spite of its widespread
adoption in practice, it is important to point out that not all
crowdsourcing initiatives are an immediate success, and therefore, a
thorough understanding of the underlying dynamics is crucial. This
study specifically aims to bridge this gap by presenting an integrative
account of the key design elements of a crowdsourcing contest. By
adopting a morphological approach, this paper provides different
configurations of crowdsourcing projects, allowing managers to
choose alternative solutions for each design parameter. The findings
of this study aim to serve a comprehensive guideline and blueprint
through which managers can effectively carry out crowdsourcing
contests and use this guideline as a checklist. Using the morphological
approach presented in this study allows practitioners to consider
elements that relate to both the crowd's motivation to engage
in the crowdsourcing contest and the internal management of
crowdsourcing. There are two central managerial implications that we
derive from this study.
First, attracting the crowd requires a comprehensive perspective
on the crowd's perception on associated costs and benefits for solving
a task. Although the crowdsourcing firm can explicitly determine the
extrinsic motivation in form of monetary rewards, the intrinsic motiva-
tion is more difficult to assess. However, intrinsic motivation plays a
fundamental role, and the crowdsourcer can emphasize certain issues
in the task description that relate to intrinsic motivation, such as
promising feedback to submitted solutions (Hanine & Steils, 2019).
Whereas motivation is one aspect that the crowd considers for partic-
ipation in crowdsourcing, another aspect is the related costs in terms
of time and effort that occur in the solution development. The
crowdsourcer must make sure to provide adequate benefits, such that
contingent on the task complexity, the rewards and incentives must
be adapted accordingly. This requires that the crowdsourcing firm is
aware of the complexity of the task and the potential expectations of
the crowd. Sourcing specific knowledge to a complex problem might
be more costly than sourcing diverse knowledge to a rather simple
problem. This consideration must be addressed during the early
design phase of a crowdsourcing contest in order to attract the right
crowd members to develop high-quality solutions.
Second, crowdsourcing firms must define the factors that deter-
mine whether crowdsourcing a specific task ultimately can provide
value to the firm. It may be particularly difficult for the crowdsourcer
to determine the internal workload associated with conducting a
crowdsourcing campaign (Hanine & Steils, 2019). Thus, a first step is
to explicitly consider the related internal costs of resources, such as
personnel. Moreover, the crowdsourcer must be aware whether the
required knowledge sourced from the crowd should be local or distant
to the firm, because the resulting crowdsourcing design is contingent
on this requirement (Jespersen, 2018). When crowdsourcing a task is
evaluated as promising based on an internal evaluation, the second
requirement to capture value from crowdsourcing is to make sure to
receive high-quality solutions. Thus, from a general perspective, cap-
turing value comprises both the decision taken internally related to
the organizational processes associated with crowdsourcing and the
decisions taken related to the way how the task is communicated to
the crowd.
580 KARACHIWALLA AND PINKOW
6.3 |Limitations and future research
As with any systematic literature review, this paper is not without lim-
itations. Although the morphological approach presents a structured
overview of the potential design configurations, we acknowledge that
it does not capture potential relationships or interdependencies
between individual design options. Although this is a relevant aspect,
we perceive these interdependencies to be beyond the scope of the
current study due to the chosen morphological approach. Because
designing a crowdsourcing campaign entails multifold interrelated
decisions, future research is encouraged to explore the interrelation-
ships among the various design elements, as certain decision taken
might confine the decision opportunities for other elements. In partic-
ular, further research should investigate whether there is a certain
hierarchy between design choices such that certain decisions taken
early on consequently influence other decisions and thereby limit the
decision space of other design elements.
A further limitation is related to crowd motivation. Though crowd
motivation as a central factor for crowdsourcing is accounted for in
this study, there are more potential advancements that can be made
to the suggested morphology. We suggest that it could be interesting
to investigate how the crowdsourcer can foster rewards that corre-
spond to the intrinsic motivation of individuals to participate in
crowdsourcing, for instance, how crowdsourcers can implement
rewards in the design phase of a crowdsourcing contest that relate to
the motivation of social recognition as a central intrinsic motivator
(Hanine & Steils, 2019). This requires the crowdsourcer to understand
the crowd composition and what determines prestige within the
crowd communities. These rather subjective factors perceived by
the crowd, for example, prestige within communities, cannot be
directly designed by the crowdsourcer and thus are not included in
the morphology. Although we are well aware that such scoping deci-
sions also go along with excluding potentially relevant but more indi-
rect effects of crowdsourcing design approaches, we perceive this to
be beyond the scope of this study. We acknowledge that collabora-
tive crowdsourcing models, which enable active discussions of partici-
pants and sharing of solutions and encourage community building,
may increase community belonging and promote higher levels of
solver activity and better solutions (Bayus, 2013; Boudreau &
Lakhani, 2013; Hutter et al., 2011; Vuculescu & Bergenholtz, 2014).
Though these aspects of design effects are certainly relevant, in the
context of this paper, we primarily focus on innovation contests,
wherein individuals compete with one another to develop the best
solutions. Therefore, we chose to focus on central design aspects and
their systematic development rather than aiming at the discussion of
all potentially indirect effects of campaigns. The latter certainly
deserves attention from further research. Our study thus provides an
avenue for exploring relevant but more indirect effects of design
decisions.
Moreover, because the primary focus of this study is on
crowdsourcing contests for innovation, the results may be different in
other crowdsourcing settings, such as open collaboration, micro-
tasking or information pooling. Though we provide an initial starting
point, we encourage future research to investigate other types of
crowdsourcing using the morphological box and adapt the box accord-
ingly, if required.
Lastly, the morphological framework needs to be validated in a
practical setting. Although the morphological approach is theory-
based and derived from extant research, we see great potential in
applying this approach to practice. Future research could test the
framework on crowdsourcing contests to fill any gaps and strengthen
the validity of the framework. Moreover, the morphological approach
could serve to identify archetypes of crowdsourcing contests, which
potentially demonstrate certain patterns across the morphological box
presented in this study. This could serve to facilitate future
crowdsourcing contests by defining the nature of the task, determin-
ing the crowdsourcing archetype and following the corresponding
suggestions of the morphological framework.
DATA AVAILABILITY STATEMENT
Data sharing not applicable - no new data generated
ORCID
Rea Karachiwalla https://orcid.org/0000-0002-1852-8888
Felix Pinkow https://orcid.org/0000-0002-3680-5682
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AUTHOR BIOGRAPHIES
Rea Karachiwalla holds a Master of Science from the European
School of Management and Technology in Berlin. Since 2018, she
is an industrial PhD candidate at the Chair of Technology and
Innovation Management at Technische Universität Berlin. Work-
ing alongside in a large automotive company, her primary interests
are the operationalization of new innovation methods and tools.
Her main research focus is open innovation and crowdsourcing, in
particular exploring the design of crowdsourcing projects for inno-
vation. Her work was presented at international conferences, such
as the Innovation and Product Development Management Con-
ference and the Open and User Innovation Conference.
Felix Pinkow holds a Master of Science in Management from Uni-
versity of Mannheim. Since 2018, he works as a Research Fellow
and PhD candidate at the Chair of Technology and Innovation
Management at Technische Universität Berlin. His primary
research interests concern creativity and creative thinking pro-
cesses, in particular the relationship between affect and creativity.
Further research topics include open innovation, crowdsourcing,
and crowdfunding. His work was presented at international con-
ferences, such as the Innovation and Product Development Man-
agement Conference, the JPIM Research Forum, and the Open
and User Innovation Conference.
How to cite this article: Karachiwalla R, Pinkow F.
Understanding crowdsourcing projects: A review on the key
design elements of a crowdsourcing initiative. Creat Innov
Manag. 2021;30:563584. https://doi.org/10.1111/caim.
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584 KARACHIWALLA AND PINKOW